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DENSITY Bus Tour

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Sound in Motion

DENCITY is a live performance of electro-acoustic music on a nightly bus tour through New York’s hidden landscapes. It is the contemporary urban equivalent of an explorer’s notebook- a kind of Huck Finn on land. The producers of the DENCITY project are interested in exploring the relations between our point of departure, Williamsburg and some of the surrounding neighborhoods that have remained on the periphery of most experiences of NYC.

Rather than guide you through these spaces as a standard tour would, your “tour guides” will navigate you through these spaces with sound that is generated on the bus and sounds that have been collected “on site”. Your audio “tour guides” will be Heimo Lattner and Erin McGonigle. Two artists who have significant experience performing in a variety of contexts/spaces. They, along with Rene Gabri, have also composed s route that they hope will stimulate new or interesting questions about these peripheral spaces. Read an interview.
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Sep 28, 03:06
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Closed Circuit Videoinstallationen

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space and time in a global context

After extensive research Slavko Kacunko has published Closed Circuit Videoinstallationen in German. The 1,200 paged book is accompanied by a DVD. It focuses on “the important aspects of the history of media art-“live” video installations. Unlike the few attempts to date to present a survey of the diversity and notably the quantity of international media art, the book is the first to consider the global context in which the sphere of (interactive) media art is developing.

From the historical perspective, links between Europe and the USA, Australia and Asia, Eastern Europe, and South America are highlighted, with focus on regional, national and individual achievements. The book looks in detail at the individual artistic approaches in the context of space and time, and it includes a description and record of 1100 works and 650 artists. This and the notes on further reading and viewing will enable deeper explorations of the material. In recent years, theoretical debate has diagnosed with some precision where the electronic video image stands between analogue and digital codes, or again, between media “representation” and “presentation”. This position is subjected to examination against the pertinent examples.
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Sep 27, 17:38
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swimming together

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tunA

tunA is a handheld ad-hoc radio device for local music sharing created by Arianna Bassoli, Julian Moore, Stefan Agamanolis at the Media Lab Europe.

tunA is a mobile wireless application that allows users to share their music locally through handheld devices. Users can “tune in” to other nearby tunA music players and listen to what someone else is listening to. Developed on iPaqs and connected via 802.11b in ad-hoc mode, the application displays a list of people using tunA that are in range, gives access to their profile and playlist information, and enables synchronized peer-to-peer audio streaming. (from the website)

The idea is to use music to connect people at a local level and engender the sense of a shared experience.


Sep 27, 13:00
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PsyGeoProvflux

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Investigating Public Space

The PsyGeoProvflux was a two day event investigating how the urban landscape of Providence affects its social and artistic community. Sponsored by PIPS, the Provflux was dedicated to further investigations of contemporary psychogeography and experimental forms of public art. We hoped to create new collaboration between groups and individuals working with and interpreting the urban fabric of Providence. One part conference, and two part experimentation, the Provflux included public space reclamations, maps, 24 hour workshops, and lectures in an effort to discover the unseen in the Renaissance city.
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Sep 27, 12:55
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Urballoon

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An Urban Media Space

Urballoon is an urban media space: a balloon equipped with a projector and wireless connection to the web that enables people to submit content online and broadcast it in public spaces. The balloon is located in open urban spaces frequented by pedestrians at sunset and night (e.g. plazas, parks). The ball is tethered and floats at a height of approximately 3 stories. The images and text submitted via the site are projected directly below it. By accessing Urballoon people can send text or images which will be queued and shown by the balloon in the order received onto the street. An archive of all submissions can also be browsed.

The balloon is located in the entrance of City Hall Park in New York as part of the Spectropolis event (October 1- 3, 2004). Share with people on the streets by submitting materials to the queue now. Submissions will be projected at sunset. Post an image or text.

Via Mia at popgadget.


Sep 27, 11:02
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QUIXOTE

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A Moblog Performance in Turin

During the week of September 23, 2004 Quixote, a puppet, will explore Turin travelling within a network of writers, undefined at the beginning and growing day by day. Their task will be to accompany him around sharing his story with us, chronicling his journey through the city.

Quixote’s journey is tracked via a GPS/GSM system in order to show on the website the exact geo-location of each moblog post and to define the topology of the network arisen during the performance. The project is an ongoing investigation around digital mobility and social networks in relation to new forms of mobile expression and interaction.

As of March 2005, Quixote has a new moblog.


Sep 26, 15:45
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(T)ERROR

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Full Body Engagement

Whom would you like to play to get the world back into right shape? George W. Bush, Osama Bin Laden, or rather Tony Blair? Starting the computer game (T)ERROR, the player is spoilt for choice. A camera tracks the player?s movements and a projector throws the players outlines in original size on a white wall in front of him, all in realtime. When the player kicks, his shadow will kick. When the player ducks or jumps to avoid bumping into an enemy jet, his shadowy avatar will do exactly the same in real time. Watch videos.


Sep 26, 15:20
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wireless networks

Without the Net

Douglas Rushkoff’s Networks Without the Net initiates an exploration of what a wireless network really is. Referencing the work of Julian Bleecker (WiFi Bedouin), MediaLab Europe (tUNA), and Jonah Brucker-Cohen and Katherine Moriwaki (umbrella.net), he suggests that “Just as the Internet fostered a global connectivity for users pinned to their desktops, the wireless network–by going along in one’s pocket–… enhance[s] users’ connections to their immediate environments and temporary communities.”

Rushkoff’s concern is that software developers begin to think of wireless devices as “quite capable of constituting new networks, all by themselves,” networks that are Internet-independent and focus us on our local environments.

You might want to check the “locative media” on this blog and articles like Kate Armstrong’s on location aware fiction. They add strength to Rushkoff’s insights and argument.


Sep 26, 15:00
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physical proximity

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WiFi.Bedouin

Conceived and developed by Julian Bleecker, WiFi.Bedouin is a wearable, mobile 802.11b node disconnected from the global Internet. It forms a WiFi “island Internet” challenging conventional assumptions about WiFi and suggesting new architectures for digital networks that are based on physical proximity rather than solely connectivity. Most significantly, WiFi.Bedouin facilitates the creation of a truly mobile web community.

WiFi.Bedouin is designed to be functional as well as provocative, expanding the possible meaning and metaphors about access, proximity, wireless and WiFi. This access point is not the web without wires. Instead, it is its own web, an apparatus that forces one to reconsider and question notions of virtuality, materiality, displacement, proximity and community. WiFi.Bedouin is meant to suggest that what are often considered two entirely separate realms – virtual and physical worlds – are actually a much more entangled hybrid space. (from the web site)


Sep 26, 14:06
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street stories

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[murmur]

[murmur] is an archival audio project that collects and curates stories set in specific Toronto locations. At each of these locations, a [murmur] sign marks the availability of a story with a telephone number and location code. By using a mobile phone, users are able to listen to the story of that place while engaging in the experience of being there.

Toronto is a city of stories. But the rapid progress and growth that replaces its structures erases its stories as well. [murmur], conceived by Shawn Micallef, James Roussel and Gabe Sawhney, aims to keep these stories alive and on the streets. Their plan is to expand throughout Toronto, step by step, until a [murmur] sign is located everywhere a story the rest of us should hear exists.

For more, read the 8/19/04 Eye article Flaneur by Phone


Sep 25, 17:58
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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