Networked_Performance

Interactive Panoramic Cinema

4vcamera.gif

Embodied Spectatorship

Paper abstract: For most of the past 100 years, cinema has been the premier medium for defining and expressing relations to the visible world. However, cinematic spectacles delivered in darkened theaters are predicated on a denial of both the body and the physical surroundings of the spectators who are watching it. To overcome these deficiencies, filmmakers have historically turned to narrative, seducing audiences with compelling stories and providing realistic characters with whom to identify. This paper describes several research projects in interactive panoramic cinema that attempt to sidestep the narrative preoccupations of conventional cinema and instead are based on notions of space, movement and embodied spectatorship rather than just storytelling. Example projects include interactive works developed with the use of a unique 360 degree camera and editing system, and also development of panoramic imagery for a large projection environment with 14 screens on 3 adjacent walls in a 5-4-5 configuration with observations and findings from an experiment projecting panoramic video on 12 of the 14, in a 4-4-4 270 degree configuration. [via USC Interactive Media Division]

Title: “Experiments in Interactive Panoramic Cinema”
Location: USC Zemeckis Center, Room 201
Time: 6:00pm-8pm, 1/19/2005

Steve Anderson, Susana Ruiz, and Scott Fisher will give a summary of the work done over the past year with Sony’s Fourth View panoramic video camera system. This will be a runthrough of a paper to be given by Steve tomorrow in the annual SPIE conference in San Jose on “The Engineering Reality of Virtual Reality 2005″ chaired by Mark Bolas.


Jan 19, 17:43

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