Networked_Performance

Obsession

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Manuscape: An Instrument for Non-Linear Storytelling

“I have just got back from Helsinki where I saw Pia Tikka’s interactive film Obsession at Kiasma Art Museum. This is a four screen work of immense complexity, working with an automated rules-based system of clip selection, influenced by an audience’s physiological reactions to what is seen on screen. Swivelling chairs allow the programme to compile data on viewers’s gaze direction, while an interactive handprint on the chair arm picks up subtle alterations in skin conductivity and pulse rate and augments the presentation of image according to arousal states. The subject of the film is sexual obsession and attitudes to rape-conflating female desires and fantasies with a semi-documentary narrative. This is an innovative work, using aspects of audience mobility and biology to alter content.” [blogged by Martin Rieser on Mobile Audience]

m-cult.org Project Profile:

Obsession (2003-), Finland
Project URL: http://crucible.uiah.fi/crunet.nsf/etofilmpages/obsessio
Actor: Media Lab / University of Art and Design
People: Pia Tikka, Rasmus Vuori
Genre: interactive film/ installation and research project

Obsession is an interactive film/ installation and research project by film director Pia Tikka which uses motion sensors, cinematic metadata and generative algorithms. The participant has control over the drama flow in a manner that respects the affective nature of the cinematic media, where the participant may even lose conscious control over the flow of the events. Both conscious actions and unconscious sensorimotor reactions of the participant?s mind/body can have effect on the narrative. Analyzed images are assigned a position in the narrative story-world map, i.e. the manuscape. The manuscape works as an instrument for non-linear storytelling and allows development of a range of interactive multimedia applications. Interaction and software design by Rasmus Vuori.

From the project web site:

Obsession is an attempt to describe, how the traumatic acts of violence not only affect the individual, but how his or her family and the life-environment are also violated. The narrative level of Obsession, in regard to its subject matter of “sex and violence” in our representational culture, brings this important subject matter to the focus of discussion. Inside the four walls of a self-service launderette, young Emmi and an entrant stranger, Henrik, measure embodied distance. From their interaction, a loaded emotional situation emerges, framed by a trauma that Emmi and Emmi?s mother Jatta share. The distorted mind of Emmi creates an endlessly wandering path of narrative potentialities and interpretations.

The computational core of Obsession is a narrative engine, based on content metadata. Inspired by the Russian film theorist Sergei Eisenstein (1898-1948), the?montage-machine? of Obsession maps spectators? psycho-physiological states to cinematic elements. Obsession is a kind of enactive cinema: How the narrative unfolds, and how rhythm and soundscape are formed, depend on how the spectator lives by the emotional dynamics between the characters.


Aug 27, 13:03

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