Live Stage: Grand Text Auto [
Irvine]
Grand Text Auto: Noah Wardrip-Fruin / Mary Flanagan / Michael Mateas / Andrew Stern / Nick Montfort / Scott Rettberg :: October 4 – December 15, 2007 :: Opening: October 4, 6:30 – 9:00 p.m. :: Symposium: October 5, 1:00 – 5:00 p.m. :: Performance: October 5, 6:00 – 8:00 p.m. :: Beall Center for Art + Technology, University of California, Irvine.
“There have a been a few blog-to-book transfers, but this exhibit and the associated events are, as far as we know, the first time blog has had such a manifestation in the physical space of an art gallery. Noah’s Screen, developed in collaboration with Josh Carroll, Robert Coover, Shawn Greenlee, Andrew McClain, and Ben (”Sascha”) Shine will be there for you to experience in 3D splendor. Mary’s [giantJoystick], a ten-foot-tall Atari joystick, will make its United States debut and provide massive multi-player fun.
Michael and Andrew will not only be showing their Façade - they will be providing us with an AR (augmented reality) version of this interactive drama. The exhibit will also include some Petz and Babyz (Andrew et al.), photos and stickers from Implementation (Scott & myself), some interactive fictions (me again), and the famously funny collaborative hypertext The Unknown (Scott et al.).
The exhibit will be the first time that a 3D version of Screen and the AR version of Façade have been seen outside research labs.
It’s planned that the performance on October 5 will include a screening of Terminal Time (by Steffi Domike, Michael, and Paul Vanouse) along with a reunion reading of The Unknown, which will include Scott and his co-authors William Gillespie and Dirk Stratton. [blogged by Nick on Grand Text Auto]



























![[meme.garden] (2006)](http://turbulence.org/index_files/meme.jpg)
2 Responses
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Big Joy Stick, Big Baggage…
I’ve enjoyed reading a couple rather different responses to the Grand Text Auto show at the Beall Center for Art and Technology. One appeared in New University, the campus paper at UC Irvine. The general take of “Big Joy Stick, Big Fun a…