Taking a Break
See you on September 4th!
Jo
This is the last call for the 1st Annual Architecture & Design Competition in Second Life. On 1 September 2007, the acceptance of entries ends for the 1st Annual Architecture & Design Competition in Second Life. An international jury will choose the most innovative projects at the Ars Electronica Festival in Linz, Austria on 8 September 2007 from 2pm to 8pm. The jury will be public at the Architekturforum Linz, and it will be shown live on Second Life (SURL: publictownscape). Continue reading
Digital Performance Institute Artist Residency Program New Extended Deadline: September 4th. DPI is now able to offer a $1000 stipend to resident artists. Because of this change and the Labor Day weekend we are also extending the application deadline until September 4th. The residency offers use of the DPI equipment, and rehearsal and production facilitates for the development of New Media work. The main focus of the DPI residency is to encourage experimentation in technology and process. It’s not always about high tech, or new tech, but about what the technology can do. Continue reading
“Augmented Reality has been around as a concept for a long time. It has very often been described in images of the future as enhancing the real world with additional layers of digitally created information. As more people are becoming aware of virtual worlds and seeking to build within them they, in general, start with trying to recreate some element of Real Life. This may be representations of themselves as avatars, existing buildings and offices they frequent. real world metaphors such as chairs, tables, presentation screens. This is something I have observed as the willingness to engage with virtual worlds has extended past gamers and early adopters. The representation is focussed on the boundaries of the environment being used and on how to manipulate the building tools to create that vision, crafting for that environment. Continue reading
Wayfarer :: September 5-8 at Sydney’s Performance Space: Wayfarer by Kate Richards and Martyn Coutts is a live game space, where teams of audience direct their player through a mysterious, hidden territory. The performer’s body-mounted computers send streamed video, audio and locative data to the Wayfarer software, which is projected back to the audience. Part exploration, part competition, part surreal thriller, Wayfarer is a truly hybrid event, where live and mediated performance, urban choreography, ubiquitous computing, gameplay and site specificity come together in a volatile mix.
From the Simplest of Interfaces: Complexity / Keith Gallasch talks with media artist Kate Richards: Wayfarer has been three years in development and has physical theatre performers at its centre. Richards has always been attracted to engaging with performers, working with them on film and for voiceovers: “and I’m a bit of a frustrated performer myself even though it terrifies me.” Continue reading
The Old Hotel was performed at the 070707 UpStage Festival with a proximal component at a building site in London - the actual site of a former hotel. This new work leads on from the 070707 performance, starting with the same story but moving to a different perspective. Once again on-site and online audiences will be connected in the performance via UpStage. Here’s the official invitation:
You are cordially invited to attend a new work by Cherry Truluck, in collaboration with artists Suzon Fuks & James Cunningham (Igneous, Australia), Liz Bryce (E-Studio, New Zealand), director Mark Swetz and actor Carolyn Goodyear: Continue reading
GAZING INTO THE 21st CENTURY: CONFRONTING IMAGE NAIVETÉ - Second international conference on Image Science in Göttweig :: April 24 - 26, 2008 :: Göttweig Monastery near Krems on the Danube, Austria :: CALL FOR PAPERS :: DEADLINE: October 21, 2007 :: Conference Languages: German / English.
Never before has the world of images changed so fast, have we been exposed to so many different image forms and never before has the way images are produced transformed so drastically. Images are advancing into new domains: Television became a global zapping field of thousands of channels; projection screens enter our cities, and cell phones transmit micromovies in real time. We are witnessing the rise of the image into a virtual spatial image. Continue reading
Moody Mushroom Floor by Haque Design + Research - A smell / sound / light floor that develops moods and aspirations in response to the ways that people react to the individual outputs.
The “mushroom” actions are determined by their goals — each mushroom sets its own particular goals at any particular moment. These goals are given anthropomorphic labels like “spoilt brat” or “alluring” or “capricious” and define what the mushroom hopes to achieve. For example, a “sullen” mushroom will try and keep people away from it. However, it does not know how to do this — it has to learn through trial and error which patterns of light, smell and sound are best for repelling people. If it is successful at being “sullen” it may well tend more often in the future to try to be “sullen”. As a whole, the community of mushrooms begin to converge on particular behaviours after they have spent time in their environment. [via Network Research]
Grand Text Auto: Noah Wardrip-Fruin / Mary Flanagan / Michael Mateas / Andrew Stern / Nick Montfort / Scott Rettberg :: October 4 – December 15, 2007 :: Opening: October 4, 6:30 – 9:00 p.m. :: Symposium: October 5, 1:00 – 5:00 p.m. :: Performance: October 5, 6:00 – 8:00 p.m. :: Beall Center for Art + Technology, University of California, Irvine.
“There have a been a few blog-to-book transfers, but this exhibit and the associated events are, as far as we know, the first time blog has had such a manifestation in the physical space of an art gallery. Continue reading
The Northern Way Virtual Gateway Commission - The Northern Way, working with Arts Council England to deliver the 10m ‘Welcome to the North’ public art programme, wishes to commission a truly innovative and original virtual artwork ‘Gateway to the North’. Tenders are invited from organisations seeking to work with a named artist(s), individual artists or collaborating artists for this major commission.
The emphasis of this new commission will be on its virtual long-term presence, although it can also include physical manifestations that make a link between the real and virtual, and is open to a range of artforms and media including: sound, software art, blogging, performance and events, online worlds and mapping systems such as Second Life, and GoogleEarth. Continue reading