Interview with Aram Bartholl
A silent, ironic criticism: Interview with Aram Bartholl by Domenico Quaranta :: First published in Spawn of the Surreal, September 26, 2007.
Second City - the show curated (reading on you will understand why I use the quotation marks) in Linz by the German artist Aram Bartholl - has been - no doubts - one of the cardinal points of Ars Electronica’s last edition, Goodbye Privacy. The show disseminated through the city was highly representative of the nice side of surveillance in the age of digital exhibitionism, an issue that was at the core of the Festival. Continue reading




“Can artistic practices still play a critical role in a society where the difference between art and advertizing have become blurred and where artists and cultural workers have become a necessary part of capitalist production? Scrutinizing the ‘new spirit of capitalism’ Luc Boltanski and Eve Chiapello [1] have shown how the demands for autonomy of the new movements of the 1960’s had been harnessed in the development of the post-Fordist networked economy and transformed in new forms of control.
Hello, I am writing to introduce myself and to preface my upcoming project in the 

Interference: Artist operatives tackle collective intelligence :: September 27 – November 10, 2007 :: Opening: September 27, 6 PM; Live Performances at 8 PM :: 
“My first impulse as an artist was to become space. I wanted to bring viewers inside the movement experience, into contact with the numinous dimensions of space. Light allows me to realize this artistic vision. In the Light Dance performances, light carries the subjective experience of movement beyond the limits of my body. Light Dance is a transposition of the “dance” from the body to the boundaries of the room. In silent, space-defining performances, light effects extend from my body. I “sculpt” space; precise body movements articulate fluid architectures of light, encompassing viewers with the “dance”. 
Julian Dibbell wrote: “Hi, folks. Trebor invited me to post a bit about a cluster of topics that has been the focus of my thinking and reporting for the last few years: Online games, virtual economies, and the increasingly elusive distinction between play and production in the digitally networked world.
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