Networked_Performance

About... Software, Surveillance, Scariness, Subjectivity (and SVEN)

sven.jpg“Abstract: The text discusses cultural and political implications of the subjective aspects of software and the SVEN project. SVEN (Surveillance Video Entertainment Network) is a public space software art project that uses custom computer vision software to detect pedestrians who in some way look like rock stars. The text introduces general audiences to SVEN’s approach to software subjectivity—in this case, concerning computer vision surveillance software. It also presents examples of software bias in contemporary culture and proposes software literacy as a public educational goal.

Introduction: SVEN … is a project developed by Amy Alexander, Wojciech Kosma, and Vincent Rabaud with Jesse Gilbert, Nikhil Rasiwasia, and Marilia Maschion. The following text focuses on SVEN’s approach to and issues surrounding computer vision. Cinematography, and its relationship to both software and surveillance video, is also important to SVEN, but it’s a topic for a different text. (Art is of course of particular importance to SVEN—but that should go without saying.)

SVEN is a piece of tactical software art. Tactical software art comes out of traditions of tactical media and software art. It’s a logical mix: tactical media is a response to the way mainstream media influences culture; software art is a response to the ways mainstream software influences culture. Tactical media often involves a combination of digital actions and meatspace—or street—actions. In SVEN, these are one and the same—digital actions that take place on the street (just off the curb in this case)…” Continue reading About… Software, Surveillance, Scariness, Subjectivity (and SVEN) by Amy Alexander [PDF] .


Apr 15, 17:57
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