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The Challenge of Ubiquity in Digital Culture [uk London]

chart.jpgThe 26th Annual CHArt: The Challenge of Ubiquity in Digital Culture :: November 17-18, 2011 :: London, UK :: Call for Papers – Deadline: July 1, 2011.

Utopian hopes for the ubiquity of digital and networked technologies leading to a more transparent and democratic society are being met by expressions of concern about their implications for art. Nicholas Bourriaud has observed that such technologies can bring about a “collective desire to create new areas of conviviality and introduce new types of transaction with regard to the cultural object”. However, others perceive an imminent threat, characterised by such terms as a digital ‘deluge’ or ‘oblivion’. CHArt is interested to examine critically both positive views and apocalyptic concerns about the implications of the widespread merger of telecommunications and computer technology in society for art, its history and practice. Continue reading


Jun 24, 11:29
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Olafur Eliasson: Your body of work [br São Paulo]

Olafur Eliasson: Your body of work :: September 30, 2011 – January 31, 2012 :: Part of SESC_Videobrasil: 17th International Contemporary Art Festival, :: São Paulo, Brazil.

Your body of work is Olafur Eliasson’s first solo exhibition in South America. Conceived by the Danish/Icelandic artist especially for, and in response to, the Brazilian city, the exhibition features ten site-specific installations that invite the public to experience the perception of colour, spatial orientation and other forms of engagement with reality.

Eliasson’s work will fill three venues in São Paulo: the SESC cultural centers in Pompeia and Belenzinho, in the west and east of the city, and the Pinacoteca do Estado, a hundred year old state-run museum downtown. Continue reading


Jun 24, 11:22
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Carlo Bernardini, La Rivincita dell’Angolo [it Rome]

Carlo Bernardini, La Rivincita dell’Angolo :: June 24 – October 30, 2011 :: MACRO – Museo d’Arte Contemporanea, Via Nizza 138 angolo Via Cagliari, Roma.

For the elevator shafts of the historic wing of the MACRO, The Contemporary Art Museum of Rome, Carlo Bernardini has created an installation, on different floors, consisting of two stainless steel sculptures, placed in the corners of the shafts; a spatial drawing is then created using optical fibres. The installation redraws the areas, literally sculpting the darkness, thus totally changing the perception and completely reconfiguring the space to create a new architecture of light. The real material used in Bernardini’s work is indeed “space”, which, shaped by the medium of light, is taken by the hand to “another” dimension: the place of thought.


Jun 24, 09:41
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New Review of Hypermedia and Multimedia: Cultures in Virtual Worlds

Cultures in Virtual Worlds: A special issue of the New Review of Hypermedia and Multimedia, Guest-edited by Jeremy Hunsinger and Adrienne Massanari :: Call for Submissions – Deadline: November 11, 2011.

Virtual worlds (VW) embody cultures, their artefacts, and their praxes; these new and old spaces of imagination and transformation allow humans to interact in spatial dimensions. Within these spaces, culture manifests with the creation, representation, and circulation of meaningful experiences. But virtual worlds are not novel in that regard, nor should we make the mistake to assume that they are novel in themselves. Virtual experiences have been around in some respect for hundreds of years, and virtual worlds based in information technology have existed for at least 40 years. Continue reading


Jun 24, 09:16
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Breathtaking: Media Art and Public Participation in Climate Issues

[Public Smog by Amy Balkin] Breathtaking: Media Art and Public Participation in Climate Issues by Andrea Polli, Proceedings of the Media Ecology Association Eleventh Annual Convention, University of Maine, Orono, June 10–13, 2010:

The accelerating crisis in climate change and the realization that humans are the primary cause of this change has raised questions about ownership and responsibility. Who “owns” the climate change crisis and who is responsible for mitigating and reversing it if possible? The overwhelming response to these questions by governments on an international level has been to propose a market solution, in essence, to sell the atmosphere. Continue reading


Jun 22, 18:11
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What is Eco-Art? by Leila Christine Nadir

What is Eco-Art? by Leila Christine Nadir, Proceedings of the Media Ecology Association Eleventh Annual Convention, University of Maine, Orono, June 10–13, 2010:

“Ice, sticks, rocks: these need not be the media of eco-art. The Greek etymological origins of “eco-art” are oikos (house or dwelling) + art (to fit together). To fit together a home — and where else do we make our homes but in cities, suburbs, countrysides, on highways and subway trains, online and networked amidst wireless connections and seemingly isolated on hikes in national parks? For philosopher Félix Guattari, the term “eco-art recalled the effort to make social, environmental, and psychological ecosystems “habitable by a human project,” to make ourselves and others (rather than capital) at home in the world. Continue reading


Jun 22, 16:20
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Lab on the TAP: Call for Participation [online]

Lab to test and explore the online venue TAP :: July 4-8 and 14-15, 2011 :: Call for Participation.

Networked/ telematic/ telepresence performance/ presentation & real time media mixing laboratory exploring & testing the online venue, TAP. Scores/ parameters/ mini-scripts on the theme of water, interaction between webcams & body movements/ voice & media, mixing & layering media (also with webcams), interaction text/ voice/ sound/ chat, interaction online/ onsite spaces with or without projections.

Documentation of previous laboratories on the blog. Continue reading


Jun 22, 15:53
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Jeff Crouse – Second Life Sweatshop


Jun 21, 20:37
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remixthebook by Mark Amerika

remixthebook by Mark Amerika, University of Minnesota Press, September 2011:

A model of contemporary remixing and a groundbreaking reflection on digital media

Digital technology has transformed contemporary culture. New social media, hyperlinks, and cut-and-paste techniques have changed the way we write. E-books, which allow us to carry entire libraries with us, are bringing new browsing and reading habits. Digital editing and other on-the-fly postproduction processes have altered how we make music, films, and visual art. A key rhetorical trope employed in all aspects of digital media is the remix, the creation of innovative new works of visual, literary, and performance art through the mashup.

In remixthebook, Mark Amerika explores the mashup as a defining cultural activity in the digital age. Continue reading


Jun 21, 14:49
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Kevin Slavin on AR: Reality is Plenty

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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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