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Reorienting Narrative: E-lit as Psychogeography

[…] “In much of her work, writer/artist J. R. Carpenter fabricates hybrid places that are both “virtual” and attached to real world locales. Like Ernst’s bedroom, these online spaces contain objects whose appearance together makes sense only in the context of the artwork, in Carpenter’s case, multimedia stories. Combining intimate details, both autobiographical and appropriated, of characters’ lives with real-world maps and photo and video “documentation,” Carpenter’s works are narrative landscapes through which the reader meanders.” From Reorienting Narrative: E-lit as Psychogeography by Illya Szilak, Huffington Post. Also see Tributaries & Text-Fed Streams curated by Kate Armstrong.


Jun 14, 20:23
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Live Stage: HTML Instrument [se online]

HTML Instrument by Ursula Endlicher @ instrument :: July 6 – August 10, 2013 :: Kulturmöllan, Lövestad, Sweden.

HTML Instrument is an Internet art piece that uses the HTML code of the Triennial’s Website as score, implementing the exhibition’s representation on the Web into the physical context of the mill itself.

Contemplative, playful, and slightly absurd, HTML Instrument invites the audience to pluck a virtual wooden string instrument, which changes shape for different HTML tags that appear in the source code of the exhibit’s Website. Continue reading


Jun 14, 20:17
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The Sixth Room

The Sixth Room at the Venice Biennial:

The Sixth Room is a digital tool that visually represents the network of virtual and physical audiences visiting Sarah Sze’s Triple Point, both in Venice at the United States Pavilion and online over the course of la Biennale di Venezia. Constantly updated, The Sixth Room data represents an ever-changing visual record of public engagement with Triple Point.

Coordinated by Nell Breyer, previously a research affiliate at MIT’s Center for Advanced Visual Studies and designed by Catherine D’Ignazio from MIT’s Media Lab, The Sixth Room is accessible online and on mobile devices. Continue reading


Jun 14, 16:52
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The Secret to a Video-Game Phenomenon

[…] “Such incomparable success is unexpected. Minecraft embodies few of the video-game fashions that were current when it appeared. Coded in Java, a general-­purpose programming language that emphasizes speed and lightness over the grand capabilities of more powerful tools, it features pixelated scenery that has nothing in common with the lifelike, polygon-stuffed characters and objects furnishing the blockbuster video games of the day. There is a certain Lego-like charm and blunt handsomeness to the rectangular clouds that throw shadows on the game’s pea-green hills and the dumpy sheep that roam them. But in an industry traditionally obsessed with chasing realism and authenticity, its kindergarten aesthetic at first appears anachronistic.” From The Secret to a Video-Game Phenomenon by Simon Parkin, Technology Review.


Jun 14, 16:39
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Moving Without A Body: Digital Philosophy and Choreographic Thoughts

Moving Without A Body: Digital Philosophy and Choreographic Thoughts by Stamatia Portanova, MIT Press:

Digital technologies offer the possibility of capturing, storing, and manipulating movement, abstracting it from the body and transforming it into numerical information. In Moving without a Body, Stamatia Portanova considers what really happens when the physicality of movement is translated into a numerical code by a technological system. Drawing on the radical empiricism of Gilles Deleuze and Alfred North Whitehead, she argues that this does not amount to a technical assessment of software’s capacity to record motion but requires a philosophical rethinking of what movement itself is, or can become. Continue reading


Jun 14, 16:29
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Turning FACT Inside Out [uk Liverpool]

[Image: HeHe, Fracking Futures, 2013. Installation. Image courtesy of the artists.] Turning FACT Inside Out :: June 13 – September 15, 2013 :: FACT (Foundation for Art and Creative Technology), 88 Wood Street, Liverpool, L1 4DQ, UK.

A selection of provocative international artists tackle some of the most pressing, controversial and literally ground-breaking political issues of today. Exploring aspects of environment, architecture, capitalism and augmented reality, Turning FACT Inside Out is an exhibition that will take over the entire building and beyond, including recreating an indoor fracking site complete with earth tremors and flames. Continue reading


Jun 14, 16:22
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Googleheim [ca Toronto]

Googleheim :: June 7 – July 13, 2013 :: InterAccess Electronic Media Arts Centre,9 Ossington Avenue, Toronto, Ontario M6J 2Y8, Canada.

Googleheim proposes five projects that critically explore the tensions between transiency and permanence of the image in the context of contemporary art and media technology: Continue reading


Jun 14, 16:06
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The Emergent City [uk Brentford]

The Emergent City. From Complexity to The City of Bits by Stanza :: June 5 – July 26, 2013 :: Watermans, 40 High Street, Brentford, TW8 0DS, UK.

The Emergent City. From Complexity to The City of Bits captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork. The installation goes beyond simple single user interaction to monitor and survey in real time the whole city and entirely represent the complexities of the real time city as a shifting morphing and complex system. Continue reading


Jun 14, 15:58
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Meaning Motion: Nathaniel Stern and Tegan Bristow [za Johannesburg]

Meaning Motion: Nathaniel Stern and Tegan Bristow :: June 12 – August 18, 2013 :: Wits Art Museum, Bertha + Jorissen Streets, Braamfontein, Johannesburg, South Africa.

How does movement perform meaning?

Digital artists Tegan Bristow and Nathaniel Stern use cutting-edge technologies to ask this question in a highly innovative exhibition of interactive art. Participants use their full bodies to trigger custom-made software in seven large-scale installations, exploring, experiencing and practicing how we make meaning, through movement. Continue reading


Jun 14, 15:51
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These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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