Live Stage: CAVE Writing [
Providence, RI]
New writing for Brown’s immersive 3D virtual environment. Cave Writing Spring’08 will be giving a number of presentations from the workshop on the evenings of May 14, 15, and 16, at the CCV (Center for Computation and Visualization) CAVE, 180 George Street (NE corner at Brook), 6:30 to 8:30 pm.
Showings must be strictly limited to six people per session, so we ask that you get back to us at this email address — cayley at shadoof dot net –with your first and second choice of a preferred session. These spaces will be filled on a first-come, first-served basis and we apologize in advance if we are unable to accommodate you. Continue reading




3rd ACM International Conference on
Shoot ‘em up (or shmup for short) is a computer and video game genre where the player usually controls a vehicle or character and fights large numbers of enemies with shooting attacks, typically of a highly stylized nature. In Japan, where the genre is still a lively one, they are simply known as “shooting games” and they are focused on avatar actions using some weapons. But what could happen when the weapons are instead “memes”? The game might become a memetic simulation as in Joseph Hocking’s
For a sickening moment he tried to retain his old up-and-down orientation, his body attempting to right itself, searching for the gravity that wasn’t there. Then he forced himself to change his view. He was hurtling toward a wall. That was down. And at once he had control of himself. – Orson Scott Card, Ender’s Game
Invisible Threads by Jeff Crouse and Stephanie Rothenberg :: April 15, 2008; 8 -10 pm ::
Cantata Park 1 (2006) [
Turbulence Commission:
Turbulence Commission:
Annual 




















![[meme.garden] (2006)](http://turbulence.org/index_files/meme.jpg)