Networked_Performance / augmented-mixed-reality
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Thinking in Telepathic Cities

salon1.jpg[Image Left: Anthony Townsend] “[I]t should be clear that telepathy is historically linked to numerous other tele-phenomena: it is part of the establishment of tele-culture in general. It is necessarily related to other nineteenth-century forms of communication from a distance through new and often invisible channels, including the railway, telegraphy, photography, the telephone and the gramophone. It is this part of a culture which is still in the process of being articulated, and in this respect perhaps the question “Do you believe in telepathy?” need not be regarded as categorically or essentially distinguishable from questions such as “Do you believe in the telephone?” or “Do you believe in television?” Continue reading


Apr 22, 17:33
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MMUVE IT! - Call for Entries

3_zz245.jpgThe Australia Council for the Arts is offering up to $30,000 for a collaborative, embodied art project in a massive multi-user virtual environment (MMUVE). The grant aims to give Australian artists the opportunity to creatively and critically explore interactive, virtual worlds, with a particular focus on the body and interfaces facilitating ‘mixed realities’. The grant allows for a collaborative team of up to three artists (including a digital visual media practitioner) to develop inter-disciplinary artwork in a MMUVE of their choice. Continue reading


Apr 18, 17:44
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"Dissolving the Magic Circle of Play..." by Anne-Marie Schleiner

stripe_r1_c5.jpg[Image: Operation Urban Terrain (OUT): 2004-6 by Anne Marie Schleiner]Due to its marginal existence in relation to the oppressive reality of work, play is often regarded as fictitious. But the work of the Situationists is precisely the preparation of ludic possibilities to come.” Guy Debord (Contribution to Situationist Definition of Play, Internationale Situationniste #1, June 1958)

In recent years, commentators on game culture and ludology have undertaken the task of analyzing and structuring play. Such work has been strongly influenced by the Dutch researcher Johan Huizinga’s 1938 study of play, Homo Ludens and Roger Callois’s later structuralist elaborations of Huizinga’s research. Continue reading


Apr 14, 14:29
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Babelswarm [au Lismore + Second Life]

babellettersb.jpgBabelswarm — by Justin Clemens (Writer), Christopher Dodds (Artist/Designer), and Adam Nash (Musician/3-D Real-Time Artist) :: Opened April 11, 2008 :: Lismore Regional Gallery, 131 Molesworth Street, Lismore NSW 2480 + Second Life.

Socrates: What a lucky morning this is turning out to be! I was looking for one virtue and have found a whole swarm of them. — Plato, Meno

In September 2007, the Australia Council for the Arts announced the recipients of its $20,000 artists residency in the 3-D online virtual world of Second Life. Dodds, Nash, and Clemens were awarded the grant to develop an inter-disciplinary artwork which explores the possibilities of literary, music / sound art and real-time 3-D arts practices within the virtual world. Continue reading


Apr 14, 12:32
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Live Stage: Invisible Threads [us NYC + Second Life]

threads.jpgInvisible Threads by Jeff Crouse and Stephanie Rothenberg :: April 15, 2008; 8 -10 pm :: Eyebeam Art & Technology Center, 540 West 21st (between 10th & 11th) :: Free event + performances by current Eyebeam artists.

Think virtually. Buy locally. Invisible Threads - a virtual sweatshop - will be operating live from Second Life and Eyebeam as part of the Synthetic Times Beijing Media Arts Symposium closing reception. The mixed reality performance explores the politics of virtual labor through the creation of a designer jeans sweatshop in the online, 3-dimensional world of Second Life. Continue reading


Apr 9, 16:55
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Turbulence Commission: No Matter

No MatterTurbulence Commission: No Matter by Scott Kildall and Victoria Scott (Part of the Mixed Realities exhibition, on view until April 15, 2008) - NO MATTER is an interactive installation that activates the transformation of imaginary objects through the Second Life virtual economy into physical space. Second Life builders construct replicas of famous buildings, luxury goods and custom-designed objects, first reproducing, then inverting the notion of value itself. With zero cost for gathering resources, production of goods and transport of finished product, these items proliferate widely and quickly. Continue reading


Apr 1, 16:28
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Turbulence Commission: The Vitruvian World

Vitruvian WorldTurbulence Commission: The Vitruvian World by Michael Takeo Magruder, Drew Baker and David Steele [Part of the Mixed Realities exhibition, on view until April 15, 2008] - In the 1st century BC, Roman writer, architect and engineer Vitruvius codified specific building formulae based on the guiding principles of strength, utility and beauty. He believed that architecture was intrinsically linked to nature and was a human imitation of cosmic order. The most well-known interpretation of this postulate is the Vitruvian Man by Leonardo da Vinci in which the male form is depicted in unity with the square and circle - representing material and spiritual existence respectively. Continue reading


Apr 1, 16:24
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Turbulence Commission: Imaging Beijing

Imaging BeijingTurbulence Commission: Imaging Beijing by John (Craig) Freeman [Part of the Mixed Realities exhibition, on view until April 15, 2008] - Imaging Beijing is the latest installment of Imaging Place, a place-based, virtual reality project that combines panoramic photography, digital video, and virtual worlds to investigate and document situations where the forces of globalization are impacting the lives of individuals in local communities. When a denizen of Second Life first arrives at Imaging Beijing, he, she or it can walk over a satellite image of central Beijing where they will find a networks of nodes constructed of primitive spherical geometry with panoramic photographs texture mapped to the interior. Continue reading


Apr 1, 16:21
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Google Maps of Sci-Fi

2368138510_7442a66806_o.jpgIt’s another installment of Entropist, a sci-fi culture column by futurist design maven Geoff Manaugh, author of BLDG BLOG. The British branch of Penguin Books recently premiered a new website called - a bit lamely - We Tell Stories. The basic idea is that six authors will tell six stories over a period of six weeks. More interesting, however, is the fact that story #1, “The 21 Steps” by Charles Cumming, was told using Google Maps. So combine this same strategy with today’s urban sci-fi, add a few more cities - and you’ve got a way to map science fiction across the planet. Could there someday be a Google Maps of Sci-Fi? Continue reading


Mar 28, 17:58
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"desktopperformance" by Florian Kuhlmann

desktop.jpgdesktopperformance deals with the relationship between the synthetic space[1] and the body. I am travelling several hundred kilometres from the place where I actually live to the place where I grew up several years go. this time I am not travelling by car or train. I am travelling by googles map with the power of my mousehand.

Moving a mouse with your hand can be one of the most powerful actions a man can do in the beginning 21 century. Its one of the most common actions of modern everyday life work. The proletarian of the 21 century has not to deal with big machines, he transfers billions of dollars over the world - with one mouseclick. Continue reading


Mar 28, 11:53
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Cell Tagging (2006) Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Urban Attractors and Private Distractors (2007) [meme.garden] (2006)
More commissions

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