Networked_Performance / generative
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"Nude Studies in Aleatoric Environments" by Pall Thayer

thayer2.jpgNude Studies in Aleatoric Environments, by Pall Thayer, consists of automated nude studies abstracted through geological intervention. Though it was conceived primarily as a gallery installation, here Thayer offers us a “taste” of the full piece. The online version uses 4 locations — Lone Pine, California; College Outpost, Alaska; Isla Barro Colorado, Panama; and Wyandotte Cave, Indiana — and only represents the Americas. The gallery version uses 12 locations and represents the whole globe; it also has audio which could not be included in the online version due to bandwidth constraints. Continue reading


Apr 14, 14:54
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Reblogged "Amalgus Cycle: Process 1" by Laura Zajac

amalgus.jpgAmalgus Cycle by Laura Zajac is an environment made up of parasitic processes triggered by organic inputs, which permeate and interconnect with organics and non-organics entities, through digital encoding, in a self-sufficient and finite mode. Process 1 is actually the first step towards such environment. The interactive installation tracks the audience movements and maps them out in a multi-cellular colonies form. Human movements are a further input for an organic interaction. Infrared sensors detect the human presence and activate accordingly a set of heating elements. Those elements heat up a container of wax which melts down and start to flow over a slide made out of muslin and paper. Continue reading


Apr 4, 18:27
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Marius Watz: ElectroPlastiques [us Akron, OH]

watz.jpgMarius Watz: ElectroPlastiques :: Until April 23, 2008 :: Emily Davis Gallery, Folk Hall, Mary Schiller Myers School of Art, The University of Akron, Ohio.

Watz uses the computer to generate work which he describes as “a particular brand of visual hedonism, marked by colorful organic shapes and a ‘more is more’ attitude.” Most of his works deal with drawing machines implemented in software, live visuals for music or large-scale projections. The exhibition will showcase a variety of Watz’s generative work, including large scale projections of ElectroPlastiques #1 and #2, five rapid prototypes, large format printouts, and his Universal Digest Machine, which received an Honorary Mention at Ars Electronica — the world’s leading media arts festival in Linz, Austria. Continue reading


Mar 26, 14:59
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"I Can’t Go On, I’ll Go On" by Haeyoung Kim

logo_300.jpgNetworked Music Review Commission: I Can’t Go On, I’ll Go On by Haeyoung Kim [Needs Flash Player and Speakers On] - I Can’t Go On, I’ll Go On is an interactive art piece inspired by Samuel Beckett’s short novel, “Molloy.” The work is presented in two parts: a blog for you to contribute your thoughts about Beckett’s writing; and the multimedia generated by your entries.

“In 2007 I began to learn to ride a bicycle. This for me was a choice not so much determined by reasons of pleasure but as a way of manifesting my need to literally move on with my life. Around the same time, I began to read Beckett’s famous Three Novels, and was moved in particular by “Molloy.” Bicycles are a very important metaphor in this book.” Haeyoung Kim Continue reading


Mar 23, 16:20
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iPak - 10,000 songs, 10,000 images, 10,000 abuses

ipak.jpgTurbulence Commission: iPak - 10,000 songs, 10,000 images, 10,000 abuses curated and engendered by Ajaykumar.

iPak - 10,000 songs, 10,000 images, 10,000 abuses (iPak) is a playful, inter-active and participatory art work, that integrates your creativity, the random generation of works by a computer, and art engendered by Ajaykumar. iPak synthesises conceptual innovation, social engagement and therapeutic process: generative art as re-generative force; art-making as a medicine; inspiration emerging from tragedy; and the notion that social factors — such as marginalisation and racism — cause mental illness. Continue reading


Mar 14, 11:06
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"Space Race #1" by André Sier

sier.jpgLisboa 20 Arte Contemporânea / LX 2.0 Project New Commission: Space Race #1 by André Sier.

Space Race #1 is a 3d simulation in which teams of autonomous elements compete for a mysterious green fuel, that allows for a spaceship, the only possible way of escaping, to take them to another planet, the next level of the game. The team members are always organized and operating according to the team’s internal logic, either it being looking for the spaceship and running to it, gathering fuel and working either together or independently. Each member is characterized by unique features and each group is organized in swarms that perform the required tasks in order to achieve their goal, conquering the spaceship and traveling to another world. Continue reading


Mar 7, 13:28
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NODE08 Cinema – Extended Call

poster_17_300.jpgNODE08 Cinema – Forum For Digital Arts :: April 5 - 12, 2008 :: Extended Call for Submissions :: Deadline: March 16, 2008. Please send your submission to: node08 [at] vvvv.org :: NODE08 is part of the Luminale light art festival which takes place at the same time in Frankfurt. More than just the first large-scale vvvv user meeting, NODE08 joins people working across the disciplines of applied and artistic media in a week-long event.

The main NODE08 exhibition hall in the Diakoniekirche also features a large projection screen. We kindly ask you to submit generative work or videos only, that are in accordance with the festivals topics. An informal jury will select the pieces for the screening. Continue reading


Feb 27, 14:37
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Reblogged "ISaidIf" by Lia

isaidif.jpgISaidIf is a work in the very tradition of Lia, the famous Viennese artist developing abstract interactive art from a decade now on the web and other digital digital supports. In recent years her coding visual skills have fruitfully joined the audio experiments of the Cronica label members, resulting in compelling live audiovisual sets and data tracks in the label CD productions. Isaidif is one of the most recent Lia productions and has been included in the Art Machines Machine Art exhibition at the Frankfurt’s Schirn Kusthalle. There it was clearly embodying the computer generative culture attached to an ancient ‘machine’ concept, among artistic (semi) automatic creations, playing with their mechanisms or output. Continue reading


Jan 23, 15:23
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"Eigenvekil" by Ali Miharbi

eigenvekil.jpgEigenvekil: A Metaphor of Representative Democracy (2007) by Ali Miharbi - Eigenvekil (”Eigenrepresentative”) is an installation consisting of an LCD screen, a PC, a webcam and a digital print. When viewers look at the screen they see a real-time projection of their captured face image on the statistically calculated face features of all 550 members of the Turkish National Assembly. The viewer looks at the screen as if looking at a mirror, only to realize how limited he or she is represented. For the sake of generalization, political representation, mathematical representation and artistic representation all blur the features of the subject represented. Using these different types of representations, Eigenvekil points out a problem in representative democracy. Continue reading


Jan 11, 16:22
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Generator.x 2.0: Beyond the Screen [de Berlin]

071127_gx20_lennyjpg.jpgGenerator.x 2.0: Beyond the Screen - Workshop / Exhibition / Performance :: Call for Participation :: January 24 - February 2, Ballhaus Naunynstrasse [DAM] :: part of CTM.08 - Unpredictable - Festival for Adventurous Music and Related Visual Arts, Berlin.

Generator.x in collaboration with Club Transmediale and [DAM] presents Generator.x 2.0: Beyond the screen, a workshop and exhibition about digital fabrication and generative systems. Digital fabrication (also known as “fabbing“) represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Continue reading


Dec 3, 15:12
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Cell Tagging (2006) Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Urban Attractors and Private Distractors (2007) [meme.garden] (2006)
More commissions

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