Networked_Performance / immersive-environment
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Live Stage: CAVE Writing [us Providence, RI]

wdmsmaller.jpgNew writing for Brown’s immersive 3D virtual environment. Cave Writing Spring’08 will be giving a number of presentations from the workshop on the evenings of May 14, 15, and 16, at the CCV (Center for Computation and Visualization) CAVE, 180 George Street (NE corner at Brook), 6:30 to 8:30 pm.

Showings must be strictly limited to six people per session, so we ask that you get back to us at this email address — cayley at shadoof dot net –with your first and second choice of a preferred session. These spaces will be filled on a first-come, first-served basis and we apologize in advance if we are unable to accommodate you. Continue reading


May 7, 14:13
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Thinking in Telepathic Cities

salon1.jpg[Image Left: Anthony Townsend] “[I]t should be clear that telepathy is historically linked to numerous other tele-phenomena: it is part of the establishment of tele-culture in general. It is necessarily related to other nineteenth-century forms of communication from a distance through new and often invisible channels, including the railway, telegraphy, photography, the telephone and the gramophone. It is this part of a culture which is still in the process of being articulated, and in this respect perhaps the question “Do you believe in telepathy?” need not be regarded as categorically or essentially distinguishable from questions such as “Do you believe in the telephone?” or “Do you believe in television?” Continue reading


Apr 22, 17:33
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International Conference: DIMEA 2008 [gr Athens]

dimea.jpg3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2008) :: September 10-12, 2008 :: Athens Information Technology (AIT), Athens, Greece :: Call for Papers and Artworks / Games / Demos :: Deadline: May 12, 2008.

The advances in computer entertainment, multi-player /online gaming, technology-enabled art, culture and performance have created new forms of entertainment that attract, immerse and absorb their participants. The phenomenal success of such a “culture” to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes. Continue reading


Apr 21, 13:02
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Babelswarm [au Lismore + Second Life]

babellettersb.jpgBabelswarm — by Justin Clemens (Writer), Christopher Dodds (Artist/Designer), and Adam Nash (Musician/3-D Real-Time Artist) :: Opened April 11, 2008 :: Lismore Regional Gallery, 131 Molesworth Street, Lismore NSW 2480 + Second Life.

Socrates: What a lucky morning this is turning out to be! I was looking for one virtue and have found a whole swarm of them. — Plato, Meno

In September 2007, the Australia Council for the Arts announced the recipients of its $20,000 artists residency in the 3-D online virtual world of Second Life. Dodds, Nash, and Clemens were awarded the grant to develop an inter-disciplinary artwork which explores the possibilities of literary, music / sound art and real-time 3-D arts practices within the virtual world. Continue reading


Apr 14, 12:32
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World Skin, a Safari Photo in the Land of War [fr Paris]

war.jpgWorld Skin, a Safari Photo in the Land of War by Maurice Benayoun and Jean-Baptiste Barrière :: Opening: April 15, 2008; 6:00 pm :: Nemo Festival, La Bellevilloise, Paris.

Armed with cameras, we are making our way through a three-dimensional space. The landscape before our eyes is scarred by war-demolished buildings, armed men, tanks and artillery, piles of rubble, the wounded and the maimed. This arrangement of photographs and news pictures from different zones and theaters of war depicts a universe filled with mute violence. Continue reading


Apr 10, 15:38
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Live Stage: From Cinema to Machinima [us San Francisco + Second Life]

lynn2.jpgFrom Cinema to Machinima — Software, Database, and the Moving Image - Panel Discussion with Lynn Hershman Leeson, Christiane Paul (Moderators), Henrik Bennetsen, Char Davies, Scott Kildall and Second Front, Howard Rheingold (via Second Life), Scott Snibbe, and Camille Utterback :: April 14, 2008; 7:30 - 9:30 pm :: San Francisco Art Institute, Lecture Hall, 800 Chestnut Street campus :: Free and open to the public.

A panel discussion and virtual performance event, From Cinema to Machinima will explore the many ways in which the digital medium has reconfigured, even transformed, the moving image and thereby redefined concepts of cinema. Continue reading


Apr 9, 17:28
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"Cantata Park" by Metamatic Collective

cantata.jpgCantata Park 1 (2006) [Teleport to Mashup Park, Marni (206, 35, 23)] — by Metamatic (Christopher Dodds and Adam Nash) — is an interactive, spatialised sound sculpture built in the virtual world Second Life. The sculpture is made from 256 individual nodes in a 16 x 16 grid. Each node is embedded with a single word, triggered by a participant’s movement through the work. Each participant creates a random narrative, assembled on-the-fly, and in real-time.

Cantata Park explores the notion of a “cut-up narrative”. By disassembling and reassembling a passage of text, the participant is free to extract unseen meaning from an existing text. Continue reading


Apr 7, 13:06
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Historical Maps in Second Life

2life_globes_x220.jpg“A new installation inside Second Life is bringing alive one of the world’s largest collections of antique maps. Called the David Rumsey Maps Island (registration required), the Second Life site is San Francisco map collector David Rumsey’s latest high-technology plan to share his collection with as large an audience as possible. (See “From Lewis and Clark to Landsat.“)

Rumsey started collecting maps about 20 years ago. In 1997, he began digitizing his maps, many of which now appear on his website. Launched in 1999 with 2,000 maps, the website now features more than 17,500 maps. Continue reading


Mar 7, 19:10
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Immersive Virtual, Mixed, or Augmented Reality Art

vitruvianworld.jpg[Image: Portrait of the Puppet, The Vitruvian World by Michael Takeo Magruder, Drew Baker, David Steele] International Journal of Arts and Technology (IJART) - Call For Papers :: Special Issue on Immersive Virtual, Mixed, or Augmented Reality Art :: Guest Editors: Maria Roussou and Maurice Benayoun :: Deadline: September 1, 2008.

For the past fifteen years, virtual reality (VR) and, more recently, mixed reality (MR) and augmented reality (AR) environments that immerse their participants in imaginary space, have emerged to define an area that blurs the lines between the seemingly different worlds of research, creativity, and technological practice, while exploring the interdependencies between the virtual and the physical. Continue reading


Feb 29, 15:46
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Reblogged Quaser - Jean Michel Crettaz

quasar.jpgSCI-Arc presents, Quasar, a new site-specific installation by the LA/NY-based design/media firm slap!, founded by architect Jean-Michel Crettaz, and produced in collaboration with the Stanford Linear Accelerator Center (SLAC) and Stanford’s Kavli Institute for Particle Astrophysics and Cosmology. “Quasar is an immersive light and sound space made from prototype membranes realized as an interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure.”

The exhibition draws on SLAC’s continued interest in developing an awareness of the interconnectedness of space and material, with a goal of extending established notions of volume and scale. Continue reading


Feb 22, 14:28
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Cell Tagging (2006) Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Urban Attractors and Private Distractors (2007) [meme.garden] (2006)
More commissions

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