b.TWEEN08: Call for Submissions [
Manchester]
b.TWEEN08: Where Interactive Ideas are Seeded, Shared and Sold :: June 18-20, 2009 :: Museum of Science and Industry, Manchester, UK :: Call for Submissions - DEADLINE: April 28, 2008; 5:00 pm.
This year’s b.TWEEN forum has a range of creative and commercial opportunities on offer. To win a grand prize of £10,000, industry specialist development workshops and have your work screened in the Interactive Gallery, at the ICA, FACT and on Big Screens across Manchester: get involved. Submissions to be uploaded on the forum’s website. Continue reading




TBT [Time Based Text]: an experiment(al) (in) writing - Interview with Jaromil by Annet Dekker:
3rd ACM International Conference on
[Worldview is an urban installation for tourists that enables them to record their experience with both an instant-print postcard and a video clip and look through realtime windows into public spaces in other cities.] Fitting in with the surveillance theme in the last few posts but also some older work discussed here (
INTERArChTIVE has commissioned
First Call for Papers ::
Shoot ‘em up (or shmup for short) is a computer and video game genre where the player usually controls a vehicle or character and fights large numbers of enemies with shooting attacks, typically of a highly stylized nature. In Japan, where the genre is still a lively one, they are simply known as “shooting games” and they are focused on avatar actions using some weapons. But what could happen when the weapons are instead “memes”? The game might become a memetic simulation as in Joseph Hocking’s 























![[meme.garden] (2006)](http://turbulence.org/index_files/meme.jpg)