SwanQuake
SwanQuake is a unique project involving the ongoing making of an interactive artwork comprising 3-D computer graphic environments and motion-capture driven characters created from a variety of materials and methods by an interdisciplinary team gathered together and led by Igloo.
In each of the pieces, using a game controller, the viewer navigates freely throughout the 3D computer graphic environments. The spaces are comprised of both exterior and interior landscapes, each thematically, visually & sonically distinct where users can interact with avatars to create new performances / performance spaces. Continue reading







In The Postmodern Condition: A Report on Knowledge (1979), Lyotard argued that our postmodern age is marked by “incredulity towards grand narratives” (the progress of history, the ability of knowing everything by science, and the possibility of absolute freedom). Lyotard argues that we don’t believe anymore they represent and contain us all. We are alert to difference, diversity, beliefs and desires, and so postmodernity is characterised by an abundance of micronarratives.
Dancing in Second Life - Mixed Reality Performance in Second Life & Real Life - part of
[Image: Future Memories by Scott Kildall] Scott Kildall wrote: I am an independent artist, currently living in San Francisco. Lately I have been working with forms of remediation including several projects in Second Life, a recreation of the lost Apollo 11 moon landing tapes and event-specific video portraits. I have an M.F.A. from the School of the Art Institute of Chicago through the Art & Technology Studies department. Recent projects include a residency focusing on contemporary conceptual art at the Banff Centre for the Arts and a 6-month fellowship at the Kala Art Institute. My work is at
“NOISIEL, France — An American mashup artist let passers-by put words in giant zombies’ mouths last week. The show, called
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![[meme.garden] (2006)](http://turbulence.org/index_files/meme.jpg)