<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.2" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Networked_Performance &#187; dance</title>
	<link>http://transition.turbulence.org/blog</link>
	<description>A research blog about network-enabled performance</description>
	<pubDate>Wed, 14 May 2008 20:44:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>
	<language>en</language>
			<item>
		<title>KMA (Kit Monkman and Tom Wexler)</title>
		<link>http://transition.turbulence.org/blog/2008/04/18/kma-kit-monkman-and-tom-wexler/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/18/kma-kit-monkman-and-tom-wexler/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 16:02:04 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[play]]></category>

		<category><![CDATA[site-specific]]></category>

		<category><![CDATA[public]]></category>

		<category><![CDATA[physical]]></category>

		<category><![CDATA[theater]]></category>

		<category><![CDATA[social]]></category>

		<category><![CDATA[participation]]></category>

		<category><![CDATA[dance]]></category>

		<category><![CDATA[urban]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/18/kma-kit-monkman-and-tom-wexler/</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=wXrhfFnXmrs
Flock is a work by digital artists KMA (Kit Monkman and Tom Wexler) and  choreographer Tom Sapsford. Inspired by Tchaikovsky&#8217;s Swan Lake, and specially  commissioned by the Institute of Contemporary Arts, London, Flock premiered in  Trafalgar Square in February 2007. Watch in  HD.
KMA&#8217;s mission is to apply leading digital innovation to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=wXrhfFnXmrs">http://www.youtube.com/watch?v=wXrhfFnXmrs</a></p>
<p><strong>Flock</strong> is a work by digital artists <em><a href="http://www.kma.co.uk/">KMA</a></em> (Kit Monkman and Tom Wexler) and  choreographer Tom Sapsford. Inspired by Tchaikovsky&#8217;s <em>Swan Lake</em>, and specially  commissioned by the Institute of Contemporary Arts, London, <strong>Flock</strong> premiered in  Trafalgar Square in February 2007. Watch in  <a href="http://www.vimeo.com/739706">HD</a>.</p>
<p><em>KMA&#8217;s</em> mission is to apply leading digital innovation to large-scale live environments in order to expand the audiences’ experience of theatrical work beyond the physical environment in which it is presented. Within the last few years <em>KMA</em> has become a leading and prolific innovator across stage, film and public environments, expanding expectations of how technology can interface with these fields and how audiences ultimately experience the work.</p>
<p><em>KMA’s</em> interactive work stems from their joint areas of interest in patterns of social behavior and digital technology as a vehicle for public theatre.</p>
<p><em>KMA’s</em> most recent large-scale interactive installation projects (<strong>Flock</strong>, Trafalgar Square, 2007; <strong>The Hive</strong>, Grand Canal Square, Dublin, 2008) have expanded the horizons for how technology can interface with theatrical activity in an emotional and playful way. These pieces are set out of doors, in large urban spaces, without prepared actors or formal participants. The scale of the work creates a vast aesthetic impact on the urban environments in which these works reside, drawing audiences to it, quite often by chance as people go about their daily lives, curiosity draws people in but it is the intelligence of the language structures which layer within these installations which holds the public attention and engages them in problem solving, play and social engagement. By arresting time and space within the public arena and blurring the distinction between performer and audience, <em>KMA’s</em> work is opening up new and vast environments in which art and audiences meet, equally on each other’s terms.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/04/18/kma-kit-monkman-and-tom-wexler/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Live Stage: Space [Brooklyn]</title>
		<link>http://transition.turbulence.org/blog/2008/04/18/live-stage-space-brooklyn/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/18/live-stage-space-brooklyn/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 14:06:35 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[event]]></category>

		<category><![CDATA[space]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[video]]></category>

		<category><![CDATA[dance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/18/live-stage-space-brooklyn/</guid>
		<description><![CDATA[SPACE :: April 26, 2008; 7:30 pm :: Monkeytown 58N 3rd Street, Brooklyn, NY :: $5/door $10/minimum.
This show will feature new and experimental works in dance, music, and video art.  Each artist/team came up with a work based on meditations on the word &#8220;SPACE.&#8221; The artists with works being shown are:
Nina Barnett &#38; Robyn [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/space.jpg" alt="space.jpg" /><strong>SPACE</strong> :: April 26, 2008; 7:30 pm :: <a href="http://www.monkeytownhq.com/monkeytownhome.html">Monkeytown</a> 58N 3rd Street, Brooklyn, NY :: $5/door $10/minimum.</p>
<p>This show will feature new and experimental works in dance, music, and video art.  Each artist/team came up with a work based on meditations on the word &#8220;SPACE.&#8221; The artists with works being shown are:</p>
<p><em>Nina Barnett &amp; Robyn Nesbitt, <a href="http://jessicafeldman.org/">Jessica Feldman</a>, <a href="http://david.jensenius.org/">David Jensenius</a>, <a href="http://hnavarrete.web.wesleyan.edu/">Hiram Navarrete</a>, <a href="http://www.noemarchdance.org/">Jessica Noe &amp; Kate March</a>, <a href="http://www.blitheriley.net/">Blithe Riley</a>, Kathleen Stanard, <a href="http://www.carltesta.net/">Carl Testa</a></em>.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/04/18/live-stage-space-brooklyn/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Live Stage: Seth Riskin [Boston, MA]</title>
		<link>http://transition.turbulence.org/blog/2008/04/10/live-stage-seth-riskin-boston-ma/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/10/live-stage-seth-riskin-boston-ma/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 19:22:55 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[light]]></category>

		<category><![CDATA[art + science]]></category>

		<category><![CDATA[upgrade!]]></category>

		<category><![CDATA[dance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/10/live-stage-seth-riskin-boston-ma/</guid>
		<description><![CDATA[THIS EVENT HAS BEEN POSTPONED - Upgrade! Boston: Seth Riskin :: April 17, 2008; 7:00 - 9:00 pm :: North 181 - entrance on Evans Way [map], Massachusetts College of Art and Design, 621 Huntington Avenue, Boston. [Follow the signs posted on the outside of the Tower Building (black glass) [Green Line &#8220;E&#8221;].
Seth Riskin is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/p1.jpg" alt="p1.jpg" /><strong><strong>THIS EVENT HAS BEEN POSTPONED</strong> - <a href="http://turbulence.org/upgrade">Upgrade! Boston</a>: <a href="http://turbulence.org/upgrade/archives/04_17_08SR.htm">Seth Riskin</a></strong> :: April 17, 2008; 7:00 - 9:00 pm :: North 181 - entrance on Evans Way [<a href="http://www.massart.edu/at_massart/academic_prgms/continuing/images/campus_map.gif">map</a>], <em><a href="http://massart.edu">Massachusetts College of Art and Design</a></em>, 621 Huntington Avenue, Boston. [Follow the signs posted on the outside of the Tower Building (black glass) [Green Line &#8220;E&#8221;].</p>
<p><a href="http://www.sethriskin.com/"><strong>Seth Riskin</strong></a> is an artist, researcher and teacher of light. A former U. S. national champion gymnast, Riskin brings his physical ability to his Light Dance art. In silent, space-defining performances, Riskin’s precise movements articulate light effects that extend from his body. He “sculpts” space, shaping fluid architectures of light around viewers who find themselves within the &#8220;dance.&#8221; The work has been presented widely, at venues such as the São Paulo Bienal, The Kitchen in New York City and India’s National Centre for the Performing Arts in Bombay.</p>
<p>Riskin’s research is described as “anthropology” of light. For example, in 1993, with support of a Fulbright Scholarship, he studied concepts and practices of light in Hindu India, with particular focus on fire dancing. Riskin’s teaching concerns light as an expressive medium, worked through the wealth of possibilities afforded by emerging technologies. His curriculum and educational philosophy of light reflect his interdisciplinary approach to the subject/medium. Courses such as The Culture of Light, Light Art Studio and The Architecture of Light engage the senses, new technologies and historical and cultural perspective. Currently, Riskin directs the Emerging Technologies Initiative at the MIT Museum, where he brings cutting-edge technology research to public understanding through exhibitions and events.</p>
<p><a href="http://www.turbulence.org/upgrade">Upgrade! Boston </a>is curated by Jo-Anne Green for <a href="http://turbulence.org">Turbulence.org  </a>in partnership with the <a href="http://www.massart.edu/cgi-bin/frameset.pl?targetPage=http://kate.massart.edu/at_massart/academic_prgms/media/sim.html">Studio for Interrelated Media</a> at <a href="http://massart.edu">Massachusetts College of Art and Design</a>. It is one of 27 nodes currently active in <a href="http://theupgrade.net">Upgrade! International</a>, an emerging network of autonomous nodes united by art, technology, and a commitment to bridging cultural divides. If you would like to present your work or get involved, please email jo at turbulence dot org.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/04/10/live-stage-seth-riskin-boston-ma/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Live Stage: dance html [NYC]</title>
		<link>http://transition.turbulence.org/blog/2008/04/04/live-stage-dance-html-nyc/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/04/live-stage-dance-html-nyc/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 21:46:13 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[networked]]></category>

		<category><![CDATA[code]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[participation]]></category>

		<category><![CDATA[dance]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/04/live-stage-dance-html-nyc/</guid>
		<description><![CDATA[Ursula Endlicher invites you to dance html with her and Nancy Agabian, Robert Appelton, Laura Meyers on Saturday. Join them in Website Impersonations: The Ten Most Visited #1 - www.yahoo.com :: April 5, 2008; 5:30 pm :: Performance Mix Festival at LMCC&#8217;s Swing Space, Seaport, New York (210 Front Street corner Beekman).
Website Impersonations: The Ten [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/dancehtml.jpg" alt="dancehtml.jpg" /><em><a href="http://www.ursenal.net">Ursula Endlicher</a></em> invites you to <strong><em>dance html</em></strong> with her and <em>Nancy Agabian, Robert Appelton, Laura Meyers</em> on Saturday. Join them in <strong>Website Impersonations: The Ten Most Visited #1 - www.yahoo.com</strong> :: April 5, 2008; 5:30 pm :: <a href="http://www.el.net/nda/mix.html#series">Performance Mix Festival</a> at LMCC&#8217;s <a href="http://www.lmcc.net/art/swingspace/210front/index.html">Swing Space</a>, Seaport, New York (210 Front Street corner Beekman).</p>
<p><strong><a href="http://www.ursenal.net/wi_ttmv">Website Impersonations: The Ten Most Visited</a></strong> (2006-2008) is a live performance series, which utilizes Web code as choreography. In these performances Endlicher embodies the &#8220;character&#8221; of a Website - this time she has a cast of performers joining her! - and performs its html code, which is fed in from the Web &#8220;on the fly&#8221;. During each of the performances the source code of the website is immediately translated into ongoing movement instructions, representing different html tags. These instructions derive from the <a href="http://turbulence.org/works/html_butoh">html-movement-library</a>, an online database of user-submitted movement suggestions, and from other parts of the html language. The sound accompanying the performance is another translation of the code - it is interpreted as a musical score. The audience on location is invited to participate in the html dance.</p>
<p>Credits:<br />
Website Impersonations: The Ten Most Visited #10, #7, and #1<br />
Concept / Stage / Video Projection / Music / Web Programming: Ursula Endlicher<br />
Choreography: html-movement-library / live HTML code<br />
Performers: Nancy Agabian, Robert Appelton, Ursula Endlicher, Laura Meyers<br />
AUDIENCE PARTICIPATION ENCOURAGED!</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/04/04/live-stage-dance-html-nyc/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Yukihiko Yoshida on Gekitora Gackt</title>
		<link>http://transition.turbulence.org/blog/2008/03/31/yukihiko-yoshida-on-gekitora-gackt/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/31/yukihiko-yoshida-on-gekitora-gackt/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 21:15:52 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[second life]]></category>

		<category><![CDATA[web 2.0]]></category>

		<category><![CDATA[tool]]></category>

		<category><![CDATA[avatar]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[dance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/31/yukihiko-yoshida-on-gekitora-gackt/</guid>
		<description><![CDATA[From Yukihiko Yoshida: Avant-garde-like &#8220;Super-flat&#8221;, Web 2.0 media dance performance tool in Archidemo by Gekitora Gackt from &#8220;inetdance Japan&#8221;. Gekitora intends &#8220;Dance-performance that can be appreciated from any angle 360 degrees&#8221;, and does various experiments in Archidemo.
Gekitora choreographs both dancers and avatars. It is fantastic experience for him to choreograph avatars, because artist can share [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/blog/images/2008/03/gekitora.jpg' alt='gekitora.jpg' /><strong>From Yukihiko Yoshida</strong>: Avant-garde-like &#8220;Super-flat&#8221;, Web 2.0 media dance performance tool in <a href="http://mapping.jp/archi/">Archidemo</a> by <em>Gekitora Gackt</em> from &#8220;inetdance Japan&#8221;. Gekitora intends &#8220;Dance-performance that can be appreciated from any angle 360 degrees&#8221;, and does various experiments in <strong>Archidemo</strong>.</p>
<p>Gekitora choreographs both dancers and avatars. It is fantastic experience for him to choreograph avatars, because artist can share only pure movement of motion with many users in Internet. Now, A series of four dances can be tested with the dance-pad. A free body expression act is done in the weightless space. Those expressions reminds users of  the space suit of &#8220;2001: A Space Odyssey&#8221;.</p>
<p>I think that Metaverse tends to imitate space recognition of the physical-world with gravity, and those expressions might be able to works in more multi-dimensional environment after the development of virtual environment, such as Second Life. This challenge produces the space recognition with the movement of the body without the wall and the floor might be a prototype of &#8220;Architecture in Metaverse&#8221;. The activity of Gekitora in the future will come to be excited.</p>
<p><a href="http://www.youtube.com/watch?v=RGjEvpq1m7Q">http://www.youtube.com/watch?v=RGjEvpq1m7Q</a></p>
<p>Everyone can test it freely at NikkeiBP <a href="http://mapping.jp/archi/2008/03/danceperformance_in_the_weight.html">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/03/31/yukihiko-yoshida-on-gekitora-gackt/feed/</wfw:commentRss>
		</item>
		<item>
		<title>International Dance Party</title>
		<link>http://transition.turbulence.org/blog/2008/03/26/international-dance-party/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/26/international-dance-party/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 19:12:48 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[DJ/VJ]]></category>

		<category><![CDATA[motion tracking]]></category>

		<category><![CDATA[DIY]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[dance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/26/international-dance-party/</guid>
		<description><![CDATA[The International Dance Party, an installation by Niklas Roy and Adad Hannah, is a complete plug ‘n’ play party in a box. Equipped with radar sensing technology, the system can sense activity nearby and quickly transform from an idle box into a psychedelic light and laser dance machine with a 600W sound system that will [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/03/danceparty.jpg" alt="danceparty.jpg" />The <a href="http://internationaldanceparty.com/"><strong>International Dance Party</strong></a>, an installation by Niklas Roy and Adad Hannah, is a complete plug ‘n’ play party in a box. Equipped with radar sensing technology, the system can sense activity nearby and quickly transform from an idle box into a psychedelic light and laser dance machine with a 600W sound system that will make the room bounce with excitement. The machine even taunts its audience with ambience with a built-in smoke machine that spews fog onto the dance floor. When everyone has left the room, the machine quickly transforms back to its static state and waits quietly for the next party to start. Watch the <a href="http://www.vimeo.com/612459">video</a>. [blogged by Jonah Brucker-Cohen on <a href="http://198.170.88.241/coin-operated.com/?p=897">Coin-Operated</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/03/26/international-dance-party/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Live Stage: Alan Sondheim [NYC]</title>
		<link>http://transition.turbulence.org/blog/2008/03/06/live-stage-alan-sondheim-nyc/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/06/live-stage-alan-sondheim-nyc/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 22:06:28 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[body]]></category>

		<category><![CDATA[cinema]]></category>

		<category><![CDATA[3-D]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[avatar]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[dance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/06/live-stage-alan-sondheim-nyc/</guid>
		<description><![CDATA[ MILLENNIUM FILM - Personal Cinema Program - Winter Series 2008: Alan Sondheim :: March 15, 2008; 8:00 pm :: Film Workshop, Inc. 66 East 4th St. New York, NY.
CUTTING THE EDGE. Alan Sondheim, Azure Carter, Sandy Baldwin and Gary Manes have been working for the past several months at the Virtual Environments Laboratory, West [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/03/yamantaka1.jpg" alt="yamantaka1.jpg" /> <a href="http://www.millenniumfilm.org">MILLENNIUM FILM</a> - Personal Cinema Program - Winter Series 2008: <strong>Alan Sondheim</strong> :: March 15, 2008; 8:00 pm :: Film Workshop, Inc. 66 East 4th St. New York, NY.</p>
<p>CUTTING THE EDGE. <a href="http://nikuko.blogspot.com/"><strong>Alan Sondheim</strong></a>, <em>Azure Carter, Sandy Baldwin</em> and <em>Gary Manes</em> have been working for the past several months at the Virtual Environments Laboratory, West Virginia University, Morgantown. Sondheim will be presenting the results of that research, which involves avatars, human modeling, phenomenology of virtual lives, choreography, motion capture, and a host of other issues.</p>
<p>Some of the work has been completed with renowned dancer / choreographer <em>Foofwa d&#8217;Imobilite</em>, based in New York and Geneva, Switzerland. The modeling includes distorted and misconfigured mappings, crystal and other radio mappings of the environment, and other material which literally cut the edge, live on the edge of software, hardware, and real-life environments, including Second Life, Brooklyn, West Virginia, and spaces internal to 3D modeling programs. This work is supported by National Science Foundation (WVU) and New York State Council On The Arts grants. </p>
<p>The prolific Alan Sondheim has been a regular part of the Personal Cinema Series for many years and this program contains his usual collection of surprises, sexual meditations and formal adventures. He has been constructing audio and video, performing, and inscribing within cyberspace since 1994. Since that time he has been working on an &#8220;internet text,&#8221; a continuous meditation on philosophy, psychology, language, body and virtuality.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/03/06/live-stage-alan-sondheim-nyc/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Live Stage: Suna no Onna [London]</title>
		<link>http://transition.turbulence.org/blog/2008/03/03/live-stage-suna-no-onna-london/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/03/live-stage-suna-no-onna-london/#comments</comments>
		<pubDate>Mon, 03 Mar 2008 22:45:08 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[interaction]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[dance]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/03/live-stage-suna-no-onna-london/</guid>
		<description><![CDATA[Suna no Onna (Woman in the Dunes) - interactive dance performance from Dans Sans Joux :: March 14, 2008; 7:45 pm :: Watermans Theatre, 40 High Street, Brentford, London.
Suna no Onna, adapted from Hiroshi Teshigahara&#8217;s mysterious 1960s cult movie, is a dance installation that merges virtual and real images of a life of existential entrapment [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/03/teshigah.jpg" alt="teshigah.jpg" /><strong><a href="http://www.watermans.org.uk/live_events/suna_no_onna/">Suna no Onna</a></strong> (Woman in the Dunes) - interactive dance performance from <em>Dans Sans Joux</em> :: March 14, 2008; 7:45 pm :: Watermans Theatre, 40 High Street, Brentford, London.</p>
<p><strong>Suna no Onna</strong>, adapted from Hiroshi Teshigahara&#8217;s mysterious 1960s cult movie, is a dance installation that merges virtual and real images of a life of existential entrapment in an inhospitable habitat. The ominous sand dunes of Teshigahara&#8217;s desert are transformed into virtual realities that shape the unconscious ground where the Woman (Katsura Isobe) meets a scientist-foreigner who stumbles into her life to become a captive.</p>
<p>The work combines dance, interactive video and animation, fashion design, electronic music and specially developed sensorial and interfacial garments (built with intelligent materials), which respond to movement qualities, energies and emotional gesture. Work originally was commissioned for the INTIMACY festival (LabanCentre / Goldsmiths) .</p>
<p>Conceived and directed by Johannes Birringer and Michele Danjoux, the stage production features new fashion concepts by Danjoux and digital designs by a group of collaborating artists including Paul Verity Smith, Doros Polydorou, Maria Wiener, and Jonathan Hamilton. Original music composed by Oded Ben-Tal, scenography by Hsueh-Pei Wang, and lighting design by Miguel Alonso.</p>
<p><strong>Suna no Onna</strong> is performed by an international cast - Japanese dancer Katsura Isobe, British dancer Olugbenga Taiwo, and Chinese dancer Helenna Ren.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/03/03/live-stage-suna-no-onna-london/feed/</wfw:commentRss>
		</item>
		<item>
		<title>e wie estland &#124; e for estonia [Karlsruhe]</title>
		<link>http://transition.turbulence.org/blog/2008/02/29/e-wie-estland-e-for-estonia-karlsruhe/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/29/e-wie-estland-e-for-estonia-karlsruhe/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 17:44:03 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[new media]]></category>

		<category><![CDATA[festival]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[dance]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/29/e-wie-estland-e-for-estonia-karlsruhe/</guid>
		<description><![CDATA[[Image from Winners versus Losers by Mart Kangro and Christina Ciupke] e wie estland [e for estonia] :: March 29 - April 6, 2008 :: Performance Art, Contemporary Dance, and New Media Festival in the ZKM_Cube and ZKM_Media Theater.
In 2008, the Republic of Estonia will celebrate its ninetieth anniversary. As part of the festivities, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/winners.jpg" alt="winners.jpg" /><small><em>[Image from <a href="http://www.saal.ee/en/etendused/050308.html">Winners versus Losers</a> by Mart Kangro and Christina Ciupke]</em></small> <strong>e wie estland [e for estonia]</strong> :: March 29 - April 6, 2008 :: Performance Art, Contemporary Dance, and New Media Festival in the ZKM_Cube and ZKM_Media Theater.</p>
<p>In 2008, the Republic of Estonia will celebrate its ninetieth anniversary. As part of the festivities, the government, together with the embassy in Berlin, is organizing an event series called <strong>e wie estland</strong> in Baden-Württemberg from January to June 2008. A dance and new media lab headed by the Estonian choreographer <em>Taavet Jansen</em> will be set up in cooperation with the ZKM | Karlsruhe and will enable a one-week studio collaboration. Public performances will offer a multifaceted insight into the state of the art of choreography and media art in Estonia. Festival program <a href="http://on1.zkm.de/zkm/stories/storyReader$6003">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/02/29/e-wie-estland-e-for-estonia-karlsruhe/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Fibreculture Journal: Issue 11</title>
		<link>http://transition.turbulence.org/blog/2008/02/28/fibreculture-journal-issue-11/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/28/fibreculture-journal-issue-11/#comments</comments>
		<pubDate>Thu, 28 Feb 2008 20:28:20 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[new media]]></category>

		<category><![CDATA[web 2.0]]></category>

		<category><![CDATA[im/material]]></category>

		<category><![CDATA[visualization]]></category>

		<category><![CDATA[writings]]></category>

		<category><![CDATA[dance]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[video]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[participation]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/28/fibreculture-journal-issue-11/</guid>
		<description><![CDATA[[Image 3: ZeroG SkyDancers poster by DC Spensley] Fibreculture Journal: Issue 11 - Digital Arts and Culture Conference (Perth): &#8220;[&#8230;]The eleven papers presented here from the perthDAC (Digital Arts and Culture) 2007 conference offer a broad spectrum of perspectives on the future of digital media art and culture, speculating on recent trends and developments, presenting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/mccawimage003.jpg" alt="mccawimage003.jpg" /><small><em>[Image 3: ZeroG SkyDancers poster by DC Spensley]</em></small> <a href="http://journal.fibreculture.org/issue11/index.html"><strong>Fibreculture Journal: Issue 11</strong> - Digital Arts and Culture Conference (Perth)</a>: &#8220;[&#8230;]The eleven papers presented here from the perthDAC (Digital Arts and Culture) 2007 conference offer a broad spectrum of perspectives on the future of digital media art and culture, speculating on recent trends and developments, presenting research outcomes, describing works in progress, or documenting histories and challenging existing paradigms of digital media use, creation and perception. They range in topic from the participatory culture of Web 2.0, video art and electronic literature, biological art and emerging art practices in online environments, to the compound relation between art, data and computation, the gendered poetics of game space and evolving character of game culture&#8230;&#8221; From <a href="http://journal.fibreculture.org/issue11/index.html">The Futures of Digital Media Arts and Culture</a> by <em>Andrew Hutchison</em> and <em>Ingrid Richardson</em>.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_bruns.html" class="sidenav2">Axel Bruns - The Future Is  User-Led: The Path towards Widespread Produsage</a></p>
<p>In the emerging social software, ‘Web2.0’ environment, the production of  ideas takes place in a collaborative, participatory mode which breaks down the  boundaries between producers and consumers and instead enables all participants  to be users as much as producers of information and knowledge, or what can be  described as produsers. These produsers engage not in a traditional form of  content production, but are instead involved in produsage – the collaborative  and continuous building and extending of existing content in pursuit of further  improvement. This paper examines the overall characteristics of produsers and  produsage, and identifies key questions for the produsage model.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_whitelaw.html" class="sidenav2">Mitchell Whitelaw - Art  Against Information: Case Studies in Data Practice</a></p>
<p>This paper makes a critical analysis of new media art working with data  interfaces and visualisation – data practice or data art. Pursuing the  distinction between information and data, it is demonstrated that data art often  turns away from information in an attempt to present the data itself. In the  process, data art constructs figures of data as unmediated, immanent, material  and underdetermined. A critical analysis of these figures underpins reflections  on the wider significance and potential of such data practices.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_bizzocchi.html" class="sidenav2">Jim Bizzocchi - The  Aesthetics of the Ambient Video Experience</a></p>
<p>Ambient Video is an emergent cultural phenomenon, with roots that go deeply  into the history of experimental film and video art. Ambient Video, like Brian  Eno&#8217;s ambient music, is video that &#8220;must be as easy to ignore as notice&#8221; [9].  This minimalist description conceals the formidable aesthetic challenge that  faces this new form. Ambient video art works will hang on the walls of our  living rooms, corporate offices, and public spaces. They will play in the  background of our lives, living video paintings framed by the new generation of  elegant, high-resolution flat-panel display units. However, they cannot command  attention like a film or television show. They will patiently play in the  background of our lives, yet they must always be ready to justify our attention  in any given moment. In this capacity, ambient video works need to be equally  proficient at rewarding a fleeting glance, a more direct look, or a longer  contemplative gaze. This paper connects a series of threads that collectively  illuminate the aesthetics of this emergent form: its history as a popular  culture phenomenon, its more substantive artistic roots in avant-garde cinema  and video art, its relationship to new technologies, the analysis of the  viewer&#8217;s conditions of reception, and the work of current artists who practice  within this form.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_harrell.html" class="sidenav2">D. Fox Harrell - Cultural Roots  for Computing: The Case of African Diasporic Orature and Computational Narrative  in the GRIOT System</a></p>
<p>Cultural practices and values are implicitly built into all computational  systems. However, it is not common to develop systems with explicit critical  engagement with, and foundations in, cultural practices and values aside from  those traditionally privileged in discourse surrounding computing practices. I  assert that engaging commonly excluded cultural values and practices can  potentially spur computational innovation, and can invigorate expressive  computational production. In particular, diverse ways of representing and  manipulating semantic content and distinctive relationships between humans and  our (digital) artifacts can form the basis for new technical and expressive  computing practices. This idea is developed using the example of the GRIOT  system. GRIOT is a platform for implementing interactive and generative  computational narratives. Its underlying theoretical bases are in algebraic  semantics from computer science, cognitive linguistics, and semiotics. Initial  systems built in GRIOT enable generation of poetry in response to user input.  GRIOT is deeply informed by African diasporic traditions of orature and  socio-cultural engagement.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_mccaw.html" class="sidenav2">Caroline McCaw - Art and (Second)  Life: Over the hills and far away?</a></p>
<p>This paper will consider possible connections between the emerging art  practice, environment and economy of DC Spensley (aka Dancoyote Antonelli)  working in Second Life, with particular colonial art histories documented over  the last 150 years in order to consider emerging features of new spaces for  art.While the main centre for development and discussion surrounding Second Life  appears to be San Francisco, USA, this paper considers how examining an online  art practice may provide a tool to better understand the role of artists in new  places. Can emerging art practices in online environments such as Second Life  point out gaps in the ways that we think and talk about art? Or are traditional  theoretical and methodological values surrounding art reproduced?</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_rettberg.html" class="sidenav2">Scott Rettberg - Dada Redux:  Elements of Dadaist Practice in Contemporary Electronic Literature</a></p>
<p>The Dada movement was a multimedia avant-garde art practice that began in  Zurich during World War I and flourished in Berlin, Paris, and New York from  1916 until 1920. Beginning as a disgusted response to the war and the blithely  nationalistic bourgeois attitudes the Dada felt were at the root of the  conflict, the Dada developed and refined the notion of “anti-art” as an  expression of dissatisfaction with the dominant contemporary ideology. Although  the period in which Dada was an active organized cultural movement was quite  short, its legacy is widespread and profound. Through readings of works of  electronic literature, the essay argues that while techniques have been adapted  to the media-specific affordances of the networked computer, many of the  practices popularized by the Dada during the early twentieth century form the  basis of methods utilized by new media artists and writers today. By comparing  the art and activities of early Dadaist artists to the work of contemporary  digital writers, the essay advocates a critical approach to new media writing  that both accounts for the specific properties of literature produced for  networked computer environments and also examines these artifacts within the  contextualizing historical framework of the avant-garde.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_penny.html" class="sidenav2">Simon Penny - Experience and  abstraction: the arts and the logic of machines</a></p>
<p>This paper is concerned with the nature of traditions of Arts practice with  respect to computational practices and related value systems. At root, it  concerns the relationship between the specificities of embodied materiality and  aspirations to universality inherent in symbolic abstraction. This tension in  embodied in the contemporary academy, as embodied arts practices interface with  traditions of logical, numerical and textual abstraction in the humanities and  the sciences.</p>
<p>The computer may be viewed as the reification of a  rationalist world view in that the hardware/software binarism, and all that it  entails, is little but an implementation of the Cartesian dual. Inasmuch as  these technologies reify that world view, these values permeate their very  fabric. Social and cultural practices, modes of production and consumption,  inasmuch as they are situated and embodied, proclaim validities of specificity,  situation and embodiment contrary to this order. Due to the economic and  rhetorical force of the computer, the academic and popular discourses related to  it, are persuasive.</p>
<p>Where computational technologies are engaged by social and cultural  practices, there exists an implicit but fundamental theoretical crisis. An  artist, engaging such technologies in the realization of a work, invites the  very real possibility that the technology, like the Trojan Horse, introduces  values inimical to the basic qualities for which the artist strives. The very  process of engaging the technology quite possibly undermines the qualities the  work strives for. This situation demands the development of a ‘critical  technical practice’ (Agre).</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_degger.html" class="sidenav2">Brian Degger - Technology  transfer present and futures in the electronic arts</a></p>
<p>We are entering an era where creating the fantastical is possible in the  arts. In the areas of mixed reality and biological arts, responsive works are  created based on advances in basic science and technology. This is enabling  scientists and artists to pose new questions. As the time between discovery and  application is so short, artists need imaginative ways of accessing new  technology in order to critique and use it.</p>
<p>These are the new paints that the majority of artists cannot afford or  access, technology to enable cloning of DNA, to print channels on a chip, to  access proprietary 3G networks. Currently, partnerships or residencies are used  to facilitate artist’s access to these technologies. What would they do if  technology was available that enabled them to make any art work they so desire?  Are the limitations in current technology an advantage rather than a  disadvantage in some of their works? Does interaction with technologists make  their work more robust? Are there disadvantages? How do they get access to the  technology they require? Open source or proprietary? Or have they encountered  the situation where their vision is greater than technology allows. When their  work breaks because of this fact, is their art broken? Blast Theory  (Brighton,UK), FoAM(Brussels, Belgium and Amsterdam, Netherlands), SymbioticA  (Perth, Australia) are organisations pushing technological boundaries in the  service of art. This paper addresses some questions of technology transfer in  relation to recent artworks, particularly I like Frank in Adelaide (Blast  Theory), transient reality generators (trg) (FoAM) and Multi electrode array  artist (MeART) (SymbioticA).</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_fullerton_morie_pearce.html" class="sidenav2">Tracy Fullerton,  Jacquelyn Ford Morie, Celia Pearce - A Game of One’s Own: Towards a New Gendered  Poetics of Digital Space</a></p>
<p>The techno-fetishism of computer game culture has lead to a predominately  male sensibility towards the construction of space in digital entertainment.  Real-time strategy games conceive of space as a domain to be conquered;  first-person shooters create labyrinthine battlefields in which space becomes a  context for combat. Massively multiplayer games offer the opportunity for  non-linear exploration, but emphasize linear achievement within a combat-based  narrative. In this paper, we argue for a new gendered, regendered and perhaps  degendered poetics of game space, rethinking ways in which space is  conceptualized and represented as a domain for play. We argue for a more  egalitarian virtual playground that acknowledges and embraces a wider range of  spatial and cognitive models, referencing literature, philosophy, fine art and  non-digital games for inspiration. Reflecting on a variety of sources, beginning  with Virginia Woolf’s A Room of One’s Own and Bachelard’s Poetics of Space,  feminist writings of Charlotte Gilman Perkins, Simone de Beauvoir, Hélène  Cixous, Judith Butler, Janet Murray, and including contemporary game writers  such as Lizbeth Klastrup, Mary Flanagan, Maia Engeli, and T.L. Taylor, we will  argue for a new gendered poetics of game space, proposing an inclusionary  approach that integrates feminine conceptions of space into the gaming  landscape.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_suominen.html" class="sidenav2">Jaakko Suominen - The Past as  the Future? Nostalgia and Retrogaming in Digital Culture</a></p>
<p>Digital culture of today is becoming increasingly a field of retrospection.  James Newman draws attention to this issue in his recently published textbook on  digital gaming (2004). In a chapter on future gaming he mentions three modern  trends in gaming: mobile games, on-line games and retrogaming. Newman refers to  retrogaming at two levels: firstly, retrogaming means present-day gaming with  the genuine, 1970s, 1980s and the early 1990s game devices and applications.  Secondly, it means the use of emulators in playing the games. On the other hand,  Petri Saarikoski (2004), who has studied the history of computer hobbyist  cultures, defines retrogaming somewhat broader as a general term for subcultures  that appreciate old computer games. This phenomenon includes the collecting of  old games and game devices as well as their active playing. Both scholars see  retrogaming as a form of gaming culture that is partly marginal but which is  becoming more common. Typically current retrogaming refers particularly to the  use of game devices that were used before the PCs (common since the early  1990s). In this paper I will seek answers the following questions: Does the  change in computer user groups explain why retrogaming has become more popular?  Has retrogaming had an influence on the contents of contemporary games and the  appreciation of gaming? What sorts of different hobbies are associated with  retrogaming? How has the increased interest in retrogaming been used, then, to  benefit financially? Finally, I conclude and discuss how familiarity and  nostalgic interests in “older” technologies are incorporated to technological  change and innovation.</p>
<p><a href="http://journal.fibreculture.org/issue11/issue11_knoespel_zhu.html" class="sidenav2">Kenneth J. Knoespel and  Jichen Zhu - Continuous Materiality Through a Hierarchy of Computational  Codes</a></p>
<p>The legacy of Cartesian dualism inherent in linguistic theory deeply  influences current views on the relation between natural language, computer  code, and the physical world. However, the oversimplified distinction between  mind and body falls short of capturing the complex interaction between the  material and the immaterial. In this paper, we posit a hierarchy of codes to  delineate a wide spectrum of continuous materiality. Our research suggests that  diagrams in architecture provide a valuable analog for approaching computer code  in emergent digital systems. After commenting on ways that Cartesian dualism  continues to haunt discussions of code, we turn our attention to diagrams and  design morphology. Finally we notice the implications a material understanding  of code bears for further research on the relation between human cognition and  digital code. Our discussion concludes by noticing several areas that we have  projected for ongoing research.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/02/28/fibreculture-journal-issue-11/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
