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Fever

[Image: Bionet :: Recombinant by Eugene Thacker] Fever — an online multiplayer game about contemporary systems of medicine and health — by Spyros Nakas, Marountas John, Nektarios Nasser, Manos Loukopoulos.

Gameifying Medical Normativity by Daphne Dragona: What is the value of life today and how is it estimated? How does it relate to the dubious health and medical system of contemporary states and how do these elements affect the image of “life itself”?

Since the emergence of biopolitics back in the 18th century, when the body became the very center of interest and object of government, different standards and norms were established that could progressively control the entirety of human bios. With the help of demographics and statistics, life started being quantified and articulated and a multiplicity of men, a global mass became affected by overall processes characteristic of birth, death, production, illness and so on… (i) Continue reading


Nov 9, 21:07
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The Garden of Forking Paths

[The Path – Tale of Tales 2009] The Garden of Forking Paths: An Exhibition of Historic and Contemporary Artists’ Computer Games including Laurie Anderson with Hsin-Chien Huang, Tale of Tales, Jaron Lanier, Michael Nyman, Nina Pope & Karen Guthrie, Andy Deck, Anita Fontaine & Mike Pelletier. Continue reading


Nov 2, 17:05
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Naked on Pluto: An Artistic Computer Game on Facebook

Naked on Pluto — by Dave Griffiths, Aymeric Mansoux and Marloes de Valk — is the winner of VIDA 13.2, the prestigious international art and artificial life contest. Continue reading


Oct 29, 15:03
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Live Stage: games++ [us Lincoln, NE]

games++ — organized by Alex Myers and Jeff Thompson :: November 4, 2011; 9:00 am – 9:00 pm (make games); 9:00 – 11:00 pm (play games) :: Drift Station Gallery, 1746 “N” Street (at 18th), Lincoln, Nebraska. Continue reading


Oct 22, 15:57
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Live Stage: Purple Blurb [us Cambridge, MA]

Fall 2011 Purple Blurb @ MIT, Cambridge, MA:

Seeing and Writing: Russian Multimedia Poetry by Natalia Fedorova :: October 24, 2011; 5:30 pm :: 14E-310 — Natalia Fedorova’s work includes an interactive novel, Madame Ebaressa and a Butterfly, co-written with Sergeij Kitov; 7, a  hyper fiction piece with three possible endings; Dialogue Between a Policeman and a Ballerina, a video installation with the Factory of Found Clothes; and two poetry films, Snow Queen and Just do not not do it. She is also the founder and curator of VIDE0.txt, a poetry film festival in St-Petersburg, Russia and the co-curator of SELF-ID.com, a digital publishing portal. Continue reading


Oct 22, 14:23
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Live Stage: Returning Fire [us NYC]

Returning Fire: Interventions in Video Game Culture screening + panel discussion with Fred Ritchin (moderator), Roger Stahl, Wafaa Bilal, Joseph Delappe, Anne-Marie Schleiner :: October 21, 2011; (screening) 6:00 pm (panel) 8:00 pm :: Tisch School of the Arts, 721 Broadway, Room 006 :: Free but RSVP required.

Returning Fire: Interventions in Video Game Culture (Media Education Foundation, 2011, 45 min.), written and directed by Roger Stahl, examines the culture of war-themed video games through work of three pioneering artists and activists: Joseph Delappe, Anne-Marie Schleiner, and Wafaa Bilal. Continue reading


Oct 4, 12:01
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Online Gamers Crack Enzyme Riddle

[HIV-1, coloured green, budding from a cultured lymphocyte. Photo: HIV-1, coloured green, budding from a cultured lymphocyte. Centres for Disease Control and Prevention.] Online gamers crack enzyme riddle, from ABC News:

Online gamers have achieved a feat beyond the realm of Second Life or World of Warcraft: they have deciphered the structure of an enzyme of an AIDS-like virus that had thwarted scientists for a decade.

The exploit was detailed on Sunday in the journal Nature Structural & Molecular Biology, where — exceptionally in scientific publishing — both gamers and researchers are honoured as co-authors.” More >>


Sep 22, 17:17
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Demand Player Sovereignty [tr Istanbul + WoW]

ISEA Istanbul presents Demand Player Sovereignty Workshops by Third Faction :: September 10-13, 2011: See times and venues here (presenting for the first hour live in Istanbul and then continuing the program in World of Warcraft. To participate please join us on Demon Soul server (US) and message Myriammoore on the Horde side or MataHari on Alliance).

Demand Player Sovereignty or DPS is a movement in civil disobedience led by Third Faction. Our goal is to gain greater autonomy for the players of the massively multiplayer online game World of Warcraft not only to support the diverse and creative play styles that are created by the players, but also to earn the players a voice to change the rules of the game itself. Continue reading


Sep 9, 16:36
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neomaflux [tr Istanbul]

neomaflux by Troy Innocent + Indae Hwang :: Part of UNCONTAINABLE: Terra Virtualis — Curated by The Australian Centre of Virtual Art (ACVA)
 @ ISEA2011 :: September 14 – October 14, 2011 :: Nuru Ziya Suites, Istanbul.

noemaflux describes an act of shifting perception. In this work it is centered on the experience of an augmented reality to enable new experiences of urban space and different ways of seeing the city. This experience is constructed via a network of relationships that connect AR markers, urban space, generative writing systems and abstract virtual spaces.

Players use mobile devices explore streets and laneways and find nine signs integrated into the urban environment. Continue reading


Sep 9, 12:39
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Turbulence Spotlight: “Six Sided Strange” by Jason Nelson

Turbulence Spotlight: Six Sided Strange by Jason Nelson [Needs Speakers/Headphones]:

Six Sided Strange is a net-artwork series built from unsolvable Rubik’s cubes and hidden narratives, from pixilated game character collages to abstract streams of color and lines. The cube is central to how we organize and understand. It is a puzzle of unsolvable junctures, a humanistic shape created to order and organize. Six Sided Strange disrupts the cube, wandering inside/around the recombinatory playground of Rubik’s 56 squares, exploring how images and designs relate to narrative. These are interactive/dynamic sculptures, brief storylands, and all manner of wonderments. There is nothing to win, but then again there never was. Continue reading


Sep 2, 10:47
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calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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