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<channel>
	<title>Networked_Performance &#187; narrative</title>
	<link>http://transition.turbulence.org/blog</link>
	<description>A research blog about network-enabled performance</description>
	<pubDate>Wed, 14 May 2008 20:44:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>
	<language>en</language>
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		<title>&#8220;Missed Connections&#8221; by Cristobal Mendoza</title>
		<link>http://transition.turbulence.org/blog/2008/04/22/missed-connections-by-cristobal-mendoza/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/22/missed-connections-by-cristobal-mendoza/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 20:59:52 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[software]]></category>

		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[net art]]></category>

		<category><![CDATA[social]]></category>

		<category><![CDATA[video]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/22/missed-connections-by-cristobal-mendoza/</guid>
		<description><![CDATA[Missed Connections &#8212; by Cristobal Mendoza &#8212; is a 2-channel Internet-aware software piece that continuously fetches the latest posts in the &#8220;missed connections&#8221; section of Craigslist.org. Each post is  presented one at a time, and is filtered by looking for so-called stopwords. Computer Scientists define stopwords as those words that do not convey the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/blog/images/2008/04/missedconnections.jpg' alt='missedconnections.jpg' /><a href="http://www.matadata.com/projects.php?id=14"><strong>Missed Connections</strong></a> &#8212; by <em>Cristobal Mendoza</em> &#8212; is a 2-channel Internet-aware software piece that continuously fetches the latest posts in the &#8220;<a href="http://sfbay.craigslist.org/mis/" target="_blank">missed connections</a>&#8221; section of <a href="http://craigslist.org/">Craigslist.org</a>. Each post is  presented one at a time, and is filtered by looking for so-called <a href="http://en.wikipedia.org/wiki/Stopword" target="_blank">stopwords</a>. Computer Scientists define stopwords as those words that do not convey the meaning of a message. In essence, they are considered signal noise in the stream of potential information. Each post is presented simultaneously in two ways: one just with stopwords, the other with non-stopwords, and in both cases the filtered words are displayed as dashed lines, akin to the way words are presented in the game Hangman. Thus, both posts present the same &#8220;graphical&#8221; structure, but have the potential for very different readings.</p>
<p>The piece uses Craigslist&#8217;s RSS feature to obtain new feeds to add to the XML database that the software uses. Once new feeds are obtained, a <a href="http://en.wikipedia.org/wiki/Screen_scraping" target="_blank">screen  scraping</a> routine is employed to obtain the full text of the post. The software operates in real time, but it keeps a cache of posts to cycle through. This cache is periodically flushed, its period determined by the number of missed connections posts that the program obtains in a day. Like many of my other pieces, <em>Missed Connections</em> was developed in Java. XML reading and writing was made possible via <a href="http://www.jdom.org/" target="_blank">JDOM</a> and the RSS component used <a href="https://rome.dev.java.net/" target="_blank">ROME</a> for parsing the feeds.</p>
<p><a href="http://www.matadata.com"><strong>Cristobal Mendoza</strong></a> is a Venezuelan media artist and programmer whose interests lie in the intersection of technology with the personal. His current research involves databases and data bodies, networks and visualizations of networks. He obtained an M.F.A. in Digital + Media from the Rhode Island School of Design in 2007, and his B.A. from the University of Maryland, Baltimore County, in 2003. His work has been shown in various venues in the United States and Italy.</p>
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		<title>Live Stage: New Works with Mobile Phones [London]</title>
		<link>http://transition.turbulence.org/blog/2008/04/22/live-stage-new-works-with-mobile-phones-london/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/22/live-stage-new-works-with-mobile-phones-london/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 14:56:57 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[event]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[film]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/22/live-stage-new-works-with-mobile-phones-london/</guid>
		<description><![CDATA[[Image: Mark Amerika] New Works with Mobile Phones: Mark Amerika, Chris Fry and Max Schleser (Chaired by Tom Corby) :: May 2, 2008, 6.30 - 8.30 pm :: Fyvie Hall, University of Westminster, 309 Regent Street, London W1B 2UW [Nearest Tube Oxford Circus; Map] :: Please email corbyt [at] wmin.ac.uk to be put on the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/mark_amerika.jpg" alt="mark_amerika.jpg" /><small><em>[Image: Mark Amerika]</em></small> <strong>New Works with Mobile Phones:</strong> <em>Mark Amerika, Chris Fry</em> and <em>Max Schleser</em> (Chaired by Tom Corby) :: May 2, 2008, 6.30 - 8.30 pm :: Fyvie Hall, University of Westminster, 309 Regent Street, London W1B 2UW [Nearest Tube Oxford Circus; <a href="http://www.multimap.com/maps/?&amp;hloc=GB|W1B2UW">Map</a>] :: Please email corbyt [at] wmin.ac.uk to be put on the guest list.</p>
<p>The <a href="http://www.wmin.ac.uk/mad/page-569">Centre for Research in Art, Education and Media</a> (CREAM) invites you to presentations and discussions of new work using mobile phones by Mark Amerika, Chris Fry and Max Schleser.</p>
<p><strong>Mark Amerika</strong> will be showing his new work which composites various art personas and artworks into a narrative sequence of mobile phone video images that conjure up both the spirits of the past as well as hauntological actors of the present.</p>
<p><strong>Chris Fry</strong> will be showing and talking about his research into how mobile and pervasive artworks offer the potential to transcend the traditional boundaries of time and place, allowing for highly personalized experiences. He will refer to his recent artworks <em>Nomadic Guru</em> and <em>Magic Ray</em>.</p>
<p><strong>Max Schleser</strong> will be showing excerpts and discussing his work on <em>mobile-mentary</em> a film that captures Japanese metropolitan centres through the lens of a mobile phone and will discuss his research into the impact of mobile phones on the transforming mediascape.</p>
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		<title>Like Snow, WiFi</title>
		<link>http://transition.turbulence.org/blog/2008/04/18/like-snow-wifi/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/18/like-snow-wifi/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 22:01:19 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[city]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[language]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[wireless]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[locative]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/18/like-snow-wifi/</guid>
		<description><![CDATA[SURVIVALL, ‘Sur-viv-all’, is a word which reflects the 3 languages used during the project, which formed part of Andre Lemos’ sabbatical research at University of Alberta - English, French and Portuguese. The joint interest of the artists was to reflect on the relationship between the virtual territories of cyberspace, abstract representations of our worlds and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/survivall.jpg" alt="survivall.jpg" /><strong><a href="http://www.facom.ufba.br/ciberpesquisa/andrelemos/survivall/">SURVIVALL</a></strong>, ‘Sur-viv-all’, is a word which reflects the 3 languages used during the project, which formed part of <em>Andre Lemos’</em> sabbatical research at University of Alberta - English, French and Portuguese. The joint interest of the artists was to reflect on the relationship between the virtual territories of cyberspace, abstract representations of our worlds and the material conditions of life. In this case, the videos collected along the way show not only suburbia in winter snow but the blanket of private wifi signals, both closed and open which were detected at the beginning and end of each ‘letter’.</p>
<p>An art project by <a href="http://www.andrelemos.info/">Andre Lemos</a>, <a href="http://www.marifiorelli.com/">Mari Fiorelli</a> and <a href="http://www.ualberta.ca/%7Ershields">Rob Shields</a> to “write” on Google maps&#8230;</p>
<p>[From the website: <strong>GPS Writing, SUR-VIV-ALL</strong> - The idea came from the crossing of my reading of  the book by Margaret Atwood, &#8220;Survival,&#8221; with my research on locative media,  city, mobility and new technologies. In the book &#8220;Survival&#8221;, the author defends  the thesis that the relationship with the survival is a pattern in the  imagination of Canadian literature, both of prose and poetry: fighting the  forces of nature, the natives, and the animals. . So, from my research on  locative media, I plan to &#8220;write&#8221; the city of Edmonton (on 40 km) with a GPS  Tracker, and mapping some hotspots along the way (using iStumbler, Loki, Google  Maps, Google Earth&#8230;). What I was looking for here, in addition to  entertainment, was a way to get closer to the city, to understand and feel their  spaces, their dynamics. But, basically, a way to see my &#8220;survival&#8221;  here.</p>
<p>The word &#8220;SURVIVAL&#8221; has been changed to &#8220;SUR-VIV-ALL,&#8221; trying to  create different meanings in English and French, the official languages Canada,  and in Portuguese, my mother language. In French we can see or inferred &#8220;SUR VIV  (R) E / VIE &#8230;&#8221;, something like an excess and a lack of life, just when  survival is the least and last resort of existence. In Portuguese, &#8220;VIVA&#8221;,  claiming to live, an imperative. In English &#8220;survival&#8221;, has its original  meaning, plus the &#8220;ALL&#8221; that calls for a social dimension, the public and  community.</p>
<p>What is at stake here is the imagination of the city, the  relationship with extreme temperatures, the use of cars as standard  displacement, the empty spaces, the invisibility of electronic processes  (written by the GPS is invisible as well the hotspots Wi - Fi) on the actual  structures in the midst of public space. We have photos, videos that attempt to  capture this relationship, but with the thread to link with the outside world,  the nature. The &#8220;Waypoints&#8221; on the map will show (as soon as we fished the data  transfer) this multimedia content, as well as Wi-Fi hotspots open (we&#8217;ve  accessed some networks on the street) or closed. - <a href="http://www.andrelemos.info/">André Lemos</a>]</p>
<p><a href="http://www.youtube.com/watch?v=jhMl7_HiuKo">http://www.youtube.com/watch?v=jhMl7_HiuKo</a></p>
<p>[blogged by Rob Shields on <a href="http://www.spaceandculture.org/2008/04/08/like-snow-wifi/">Space and Culture</a>]</p>
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		<title>Review of &#8220;Why Some Dolls Are Bad&#8221;</title>
		<link>http://transition.turbulence.org/blog/2008/04/16/review-of-why-some-dolls-are-bad/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/16/review-of-why-some-dolls-are-bad/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 21:18:54 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[web 2.0]]></category>

		<category><![CDATA[writings]]></category>

		<category><![CDATA[net art]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/16/review-of-why-some-dolls-are-bad/</guid>
		<description><![CDATA[&#8220;[&#8230;] The idea of this work more than its execution is the compelling element. Anyone who has clipped articles out of a newspaper, saved snippets of poetry or edited together their own home videos has experienced the process that is re-created in &#8220;Dolls&#8221;. But (Kate) Armstrong cleverly nurtures a circumstance of wry tension that illustrates [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/p_2163.jpg" alt="p_2163.jpg" />&#8220;[&#8230;] The idea of this work more than its execution is the compelling element. Anyone who has clipped articles out of a newspaper, saved snippets of poetry or edited together their own home videos has experienced the process that is re-created in &#8220;Dolls&#8221;. But <em>(Kate) Armstrong</em> cleverly nurtures a circumstance of wry tension that illustrates the fraying tether between traditional literary and neo-digital expression. The same page never appears twice but the user can capture and save a favorite page. This is an intriguing re-enactment of the experience of reading a narrative book where particular passages haunt the imagination and are saved to our cognitive hard drive. The impact of these literary moments etched in our psyches sometimes leads us to rave and recommend books to friends. Sending off custom tailored pages of &#8220;Dolls&#8221; however is rather like sending postcards from a literary journey. Can personal moments &#8220;sent to a friend&#8221; - ever be &#8220;re-captured&#8221; by said friend?</p>
<p>At the very least, &#8220;Dolls&#8221; explores a fabulous range of themes including but not limited to everything from ethics to fashion. These themes are explored through an absurd collection of systems and materials, from Mohair, through contagion to Venus Fly-traps. Absurdity is perhaps the resuscitated and re-fertilized Venus Fly-Trap of today&#8217;s digital art world not to mention the now myriad &#8220;send to a friend&#8221; online communities. Everything old in the recent history of culture is new again online. Repetition begets re-examination&#8230;&#8221; From <strong><a href="http://www.furtherfield.org/displayreview.php?review_id=301">Why Some Dolls Are Bad</a></strong> by <em>Eliza Fernbach</em>, <a href="http://www.furtherfield.org">Furtherfield.org</a>.</p>
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		<title>Babelswarm [Lismore + Second Life]</title>
		<link>http://transition.turbulence.org/blog/2008/04/14/babelswarm-lismore-second-life/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/14/babelswarm-lismore-second-life/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 16:32:20 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[interaction]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[3-D]]></category>

		<category><![CDATA[voice]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[immersion]]></category>

		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/14/babelswarm-lismore-second-life/</guid>
		<description><![CDATA[Babelswarm &#8212; by Justin Clemens (Writer), Christopher Dodds (Artist/Designer), and Adam Nash (Musician/3-D Real-Time Artist) :: Opened April 11, 2008 :: Lismore Regional Gallery, 131 Molesworth Street, Lismore NSW 2480 + Second Life.
Socrates: What a lucky morning this is turning out to be! I was looking for one virtue and have found a whole swarm [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/babellettersb.jpg" alt="babellettersb.jpg" /><a href="http://babelswarm.blogspot.com/"><strong>Babelswarm</strong></a> &#8212; by <em>Justin Clemens</em> (Writer), <em>Christopher Dodds</em> (Artist/Designer), and <em>Adam Nash</em> (Musician/3-D Real-Time Artist) :: Opened April 11, 2008 :: <a href="http://www.lismoregallery.org/">Lismore Regional Gallery,</a> 131 Molesworth Street, Lismore NSW 2480 + <a href="http://slurl.com/secondlife/ACVA/119/180/295/">Second Life</a>.</p>
<p><em>Socrates: What a lucky morning this is turning out to be! I was looking for one virtue and have found a whole swarm of them.</em> — Plato, Meno</p>
<p>In September 2007, the Australia Council for the Arts announced the recipients of its $20,000 artists residency in the 3-D online virtual world of Second Life. Dodds, Nash, and Clemens were awarded the grant to develop an inter-disciplinary artwork which explores the possibilities of literary, music / sound art and real-time 3-D arts practices within the virtual world. The artwork is a simultaneous installation in <em>Second Life</em> and in a real world gallery, where gallery visitors can be directly involved in its creation via a computer interface.</p>
<p><img src="http://transition.turbulence.org/blog/images/2008/04/babelswarm_group_small.jpg" alt="babelswarm_group_small.jpg" /><small><em>[Image: left to right: Adam Nash (aka Adam Ramona), Christopher Dodds (aka Mashup Islander), and Justin Clemens (aka S1 Gausman)]</em></small></p>
<p><strong>BabelSwarm</strong>, a metaphor for the <em>Tower of Babel</em>, uses voice recognition software that converts the spoken word of real and virtual world participants into 3-D letterform images in an evolving tower of words. The letterforms generate relationships with each other through a combination of visual and sonic manifestations, fragments of narrative, environmental / user awareness capabilities and through interaction with existing data generated within Second Life itself such as the virtual winds, sunrises and sunsets. According to Justin Clemens, Second Life is an already burgeoning platform for today&#8217;s art. &#8216;Every  era has a form that exemplifies it: in Shakespeare&#8217;s time, it was the theatre; today, it&#8217;s Second Life. It&#8217;s a question of trying to meet the new challenges of a new time - and the new spaces that it generates, &#8221;Second Life epitomises the innovations of contemporary technology and culture: an entirely virtual world that has entirely real effects,&#8221; Justin said.</p>
<p>According to artist Christopher Dodds, Second Life is a step in the right direction for Australia contemporary arts practice. &#8220;It is encouraging to see the Australia Council recognising virtual worlds as legitimate environments for artistic practice, and while we thought our idea was solid, we knew the grant would receive a lot of attention and some pretty spectacular applications,&#8221; Christopher said.</p>
<p>Read more <a href="http://www.iconinc.com.au/acva/babelswarm_essay.pdf">here</a> [PDF] and <a href="http://www.desktopmag.com.au/news_articles.php?article_id=245">here</a>.</p>
<p>To gain access to <strong>Babelswarm</strong> you need to register an avatar name, download the Second Life application software, and then log-in to see the virtual world. This can be done in three easy steps:<br />
<strong>1</strong>. Go to <a href="http://secondlife.com/">http://secondlife.com/</a> and follow the &#8220;Get Started&#8221; link. This will allow you to register an avatar name, download the application and then log into Second Life.<br />
<strong>2</strong>. New users go to an instructional island where they can learn to walk, fly talk  etc.<br />
<strong>3</strong>. When ready, click on (or paste into a web browser) the following link: <a href="http://slurl.com/secondlife/ACVA/119/180/295/">http://slurl.com/secondlife/ACVA/119/180/295/</a> Follow the instructions and your avatar will arrive in the <strong>Babelswarm</strong> foyer.</p>
<p>Read Bettina Tizzy&#8217;s interview with Adam Nash <a href="http://npirl.blogspot.com/2008/04/myth-of-babel-comes-alive-babelswarm.html">here</a>.</p>
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		<title>Live Stage: Willem de Ridder [Los Angeles]</title>
		<link>http://transition.turbulence.org/blog/2008/04/07/live-stage-willem-de-ridder-los-angeles/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/07/live-stage-willem-de-ridder-los-angeles/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 18:00:48 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[livestage]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[radio]]></category>

		<category><![CDATA[film]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/07/live-stage-willem-de-ridder-los-angeles/</guid>
		<description><![CDATA[Willem de Ridder - presentation + screening of Here is Always Somewhere Else: The Life of Bas Jan Ader :: April 12, 2008; 6:00 pm :: TELIC Arts Exchange, 975 Chung King Road, Los Angeles, CA :: Due to the size of the installation of the Gravity Art exhibition (open until April 26), seating is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/willemsigaar.jpg" alt="willemsigaar.jpg" /><strong><a href="http://www.telic.info/willem-de-ridder.yeah">Willem de Ridder</a> </strong>- presentation + screening of <em>Here is Always Somewhere Else: The Life of Bas Jan Ader</em> :: April 12, 2008; 6:00 pm :: <a href="http://www.telic.info">TELIC Arts Exchange</a>, 975 Chung King Road, Los Angeles, CA :: Due to the size of the installation of the <em>Gravity Art</em> exhibition (open until April 26), seating is extremely limited; you can reserve a seat by making a <a href="http://www.telic.info/donate">$5 donation</a> to TELIC.</p>
<p><strong>Willem de Ridder</strong> has been pioneering his entire life in the arts and the media. In the beginning of the sixties he brought in Holland all the modern young composers together in the MES (Mood Engineering Society), which resulted in the very first art performances and happenings. He became chairman for Northern Europe of Fluxus, started the First European Mail Order Warehouse for Fluxus works and made with Wim T. Schippers a national television program in which Holland heard for the first time about pop art, fluxus, zero, and his own anti-art activities. In 1965 he started a national newspaper in which everybody could publish anything they wanted. It caused a revolution in medialand (like internet now). Together with friends he started Paradiso and Fantasio, two clubs in which everybody could jump on stage and do whatever they wanted. Soon there were 150 of those clubs all over the country.</p>
<p>Together with English media adventurers like Jim Haynes, Germaine Greer, William Levy and Heathcote Williams he started SUCK, the First European Sexpaper, the beginning of the sexual revolution. They organised also the very first sexfilm festivals in Amsterdam, with visitors from all over the world. When he discovered how reading and writing had fatal effects on our society, he stopped with the newspapers and moved to the capital city of the image culture: Hollywood. There he started making weekly radio shows without any scripts for Holland. He developed the very first audio tours, before the walkman was invented. Then he made a radioshow in which the listeners were asked to sit in their car, turn on the radio and follow his instructions. About 30.000 of them started driving in the middle of the night having an adventure they would never forget.</p>
<p>Together with Max Lobckovicz, Shirley and Paul Eberle he made the first magazines in America in which everybody could publish anything they wanted about their sexlife. With Queen Adrena he introduced the first erotic telephone lines. He also made the very first magazine with sound in Hollywood, and so he went on and on.</p>
<p>In Holland he is called the Master Story Teller so you will hang on his lips, thumb in your mouth, time vanishes and space will disappear.</p>
<p>He is going to tell his entire story in TELIC Arts Exchange. Among others about his illegal exhibition in the MOMA.</p>
<p>Upcoming <em>Gravity Art</em> events:<br />
<strong>April 19</strong> - <em>Time-Based Conceptual Art</em> symposium at UCLA<br />
<a href="http://www.telic.info/time-based-conceptual-art-symposium.yeah">http://www.telic.info/time-based-conceptual-art-symposium.yeah</a><br />
<strong>April 26</strong> - Erik Wesselo presentation<br />
<a href="http://www.telic.info/erik-wesselo.yeah">http://www.telic.info/erik-wesselo.yeah</a><br />
<strong>April 26</strong> - final screening of <em>Here is Always Somewhere Else</em><br />
<a href="http://www.telic.info/here-is-always-somewhere-else.yeah">http://www.telic.info/here-is-always-somewhere-else.yeah</a></p>
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		<title>&#8220;No Time Machine&#8221; by Daniel C. Howe + Aya Karpinska</title>
		<link>http://transition.turbulence.org/blog/2008/04/01/no-time-machine-by-daniel-c-howe-aya-karpinska/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/01/no-time-machine-by-daniel-c-howe-aya-karpinska/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 17:01:17 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[collaboration]]></category>

		<category><![CDATA[net art]]></category>

		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/01/no-time-machine-by-daniel-c-howe-aya-karpinska/</guid>
		<description><![CDATA[Turbulence Commission: No Time Machine by Daniel C. Howe and Aya Karpinska [Needs a Java-Enabled Browser] - Quiet time, dead time, free time &#8212; call it what you will, there seems to be less and less of it. What do people give up in the race to maximize every second of their waking life? What [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/03/notime.jpg" alt="notime.jpg" /><strong>Turbulence Commission:</strong> <a href="http://turbulence.org/works/notime"><strong>No Time Machine</strong></a> by <em>Daniel C. Howe</em> and <em>Aya Karpinska</em> [Needs a Java-Enabled Browser] - Quiet time, dead time, free time &#8212; call it what you will, there seems to be less and less of it. What do people give up in the race to maximize every second of their waking life? What kinds of activities are replaced by the panicked drive for efficiency? <strong>No Time Machine</strong> explores these questions by mining the Internet for mentions of the phrase <em>&#8220;I don&#8217;t have time for&#8221;</em> and variations such as <em>&#8220;You can&#8217;t find the time for&#8221;</em> and <em>&#8220;We don&#8217;t make time for.&#8221;</em> Based on a set of procedures they&#8217;ve set up, a program analyzes the search results and reconstructs them into a poetic conversation. Interwoven with this &#8220;found poetry&#8221; generated by the program are sentences that they re-contextualized themselves; a human-computer collaboration that expands the field of creative writing to include networked and programmable media.</p>
<p><strong>No Time Machine</strong> is a 2007 commission of <a href="http://new-radio.org">New Radio and Performing Arts, Inc.</a>, (aka Ether-Ore) for its <a href="http://turbulence.org">Turbulence</a> web site. It was made possible with funding from the Jerome Foundation.</p>
<p>BIOGRAPHIES</p>
<p><strong><a href="http://mrl.nyu.edu/~dhowe/">Daniel C. Howe</a></strong> is a digital artist and researcher at NYU&#8217;s Media Research Lab. His interests include generative systems for artistic practice (specifically for digital literary production) and the social/political aspects of technology design. In addition to a background in music, he has graduate degrees in both computer science and creative writing, and has exhibited and performed his work internationally since 1997. He is currently a visiting professor at Brown University.</p>
<p><strong><a href="http://technekai.com/">Aya Karpinska</a></strong> is an interaction designer and artist working in digital media. She creates interactive experiences through installation art, text, sound, and game design (but not all at the same time). Aya is currently an Electronic Writing Fellow at Brown University, developing children&#8217;s stories for mobile devices. She splits her time between Providence and New York City.</p>
<p>Daniel and Aya collaborated previously on a spatial poetry project, <a href="http://technekai.com/open/">open.ended</a>.</p>
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		<title>Google Maps of Sci-Fi</title>
		<link>http://transition.turbulence.org/blog/2008/03/28/google-maps-of-sci-fi/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/28/google-maps-of-sci-fi/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 21:58:16 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[e-literature]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/28/google-maps-of-sci-fi/</guid>
		<description><![CDATA[&#8220;It&#8217;s another installment of Entropist, a sci-fi culture column by futurist design maven Geoff Manaugh, author of BLDG BLOG. The British branch of Penguin Books recently premiered a new website called - a bit lamely - We Tell Stories. The basic idea is that six authors will tell six stories over a period of six [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/03/2368138510_7442a66806_o.jpg" alt="2368138510_7442a66806_o.jpg" />&#8220;<small><em>It&#8217;s another installment of Entropist, a sci-fi culture column by futurist design maven Geoff Manaugh, author of <a href="http://bldgblog.blogspot.com/">BLDG BLOG</a>.</em></small> The British branch of Penguin Books recently premiered a new website called - a bit lamely - <a href="http://wetellstories.co.uk/">We Tell Stories</a>. The basic idea is that six authors will tell six stories over a period of six weeks. More interesting, however, is the fact that story #1, &#8220;<a href="http://wetellstories.co.uk/stories/week1/">The 21 Steps</a>&#8221; by Charles Cumming, was told using Google Maps. So combine this same strategy with today&#8217;s urban sci-fi, add a few more cities - and you&#8217;ve got a way to map science fiction across the planet. Could there someday be a Google Maps of Sci-Fi?</p>
<p>In Charles Cumming&#8217;s story, inspired by John Buchan&#8217;s old novel <a href="http://www.amazon.com/Thirty-Nine-Steps-Penguin-Classics/dp/0141441178">The 39 Steps</a>, we follow a man, watching from above, in an omniscient satellite view. Someone is tracking his movements through London, as well as his trips south and north across the country. At one point, for instance, our narrator wakes up on a beach, unsure of where he is or what the date might even be. <em>A loose piece of newspaper came cartwheeling along the sand and wrapped itself around my legs. I picked it up and looked at the date. Two days had passed since I had arrived in Edinburgh. The newspaper was the Evening News. So I was still in Scotland.</em> If the story is about a man being tracked and followed, then it is also told in a way that allows us to track and follow, clicking onward through maps of the man&#8217;s experience. But what are the possibilities for science fiction?&#8221; Continue reading <a href="http://io9.com/373393/google-maps-of-sci+fi"><strong>Google Maps of Sci-Fi</strong></a> by <em>Geoff Manaugh</em>, <a href="http://io9.com/">io9</a>.</p>
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		<title>Kate Armstrong Interviewed by Greg Smith</title>
		<link>http://transition.turbulence.org/blog/2008/02/29/kate-armstrong-interviewed-by-greg-smith/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/29/kate-armstrong-interviewed-by-greg-smith/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 14:59:46 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[net art]]></category>

		<category><![CDATA[writings]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/29/kate-armstrong-interviewed-by-greg-smith/</guid>
		<description><![CDATA[[Image: Kate Armstrong &#38; Michael Tippett / Grafik Dynamo / 2004-2005] Kate Armstrong is a Vancouver-based artist and theorist with a panache for new media powered permutational storytelling. Her work questions the nature of narrative in light of computation, social media and contemporary urban space. She has exhibited widely and is currently en route to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/grafik-dynamo.jpg" alt="grafik-dynamo.jpg" /><em><small>[Image: Kate Armstrong &amp; Michael Tippett / <a href="http://transition.turbulence.org/Works/dynamo/">Grafik Dynamo</a> / 2004-2005] </small></em><a href="http://katearmstrong.com/">Kate Armstrong</a> is a Vancouver-based artist and theorist with a panache for new media powered permutational storytelling. Her work questions the nature of narrative in light of computation, social media and contemporary urban space. She has exhibited widely and is currently en route to Turkey for the March 8th launch of PATH, a bookwork generated by &#8220;an anonymous individual living in the city of Montreal between 2005-2007&#8243; at the Akbank Art Centre in Istanbul. Above and beyond her creative practice, she is the author of <em>Crisis and Repetition: Essays on Art and Culture</em>, sits on the board at <a href="http://www.front.bc.ca/">The Western Front</a> artist-run centre and is a lecturer at Simon Fraser University&#8217;s <a href="http://www.siat.sfu.ca/">School of Interactive Arts + Technology</a>.</p>
<p><strong>An obvious starting point in any line of questioning about your work would be the primacy of text. The vast majority of your projects could be described as machines for making fiction and you&#8217;ve explored storytelling through <a href="http://katearmstrong.com/scientific_experiments/coverpage.html">found documents</a>, <a href="http://transition.turbulence.org/Works/dynamo/index.html">the blogosphere</a> and <a href="http://www.facebook.com/apps/application.php?id=5034644863&amp;ref=s">social media</a>, and even as a geo-locative phenomena. This list of work more closely resembles a bibliography than any conventional understanding of the word portfolio. Could you talk about your relationship with storytelling and why it is a driving force in your work?</strong></p>
<p>I love your comment about the notion of machines for making fiction. It&#8217;s so apt that it draws me away from the word &#8220;storytelling&#8221;. I love stories, but there is always something in the concept of a story that to me indicates a kind of finish, and what I like to do is to play with alternatives to that. I like it when ideas are in play, and when writing is tight and elegant, and when there is something active that is taking place in terms of how the writing is compiled. This active element can be anything - mechanical, computational, physical, algorithmic, activity on the part of the reader&#8230; <a href="http://serialconsign.com/node/190">Continued</a>.</p>
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		<title>Merging Spaces: Digital Information Architecture to Narrative Imagination</title>
		<link>http://transition.turbulence.org/blog/2008/02/22/merging-spaces-digital-information-architecture-to-narrative-imagination/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/22/merging-spaces-digital-information-architecture-to-narrative-imagination/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 22:26:30 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[interview]]></category>

		<category><![CDATA[space]]></category>

		<category><![CDATA[narrative]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/22/merging-spaces-digital-information-architecture-to-narrative-imagination/</guid>
		<description><![CDATA[&#8220;&#8230;Cyberspace is the illusion of space, or the inferred space that we get when we use electronic communications equipment. I&#8217;m talking to you right now, but I&#8217;m talking to your listeners as well, and in their mind, they can imagine the two of us being in this studio. There&#8217;s a kind of space that happens [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/anders.jpg" alt="anders.jpg" />&#8220;&#8230;Cyberspace is the illusion of space, or the inferred space that we get when we use electronic communications equipment. I&#8217;m talking to you right now, but I&#8217;m talking to your listeners as well, and in their mind, they can imagine the two of us being in this studio. There&#8217;s a kind of space that happens there as an illusion, but there&#8217;s also the compression of space and time as they&#8217;re receiving this information at a later date than it was actually recorded. So these kind of manipulations of conceptual space are actually a byproduct of electronic media, and we didn&#8217;t get that quite so obviously in previous media. There&#8217;s a tradition, even of that, as I&#8217;m telling you a story, you&#8217;re constructing spaces in your mind, to accommodate, or maybe to illustrate some points that I&#8217;m making. Making sense of space, making sense of relationships, making sense of connections between things, is a very important cognitive property that we have as humans. And space is one of the ways to represent reality so that we can make those judgments&#8230;&#8221; From <a href="http://www.swr.de/swr2/audiohyperspace/engl_version/interview/anders.html">Merging Spaces: Digital Information Architecture to Narrative Imagination - <em>Peter Anders in Conversation with Sabine Breitsameter</em></a>, Audiohyperspace, 2002. [<a href="http://transition.turbulence.org/blog/2007/06/28/mediated-how-the-media-shapes-your-world-and-the-way-you-live-in-it/">Related</a>]</p>
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