Exodus to the Virtual World
Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova -Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live–both in fantasy worlds and in the real one.





Dear Friends,
“A new vest from
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The popular TV show CSI: New York lead its viewers into Second Life last night: “Mainstream TV audiences will get a taste of the virtual world tonight in an episode of
“A virtual character, or avatar, for all the virtual worlds in which people play is the goal of a joint project between IBM and Linden Lab. - The computer giant and the creator of Second Life are working on universal avatars that can travel between worlds.
Create, make and trade your product ideas - The post-industrial revolution is changing the way products are created, traded and distributed. Now everyone can engage in the manufacturing process through their PCs - bringing personal manufacturing of individualized products to the masses. 





















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