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	<title>Networked_Performance &#187; recylce</title>
	<atom:link href="http://transition.turbulence.org/blog/tags/recylced/feed" rel="self" type="application/rss+xml" />
	<link>http://transition.turbulence.org/blog</link>
	<description>A research blog about network-enabled performance</description>
	<pubDate>Thu, 03 Jul 2008 22:11:15 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Live Stage: Ryoji Ikeda [Amsterdam]</title>
		<link>http://transition.turbulence.org/blog/2008/04/07/live-stage-ryoji-ikeda-amsterdam/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/07/live-stage-ryoji-ikeda-amsterdam/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 19:42:54 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[DJ/VJ]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[intervention]]></category>

		<category><![CDATA[light]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[recylce]]></category>

		<category><![CDATA[site-specific]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/07/live-stage-ryoji-ikeda-amsterdam/</guid>
		<description><![CDATA[Dream Amsterdam - Ryoji Ikeda :: June 6 - 21, 2008 :: Opening: June 6, 8:30 pm - live concert and performance by Ryoji Ikeda and an amazing line up of other international guest artists and DJ’s.
Renowned composer and visual artist Ryoji Ikeda (Japan 1966) will create art projects for Dream Amsterdam. Ikeda’s hypnotic work [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/dreamamsterdam.jpg" alt="dreamamsterdam.jpg" /><a href="http://www.dreamamsterdam.nl/"><strong>Dream Amsterdam</strong></a><strong> - Ryoji Ikeda</strong> :: June 6 - 21, 2008 :: Opening: June 6, 8:30 pm - live concert and performance by <strong>Ryoji Ikeda</strong> and an amazing line up of other international guest artists and DJ’s.</p>
<p>Renowned composer and visual artist <strong>Ryoji Ikeda</strong> (Japan 1966) will create art projects for <em>Dream Amsterdam</em>. Ikeda’s hypnotic work plays with human perception through installations, performances, live concerts, recordings and album releases. Ikeda will use pure light as the material for his interventions in various secret locations across Amsterdam. Intensely bright light installations will appear mysteriously, connecting a constellation of points across the cityscape. The energy used for the light installations is generated from sustainable, recycled resources. The site-specific art projects can be viewed from June 6 until June 21, 2008 in the evening hours. A detailed map with the locations and a route can be found <a href="http://www.dreamamsterdam.nl">here</a> from June 6.</p>
<p>His work has been exhibited and presented worldwide, including Tate Modern / Queen Elizabeth Hall (London) and Centre Pompidou / Museum of Modern Art (Paris). He has won important prizes, including the Ars Electronica Golden Nica (2001). Ikeda’s commission for Dream Amsterdam Foundation presents his first large-scale artworks for public spaces and marks a new direction in his artistic career.</p>
<p>On June 7, the SILENT NIGHT event presents a unique opportunity to experience the city as never before: Amsterdam switches off her lights. The darkness maximizes the contrast with the bright light of Ikeda’s installations spread over the city. Ryoji Ikeda and Dream Amsterdam Foundation invite residents of Amsterdam and visitors to actively participate in the SILENT NIGHT event and help contribute to the realization of Ikeda’s Dream, promising to deliver an extraordinary transformation of the city of Amsterdam for one night only.</p>
<p>A co-production by <a href="http://www.dreamamsterdam.nl">Dream Amsterdam</a> and <a href="http://www.forma.org.uk">Forma Arts and Media</a></p>
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		<item>
		<title>Live Stage: André Gonçalves&#8217; &#8220;Pong&#8221; [Lisbon]</title>
		<link>http://transition.turbulence.org/blog/2008/03/21/live-stage-andre-goncalves-pong-lisbon/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/21/live-stage-andre-goncalves-pong-lisbon/#comments</comments>
		<pubDate>Fri, 21 Mar 2008 15:19:18 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[DIY]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[recylce]]></category>

		<category><![CDATA[upgrade!]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/21/live-stage-andre-goncalves-pong-lisbon/</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/03/upgrade_lisbon.jpg" alt="upgrade_lisbon.jpg" /><a href="http://www.lisboa20.pt/upgrade"&gt;Upgrade! Lisbon :: <a href="http://www.lisboa20.pt/upgrade/03_08.html"><strong>Pong - the analog arcade machine (prototype #2: championship evening)</strong></a> - by <em>André Gonçalves</em> :: March 28, 2008; 7:00 pm :: <a href="http://www.lisboa20.pt/">Lisboa20 Arte Contemporânea</a>, Rua Tenente Ferreira Durão 18B (Campo de Ourique).</p>
<p>Arcade machine, 2 joysticks, 2 tvs, coin dispenser, 5 diy arduino based network, 26 led score display, 2 motors, 2 fans, 4 optocoupled h-bridges, 2 printer head mechanics, hair dryer, 2 infra-red sensors, 4 switches, 2 potenciometers, button, 220v 5v relay system, 2 fluorescent lamps, 8 power supplies, wood structure, tripod, video camera.</p>
<p><strong>Pong</strong> is an analog recreation of the 70&#8217;s Atari arcade video game, relating the new technologies available for developing artwork and an investigation on physical interaction and natural processes. The recreation of a lengendary game reflecting today&#8217;s new media, post-digital and diy art creation.</p>
<p>Made by Atari and released in 1972 the <strong>Pong</strong> game was the first video game to achieve widespread popularity in both arcade and home console. Since then and more lately history has been giving it full credit for having launched the initial boom in the video game industry. This game can be seen as the first world known digital interactive experience, the artist&#8217;s idea was to re-build it using a different approach and excluding some of the stiff reaction that the programming algorithms had, replacing them for physical ones, more precisely the use of wind to control a light ball, for example, a ping pong ball. For its operation method Andre <em>Gonçalves</em> is using mechanical hardware instead of being solely a digital piece.</p>
<p>In some of his latest projects <em>Gonçalves</em> has been using a policy of recycling old obsolete hardware, using &#8220;dead-media&#8221; as the basic hardware for developing his projects. For <strong>Pong</strong> the most important parts in the operation method are old A3 printers, taking advantage of their mechanical sliding axis system, and replacing the printer head with a 12cm computer fan which is being used as the raquet that pushes the ball forth.The motors and most of the sensors and switches used were also taken from old printers. The arcade machine was bought cheap from an arcade games dealer.</p>
<p><strong>Pong</strong> is a two-piece installation. The main piece is a self-made wooden structure where all the physical action of the game occurs, the game area seen on the arcade main monitor through a video camera. This structure also hosts all of the electronics behind its working method. The other piece is the traditional arcade wooden box with attached analog joysticks, buttons, coin dispenser and 2 tv screens, one showing the graphics and another with the game view. Both pieces are connected through a cable. The two joysticks will be attached for controlling the movement, up and down for the left and right motion of the fans, left and right for the amount of the wind power blown by the fans.</p>
<p>The game starts after inserting one coin and pressing one button, both the score numbers will flash on zero, the ball is released in the game and both joysticks activated to let users play the game, the scoring is increased as the ball falls off one of the ends of the table, replaced on game and carrying on until one player reaches nine points.</p>
<p><strong>Pong</strong> was supported by the Ernesto de Sousa Fellowship.</p>
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		<title>Live Stage: Natalie Jeremijenko [Cambridge, MA]</title>
		<link>http://transition.turbulence.org/blog/2008/03/10/live-stage-natalie-jeremijenko-cambridge-ma/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/10/live-stage-natalie-jeremijenko-cambridge-ma/#comments</comments>
		<pubDate>Mon, 10 Mar 2008 16:58:37 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[DIY]]></category>

		<category><![CDATA[art + science]]></category>

		<category><![CDATA[environment]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[recylce]]></category>

		<category><![CDATA[urban]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/10/live-stage-natalie-jeremijenko-cambridge-ma/</guid>
		<description><![CDATA[STS Colloquium Joins with MIT’s Space, Policy and Society Research Group to present The UrbanSpaceStation - Natalie Jeremijenko :: March 12, 2008; 5:30 - 7:00 pm :: MIT, Building E15, Lower Level (Bartos Theater), Cambridge, MA.
The UrbanSpaceStation (USS) is a device designed to sequester the carbon dioxide emissions from buildings (which account for 80% carbon [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/03/natalie.jpg" alt="natalie.jpg" /><a href="http://web.mit.edu/sts/calendar/index-css.html">STS Colloquium</a> Joins with MIT’s Space, Policy and Society Research Group to present <strong>The UrbanSpaceStation - <em>Natalie Jeremijenko</em></strong> :: March 12, 2008; 5:30 - 7:00 pm :: MIT, Building E15, Lower Level (Bartos Theater), Cambridge, MA.</p>
<p>The <strong>UrbanSpaceStation</strong> (USS) is a device designed to sequester the carbon dioxide emissions from buildings (which account for 80% carbon dioxide emissions in Manhattan and 35% of the national average) and return oxygen-enriched air to the building. It provides an intensive urban agriculture facility, coupling and reusing building waste streams locally, and potentially providing significant food. Called the USS because it appropriates materials, power generation and closed system engineering of space stations to significantly increase the environmental performance of urban buildings, it creates new urban space that can service a 10x building volume. The Trusset Space-frame and ETFE system is designed to be built and deployed as a barn raising, rather than through the traditional construction industry and pre-engineered to require no substantial structural modification of support building, circumvent permitting and perform in 100-year storm events; the USS nonetheless operates at a scale of small collectives (of students for instance) and in a DIY tradition. Maximizing participation in the deployment is an investment in the distributed capacity to improve, maintain and redesign these systems. The designs details are presented and discussed.</p>
<p><a href="http://www.nyu.edu/projects/xdesign/">Natalie Jeremijenko</a> is an artist whose background includes studies in biochemistry, physics, neuroscience and precision engineering. Jeremijenko’s projects—which explore socio-technical change—have been exhibited by several museums and galleries, including the MASSMoCA, the Whitney, Smithsonian Cooper-Hewitt. A 1999 Rockefeller Fellow, she was recently named one of the 40 most influential designers by I.D. Magazine. Jeremijenko is the director of the environmental health clinic at NYU, assistant professor in Art, and affiliated with the Computer Science Dept.</p>
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		<item>
		<title>One Avatar&#8217;s Trash is Another&#8217;s Treasure</title>
		<link>http://transition.turbulence.org/blog/2008/03/06/one-avatars-trash-is-anothers-treasure/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/06/one-avatars-trash-is-anothers-treasure/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 13:38:14 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[reblog]]></category>

		<category><![CDATA[recylce]]></category>

		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/06/one-avatars-trash-is-anothers-treasure/</guid>
		<description><![CDATA[The world is full of junk. Why should Second Life be any exception? In fact, something about the technological impetus to always create new, more advanced gizmos and realities makes this online virtual space a perfect site for the consideration of trash. The New York-based German art collective eteam are doing that now, in their [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.meineigenheim.org/dumpster/dumpster.gif" width="285" />The world is full of junk. Why should Second Life be any exception? In fact, something about the technological impetus to always create new, more advanced gizmos and realities makes this online virtual space a perfect site for the consideration of trash. The New York-based German art collective <a href="http://www.meineigenheim.org/">eteam</a> are doing that now, in their project <a href="http://www.meineigenheim.org/dumpster/"><em>Second  Life Dumpster</em></a>. The duo&#8217;s work often revolves around land-use issues and  other socio-spatial interventions, and in this case they purchased 4096 square  meters of space in SL to start a plein-air dumpster.</p>
<p>The artists visit freebee sites throughout the virtual world and bring the detritus back to their space,  and also encourage other users to drop their garbage at the site. Snippets of chat sessions with other avatars posted to the <em>Second Life Dumpster</em> <a href="http://www.meineigenheim.org/dumpster_log/doku.php">blog</a> reveal the humorous social challenges of keeping such an operation running. The project received a <a href="http://rhizome.org/commissions/2008/">2008 Rhizome  Commission</a> and their original proposal was to carve out a new type of behavior on Second Life. The site&#8217;s owners, Linden Labs, say that exploring the  world (including crafting one&#8217;s persona and visage), creating objects, and selling those objects are the primaries forms of activity there, but eteam wanted to ask what happens after self-actualization and the ultimate disposal or  withering of the ephemera exchanged in this process. After all, virtual junk is still junk, and its weighty presence online is but a mere token of the refuse our high tech lifestyles generate in &#8220;first life.&#8221; If you&#8217;re in the real world city of Brooklyn, this weekend, you can visit <a href="http://smackmellon.org/">Smack Mellon</a> to see the artists&#8217; physical  rebuilding of decaying Second Life objects. Otherwise, check them out online or  even consider joining the cadre of dumpster divers now hanging out at <a href="http://slurl.com/secondlife/Fearzom/225/46/73/?img=http%3A//meineigenheim.org/dumpster_log/lib/exe/fetch.php%3Fcache%3Dcache%26media%3Dad_here.jpg&amp;title=SL%20Dumpster&amp;msg=Bring%20your%20Junk%20to%20the%20Dump">Fearzom</a>.  - Marisa Olson, <a href="http://rhizome.org/editorial/fp/blog.php/493">Rhizome</a>.</p>
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		<item>
		<title>2.4Ghz, Detourned Surveillance</title>
		<link>http://transition.turbulence.org/blog/2008/02/26/24ghz-detourned-surveillance/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/26/24ghz-detourned-surveillance/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 17:46:46 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[public]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[recylce]]></category>

		<category><![CDATA[surveillance]]></category>

		<category><![CDATA[tactical]]></category>

		<category><![CDATA[webcam]]></category>

		<category><![CDATA[wireless]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/26/24ghz-detourned-surveillance/</guid>
		<description><![CDATA[The new project by RECYCLISM ™ is hitting, as many media artists are doing yet, the prosperous muse of wireless technologies. 2.4Ghz™ exploits wireless netcams populating the urban space in a very simple but interesting way. BNJMN™ GAULON (alias Benjamin Gaulon) has been riding the streets of a few European cities with a wireless video [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/selfportrait5.jpg" alt="selfportrait5.jpg" />The new project by RECYCLISM ™ is hitting, as many media artists are doing yet, the prosperous muse of wireless technologies. <a href="http://recyclism.com/twopointfour.php"><strong>2.4Ghz™</strong></a> exploits wireless netcams populating the urban space in a very simple but interesting way. BNJMN™ GAULON (alias Benjamin Gaulon) has been riding the streets of a few European cities with a wireless video receiver, like the ones used by parents to remotely watch over their babies. His aim was to detect and record the floating video signals emitted by those network cameras like in the historical work <a href="http://www.neural.it/nnews/lifesausersmanuale.htm">Life&#8217;s a User&#8217;s Manual</a> by Michelle Teran.</p>
<p>GAULON&#8217;s project also points out how an increasingly spreading technology of surveillance can be smartly used to acquire data from other surveillance technologies. The detournement as a way of creating conflict within society was a practice widely experimented by the situationist movement (whose theories directly inspire RECYCLISM). But actually the theories of Michel De Certau and his &#8216;practices of everyday life&#8217; are maybe more appropriate to interpret <strong>2.4Ghz</strong> experience. It changes usage patterns whose consumption is normally assigned to, converting an establishment tool into a weapon potentially useful for our daily practice of liberation.</p>
<p>Surveillance cameras were also at the core of the <a href="http://www.neural.it/art/2007/10/interception_camera_hijacking.phtml">Interception</a> performance, where the cameras&#8217; physical hijacking and its use in other more explicit contexts pushes people to easily realize their privacy invasion. But <strong>2.4Ghz</strong> tries to make more explicit those signals freed in the air, claiming their accessibility by anyone with a wireless video receiver being not only an observation target but also a more conscious observer. It&#8217;s interesting the way the whole <a href="http://recyclism.com">RECYCLISM™</a> project is publicly presented: the device is attached to street lamppost, to reveal live the presence of cameras around broadcasting video signals. The project is somehow making a statement about the open economy of the trash (defined as material without owner), which allows people and artists to acquire new stuff and transform it into something with a value. Nevertheless, this position is sarcastically contradicted with all the ™ symbols accurately added to any project&#8217;s name, establishing a private property claim that trash had originally lost.&#8221; - Tony Canonico, <a href="http://www.neural.it/art/2008/02/24ghz_detourned_surveillance.phtml">Neural</a>.</p>
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		<title>&#8220;Fatherboard&#8221; by Luigi Pagliarini</title>
		<link>http://transition.turbulence.org/blog/2008/02/15/fatherboard-by-luigi-pagliarini/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/15/fatherboard-by-luigi-pagliarini/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 21:01:31 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[artificial intelligence]]></category>

		<category><![CDATA[avatar]]></category>

		<category><![CDATA[recylce]]></category>

		<category><![CDATA[robotic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/15/fatherboard-by-luigi-pagliarini/</guid>
		<description><![CDATA[Fatherboard, the SuperAvatar, is an avatar that - escaping from the virtual worlds (or from the computer generally speaking) - forms into a physical shape. It is similar to cyborgs - but is not a cyborg - and it is made out of the (recycled) hardware components of the computer where it comes from. Fatherboard [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/fatherboard.jpg" alt="fatherboard.jpg" /><strong><a href="http://www.artificialia.com/Fatherboard/">Fatherboard</a></strong>, the SuperAvatar, is an avatar that - escaping from the virtual worlds (or from the computer generally speaking) - forms into a physical shape. It is similar to cyborgs - but is not a cyborg - and it is made out of the (recycled) hardware components of the computer where it comes from. <strong>Fatherboard</strong> steps in to the &#8220;real world&#8221; and starts interrelating with the human beings (the audience). The essence of its dialog with humans is to be found in the idea of a confrontation between the &#8220;artificial&#8221; intelligences and the ones of their creators. The whole show is theoretically based on the concepts expressed in the Polymorphic Intelligence (see Polymorphic Intelligence <a href="http://www.digicult.it/digimag/article.asp?id=1039">1</a>, <a href="http://www.digicult.it/digimag/article.asp?id=1058">2</a>) and the <em>Big Sieve theories</em>, by <a href="http://www.artificialia.com/luigi">Luigi Pagliarini</a>.</p>
<p><strong>FatherBoard, The SuperAvatar @ <a href="http://www.toshare.it/">Share 2008</a> - Robot Art</strong></p>
<div class="vvqbox vvqyoutube" style="width:425px;height:355px;">
<p id="vvq486ef07f71443"><a href="http://www.youtube.com/watch?v=2YVgmJ16zhY">http://www.youtube.com/watch?v=2YVgmJ16zhY</a></p>
</div>
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		<item>
		<title>HABITATS</title>
		<link>http://transition.turbulence.org/blog/2006/10/23/habitats/</link>
		<comments>http://transition.turbulence.org/blog/2006/10/23/habitats/#comments</comments>
		<pubDate>Mon, 23 Oct 2006 17:58:15 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[art + science]]></category>

		<category><![CDATA[ecology]]></category>

		<category><![CDATA[emergence]]></category>

		<category><![CDATA[festival]]></category>

		<category><![CDATA[participation]]></category>

		<category><![CDATA[recylce]]></category>

		<category><![CDATA[site-specific]]></category>

		<guid isPermaLink="false">http://turbulence.org/blog/2006/10/23/habitats</guid>
		<description><![CDATA[
A 4 Day Cultural Festival
HABITATS: a 4 day Cultural Festival :: Artists, scientists, and cultural commentators are joining together to create a  collective vision of a sustainable habitat. The Habitats conference and festival is a 4 day event organized to promote an exchange between art, technology, and environment. With public and private cooperative efforts [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.turbulence.org/blog/images/habitat.png" alt="habitat.png" style="margin: 0px 5px 5px 0px; float: left" border="0" height="144" width="129" /></p>
<h4>A 4 Day Cultural Festival</h4>
<p><a href="http://www.global-habitat.net"><strong>HABITATS: a 4 day Cultural Festival</strong></a> :: Artists, scientists, and cultural commentators are joining together to create a  collective vision of a sustainable habitat. The Habitats conference and festival is a 4 day event organized to promote an exchange between art, technology, and environment. With public and private cooperative efforts leading to cleaner water, the Gowanus Canal area has experienced an increase in wildlife and improved prospects for commercial and cultural revitalization. Habitats celebrates this process. Instigated by Eidolon Culture, The Habitats conferences will include speakers such as best-selling author <strong>Steven Johnson</strong> (“Emergence” and “Mind Wide Open,”); long-standing community organizers such as the <strong>Gowanus Canal Community Development Corporation</strong> (GCCDC) ; electronic artists such as <strong>Pauline Oliveros</strong> (Deep Listening Foundation) ; site specific sound and video recordings, live music performances, site specific installations, collaborative projects, recycled art, workshops and active audience participation.<br />
The placement of the artworks in their site-specific rendition, the sharing of thought provoking ideas of contemporary cultural relevance, and the active role of audience interaction all create a “Habitat” &#8212; a place defined by the indispensable nature of everyone and everything within it. Habitats is being Presented by Eidolon Culture and Sponsored by the Brooklyn Arts Council, Polytechnic University: Integrated Digital Media Institute (IDMI), CEC Arts Link, New York State Council on the Arts, and Material for the Arts.</p>
<p><strong>Date:</strong> November 9th – 12th , 2006<br />
<strong>Time:</strong> Programs begin daily at 12:00pm until 11pm<br />
<strong>Location:</strong> The Brooklyn Lyceum 227 4th Ave, Brooklyn, NY 11215<br />
N Train to Union Street, Corner of President Street<br />
<strong>Contact:</strong> mwarren[at]eidolon.org<br />
<strong>Admission:</strong> $5 for environmental + cultural conferences, $15 for live performance program<br />
<a href="http://www.global-habitat.net">www.global-habitat.net</a></p>
<p>ArT. ENVirONMENT. CULTUrE. COMMUNiTY. gOWANUS</p>
<p>CONfirMED CULTUrAL SPEAKErS</p>
<p><strong>Steven Johnson</strong> – author of “Emergence, the connected lives of ants, brains and cities”<br />
<strong>Douglas Rushkoff</strong> – author of “Media Virus”<br />
<strong>Peter Principle</strong> of Tuxedomoon<br />
<strong>Daniel Pinchbeck</strong> – author of “Breaking Open the Head”</p>
<p>ENVirONMENTAL CONfErENCE</p>
<p>Coordinated by: Gowanus Canal Community Development Corp</p>
<p>COMMUNiTY ArTS AND WOrKSHOPS</p>
<p>Carol Caputo, IRUBNY<br />
Walking Tours of Gowanus with NY Acoustic Ecology<br />
Workshop with the Prospect Park Zoo</p>
<p>iNSTALLATiON/ PErfOrMANCE ArTiSTS</p>
<p>Pauline Oliveros, Deep Listening Foundation<br />
Amoeba Technology, NYC<br />
Kim Holleman, NYC<br />
David Linton of Unity Gain<br />
Bill Etra, NYC<br />
Michael Schumacher of Diapason Gallery<br />
free103.9, NYC<br />
Share, NYC<br />
Keiko Uneshi, NYC<br />
Disney NasaBorg, NYC<br />
Harlan Emil, NYC<br />
2012, sponsored by CEC Arts Link<br />
Project503, Russia<br />
Antartic Project, Russia<br />
Efi Amantidou, Greece<br />
Luis Maurette, Argentina<br />
Klauss, Argentina<br />
Eva Sjuve, Sweden<br />
Ken Hiratsuka, Japan<br />
AlsoÂ… Zarah Cabanias, Hans-Christoph Steiner,<br />
Kathi von Koerber, Marianna Ellenberg, Lary Seven,<br />
Zemi17, Peripheral Media, Claire Barrett, Ne(x)twork</p>
<p>GCCDC is a neighborhood preservation non-profit organization dedicated to the revitalization of the Gowanus Canal area in South Brooklyn, New York, for twentyfour years. A community-based group with an extensive record of initiatives and involvement in the physical improvement of the Gowanus Canal, Red Hook and Carroll Gardens communities. GCCDCÂ’s efforts are focused on the environmental remediation of the Gowanus Canal, housing, economic development, and commercial revitalization.</p>
<p>Eidolon Culture is a Brooklyn based non-profit arts organization, directing and producing onsite and online platforms for interdisciplinary projects, bridging the gaps of specialization between disciplines and geographical distances. Eidolon Culture focuses on the potential for creative activity at the intersections of art, technology, and culture. Eidolon Cultures identity is based on interactive sustainable business practices, promoting collaboration and partnerships between government, industry, foundations, non-governmental organisations and the general public.</p>
<p>FOR aDDitiONaL iNFORMatiON pLease visit <a href="http://www.global-habitat.net">www.global-habitat.net</a>. Day aND eveNiNg pROgRaM scHeDuLe aND DetaiLs wiLL sOON be avaiLabLe.</p>
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