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<channel>
	<title>Networked_Performance &#187; responsive</title>
	<link>http://transition.turbulence.org/blog</link>
	<description>A research blog about network-enabled performance</description>
	<pubDate>Wed, 14 May 2008 20:44:36 +0000</pubDate>
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	<language>en</language>
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		<title>Slow Furl</title>
		<link>http://transition.turbulence.org/blog/2008/04/18/slow-furl/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/18/slow-furl/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 15:49:51 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[presence]]></category>

		<category><![CDATA[touch]]></category>

		<category><![CDATA[physical]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[news]]></category>

		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/18/slow-furl/</guid>
		<description><![CDATA[INTERArChTIVE has commissioned Mette Ramsgard Thomsen (School of Architecture and Design, University of Brighton) and Karin Bech to develop the interactive installation Slow Furl for the Architecture 08 festival in June at Lighthouse in Brighton. The proposal is to make a room size textile installation that acts and reacts on its inhabitation. The installation exists [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/vivisection2.jpg" alt="vivisection2.jpg" />INTERArChTIVE has commissioned <a href="http://cita.karch.dk/">Mette Ramsgard Thomsen</a> (School of Architecture and Design, University of Brighton) and <a href="http://cita.karch.dk/">Karin Bech</a> to develop the interactive installation <strong>Slow Furl</strong> for the <em>Architecture 08 festival </em>in June at Lighthouse in Brighton. The proposal is to make a room size textile installation that acts and reacts on its inhabitation. The installation exists as a soft and pliable skin that lines the Lighthouse space. The skin shifts. As guests enter and move within the foyer, the skin moves imperceptibly at deep timeframes, creating new cavities and spaces, revealing slits and apertures.</p>
<p>The project explores the notion of flow. Rather than fixing the digital in a responsive relationship to the user, where every call defines a reply, <strong>Slow Furl</strong> finds its temporality outside the immediately animate. The thick skin envelops the space in a deep furl. Like a glacier, this robotic membrane, is formed by its slow action, reacting imperceptibly to its inhabitation.</p>
<p><strong>Slow Furl</strong> is playful environment that engages the physical presence of its guests. Users are invited to touch, to sit, or lie within its soft skins. As they do they feel the slow pulse of it’s movements. As a landscape, a cloud formation or an ice wall, it forms and reforms around the body of its user. <strong>Slow Furl</strong> is the making of a cybernetic environment that holds its own patterns of action and reaction. Conceived as an organism of interacting subsystems, the architecture holds an own motility, an own language of movements that defines its behavioural patterning. The skin clads a dynamic armature creating the possibility for movement. The armature is understood as a distributed computational system where separate parts hold their own potential for actuation. Each arm is controlled by a stand alone micro-controller that activates its mechanical movements. The skin acts as a unifier. Cladding the whole of the surface, the skin joins the movement of the individual arms into one fluid surface.</p>
<p>The skin also acts as a sensory system. Active patches are embroidered into the skin. These patches act on touch. As the skin moves, it activates the micro-controller. The simple shift between self activation (through the movement cycles of the armature) and interaction (through touch and movement of the users) allows the organism to engage an inherent indeterminacy. The architecture is behavioural rather than interactive, motile rather than animate.</p>
<p><strong>Slow Furl</strong> has received funding from the Arts Council England, Lighthouse (Brighton) and RIBA (Sussex Branch). INTERArChTIVE is a consortium of Lighthouse (Brighton), Architecture Centre Network, interactivearchitecture.org and RIBA (Sussex branch). [via <a href="http://www.interactivearchitecture.org/interarchtive-commission-winner.html">Interactive Architecture dot org</a>]</p>
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		<item>
		<title>The Reconfigurable House in Belgium Now</title>
		<link>http://transition.turbulence.org/blog/2008/03/20/the-reconfigurable-house-in-belgium-now/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/20/the-reconfigurable-house-in-belgium-now/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 19:44:49 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[tangible]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[responsive]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/20/the-reconfigurable-house-in-belgium-now/</guid>
		<description><![CDATA[



Reconfigurable House 2.0 from haque d+r on Vimeo.
]]></description>
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		<item>
		<title>Mixed Realities: Remote</title>
		<link>http://transition.turbulence.org/blog/2008/02/16/mixed-realities-remote/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/16/mixed-realities-remote/#comments</comments>
		<pubDate>Sat, 16 Feb 2008 23:12:36 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[data]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[distributed]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[telematic]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/16/mixed-realities-remote/</guid>
		<description><![CDATA[Remote &#8212; by Neill Donaldson, Usman Haque, Ai Hasegawa and Georg Tremmel &#8212; connects together two spaces, one in Boston the other in Second Life, and treats them as a single contiguous environment, bound together by the internet so that things that occur in one space affect things that happen in the other and vice [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/remote1.jpg" alt="remote1.jpg" /><a href="http://transition.turbulence.org/works/remote/"><strong>Remote</strong></a> &#8212; by <em>Neill Donaldson, Usman Haque, Ai Hasegawa and Georg Tremmel</em> &#8212; connects together two spaces, one in Boston the other in Second Life, and treats them as a single contiguous environment, bound together by the internet so that things that occur in one space affect things that happen in the other and vice versa - remotely controlling each other.</p>
<p>From Feb 7 to April 15, 2008 you can see: <a href="http://maps.google.com/maps?f=q&amp;hl=en&amp;geocode=&amp;q=Huret+%26+Spector+Gallery+Boston&amp;ie=UTF8&amp;ll=42.35282,-71.065471&amp;spn=0.004202,0.005214&amp;z=17&amp;om=0" target="_new">The Remote chair in Boston</a>, Huret &amp; Spector Gallery, Emerson College :: <a href="http://slurl.com/secondlife/Seventh+Eye/26/101/47" target="_new">The Remote chair in Second Life</a>, Ars Virtua :: <a href="http://www.haque.co.uk/remote/remote-menu.pdf" target="_new">PDF menu of interactions</a> between the two spaces :: <a href="http://transition.turbulence.org/works/remote/" target="_new">Real time data from the two spaces</a> @ turbulence.org.</p>
<p>Communication between the two halves of this extended environment is a complex choreography coupling the environmental phenomena of humidity, temperature, light, speech, mist, wind, sound and proximity across the two. The object in Boston appears to be a seat; but, experientially, the Second Life space appears to be inside the seat. A similar alteration of scale occurs in the other direction. Visitors to the Boston space and the Second Life space must negotiate to achieve goals: e.g. by sitting down, breathing, touching, knocking, colliding.</p>
<p><em>Imagine that hidden underneath the chair in Boston is a chair in Second Life (SL). But under the big chair in SL is a smaller chair (which looks a lot like the Boston chair). So under the SL small chair is the Boston chair, etc. etc. etc&#8230;</em></p>
<p><strong>Boston&#8217;s effect on Second Life:</strong><br />
- as <strong>humidity</strong> around the chair in Boston rises, the <strong>amount of mist</strong> around the SL chair increases<br />
- as the <strong>light level</strong> falling on the Boston chair decreases (for example when you sit on it), the fog in SL <strong>gets darker</strong><br />
- as the <strong>temperature</strong> rises in Boston, the lamp in SL <strong>changes from blue to red</strong><br />
- as the light level on each side of the Boston chair changes (e.g. if you <strong>sit on it and wiggle from side to side</strong>), the SL chair starts to <strong>wiggle from side to side</strong> too<br />
- the <strong>more times you sit</strong> on the Boston chair, the <strong>taller</strong> the SL chair becomes<br />
- as <strong>time</strong> progresses in Boston, the SL big chair slowly <strong>rotates<br />
</strong><br />
<strong>Second Life&#8217;s effect on Boston:</strong><br />
- as the <strong>number of avatars</strong> near the chair in SL increase, the Boston lamp will get <strong>brighter and brighter</strong><br />
- <strong>when someone sits</strong> on the SL small chair, the <strong>mist machine</strong> in Boston switches on<br />
- if someone starts <strong>chatting</strong> near the SL chair, the lower blue fan in Boston starts blowing and <strong>pushes out the mist</strong> (if it&#8217;s switched on&#8230; which means only if someone is sitting on the SL small chair!)<br />
- every time an avatar <strong>collides</strong> with underside of the SL big chair, the Boston chair starts <strong>knocking</strong> underneath<br />
- every time an avatar <strong>touches</strong> the SL big chair, it changes the <strong>colour</strong> of the Boston lamp<br />
- as the <strong>wind in Second Life</strong> increases speed, the upper blue fan in Boston <strong>blows more strongly</strong>&#8230;.</p>
<p>Watch a <a href="http://www.vimeo.com/671359/">video</a>.</p>
<p>The environmental data of both spaces is publicly available in realtime via the EnvironmentXML repository enabling others to build devices and spaces that connect directly to both the Boston and Second Life spaces.</p>
<p>- <a href="http://haque.co.uk/environmentxml/live/?q=selectlocation&amp;locationid=128" target="_new">EnvironmentXML page for Remote chair in Boston</a><br />
- <a href="http://haque.co.uk/environmentxml/live/?q=selectlocation&amp;locationid=127" target="_new">EnvironmentXML page for Remote chair in Second Life</a></p>
<p>The intention is to explore an architecture that is resolutely &#8220;human&#8221; (in the sense of being inhabited, configured and determined by its occupants) yet context-free (because it does not privilege geographical location).</p>
<p><strong>Remote</strong> is a 2007 commission of <a href="http://www.turbulence.org/" target="_new">New Radio and Performing Arts, Inc.,</a> (aka Ether-Ore) for its <a href="http://turbulence.org/mixed_realities/" target="_new">Mixed Realities</a> exhibition. It was made possible with funding from the Andy Warhol Foundation for the Visual Arts. [posted on <a href="http://www.haque.co.uk/remote.php">Haque Design + Research</a>]</p>
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		<title>Fritz Haeg: Attack on the Front Lawn [Austin]</title>
		<link>http://transition.turbulence.org/blog/2008/02/15/fritz-haeg-attack-on-the-front-lawn-austin/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/15/fritz-haeg-attack-on-the-front-lawn-austin/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 20:40:58 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[site-specific]]></category>

		<category><![CDATA[activist]]></category>

		<category><![CDATA[political]]></category>

		<category><![CDATA[ecology]]></category>

		<category><![CDATA[collaboration]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[social]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[environment]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/15/fritz-haeg-attack-on-the-front-lawn-austin/</guid>
		<description><![CDATA[Fritz Haeg: Attack on the Front Lawn :: January 26 - March 16, 2008 :: Arthouse at the Jones Center, 700 Congress Ave., Austin, Texas :: In conjunction with The Sundown Schoolhouse: How to Eat Austin and Edible Estates Regional Prototype Garden #5. This is the first major exhibition of Haeg’s work.
Fritz Haeg: Attack on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/arthouse.jpg" alt="arthouse.jpg" /><strong><em>Fritz Haeg</em>: Attack on the Front Lawn</strong> :: January 26 - March 16, 2008 :: <a href="http://www.arthousetexas.org">Arthouse</a> at the Jones Center, 700 Congress Ave., Austin, Texas :: In conjunction with <em>The Sundown Schoolhouse: How to Eat Austin and Edible Estates Regional Prototype Garden #5</em>. This is the first major exhibition of Haeg’s work.</p>
<p><strong>Fritz Haeg: Attack on the Front Lawn</strong> surveys recent ecological initiatives completed by the artist and architect known for his socially-responsive and community-oriented practice. Working at the intersection of art and social activism, Haeg engages audiences in collaborative encounters that often take place outside of the institutional confines of a museum or gallery. This exhibition brings together photographic and video documentation from Haeg’s ongoing <em>Edible Estates</em> project along with ephemeral items and site-specific elements created for Arthouse’s space that relate to gardening and sustainable food production in Austin. For the exhibition, Arthouse has been transformed into a community resource center, schoolhouse, working greenhouse, and finally, laboratory for artistic experimentation. This umbrella exhibition provides context for two related projects — the Sundown Schoolhouse and Edible Estates — that Haeg has developed for Austin.</p>
<p><em>The Sundown Schoolhouse</em> is a non-traditional educational environment for design, literary, performing and visual arts. It was founded on the premise that artists, designers, performers and writers should be powerful and active agents in society, engaging in a dialogue extending to the outside world and which values public interaction, physical connectedness, and responsiveness to place. A large geodesic tent within Arthouse serves as the base site for <em>How to Eat Austin</em>, a weekly series of free workshops related to the cycle of food production, from composting and garden design to cooking and marketing the garden harvest.</p>
<p><em>Edible Estates Regional Prototype Garden #5</em> is an ongoing project to replace domestic front lawns with highly productive edible landscapes responsive to culture, climate, context and people. According to Haeg, <em>Edible Estates</em> is a “practical food producing initiative, place-responsive landscape design proposal, a scientific horticultural experiment, a conceptual land-art project, a defiant political statement, a community out-reach program and an act of radical gardening!” This project was initiated by Haeg on Independence Day, 2005, with the planting of the first regional prototype garden in Salina, Kansas (the geographic center of the United States). Regional Prototype Gardens have since been planted in California, New Jersey and London, England. Commissioned by Arthouse and with the help of community volunteers, <em>Regional Prototype Garden #5</em> will be planted from March 14-16, 2008 and located at Sierra Ridge, a non-profit run low income housing community in Austin. Ultimately, regional prototype gardens will be established in nine cities.</p>
<p><strong>Fritz Haeg</strong> works between his architecture and design practice Fritz Haeg Studio, the happenings and gatherings of Sundown Schoolhouse, the ecology initiatives of Gardenlab (including Edible Estates), and his role as an educator. He received his B.Arch from Carnegie Mellon University and has taught in architecture, design, and fine arts programs at CalArts, Art Center College of Design, Parsons, and the University of Southern California. He has produced projects and exhibited work at the Tate Modern, London; the Whitney Museum of American Art, New York; and the Institute of Contemporary Art, Philadelphia, among other institutions. His new series of projects called Animal Estates will debut at the Whitney Biennial in March 2008. His first book, Edible Estates: Attack on the Front Lawn, is published by Metropolis Books and distributed by D.A.P.</p>
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		<title>Turbulence Commissions: &#8220;Mixed Realities&#8221;</title>
		<link>http://transition.turbulence.org/blog/2008/02/07/turbulence-commissions-mixed-realities/</link>
		<comments>http://transition.turbulence.org/blog/2008/02/07/turbulence-commissions-mixed-realities/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 18:28:41 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[space]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[site-specific]]></category>

		<category><![CDATA[place]]></category>

		<category><![CDATA[synthetic]]></category>

		<category><![CDATA[3-D]]></category>

		<category><![CDATA[net art]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[immersion]]></category>

		<category><![CDATA[simulation]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/02/07/turbulence-commissions-mixed-realities/</guid>
		<description><![CDATA[Five works were commissioned by New Radio and Performing Arts, Inc. specifically for the Mixed Realities exhibition. They are: CATERWAUL by Pierre Proske, with technical assistance from Artem Baguinski and Brigit Lichtenegger :: IMAGING BEIJING by John (Craig) Freeman :: NO MATTER by Scott Kildall and Victoria Scott :: REMOTE by Neill Donaldson, Usman Haque, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/02/mixed_realities.jpg" alt="mixed_realities.jpg" /><strong>Five works were commissioned by <a href="http://new-radio.org">New Radio and Performing Arts, Inc.</a> specifically for the <strong><a href="http://turbulence.org/mixed_realities/turbulence.html">Mixed Realities</a></strong> exhibition. They are:</strong> CATERWAUL by <em>Pierre Proske</em>, with technical assistance from <em>Artem Baguinski</em> and <em>Brigit Lichtenegger</em> :: IMAGING BEIJING by <em>John (Craig) Freeman</em> :: NO MATTER by <em>Scott Kildall</em> and <em>Victoria Scott</em> :: REMOTE by <em>Neill Donaldson, Usman Haque, Ai Hasegawa, Georg Tremmel</em> :: THE VITRUVIAN WORLD by <em>Michael Takeo Magruder, Drew Baker</em> and <em>David Steele</em>.</p>
<p><img src="http://transition.turbulence.org/blog/images/2008/02/remote.jpg" alt="remote.jpg" /><a href="http://turbulence.org/Works/remote"><strong>Remote</strong></a><br />
by <em>Neill Donaldson, Usman Haque, Ai Hasegawa, Georg Tremmel</em></p>
<p><strong>Remote</strong> connects together two spaces, one in Boston the other in <em>Second Life</em>, and treats them as a single contiguous environment, bound together by the Internet so that things that occur in one space affect things that happen in the other and vice versa — remotely controlling each other. Communication between the two halves of this extended environment is a complex choreography coupling the environmental phenomena of humidity, temperature, light, speech, mist, wind, sound and proximity across the two. The object in Boston appears to be a seat; but, experientially, the <em>Second Life</em> space appears to be inside the seat. A similar alteration of scale occurs in the other direction. Visitors to the Boston space and the <em>Second Life</em> space must negotiate to achieve goals: e.g. by sitting down, breathing, touching, knocking, colliding. The environmental data of both spaces is publicly available in realtime via the EnvironmentXML repository enabling others to build devices and spaces that connect directly to both Boston and <em>Second Life</em>. The intention is to explore an architecture that is resolutely &#8220;human&#8221; (in the sense of being inhabited, configured and determined by its occupants) yet context-free (because it does not privilege geographical location).</p>
<p><img src="http://transition.turbulence.org/blog/images/2008/02/imaging_beijing.jpg" alt="imaging_beijing.jpg" /><a href="http://turbulence.org/works/ImagingBeijing"><strong>Imaging Beijing</strong></a><br />
by <em>John (Craig) Freeman</em></p>
<p><strong>Imaging Beijing</strong> is the latest installment of Imaging Place, a place-based, virtual reality project that combines panoramic photography, digital video, and virtual worlds to investigate and document situations where the forces of globalization are impacting the lives of individuals in local communities. When a denizen of <em>Second Life</em> first arrives at <strong>Imaging Beijing</strong>, he, she or it can walk over a satellite image of central Beijing where they will find a networks of nodes constructed of primitive spherical geometry with panoramic photographs texture mapped to the interior. The avatar can walk to the center of one of these nodes and use a first person perspective to view the image, giving the user the sensation of being immersed in the location. A web-cam captures live video of the user and transmits it to the head of an exhibition avatar. Dated links in the virtual space launch a browser, which opens a web journal of the Imaging Beijing field research.</p>
<p><img src="http://transition.turbulence.org/blog/images/2008/02/nomatter.jpg" alt="nomatter.jpg" /><a href="http://turbulence.org/works/nomatter"><strong>NO MATTER</strong></a><br />
by <em>Scott Kildall</em> and <em>Victoria Scott</em></p>
<p><strong>NO MATTER</strong> is an interactive installation that activates the transformation of imaginary objects through the <em>Second Life</em> virtual economy into physical space. <em>Second Life</em> builders construct replicas of famous buildings, luxury goods and custom-designed objects, first reproducing, then inverting the notion of value itself. With zero cost for gathering resources, production of goods and transport of finished product, these items proliferate widely and quickly. In the real world, consumer items and imaginary objects serve as forms of emotional attachment — projection screens for desire, fear and love. A 3D-simulated space, combined with a virtual currency and social interaction, <em>Second Life</em> is a fully functioning economy of the immaterial.</p>
<p><img src="http://transition.turbulence.org/blog/images/2008/02/vitruvian.jpg" alt="vitruvian.jpg" /><a href="http://turbulence.org/works/vitruvianworld"><strong>The Vitruvian World</strong></a><br />
by <em>Michael Takeo Magruder, Drew Baker</em> and <em>David Steele</em></p>
<p>In the 1st century BC, Roman writer, architect and engineer Vitruvius authored specific building formulae based on the guiding principles of strength, utility and beauty. For him, architecture was intrinsically linked to nature and is an imitation of cosmic order. The most well-known interpretation of this postulate is the Vitruvian Man by Leonardo da Vinci in which the human form is depicted in unity with the square and circle - representing material and spiritual existence respectively. <strong>The Vitruvian World</strong> is a real-time immersive installation that embodies the principles of Vitruvius within a contemporary context. Existing in three distinct yet interconnected spaces, the artwork simultaneously embraces the virtual, the physical, and the network that connects them.</p>
<p><img src="http://transition.turbulence.org/blog/images/2008/02/caterwaul.jpg" alt="caterwaul.jpg" /><a href="http://turbulence.org/works/caterwaul"><strong>CATERWAUL</strong></a><br />
by <em>Pierre Proske</em>, with technical assistance from <em>Artem Baguinski</em> and <em>Brigit Lichtenegger</em></p>
<p>When someone screams in real life, do they hear us in virtual reality? Do they want to? <strong>CATERWAUL</strong> is an interactive sound installation that operates as a one way “portal” to <em>Second Life</em> via the internet. A physical wall in Boston operates as a totemic locus of grief. People approach it with intent to wail and mourn. The mourners grieve their lost loved ones who spend more time in virtual and on-line worlds than they do communicating in real life. The cacophony of the lamentation is recorded by hidden microphones in the wall, transmitted across the Internet and piped out of an &#8220;identical&#8221; wall in the virtual world <em>Second Life</em>. A website displaying a simulation of the wall allows other people, on the threshold of &#8220;real&#8221; and &#8220;second&#8221; life, to vicariously eavesdrop the wailing.</p>
<p><strong>Mixed Realities</strong> is an exhibition that explores the convergence—through cyberspace—of real and synthetic places made possible by computers and networks. <strong>Mixed Realities</strong> links and overlays the <em>Huret &amp; Spector Gallery</em> (10 Boylston Place, 6th Floor, Emerson College, Boston, Massachusetts), <a href="http://turbulence.org/mixed_realities/turbulence.html"><em>Turbulence.org</em></a>, and <a href="http://arsvirtua.com"><em>Ars Virtua</em></a> (<em>Second Life</em>: <a href="http://slurl.com/secondlife/Seventh%20Eye/6/77/48">SLURL</a>).</p>
<p><em>Second Life</em> is a shared, synthetic, 3-D environment through which people can interact in real-time by means of a virtual self or avatar. Although it&#8217;s an imaginary place, it is often able to &#8220;masquerade as real&#8221; (Richard Bartle) because it approximates reality persuasively enough to facilitate player immersion.</p>
<p>Audience members – who will be embodied as avatars in <em>Second Life</em>, browsing the works at <a href="http://turbulence.org">turbulence.org</a>, and/or be physically present in the gallery – will interact with the works and with one another. Thus, <strong>Mixed Realities</strong> will enable people who are distributed across multiple physical and virtual spaces to communicate with one another and share experiences in real time.</p>
<p><strong>Mixed Realities</strong> on Turbulence.org was funded by the Andy Warhol Foundation for the Visual Arts. We are deeply grateful for their support.</p>
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		<title>MRIK Surface</title>
		<link>http://transition.turbulence.org/blog/2008/01/05/mrik-surface/</link>
		<comments>http://transition.turbulence.org/blog/2008/01/05/mrik-surface/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 23:19:41 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[space]]></category>

		<category><![CDATA[presence]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/01/05/mrik-surface/</guid>
		<description><![CDATA[The MRIK (Mixed Reality Interactive Kinetic) Surface - by Michael DiTullio - deforms to reflect the presence of a virtual or physical person in a given transArchitectural space (in this case the courtyard of the student UC center on the Tulane University campus). This becomes visualized as a spatial surface ripple which allows direct causal [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/01/mrik.jpg" alt="mrik.jpg" />The <a href="http://www.evokestudio8.com/Ripple.html">MRIK</a> (Mixed Reality Interactive Kinetic) Surface - by <a href="http://www.evokestudio8.com"><em>Michael DiTullio</em></a> - deforms to reflect the presence of a virtual or physical person in a given transArchitectural space (in this case the courtyard of the student UC center on the Tulane University campus). This becomes visualized as a spatial surface ripple which allows direct causal communication between the physical and the virtual.</p>
<p>A virtual recreation of a chosen physical space is constructed in Second Life. As the individual avatar explores the space in SL, the virtual MRIK Surface deforms to reflect the presence of the avatar exploring the space. The MRIK Surface exists in both the physical world as well as the virtual and responds to the input of both. In this example, the physical surface is constructed of sensors, servo motors, and supporting wood structure while the virtual surface is constructed virtually in Second Life and programmed with code to dictate behavior. A digital MIDI program allows the physical and virtually constructed surfaces to communicate real-time to code and local sensor input. For this reason, the surface which is built in the physical location deforms to reflect the presence of a virtual avatar.</p>
<p>Conversely, as the individual activates the MRIK Surface with their presence in the physical, the virtual MRIK surface moves to reflect this. The result may be considered a singular transArchitectural surface (receiving and interpreting data from both the physical and the virtual) which responds to the presence of both physical and virtual visitors. The MRIK surface continually updates information between the two objects (the kinetic one in physical space and the scripted one in SL) so it acts as a single flowing entity existing between two types of space.</p>
<p>Identity and Anonymity</p>
<p>As the surface reflects the presence of both SL and RL people, it may also reflect the ‘virtual’ presence of individuals through images or personal profile information. This would eventually be displayed on the surface. For example, a SL visitor might activate a surface which would deploy the chair and table for a RL person to sit and have a discussion. This begins to break down the anonymity normally associated with virtual/physical interaction and forces the virtual user to be tied to the physical consequences of their actions.</p>
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		<title>Virtual Dome - Form Follows Presence</title>
		<link>http://transition.turbulence.org/blog/2008/01/05/virtual-dome-form-follows-presence/</link>
		<comments>http://transition.turbulence.org/blog/2008/01/05/virtual-dome-form-follows-presence/#comments</comments>
		<pubDate>Sat, 05 Jan 2008 23:04:55 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[reblog]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[presence]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[avatar]]></category>

		<category><![CDATA[augmented/mixed reality]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/01/05/virtual-dome-form-follows-presence/</guid>
		<description><![CDATA[This build represents first release of S.O.N.A.R 1.2 as it stands in its  current form. Here is the location of the video [or you can watch it below]. As avatars move about the center of the  landing pod, a fluid swarm will begin to form a dome above the pod perimeter. The &#8217;seeds&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/01/snapshot_003.jpg" alt="snapshot_003.jpg" />This build represents first release of <a href="http://www.projectsonar.com/">S.O.N.A.R 1.2</a> as it stands in its  current form. Here is the location of the <a href="http://www.youtube.com/watch?v=7_bHZFGnMRw">video</a> [or you can watch it below]. As avatars move about the center of the  landing pod, a fluid swarm will begin to form a dome above the pod perimeter. The &#8217;seeds&#8217; emerge from the arms of the pod to rest at random proximal locations  about an avatar. After this migration stage, they begin to grow into static  physical elements known as &#8216;fruit&#8217;. Due to this randomized localization, the form of the dome remains constantly in flux. It is also programmed to follow the movement of the avatar so the location of the dome is variable but predictable. The result is a responsive, variable (fluid) dome generated through the presence and movement of multiple avatars.</p>
<p>I&#8217;m still working additional elements into the project but in the meantime, have a go at this <a href="http://slurl.com/secondlife/Architecture/60/232/23/?title=Far%20Link%20Virtual%20Studio&amp;msg=Project%20S.O.N.A.R">SLURL</a>   location (Architecture Island). The eventual goal is a fully interactive system allowing avatars to have some direct and indirect control over the function of the individual elements. This is still a prototype so if you experience any bugs please IM Far Link in Second Life. [posted by <a href="http://www.evokestudio8.com">Michael DiTullio</a> on <a href="http://interactivearchitectures.blogspot.com/2008/01/sonar-12-released.html">Virtual Interactive Architectures</a>]</p>
<p><a href="http://www.youtube.com/watch?v=mcp1w9loz5w">http://www.youtube.com/watch?v=mcp1w9loz5w</a></p>
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		<title>WINDscale</title>
		<link>http://transition.turbulence.org/blog/2007/12/21/windscale/</link>
		<comments>http://transition.turbulence.org/blog/2007/12/21/windscale/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 20:03:22 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[visualization]]></category>

		<category><![CDATA[data]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[net art]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/12/21/windscale/</guid>
		<description><![CDATA[ Despite the increasing availability of megapixels and bandwidth, we have become used to the resolution and detail loss, often due to cheap and lossy image compression techniques. The most interesting content on the net is usually not the official crystal clear streamed video, but some unofficial or plainly pirated one, digitally stolen from other [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/blog/images/2007/12/windscale.jpg' alt='windscale.jpg' /> Despite the increasing availability of megapixels and bandwidth, we have become used to the resolution and detail loss, often due to cheap and lossy image compression techniques. The most interesting content on the net is usually not the official crystal clear streamed video, but some unofficial or plainly pirated one, digitally stolen from other sources through non professional hardware and software combinations and then uploaded on content sharing websites and peer-to-peer networks. </p>
<p><a href="http://www.windscale.net/">WINDscale</a> is an artwork by <em>Rob Smith</em> that visualizes wind speed in a picture. It uses an anemometer (a tool for measuring wind speed) placed on Jaywick Martello Tower on the Essex Coast (East of England). Data are then passed to a computer that changes the pixellation of the tool&#8217;s live picture, accordingly. In this installation, the image is a functional mirror of what it represents. The meaning of the pixel configuration and detail is then to visually embody an almost invisible content of the image. Here, pixels are used as an embedded data displayer, conceptually coupling the usual loss in video signal air reception (due to the wind) with this digital representation that instantly reproduces it through an effective data visualization concept. - <a href="http://www.neural.it/art/2007/12/windscale_visualizing_the_wind.phtml">Neural</a></p>
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		<title>Feed</title>
		<link>http://transition.turbulence.org/blog/2007/11/27/feed-2/</link>
		<comments>http://transition.turbulence.org/blog/2007/11/27/feed-2/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 21:49:33 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[reblog]]></category>

		<category><![CDATA[art + science]]></category>

		<category><![CDATA[presence]]></category>

		<category><![CDATA[new media]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[simulation]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[hybrid]]></category>

		<category><![CDATA[social networks]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/11/27/feed-2/</guid>
		<description><![CDATA[Feed: interactive installation to show how life is fed by media - According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2007/11/feed01small.jpg" alt="feed01small.jpg" /><em>Feed: interactive installation to show how life is fed by media</em> - According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes from different approaches: artificial life and robotics. The essential difference between the two (apart from tools, approaches and technologies in use) is that in the first path life is presented as it is, while in the second it is represented, i.e. simulated. <em>Shane Cooper&#8217;s</em> installation <a href="http://www.shanecooper.com/Feed/index.html"><strong>Feed</strong></a>, recently displayed at Museum of Contemporary Art Taipei&#8217;s Zone_V2_ Unstable Media, combines the two paths. The work is composed of two halves. The upper half is a video wall of television screens, each tuned to a different channel and playing at low volume. The lower half is a garden of ferns that can survive under conditions of extreme lighting. The television screens provide the light to the plants, which grow towards them in a constricted space, eventually colliding. People interact with the installation because the garden survives thanks to the people presence as infrared cameras convert images of visitors into light. Cooper presents life as it is through growing ferns but also applies the biological network to social network, which is deeply influenced by technological civilization. <strong>Feed</strong> sums up the relationship between new media and human beings poking fun at people who spend their days laying in front of television, fed by TV meals and news, believing that the tv screen is the only source of knowledge and entertainment.&#8221; - Valentina Culatti, <a href="http://www.neural.it/art/2007/11/feed_an_interactive_installati.phtml">Neural</a>.</p>
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		<title>Monument to the Unknown Artist [London]</title>
		<link>http://transition.turbulence.org/blog/2007/11/01/monument-to-the-unknown-artist/</link>
		<comments>http://transition.turbulence.org/blog/2007/11/01/monument-to-the-unknown-artist/#comments</comments>
		<pubDate>Thu, 01 Nov 2007 18:12:23 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[public]]></category>

		<category><![CDATA[relational]]></category>

		<category><![CDATA[site-specific]]></category>

		<category><![CDATA[play]]></category>

		<category><![CDATA[participation]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/11/01/monument-to-the-unknown-artist/</guid>
		<description><![CDATA[On November 20, 2007, greyworld&#8217;s latest work, entitled Monument to the Unknown Artist, will be unveiled. At first glance, Monument to the Unknown Artist appears to be a simple bronze statue, dressed in a neck scarf and loose fitting suit. However, the super-sized monument will seek inspiration from passers-by, inviting them to strike poses which [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2007/11/greyworld.jpg" alt="greyworld.jpg" />On November 20, 2007, <a href="http://www.greyworld.org"><em>greyworld&#8217;s</em></a> latest work, entitled <strong>Monument to the Unknown Artist</strong>, will be unveiled. At first glance, <strong>Monument to the Unknown Artist</strong> appears to be a simple bronze statue, dressed in a neck scarf and loose fitting suit. However, the super-sized monument will seek inspiration from passers-by, inviting them to strike poses which he will copy, continually changing his form in a light-hearted and mischievous way. The unique sculpture will offer an alternative and accessible creative experience for the public allowing them to create a dialogue with the work of art.</p>
<p>Unveiled by Alex Beard, Deputy Director of the Tate Modern, this permanent work is the culmination of many years of effort for <em>greyworld</em>, and we are very excited to finally be letting him live outside. Commissioned by Land Securities for the property companys Bankside 123 development, the public-activated sculpture will be unveiled on a busy site behind Tate Modern. Lots of pictures of the work in progress are available <a href="http://www.facebook.com/photo_search.php?oid=4555200545&amp;view=all">here</a>. Check our <a href="http://www.greyworld.org">website</a> for this and other information.</p>
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