Memetic Simulation no. 2, memetic shoot 'em up
Shoot ‘em up (or shmup for short) is a computer and video game genre where the player usually controls a vehicle or character and fights large numbers of enemies with shooting attacks, typically of a highly stylized nature. In Japan, where the genre is still a lively one, they are simply known as “shooting games” and they are focused on avatar actions using some weapons. But what could happen when the weapons are instead “memes”? The game might become a memetic simulation as in Joseph Hocking’s Memetic simulation no.2.
Memetics is a neo-Darwinian approach to evolutionary models of cultural information transfer based on the concept of the “meme”. Started from a metaphor used in Richard Dawkins popular writings, it has later turned into an approach in the study of self-replicating units of culture. Continue reading




Invisible Threads by Jeff Crouse and Stephanie Rothenberg :: April 15, 2008; 8 -10 pm :: 
Last summer, Cati Vaucelle at Architectradure 
In contributing to the discussion on Second Life and the politics of virtual labor I’d like to report on a hybrid reality, social networking project I recently exhibited / performed at the Sundance Film Festival with Jeff Crouse, Senior Research Fellow at Eyebeam in NYC. The project titled “Invisible Threads” explores the growing intersection between labor, emerging virtual economies and real life commodities through the creation of a designer jeans “sweatshop” in Second Life (SL). The factory virtually manufactures designer jeans that are “teleported” into the real world upon completion and worn by real live people.
Five works were commissioned by 
Feed: interactive installation to show how life is fed by media - According to Pier Luigi Capucci, nowadays the relationship between arts and life follows two different paths. The first and more ancient is deep-rooted in the organic matter and is inspired by scientific disciplines: biology, biotechnology and genetic. The second path, more recent, comes from different approaches: artificial life and robotics. The essential difference between the two (apart from tools, approaches and technologies in use) is that in the first path life is presented as it is, while in the second it is represented, i.e. simulated. Shane Cooper’s installation
TELECULTURE - Works by Chris Borkowski, Bethany Fancher, Gerald Förser, Taras Hrabowsky, Jennifer Jacobs, Eric Payson, Second Front, Mark Tribe, and [dNASAb] :: November 13 - December 14, 2007 :: Artist Presentations: November 13, 3-5 pm :: Reception: 5-7 pm :: 




















![[meme.garden] (2006)](http://turbulence.org/index_files/meme.jpg)