Networked_Performance
Scroll to prev post Scroll to next post

Kuala Lumpur Triennial: Artifice On-line [secondlife Second Life]

The Kuala Lumpur Triennial Six: Artifice On-line :: August 6 – October 6, 2009 :: Central Market Annexe, Jalan Hang Kasturi, 50470 Kuala Lumpur (until August 9) + Second Life.

This year’s Triennial focuses on the screen and virtuality. Participating artists, theorists, curators, and programmers hail from Finland, Chechnya, Malaysia, Singapore and the US. The exhibition takes place completely in the Second Life game construct, where Finnish artist, Pascal Sobczak has scaled up and simulated the Annexe Gallery.

On display is Little Chechnya, mosque designed and created by the Finland-based Chechen refugee artist, A. Law with Sobczak. Continue reading


Aug 6, 17:20
Comments (0)

Three Land/Art Exhibitions [us Albuquerque]

Equation: a balanced state? — Second Site — CLUI Display Facility :: August 1 – September 19, 2009 :: 516 Arts, 516 Central Avenue SW, Albuquerque, NM.

A collaborative project exploring land-based art in New Mexico, Equation: a balanced state? is an exhibition of site specific installations by artists Katherine E. Bash, Paula Castillo, Ted Laredo, David Niec and Mayumi Nishida, reflecting a world where the environment is as much about ourselves and our creations as the natural world with which we struggle to strike a balance. The exhibition includes digitally simulated waterfalls, built environments that glow in the dark, and explorations of the division between day and night in the natural environment as observed in the night sky of New Mexico. Science, technology and the study of climate and land usage play an important role in the research and development of these art projects. Curated by Thomas and Edite Cates of THE LAND/an art site. Continue reading


Jul 28, 17:34
Comments (0)

Reblogged Empire@Play: Virtual Games and Global Capitalism

[Image: Superstruct video] Resetting Theory — Empire@Play: Virtual Games and Global Capitalism by Nick Dyer-Witheford and Greig de Peuter, C-THEORY.NET:

Our argument, need we say, is not that “games make you kill,” in the sense asserted in moral panics about the play of “Doom” or “Grand Theft Auto”. It is that digital games are systemically incorporated in the war-fighting apparatus of Empire, in ways that render developers and players material partners in military technoculture, and Defense Departments’ systemic cullers of gamer subjectivities: this is what makes virtual play integral to “banal war,” the normalized state of perpetual conflict Empire’s global control demands.

Amidst the current convulsions, global capitalism has one consolation left for its increasingly desperate subjects: you may have lost your job (or will never be able to retire from it), you can’t afford to go out, but you can always stay home (if you still have one) and play a video game. Continue reading


May 14, 15:41
Comments (1)

Media Life, Baudrillard, Plato, and the Real

May 2, 18:44
Comments (0)

Strange Ontologies in Digital Culture

Abstract: The concept of a ‘strange ontology’ is articulated via the intersection of philosophical and computational definitions of ontology. Within digital media, each simulated world requires both; an ontology, to define its existence as data; and a subject, the player or user, who engages with the simulation. Glitches or interventions in these simulations create ontologies that are inconsistent with our lived experience, rendering them ‘strange’. We draw upon a range of works to illustrate this concept including game art, social networking software, Guglielmetti’s ‘Laboratories of thought’ and generative art. The paper aims to define this concept and outlines a terrain for further investigation. From Strange Ontologies in Digital Culture by Mitchell Whitelaw, Mark Guglielmetti, and Troy Innocent.


Apr 22, 14:44
Comments (0)

WOW Pod

WOW Pod, a collaboration between Cati Vaucelle, Steve Shada, and Marisa Jahn will be at the MIT Museum, Cambridge, Massachusetts, from March-September 2009.

The WOW Pod is an immersive architectural solution for the advanced WOW (World of Warcraft) player that provides and anticipates all life needs. Inside, the gamer finds him/ herself comfortable seated in front of the computer screen with easy-to-reach water, pre-packaged food, and a toilet conveniently placed underneath his/ her custom-built throne.

When hungry, the gamer selects a food item (‘Crunchy Spider Surprise’, ‘Beer Basted Ribs’, etc.) and a seasoning pack. By scanning in the food items, the video game physically adjusts a hot plate to cook the item for the correct amount of time. Continue reading


Mar 30, 18:06
Comments (0)

“Curing the Vampire” by Lynn Hershman Leeson

Curing the Vampire consists of four interviews by artist-filmmaker Lynn Hershmann Leeson. Partially shot in the virtual world of Second Life, Curing the Vampire is being released one episode at a time.

Subverting the distinction between real and simulated, the interviews explore interwoven themes of revolution, empowerment, technology and the remix. Each interview examines how new and mass media mechanisms have generated change and how cultural and technological infrastructures have shaped the ability of individuals to have social and political impact.

Playing the part of Gene Ware, a character from the virtual world of Second Life, Hershman Leeson undertakes a set of interviews in conjunction with Tilda Swinton, posing questions to a selection of guests, including a politician, journalist, scientist and lawyer. Continue reading


Dec 12, 15:31
Comments (0)

Virtual Peace: Turning Swords to Ploughshares

Virtual Peace reflects a rich, interdisciplinary collaboration among experts and educators at the Duke-UNC Rotary Center for International Studies in Peace and Conflict Resolution, Virtual Heroes (a Durham, NC-based developer of game-based training and learning environments), Duke University’s Visual Studies Initiative, the Duke Computer Science Department, and the Program for Information Science + Information in Society at Duke. Together, the group has transformed video game technology previously used for army training simulations into an innovative tool for international humanitarian aid education. The simulation developed by these partners takes as its model the real-life events following a major natural disaster: Hurricane Mitch, which devastated much of Central America in 1998. Continue reading


Dec 3, 15:15
Comments (0)

Live Stage: Becoming Dragon [secondlife Second Life]

Becoming Dragon, a mixed reality, durational performance by Micha Cárdenas in Second Life and at Calit2 :: Beginning December 1, 2008; 7:00 pm; runs for 365 hours :: The Center for Research in Computing and the Arts (CRCA), Atkinson Hall, Visiting Artist Lab #1613, University of California San Diego.

Becoming Dragon questions the one year requirement of Real Life Experience that transgender people must fulfill in order to receive Gender Confirmation Surgery (Sexual Reassignment Surgery), and asks if this could be replaced by one year of Second Life Experience to lead to Species Reassignment Surgery. Continue reading


Nov 19, 17:21
Comments (0)

Performing Presence: From the Live to the Simulated

Performing Presence: From the Live to the Simulated – An international conference :: March, 26-29, 2009 :: Centre for Intermedia, University of Exeter, UK :: CALL FOR PAPERS – Deadline: December 1, 2008.

What creates a sense of presence? the presence of a live performer … the presence of the past … in a memory … in ruined remains … the sense of ‘being there’ in an online community … in a VR or mixed reality environment … Presence is a fundamental yet highly contested aspect of performance, and performance has come to be a key concept in many different fields. Notions of presence hinge on the relationship between the live and mediated, on notions of immediacy, authenticity and originality. Continue reading


Oct 10, 17:24
Comments (1)

Tags


calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings

Archives

2018

Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2017

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2016

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2015

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2014

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2013

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2012

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2011

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2010

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2009

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2008

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2007

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2006

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2005

Dec | Nov | Oct | Sep | Aug | Jul
Jun | May | Apr | Mar | Feb | Jan

2004

Dec | Nov | Oct | Sep | Aug | Jul

What is this?

Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
Read more...

RSS feeds

N_P offers several RSS feeds, either for specific tags or for all the posts. Click the top left RSS icon that appears on each page for its respective feed. What is an RSS feed?

Bloggers

F.Y.I.

Feed2Mobile
Networked
New Radio and Performing Arts, Inc.
New American Radio
Turbulence.org
Networked_Music_Review
Upgrade! Boston
Massachusetts Cultural Council
New York State Council on the Arts, a State agency
Thinking Blogger Award

Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
[ openspace ] wilderness [meme.garden] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
More commissions