<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>

<channel>
	<title>Networked_Performance &#187; tangible</title>
	<atom:link href="http://transition.turbulence.org/blog/tags/tangible/feed" rel="self" type="application/rss+xml" />
	<link>http://transition.turbulence.org/blog</link>
	<description>A research blog about network-enabled performance</description>
	<pubDate>Thu, 03 Jul 2008 22:11:15 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Live Stage: Rachel Beth Egenhoefer [London]</title>
		<link>http://transition.turbulence.org/blog/2008/04/03/live-stage-rachel-beth-egenhoefer-london/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/03/live-stage-rachel-beth-egenhoefer-london/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 21:46:25 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[body]]></category>

		<category><![CDATA[code]]></category>

		<category><![CDATA[data]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[im/material]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[technology]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/03/live-stage-rachel-beth-egenhoefer-london/</guid>
		<description><![CDATA[THURSDAY CLUB :: Rachel Beth Egenhoefer: Knitting Intangibles :: April 17, 2008; 6-8 pm :: Seminar Rooms at Ben Pimlott Building (Ground Floor, right), Goldsmiths, University of London, New Cross :: FREE, ALL ARE WELCOME.
Rachel Beth Egenhoefer will be presenting work in progress from her residency that explores the motion of knitting and the motion [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2007/10/thursdayclub.jpg" alt="thursdayclub.jpg" /><a href="http://www.goldsmiths.ac.uk/gds/events.php">THURSDAY CLUB</a> :: <strong>Rachel Beth Egenhoefer: Knitting Intangibles</strong> :: April 17, 2008; 6-8 pm :: Seminar Rooms at Ben Pimlott Building (Ground Floor, right), Goldsmiths, University of London, New Cross :: FREE, ALL ARE WELCOME.</p>
<p><strong>Rachel Beth Egenhoefer</strong> will be presenting work in progress from her residency that explores the motion of knitting and the motion of code. Some of the work includes a knit zoetrope, interactive virtual knitting, knitting with the Nintendo Wii and others. She describes the interactive virtual knitting as demonstrating the motion from the knitting actions are tracked and translated into a visualization of knit code displayed on screen (and eventually on the web). The action of engaging or knitting with the piece naturally produces a physical cloth, while it also shows that code is constructed from the same types of patterns to create a type of virtual cloth (or software). Visually the piece will reflect our bodily interaction with machines, tracing the circular motion of the needles to our body&#8217;s give and take of working at a machine. Cloth is often seen as an element of comfort and protection. Machines are perceived to assist us with advancing technology and communication while they are also harming our bodies with carpel tunnel syndrome, back pain, sore eyes, and other strain as we interact with them. This piece explores that delicate space in-between.</p>
<p><strong>Rachel Beth Egenhoefer</strong> considers her Commodore 64 Computer and Fischer Price Loom to be defining objects of her childhood. She creates tactile representations of cyclical data structures in candy and knitting and is currently exploring the intersection of textiles, technology, and the body in contemporary art practice. Rachel Beth is currently working as an Artist in Residence at the University of Brighton, Lighthouse Brighton, and Furtherfield London as part of the Arts Council England Initiative, commissioned by Distributed South and curated by SCAN and Space Media.</p>
<p><a href="http://www.rachelbeth.net">Rachel Beth Egenhoefer</a> received her BFA from the Fiber department with a concentration in Digital Media from the Maryland Institute College of Art, and was an MFA fellow at the University of California, San Diego where she also was a graduate researcher at UCSD&#8217;s Center for Research and Computing in the Arts (CRCA). Her work has been exhibited internationally in the Corcoran Gallery of Art, the Institute for Contemporary Art (ICA) London, the Banff Centre for the Arts, ISEA 2004 and others. She formerly worked on the editorial staff of Artbyte Magazine in New York City, and continues freelance writing on art, modern society, and media culture.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/04/03/live-stage-rachel-beth-egenhoefer-london/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Reconfigurable House in Belgium Now</title>
		<link>http://transition.turbulence.org/blog/2008/03/20/the-reconfigurable-house-in-belgium-now/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/20/the-reconfigurable-house-in-belgium-now/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 19:44:49 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[responsive]]></category>

		<category><![CDATA[tangible]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/20/the-reconfigurable-house-in-belgium-now/</guid>
		<description><![CDATA[Reconfigurable House 2.0 from haque d+r on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" width="400" height="321" data="http://www.vimeo.com/moogaloop.swf?clip_id=798598&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color="><param name="quality" value="best" /><param name="allowfullscreen" value="true" /><param name="scale" value="showAll" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=798598&amp;server=www.vimeo.com&amp;fullscreen=1&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=" /></object><br /><a href="http://www.vimeo.com/798598/l:embed_798598">Reconfigurable House 2.0</a> from <a href="http://www.vimeo.com/hdr/l:embed_798598">haque d+r</a> on <a href="http://vimeo.com/l:embed_798598">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/03/20/the-reconfigurable-house-in-belgium-now/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Tangible and Embedded Interaction</title>
		<link>http://transition.turbulence.org/blog/2008/01/24/tangible-and-embedded-interaction/</link>
		<comments>http://transition.turbulence.org/blog/2008/01/24/tangible-and-embedded-interaction/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 20:10:47 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[calls + opps]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[writings]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/01/24/tangible-and-embedded-interaction/</guid>
		<description><![CDATA[[Image: Reactable] International Journal of Arts and Technology (IJART) Special Issue: Tangible and Embedded  Interaction :: Guest Editors: Eva Hornecker, The Open University, UK; Albrecht Schmidt, University of Duisburg, Germany; Brygg Ullmer, Louisiana State University, USA.
With technological advances, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/01/linz06.jpg" alt="linz06.jpg" />[Image: <small><em>Reactable</em></small>] <em>International Journal of Arts and Technology (IJART) Special Issue:</em> <a href="http://www.inderscience.com/browse/callpaper.php?callID=871"><strong>Tangible and Embedded  Interaction</strong></a> :: Guest Editors: <em>Eva Hornecker</em>, The Open University, UK; <em>Albrecht Schmidt</em>, University of Duisburg, Germany; <em>Brygg Ullmer</em>, Louisiana State University, USA.</p>
<p>With technological advances, computing has progressively moved beyond the desktop into new physical and social contexts. As physical artifacts gain new computational behaviours, they become reprogrammable, customisable, repurposable, and interoperable in rich ecologies and diverse contexts. They also become more complex, and require intense design effort in order to be  functional, usable, and enjoyable. Designing such systems requires  interdisciplinary thinking. Their creation must not only encompass software, electronics, and mechanics, but also the system&#8217;s physical form and behaviour, its social and physical milieu, aesthetics, and beyond.</p>
<p>The new conference series “Tangible and Embedded Interaction” (<a href="http://www.tei-conf.org/" target="_blank">TEI</a>), which first  took place in Baton Rouge, Louisiana in 2007, and 2008 in Bonn, Germany,  demonstrates the international interest and the many dimensions of the work in this area. It has had a multidisciplinary audience with artists, designers, technology builders, ethnographers and HCI specialists, even touching upon robotics and interactive buildings.</p>
<p>We invite short (statements / works in progress / design sketches: 1000 words, plus figures, max. 2 pages) and long submissions on tangible and embedded interaction. Work addressing related HCI issues, design, use contexts, tools and technologies, and interactive art are all welcome. We particularly welcome interdisciplinary submissions across these themes.</p>
<p>Suitable topics include but are not limited to:</p>
<li>Case studies and evaluations of deployments</li>
<li>Analysis of key challenges, proposals of research agenda</li>
<li>Relation of tangible and embedded interaction to other paradigms</li>
<li>Programming tools, toolkits, software architectures</li>
<li>Novel interactive uses of sensors+actuators, electronics+mechatronics</li>
<li>Design guidelines, methods, and processes</li>
<li>Novel application areas, innovative solutions/systems</li>
<li>Theoretical foundations, frameworks, and concepts</li>
<li>Philosophical, ethical and social implications</li>
<li>Interactive theatre and cinema</li>
<li>Interfaces specific to particular cultures</li>
<li>Usability and enjoyment, aesthetics</li>
<li>Advantages and weaknesses of these kinds of systems</li>
<li>Learning from the role of physicality in everyday environments</li>
<li>Embodied interaction, movement, and choreography of interaction</li>
<li>Role of physicality for human perception, cognition and experience</li>
<li>Teaching tangible/embedded interaction design, and best practices</li>
<p>Submissions can either contain new original work, or be revised versions of previously published papers. Revised versions need to contain at least 30% new content, providing (e.g.) more details or extensions with follow-up research. Authors should provide access to an online version of the previously published version (to ease work for reviewers) and explicate how the new version differs. Each submission should be written in a way that is accessible to the multidisciplinary audience of the journal.</p>
<p>Notes for Prospective Authors:</p>
<p>Submitted papers should not have been previously published nor be currently under consideration for publication elsewhere.</p>
<p>All papers are refereed through a peer review process. A guide for authors, sample copies and other relevant information for submitting papers are available on the <em><a href="http://www.inderscience.com/mapper.php?id=31">Author  Guidelines</a></em> page.</p>
<p>Important Dates:</p>
<p>Abstract (optional): <em>2 April, 2008</em><br />
Paper submission: <em>21 April, 2008</em><br />
Acceptance notification: <em>11 June, 2008</em><br />
Camera ready papers due: <em>9 July, 2008</em></p>
<p>Editors and Notes: You may send one copy in the form of an MS Word file attached to an e-mail  (details in <a href="http://www.inderscience.com/mapper.php?id=31">Author Guidelines</a>) to the following: Guest Editors: ijart2008 [at] hcilab.org with a copy to: IEL Editorial Office: ijart [at] inderscience.com. Please include in your submission the title of the Special Issue, the title of the Journal and the name of the Guest Editor.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2008/01/24/tangible-and-embedded-interaction/feed/</wfw:commentRss>
		</item>
		<item>
		<title>ITP Winter show &#8212; highlights and video!</title>
		<link>http://transition.turbulence.org/blog/2007/12/21/itp-winter-show-highlights-and-video/</link>
		<comments>http://transition.turbulence.org/blog/2007/12/21/itp-winter-show-highlights-and-video/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 12:05:11 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[locative]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[robotic]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/12/21/itp-winter-show-highlights-and-video/</guid>
		<description><![CDATA[
The annual ITP show is a two day exhibition of interactive  sight, sound and physical objects by the student artists of ITP (Interactive  Telecommunications Program, Tisch School of the Arts, New York University). Here  are some of our favorite projects this year, this is a giant post - scroll  scroll!
Picture here, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.makezine.com/_2120_2121362264_abd174fe01_b.jpg" alt=" 2120 2121362264 Abd174Fe01 B" border="0" height="663" hspace="4" vspace="4" width="498" /><br />
The annual ITP show is a two day exhibition of interactive  sight, sound and physical objects by the student artists of ITP (Interactive  Telecommunications Program, Tisch School of the Arts, New York University). Here  are some of our favorite projects this year, this is a giant post - scroll  scroll!</p>
<p>Picture here, <a href="http://itp.nyu.edu/shows/winter2007/single-white-android/">single white  android.</a></p>
<p><img src="http://blog.makezine.com/2120566699_008f508446_b.jpg" alt="2120566699 008F508446 B" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2267_2121345400_6894c8ab0c_b.jpg" alt=" 2267 2121345400 6894C8Ab0C B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
<object id="showplayer" type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fmake%2Eblip%2Etv%2Frss&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F554968&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" height="319" width="500"></object><br />
<strong>The &#8216;Is our machines learning?&#8217;  machines 2.0</strong><br />
The &#8216;Is our machines learning?&#8217; machines is a networked  art installation in which test-taking robots behave according to how users  engage with a website composed of questions from real U.S. standardized tests.  The physical installation consists of machines that are mechanically capable of  making marks on standardized test forms with a pencil. These machines rest on  top of antique school desks, ready to pencil in multiple-choice bubbles on  SCANTRON test forms. In a separate online space, visitors coming to a website  determine which multiple-choice answers the machines in the installation select  to fill in. At this website, users can watch the machines respond to their input  via a streaming video feed from the installation - <a href="http://itp.nyu.edu/shows/winter2007/the-is-our-machines-learning-machines-20/">Link</a>  &amp; <a href="http://www.xncroft.com/projects/machine.html">more.</a></p>
<hr /><img src="http://blog.makezine.com/2111834992_ac03703306.jpg" alt="2111834992 Ac03703306" border="0" height="394" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2080_2120574979_0d87017356.jpg" alt=" 2080 2120574979 0D87017356" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Pusher/Puller</strong><br />
Sound/Space is a  architecturally-inspired physical interface for pushing and pulling sound &#8212; an  interactive architecture prototype. The device is meant to both stand on its  own, reacting to what it hears, and provide control over the audio environment  for the users. By pushing and pulling the points along the shape&#8217;s exterior, users will be  able to change the parameters of filters, delays, buffers, etc., allowing them  to &#8220;play&#8221; the sounds around them as music- <a href="http://itp.nyu.edu/shows/winter2007/pusherpuller/">Link</a> &amp; <a href="http://www.doryexmachina.com/projects/pusherpuller/">more.</a><br />
<hr /><img src="http://blog.makezine.com/2120581881_50b90a5168_b.jpg" alt="2120581881 50B90A5168 B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2030_2100093750_ee8dd53011.jpg" alt=" 2030 2100093750 Ee8Dd53011" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<object id="showplayer" type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fmake%2Eblip%2Etv%2Frss&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F554947&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" height="319" width="500"></object><br />
<strong>momo : a haptic navigation  device</strong><br />
A haptic navigational device that requires only the sense of  touch to guide a user. No maps, no text, no arrows, no lights. momo sits in the  palm of your two hands and navigates you to an end location by leaning and  vibrating. Akin to someone pointing you in the right direction, there is no need  to find your map, you simply follow as the device gravitates to your destination  - <a href="http://itp.nyu.edu/shows/winter2007/momo-a-haptic-navigation-device/">Link</a>  &amp; <a href="http://www.kofriel.com/momo/index.php">more.</a> The <a href="http://bits.blogs.nytimes.com/2007/12/18/object-oriented-objects-at-nyu/index.html?hp">NYTimes</a>  got to this one just a few minutes before I did, ah well.</p>
<hr /><img src="http://blog.makezine.com/_morgen04.jpg" alt=" Morgen04" border="0" height="292" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_morgen05.jpg" alt=" Morgen05" border="0" height="305" hspace="4" vspace="4" width="500" /><br />
<strong>morgen: they&#8217;ll wake you up</strong><br />
Project is based on  the idea that while many people hate their alarm clocks, few hate their mothers.  Morgen is an interface that uses the connections between people to make waking  up a more dynamic and meaningful experience.Via a Facebook application, friends and family can vie for the job of waking  up the Morgen user on a particular day. They create a new message that makes its  way wirelessly to one of Morgen&#8217;s nodes&#8211;an expandable system of networked  objects that the user can place throughout the room. The user knows that each  day, they will receive a new message from someone, but they will not find out  whom until they walk over to their alarm in the morning. At the time the user  wishes to wake up, one of the nodes begins to make sounds, which gradually  increase in volume - <a href="http://itp.nyu.edu/shows/winter2007/morgen-theyll-wake-you-up/">Link</a>  &amp; <a href="http://mymorgen.com/index.html">more.</a><br />
<hr /><img src="http://blog.makezine.com/_2102_2121347102_efb61fa56a_b.jpg" alt=" 2102 2121347102 Efb61Fa56A B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
<strong>Compass Ion Organ</strong><br />
Compass Ion Organ is  a posture and meditation support belt embedded with sensors which track the  curvature of the users spine, and provides feedback for the wearer in the form  of visual and sonic information via a microcontroler to  software(Max/MSP/Jitter). The belt has a calibration button which can be set for  each user in order to give personal readings about their current state of spinal  posture. The information coming from the user influences changes in realtime, to  visual and/or sonic algorithmic compositions. These are displayed on a large  flat panel LCD screen which the user is facing. The compositions for the belt  will explore different mathematical principals about balance and order, such as  Lindenmayer Systems and Fractals, as well as irregularities, dealing with atonal  and chaotic patterns. The feed back of visuals and sound is meant to guide the  user into proper alignment and help them maintain it once they have it. The  algorithms are designed to reflect balance when the spine is straight and  discord when it is not - <a href="http://itp.nyu.edu/shows/winter2007/compass-ion-organ/">Link.</a></p>
<hr /><img src="http://blog.makezine.com/_2046_2120592081_b3e1a681c0_b.jpg" alt=" 2046 2120592081 B3E1A681C0 B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2392_2120592893_eaff5db966.jpg" alt=" 2392 2120592893 Eaff5Db966" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<object id="showplayer" type="application/x-shockwave-flash" data="http://blip.tv/scripts/flash/showplayer.swf?enablejs=true&amp;feedurl=http%3A%2F%2Fmake%2Eblip%2Etv%2Frss&amp;file=http%3A%2F%2Fblip%2Etv%2Frss%2Fflash%2F554993&amp;showplayerpath=http%3A%2F%2Fblip%2Etv%2Fscripts%2Fflash%2Fshowplayer%2Eswf" allowfullscreen="true" height="319" width="500"></object><br />
<strong>Plink Jet</strong><br />
Plink Jet is a  robotic musical instrument made from scavenged ink jet printers. The mechanical  parts of four printers are diverted from their original function,  re-contextualizing the relatively high-tech mechanisms of this typically banal  appliance into a ludic musical performance. Motorized, sliding ink cartridges  and plucking mechanisms play four guitar strings by manipulating both pitch and  strumming patterns like human hands fingering, fretting, and strumming a guitar.  Plink Jet is designed to play itself, be played, or both. The result is an  optionally collaborative performance between both the user and Plink Jet, with  the user choosing varying levels of manual control over the different cartridges  (fretting) and string plucking speeds (strumming) - <a href="http://itp.nyu.edu/shows/winter2007/plink-jet/">Link</a> &amp; <a href="http://www.seseyann.com/plinkjet/">more.</a></p>
<hr /><img src="http://blog.makezine.com/_2107_2120594071_a627ef4b28.jpg" alt=" 2107 2120594071 A627Ef4B28" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Afterimage - Mind Frame II</strong><br />
&#8216;Afterimage  - Mind Frame II&#8217; is a visual installation where the audience discovers and  recreates images in empty picture frames. Physical, mental, and emotional  interactions all come together in this piece. Audiences see an abstract moving  image composed of tiny white blocks projected in a picture frame placed at eye  level in a gallery setting. After the array of blocks stops moving, an  afterimage of a familiar image is revealed in the otherwise blank frame.The array of tiny, moving blocks forms a very vague representation of the  original image and the afterimage it creates is not very clear. But regardless,  the audience perceives a well-defined impression of the subject. This happens  because the afterimage subconsciously invokes the original image from their  memory, neurologically combining it with the afterimage from the eye. Therefore  audiences don&#8217;t see just the afterimage, but a combination of the afterimage and  the original image from their own memory which fills in the details more fully  as they remember the original image. It&#8217;s a surprising experience, and created  entirely in the mind from memories and a grid of glowing blocks! - <a href="http://itp.nyu.edu/shows/winter2007/afterimage-mind-frame-ii/">Link.</a><br />
<hr /><img src="http://blog.makezine.com/2121363756_66f676c418.jpg" alt="2121363756 66F676C418" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/2120585427_d40d743009.jpg" alt="2120585427 D40D743009" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Balance Board</strong><br />
This project consists of two  pieces: a platform with embedded sensors and a box giving feedback (via light)  as to how a patient&#8217;s weight is distributed between the left and right feet. It  can be used by a therapist to detect weight bearing &amp; balance issues and  track progress, by the patient to give feedback and positively reinforce correct  weight bearing, or as an aid to exercises that help with weight bearing &amp;  balance. It was developed primarily for use by stroke patients - <a href="http://itp.nyu.edu/shows/winter2007/balance-board/">Link.</a></p>
<hr /><img src="http://blog.makezine.com/_2282_2120598375_f60c091a59.jpg" alt=" 2282 2120598375 F60C091A59" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Jabberjockeys</strong><br />
Jabberjockeys consist of  a pair of underwear (one male, one female) which discreetly inform a partner  when the other gets aroused. By sensing subtle changes in temperature, moisture  and pressure the undergarments detect arousal. The underwear automatically  notifies the partner by activating vibrating motors sewn into the fabric of  their underwear, thus enabling them to discreetly share their heightened  emotions. The sensors that are sewn into the underwear are galvonic skin  response sensors, pressure sensorss and a stretch sensor. The ouput consists of  a grid of small vibrating motors. The controllers are Arduino Lilypads.  Communication is achieved via bluetooth to the wearer&#8217;s cellphones - <a href="http://itp.nyu.edu/shows/winter2007/jabberjockeys/">Link.</a></p>
<hr /><strong>More:</strong></p>
<ul>
<li>Project listing - <a href="http://itp.nyu.edu/shows/winter2007/category/projects/">Link.</a></li>
<li>ITP winter show photos here - <a href="http://www.flickr.com/photos/pmtorrone/tags/itpwintershow2007/">Link.</a></li>
<li>More about the ITP winter show - <a href="http://itp.nyu.edu/itp/object/io_1192637486109.html">Link.</a></li>
</ul>
<p id="a017329more">&nbsp;</p>
<p>If you attended the show and have others you enjoy, post up in the  comments! [posted by Phillip Torrone on <a href="http://blog.makezine.com/archive/2007/12/itp_winter_show_highlight.html">MAKE</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2007/12/21/itp-winter-show-highlights-and-video/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Generator.x 2.0: Beyond the Screen [Berlin]</title>
		<link>http://transition.turbulence.org/blog/2007/12/03/generatorx-20-beyond-the-screen-berlin/</link>
		<comments>http://transition.turbulence.org/blog/2007/12/03/generatorx-20-beyond-the-screen-berlin/#comments</comments>
		<pubDate>Mon, 03 Dec 2007 19:12:15 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[3-D]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[calls + opps]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[fabbing]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[space]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/12/03/generatorx-20-beyond-the-screen-berlin/</guid>
		<description><![CDATA[Generator.x 2.0: Beyond the Screen - Workshop / Exhibition / Performance :: Call for Participation :: January 24 - February 2, Ballhaus Naunynstrasse [DAM] :: part of CTM.08 - Unpredictable - Festival for Adventurous Music and Related Visual Arts, Berlin.
Generator.x in collaboration with Club Transmediale and [DAM] presents Generator.x 2.0: Beyond the screen, a workshop [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/12/071127_gx20_lennyjpg.jpg" alt="071127_gx20_lennyjpg.jpg" /><strong>Generator.x 2.0: Beyond the Screen</strong> - Workshop / Exhibition / Performance :: Call for Participation :: January 24 - February 2, Ballhaus Naunynstrasse <a href="http://www.dam-berlin.de">[DAM]</a> :: part of <em>CTM.08 - Unpredictable</em> - Festival for Adventurous Music and Related Visual Arts, Berlin.</p>
<p><a href="http://www.generatorx.no">Generator.x</a> in collaboration with <a href="http://www.clubtransmediale.de">Club Transmediale</a> and <a href="http://www.dam-berlin.de">[DAM]</a> presents <strong>Generator.x 2.0: Beyond the screen</strong>, a workshop and exhibition about digital fabrication and generative systems. <em>Digital fabrication</em> (also known as &#8220;<em>fabbing</em>&#8220;) represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Digital technologies like rapid prototyping, laser cutting and CNC milling now produce atoms from bits, eliminating many of the limitations of industrial production processes. Once prohibitively expensive, such technologies are becoming increasingly accessible, pointing to a future where mass customization and manufacturing-on-demand may be real alternatives to mass production.</p>
<p>For artists and designers working with generative systems, digital fabrication opens the door to a range of new expressions beyond the limits of virtual space. Parametric models apply computational strategies to the analysis and synthesis of space, producing structures and surfaces of great complexity. Through <em>fabbing</em> these forms may be rendered tangible, even tactile.</p>
<p>&#8220;Beyond the screen&#8221; explores these new types of spatial constructs in a hands-on workshop, bringing together artists and designers working with code-based strategies for producing physical form. The workshop will feature public presentations bringing the topics of the workshop to a broader audience, culminating in an exhibition of <em>fabbing</em> works at the [DAM] gallery. In a continuation of the Generator.x concert tour, &#8220;Beyond the Screen&#8221; will also include an evening of concerts, showing the use of generative systems in audiovisual performance.</p>
<p>Call for participants</p>
<p>We are looking for 15 artists, designers and architects who have an existing practice based on generative systems and custom software, and who are interested in investigating physical formats through digital fabrication. The workshop will be practical in nature, and will produce a selection of works that will be included in the exhibition at [DAM].</p>
<p>Participants will have access to an on-site laser cutter, and an introduction to this technology will be part of the workshop. The workshop is free of charge, but we will not be able to provide support for travel or accommodation. Participants are expected to have experience with programming software that will allow them to produce work suitable for production, such as Processing, VVVV or any other system capable of producing vector output. Previous experience with laser cutting or digital fabrication technologies is a bonus, but not a requirement.</p>
<p>Applications must be in PDF format and should including a CV and a short statement of intent, describing why you want to participate in the workshop and how fabbing relates to your existing practice. You should include a maximum of 5 images of relevant work, with a total file size of 2 megabytes. Feel free to provide links to web sites containing documentation such as videos or downloadable software, but please dont send such content by email.<!--</p-->
<p>Please submit applications by email to generatorx [at] clubtransmediale.de. The deadline for application is December 21, 2007, accepted participants will be notified at the beginning of January 2008.</p>
<p>Generator.x &amp; Club Transmediale</p>
<p><a href="http://www.generatorx.no">Generator.x</a> is a platform for generative strategies in art and design, founded in 2005 to produce the conference Generator.x: Art from Code at Atelier Nord in Oslo. Other events have included a travelling exhibition as well as a series of audiovisual concerts. The Generator.x blog promotes code-based work of an experimental nature, bringing a critical discourse to the field of generative art.</p>
<p><a href="http://www.clubtransmediale.de">Club Transmediale</a> 2008 is the 9th edition of this international festival for adventurous music and related visual arts, and takes place in Berlin under the theme &#8220;predictable&#8221; currently and cooperatively with the transmediale - international festival for art and digital culture. It is a prominent festival dedicated to contemporary electronic, digital and experimental music, as well as the diverse range of artistic activities in the context of sound and club culture. Characterised by the title Unpredictable, the 2008 festival investigates artistic concepts that imply the surprising and unforeseeable, accidents, mistakes and coincidences as a means to alter the dynamics of creative processes and to discover new aesthetic forms.</p>
<p><a href="http://www.dam-berlin.de">[DAM] Berlin</a> has since its opening 2003 been a leader in the field of digital art, showing pioneers of new media as well as emerging contemporary artists.</p>
<p>Generator.x 2.0: Beyond the screen is supported by The Office for Contemporary Art Norway. We also thank our partners, Institut HyperWerk HGK FHNW and Lasern.</p>
<p>Marius Watz<br />
Work: <a href="http://www.unlekker.net/">http://www.unlekker.net/</a><br />
Blog: <a href="http://www.generatorx.no/">http://www.generatorx.no/</a><br />
Play: <a href="http://www.evolutionzone.com/">http://www.evolutionzone.com/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/blog/2007/12/03/generatorx-20-beyond-the-screen-berlin/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
