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Tremor_4: live.doc

nox01.jpgCall for Entries [PDF] :: tremor_4: live.doc - November 8-11, 2007 ::

Tremor Live Arts presents Tremor_4, a festival of performance art that will occur in the artist’s present location. This year’s version of the annual Tremor Live Arts Event, live.doc, will happen on the internet in the form of a gallery, online portal, program and archive. Tremor_4 will be a freestyle and open-source festival that depends on the cooperation of the participating artists to succeed. We invite your collaboration in the production of this shared event! The festival is divided into four arenas of activity; street art, art space, transmission and electronic arts, and missing link. Continue reading


Oct 12, 11:02
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Turbulence Commission: The Simultaneous Translator

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Live Performance on April 15

Turbulence Commission: The Simultaneous Translator by John Roach and Willy Whip [Requires Windows OS] LIVE PERFORMANCE: Sunday April 15; 12:00 PM EST to 3:00 PM EST

The Simultaneous Translator (SimTrans) is a Windows based audio interface that enables anyone to load audio streams and manipulate them in real time on the Internet. SimTrans makes the delays and fluctuations of the Internet visible and audible. The Internet becomes your collaborator as you create your mix, and the instability you usually try to avoid becomes a tool for creation. Distance and delay are manifest within the interface numerically and as a series of sliding heads; there is also a link to Google Earth where you can watch the dynamic flight of data travel between yourself and the audio source.

“SimTrans” is a 2007 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site. It was made possible with funding from the Murray G. and Beatrice H. Sherman Charitable Trust. Continue reading


Apr 10, 09:20
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Sound Garden

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Telematic Environment for Musical Becoming

Sound Garden: asynchronous improvisation by Norbert Herber + others :: telematic environment for musical becoming & interaction :: Web stream (using iTunes, Real Player, WinAmp, or Windows Media Player) :: Installation: Radio-TV Center (WTIU, WFIU, Department of Telecommunications) IU Bloomington campus.

Sound Garden is the second work in a series of musical installations that explore the relationship of people, location, and audio relative to technology. Listeners use the online interface to tend their sonic environment and take an active role in its composition and care. Using a web browser to select from a menu, participants can contribute their own digital audio files (musical material, voice and environmental recordings, etc.) and become gardeners that help to form the overall sonic landscape of Sound Garden.

Help cultivate the garden with your own short recordings, samples, soundscapes, and found sonic objects. Visit www.x-tet.com/soundgarden and access the web interface to “plant” MP3 files you would like to hear, or “prune” the garden and uproot files planted by others. Continue reading


Feb 27, 09:13
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THRESHOLDS 31:

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EPHEMERA

Thresholds, the bi-annual critical journal of architecture, art and media culture of the department of architecture at MIT invites submissions for issue 31 ‘ephemera’: DUE: October 31, 2005.

We have accelerated into an age in which information is as fleeting as our response to it, and the capacity for its processing the new world currency. The relevance of the moment has become eclipsed by that of its own passage, and absolute position has become an easy sacrifice for the velocity on offer. We have been at last swept by the flux of our times into a time defined by its own flux. Time has become both the axis and the function.

Thresholds 31 seeks to explore this condition through identifying, suggesting, tracing and questioning the notion of ephemera* through time and cultural relevance. What role does ephemera play within current cultural practice and thought? What are its historical traces and its cultural import? What are the projects in which it has become manifest deliberately, or not and why? Are we longing for a future or a past, or neither?
Continue reading


Aug 7, 09:15
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Seamful Game

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Glitches are Integral

Seamful Game, by Matthew Chalmers from the University of Glasgow (Scotland), is a GPS and WiFi based game played in the streets using PDAs. To be successfull, two teams of runners must develop an understanding of the network coverage and the effect of signal strength. It thus turns the patchy network coverage, usually seen as a problem, into an important feature of the game.

Players travel around a designated area collecting digital “coins” (which appear all over the map, including in places not covered by the 802.11b wireless network) and uploading them to get points. To gain these points, players must upload the coin to the server, by pressing the “upload” button on their PDA in an area where there is 802.11b coverage. If players attempt to upload coins in an area not covered by WiFi, the upload fails and they loose all the coins they are carrying. [blogged by Regine on near near future]
Continue reading


Feb 10, 09:36
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Performance in PlatoÂ’s Cave

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Three Distinct Performances

On Saturday, April 24th, 1999 at 9:24 and 21 seconds, a portion of the Performance in Plato’s Cave was transmitted over the internet. In an attempt to follow the PlatoÂ’s Cave Performance we have to realize that there are three distinct performances going on simultaneously.

1. The Fake Performance was made to transmit from another location over the Internet in case the equipment failed at the Cleveland Performance Art Festival. The equipment did fail and the fake was transmitted; 2. The Environmental Performance was Alice in Wonderland’s tea party adapted to a modern world environment. This also is the Internet Performance; The Non-Performance was a preparation for a conventional performance that would not occur.

To do an Internet Performance you have to get an audience…My goal was to get one viewer…The counter/trackers indicated that at least five people hit the site at the time of the performance. Continue reading


Feb 9, 11:43
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database

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Present Time Always Passing By

database is an electronic reading device that deals with the inversed functionality of three electronic devices: a printer, a video camera and a database. Consequently, it raises issues about the erasure of text, the act of reading in real time (i.e., listening to a printed text), and physical databases. Through the opposition between presence vs. absence, recording vs. erasure, memory vs. forgetfulness, present vs. continuous time and reading vs. listening, we challenge the idea of the database as a non-linear and digital structure, and the printer as an output device as well as an information recorder. Critical for the connection of all these concepts is the idea of present time as a time that is always passing by.


Jan 13, 08:33
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netzwissenschaft

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Emerging Infrastructures of All (Inter)net Research

Dr. Reinhold Grether’s network research | netzwissenschaft site maps the “emerging infrastructures of all (inter)net research endeavours. net.science as an anthropology of connectivity is trying to overcome the constraints of specialist method transfers on net matters. the protuberance of technical networks necessitates a professionalization of human net knowledge. neither the isolation of concepts as in basic research nor the encapsulation of processes as in applied sciences will ever be able to adequately describe the complex autopoiesis of networks. net.science is undoubtedly developing into a scienza nuova of its own right.”

Check out his Mobile Art and Virtual Performance research areas.


Dec 27, 16:45
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Inexplicable

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Walter Ong and the problem of writing about LambdaMOO

“I’ve known Sue Thomas online and off for about 5 years. Her contributions to understanding life online are extraordinary for three reasons. She lives fully online meaning that she immerses herself (not that she lives ONLY online). She takes time to critically and sometimes painfully reflect on her experiences. And most importantly, she shares what she has learned.

Recently she wrote an article for trAce, her online professional (and, I sense, artistic) home. In Walter Ong and the problem of writing about LambdaMOO Sue reflects on why it is so damn hard to explain online interaction experiences to those who have never had one of their own. (Bolding below is mine.)
Continue reading


Dec 7, 11:26
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Observing the net

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Ping Me a Melody

Ping Melody is a music-net-performance. Temporary and unique state of all actions of Internet users has an influence on form of music composition. Musician (instrumentalist or singer) is playing on acoustic instrument/singing and sounds coming from instrument/voice are shared in packets of data information (granulated), then transmitted to selected Internet location (as “ping” unix command).

Most of net artists are using some specific possibilities of Internet: they are working with WWW, streaming, etc. In Ping Melody I treat Internet not so much as a tool which functions in given way, but as a space, that can be observed.”


Sep 1, 18:43
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Cell Tagging (2006) Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Urban Attractors and Private Distractors (2007) [meme.garden] (2006)
More commissions