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Imaginary Property

lissitzky-inv-2786-01preview.jpgEl Lissitzky’s proposal for a street decoration in Vitebsk

IMAGINARY PROPERTY :: Jan van Eyck Academie in Maastricht

Imaginary Property, a new research project of the Design department, initiated by Florian Schneider, aspires to explore new potentials for design practices across various registers. The project is set up as a realm of experimentation at the intersections of design-theory and image-production. It is a laboratory where emerging concepts and terminologies are set to a series of tests. Continue reading


May 13, 10:49
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Live Stage: CAVE Writing [us Providence, RI]

wdmsmaller.jpgNew writing for Brown’s immersive 3D virtual environment. Cave Writing Spring’08 will be giving a number of presentations from the workshop on the evenings of May 14, 15, and 16, at the CCV (Center for Computation and Visualization) CAVE, 180 George Street (NE corner at Brook), 6:30 to 8:30 pm.

Showings must be strictly limited to six people per session, so we ask that you get back to us at this email address — cayley at shadoof dot net –with your first and second choice of a preferred session. These spaces will be filled on a first-come, first-served basis and we apologize in advance if we are unable to accommodate you. Continue reading


May 7, 14:13
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Like Snow, WiFi

survivall.jpgSURVIVALL, ‘Sur-viv-all’, is a word which reflects the 3 languages used during the project, which formed part of Andre Lemos’ sabbatical research at University of Alberta - English, French and Portuguese. The joint interest of the artists was to reflect on the relationship between the virtual territories of cyberspace, abstract representations of our worlds and the material conditions of life. In this case, the videos collected along the way show not only suburbia in winter snow but the blanket of private wifi signals, both closed and open which were detected at the beginning and end of each ‘letter’. Continue reading


Apr 18, 18:01
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MMUVE IT! - Call for Entries

3_zz245.jpgThe Australia Council for the Arts is offering up to $30,000 for a collaborative, embodied art project in a massive multi-user virtual environment (MMUVE). The grant aims to give Australian artists the opportunity to creatively and critically explore interactive, virtual worlds, with a particular focus on the body and interfaces facilitating ‘mixed realities’. The grant allows for a collaborative team of up to three artists (including a digital visual media practitioner) to develop inter-disciplinary artwork in a MMUVE of their choice. Continue reading


Apr 18, 17:44
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Virtual Residency Project

vrp.jpgVirtual Residency Project - Call for Participation :: Deadline: May 1, 2008 :: Dates of Residency: June 1 - November 4, 2008.

Location One presents its first ever Virtual Residency Project in the form of a call to artists and other creative individuals with the express purpose of fostering collaboration and creativity across geographical expanses and areas of expertise around the topic of the 2008 US Presidential Election. Continue reading


Apr 15, 09:57
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"Dissolving the Magic Circle of Play..." by Anne-Marie Schleiner

stripe_r1_c5.jpg[Image: Operation Urban Terrain (OUT): 2004-6 by Anne Marie Schleiner]Due to its marginal existence in relation to the oppressive reality of work, play is often regarded as fictitious. But the work of the Situationists is precisely the preparation of ludic possibilities to come.” Guy Debord (Contribution to Situationist Definition of Play, Internationale Situationniste #1, June 1958)

In recent years, commentators on game culture and ludology have undertaken the task of analyzing and structuring play. Such work has been strongly influenced by the Dutch researcher Johan Huizinga’s 1938 study of play, Homo Ludens and Roger Callois’s later structuralist elaborations of Huizinga’s research. Continue reading


Apr 14, 14:29
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Babelswarm [au Lismore + Second Life]

babellettersb.jpgBabelswarm — by Justin Clemens (Writer), Christopher Dodds (Artist/Designer), and Adam Nash (Musician/3-D Real-Time Artist) :: Opened April 11, 2008 :: Lismore Regional Gallery, 131 Molesworth Street, Lismore NSW 2480 + Second Life.

Socrates: What a lucky morning this is turning out to be! I was looking for one virtue and have found a whole swarm of them. — Plato, Meno

In September 2007, the Australia Council for the Arts announced the recipients of its $20,000 artists residency in the 3-D online virtual world of Second Life. Dodds, Nash, and Clemens were awarded the grant to develop an inter-disciplinary artwork which explores the possibilities of literary, music / sound art and real-time 3-D arts practices within the virtual world. Continue reading


Apr 14, 12:32
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Reblogged Interview with Eddo Stern by Ceci Moss

qqmore.jpg[Image: Still from “Amongst Fables and Men” Tonight artist Eddo Stern will host “QQ More”, a screening he curated of offbeat fan-made machinima dealing with real-life issues such as drugs, pornography, and death at Brooklyn’s Light Industry. The show begins at 8pm and will be followed by a discussion between Stern and Alexander Galloway. I conducted an email interview with Stern about his interest in the phenomenon and its relevance to his own art practice. - Ceci Moss

In gaming parlance, what does “QQ More” mean? How does this relate to the concept behind your program “QQ More”? Continue reading


Apr 9, 10:44
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Aether Architecture: Real Spaces, Virtual Spaces

design_mk06.jpgAether Architecture is a design and architecture studio based in Budapest, Hungary, that is known at an international level for its innovative and conceptual approach to media architecture … In projects such as “Ping Genius Loci“ or “Wifi Camera”, the digital is used as a real architectonic instrument, with the idea of promoting a structural approach that allows the visualization of mediation spaces, between the real and the virtual, between the local and the global in terms of connection between single individuals. For Adam the urban and the virtual space represent a single unity in constant relation, an expanded environment that the architect has to necessarily confront.” Continue reading Aether Architecture: Real Spaces, Virtual Spaces by Marco Mancuso (English translation by Caterina Sartori), DigiMag.


Apr 8, 18:05
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"Cantata Park" by Metamatic Collective

cantata.jpgCantata Park 1 (2006) [Teleport to Mashup Park, Marni (206, 35, 23)] — by Metamatic (Christopher Dodds and Adam Nash) — is an interactive, spatialised sound sculpture built in the virtual world Second Life. The sculpture is made from 256 individual nodes in a 16 x 16 grid. Each node is embedded with a single word, triggered by a participant’s movement through the work. Each participant creates a random narrative, assembled on-the-fly, and in real-time.

Cantata Park explores the notion of a “cut-up narrative”. By disassembling and reassembling a passage of text, the participant is free to extract unseen meaning from an existing text. Continue reading


Apr 7, 13:06
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Cell Tagging (2006) Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Urban Attractors and Private Distractors (2007) [meme.garden] (2006)
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