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<channel>
	<title>Networked_Performance &#187; wearable</title>
	<link>http://transition.turbulence.org/blog</link>
	<description>A research blog about network-enabled performance</description>
	<pubDate>Wed, 14 May 2008 20:44:36 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.2</generator>
	<language>en</language>
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		<title>Live Stage: Luisa Paraguai Donati [São Paulo]</title>
		<link>http://transition.turbulence.org/blog/2008/04/10/live-stage-luisa-paraguai-donati-sao-paulo/</link>
		<comments>http://transition.turbulence.org/blog/2008/04/10/live-stage-luisa-paraguai-donati-sao-paulo/#comments</comments>
		<pubDate>Thu, 10 Apr 2008 20:46:05 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[space]]></category>

		<category><![CDATA[body]]></category>

		<category><![CDATA[upgrade!]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/04/10/live-stage-luisa-paraguai-donati-sao-paulo/</guid>
		<description><![CDATA[Upgrade! São Paulo: Wearable Computers: Spatiality, Sensory Experience, Mediation -Luisa Paraguai Donati :: April 26, 2008, 7:30 pm @ i-People: Av Vergueiro 727, next to the Vergueiro Subway Station.
Luisa&#8217;s present research reflects about mobile technologies and several objects / gadgets, particularly the wearable systems, that explore other orders / configurations of the body in the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/04/upgrade_saopaulo.jpg" alt="upgrade_saopaulo.jpg" /><a href="http://www.upgradesaopaulo.com.br">Upgrade! São Paulo</a>: <strong><a href="http://www.upgradesaopaulo.com.br/200804-luisa_paraguai.html">Wearable Computers: Spatiality, Sensory Experience, Mediation</a></strong> -<em>Luisa Paraguai Donati</em> :: April 26, 2008, 7:30 pm @ i-People: Av Vergueiro 727, next to the Vergueiro Subway Station.</p>
<p>Luisa&#8217;s present research reflects about mobile technologies and several objects / gadgets, particularly the wearable systems, that explore other orders / configurations of the body in the space, as they introduce a digital context that overlaps / creates the physical domain and that bring not only social consequences but also other spatial and temporal dynamics of perception and action. In order to contextualize this research, it will presented project of several artists and personal experiences that discuss the understanding of body-space as a process cultural and technologically elaborated.</p>
<p>Luisa is PhD in Multimedia and MA from the Arts Institute of the University of Campinas (UNICAMP). Professor at the UNISC (University of Sorocaba) in the postgraduate program of Communication and Culture and also in the graduation courses. Reviewer of Leonardo Digital Review. Invited researcher at CAiiA-STAR, Plymouth, England, where she researched wearable computers. Artist and researcher in the field of art and technology, participating of several international exhibitions and conferences.</p>
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		<title>Wearables Master Class [Amsterdam]</title>
		<link>http://transition.turbulence.org/blog/2008/03/20/wearables-master-class-amsterdam/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/20/wearables-master-class-amsterdam/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 17:20:48 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[workshop]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[calls + opps]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/20/wearables-master-class-amsterdam/</guid>
		<description><![CDATA[Wearables Master Class - Design the symbiosis of digital components and clothing :: April 15-18, 2008 :: Mediamatic, Oosterdokskade 5, Post CS building, 5th floor South, Amsterdam :: Participants should have experience in (fashion) design, physical computing or (basic) programming skills.
A world class team, consisting of Leah Buechley, the very creator of the Lilypad Arduino, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/blog/images/2008/03/29679-400-266.jpg' alt='29679-400-266.jpg' /><strong><a href="http://www.mediamatic.net/artefact-31960-en.html">Wearables Master Class</a> - <em>Design the symbiosis of digital components and clothing</em></strong> :: April 15-18, 2008 :: <a href="http://www.mediamatic.net">Mediamatic</a>, Oosterdokskade 5, Post CS building, 5th floor South, Amsterdam :: Participants should have experience in (fashion) design, physical computing or (basic) programming skills.</p>
<p>A world class team, consisting of <strong>Leah Buechley</strong>, the very creator of the <strong>Lilypad Arduino</strong>, and wearable computing experts <em>Maurin Donneaud</em> and <em>Vincent Roudaut</em>, guide workshop participants in the development of their own eFashion item or hybrid wearable. In four days participants conceptualize and materialize their project prototype, assisted by fashion designer <strong>Anouk Wipprecht</strong> as well as physical computing specialist and <strong>Fritzing</strong> developer <em>Dirk van Oosterbosch</em>.</p>
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		<item>
		<title>Amagatana + Fula</title>
		<link>http://transition.turbulence.org/blog/2008/03/19/amagatana-fula/</link>
		<comments>http://transition.turbulence.org/blog/2008/03/19/amagatana-fula/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 22:03:32 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[play]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/03/19/amagatana-fula/</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=ryHtpRAXFLg
Amagatana and Fula by Yuichiro Katsumoto [via]
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			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=ryHtpRAXFLg">http://www.youtube.com/watch?v=ryHtpRAXFLg</a><br />
<a href="http://web.sfc.keio.ac.jp/~yk/2works/d_amagatana/">Amagatana</a> and <a href="http://web.sfc.keio.ac.jp/~yk/2works/g_fula/">Fula</a> by <a href="http://web.sfc.keio.ac.jp/~yk/"><em>Yuichiro Katsumoto</em></a> [<a href="http://architectradure.blogspot.com/">via</a>]</p>
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		<title>Party Dress @ seamless v.3 [Boston]</title>
		<link>http://transition.turbulence.org/blog/2008/01/29/party-dress-seamless-v3-boston/</link>
		<comments>http://transition.turbulence.org/blog/2008/01/29/party-dress-seamless-v3-boston/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 17:05:40 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[space]]></category>

		<category><![CDATA[body]]></category>

		<category><![CDATA[event]]></category>

		<category><![CDATA[public/private]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/01/29/party-dress-seamless-v3-boston/</guid>
		<description><![CDATA[Party Dress - by Dana Karwas and Karla Karwas - is a roving performance that is part living architecture: part monumental fashion. It functions as a pavilion worn exclusively by five women that seamlessly injects architecture into fashion by using the body as space. The dress begins as a shared, bustled garment that gradually unfolds [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2008/01/pd0.jpg" alt="pd0.jpg" /><strong><a href="http://www.dk22.com/PartyDress">Party Dress</a></strong> - by <a href="http://www.dk22.com"><em>Dana Karwas</em></a> and <em>Karla Karwas</em> - is a roving performance that is part living architecture: part monumental fashion. It functions as a pavilion worn exclusively by five women that seamlessly injects architecture into fashion by using the body as space. The dress begins as a shared, bustled garment that gradually unfolds to create a temporary, inhabitable structure. Each seam, each dress, and each body are interconnected by a single, amorphous surface of flowing material.</p>
<p><img src="http://transition.turbulence.org/blog/images/2008/01/pd1.jpg" alt="pd1.jpg" />With room for spectators beneath the fabric, <strong>Party Dress</strong> flirts with traditional concepts of public and private space while adding sparkling wit to the conversation between fashion and architecture. <strong>Party Dress</strong> works across multiple scales and environments, unraveling conventional notions of space, materiality, and temporality.</p>
<p><strong>Party Dress</strong> is part of <a href="http://seamless.sigtronica.org"><strong>seamless v.3</strong></a> fashion show at the <a href="http://www.mos.org/events_activities/lectures&amp;d=2091">Boston Museum of Science</a> on January 30, 2008 at 8pm.</p>
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		<item>
		<title>Live Stage: Cathie Boyd &#038; Martin Naef [Glasgow]</title>
		<link>http://transition.turbulence.org/blog/2008/01/24/live-stage-cathie-boyd-martin-naef-glasgow/</link>
		<comments>http://transition.turbulence.org/blog/2008/01/24/live-stage-cathie-boyd-martin-naef-glasgow/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 18:20:16 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[upgrade!]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[theater]]></category>

		<category><![CDATA[tool]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2008/01/24/live-stage-cathie-boyd-martin-naef-glasgow/</guid>
		<description><![CDATA[Upgrade! Scotland: Cathie Boyd &#38; Martin Naef :: January 30, 2008; 7.30 - 9.30 pm :: CCA, Sauchiehall St, Glasgow.
Cathie Boyd, Artistic Director of Theatre Cryptic and Martin Naef, Research Programmer will talk about their collaborative project Living Canvas, which uses real-time projection to enable a performer to &#8220;wear virtual costumes&#8221;. These can then adapt [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2007/10/upgrade_scotland.jpg" alt="upgrade_scotland.jpg" /><a href="http://www.mediascot.org/upgrade/">Upgrade! Scotland</a>: <a href="http://www.mediascot.org/upgrade/0710_itf.htm"><strong>Cathie Boyd &amp; Martin Naef</strong></a> :: January 30, 2008; 7.30 - 9.30 pm :: <a href="http://www.cca-glasgow.com/">CCA</a>, Sauchiehall St, Glasgow.</p>
<p><em>Cathie Boyd</em>, Artistic Director of Theatre Cryptic and <em>Martin Naef</em>, Research Programmer will talk about their collaborative project <strong>Living Canvas</strong>, which uses real-time projection to enable a performer to &#8220;wear virtual costumes&#8221;. These can then adapt to the body, or even provide a different face. The system enables a dynamic or even improvised performance by detecting the posture and silhouette of the performer and projecting imagery precisely to the selected parts of the body. This innovative project aims to create and explore a new expressive medium by taking projection systems to a highly interactive level and providing a powerful new tool for live video artists.</p>
<p>This talk is FREE, but space is limited, so to make sure of a seat please email: rsvp &#8216;at&#8217; mediascot.org</p>
<p><strong>Cathie Boyd</strong> founded Theatre Cryptic in 1994 and is committed to interdisciplinary productions using interactive and new technologies. Theatre Cryptic&#8217;s recent production The Paper Nautilus worked with Edinburgh based LUX Biotechnology to &#8220;transfer &#8216;living light&#8217; from the laboratory to the stage and successfully integrate luminous and fluorescent proteins within the set design&#8221;. In 2001 Boyd was awarded a NESTA (National Endowment for Science Technology and the Arts) Fellowship which enabled the company&#8217;s fusion of sound and visuals to &#8216;ravish the senses&#8217;.</p>
<p><strong>Martin Naef </strong>received his Ph.D. from the Computer Graphics Laboratory at the Swiss Federal Institute of Technology. He was responsible for the blue-c Application Programming Interface, a software toolkit for collaborative, immersive virtual reality and telepresence. With a background in computer science and graphics, his research focuses on real-time multimedia technology such as 3D graphics, 3D video, spatialized audio, and VR.</p>
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		<title>ITP Winter show &#8212; highlights and video!</title>
		<link>http://transition.turbulence.org/blog/2007/12/21/itp-winter-show-highlights-and-video/</link>
		<comments>http://transition.turbulence.org/blog/2007/12/21/itp-winter-show-highlights-and-video/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 12:05:11 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[networked]]></category>

		<category><![CDATA[robotic]]></category>

		<category><![CDATA[tangible]]></category>

		<category><![CDATA[architecture]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[locative]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/12/21/itp-winter-show-highlights-and-video/</guid>
		<description><![CDATA[
The annual ITP show is a two day exhibition of interactive  sight, sound and physical objects by the student artists of ITP (Interactive  Telecommunications Program, Tisch School of the Arts, New York University). Here  are some of our favorite projects this year, this is a giant post - scroll  scroll!
Picture here, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.makezine.com/_2120_2121362264_abd174fe01_b.jpg" alt=" 2120 2121362264 Abd174Fe01 B" border="0" height="663" hspace="4" vspace="4" width="498" /><br />
The annual ITP show is a two day exhibition of interactive  sight, sound and physical objects by the student artists of ITP (Interactive  Telecommunications Program, Tisch School of the Arts, New York University). Here  are some of our favorite projects this year, this is a giant post - scroll  scroll!</p>
<p>Picture here, <a href="http://itp.nyu.edu/shows/winter2007/single-white-android/">single white  android.</a></p>
<p><img src="http://blog.makezine.com/2120566699_008f508446_b.jpg" alt="2120566699 008F508446 B" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2267_2121345400_6894c8ab0c_b.jpg" alt=" 2267 2121345400 6894C8Ab0C B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
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<strong>The &#8216;Is our machines learning?&#8217;  machines 2.0</strong><br />
The &#8216;Is our machines learning?&#8217; machines is a networked  art installation in which test-taking robots behave according to how users  engage with a website composed of questions from real U.S. standardized tests.  The physical installation consists of machines that are mechanically capable of  making marks on standardized test forms with a pencil. These machines rest on  top of antique school desks, ready to pencil in multiple-choice bubbles on  SCANTRON test forms. In a separate online space, visitors coming to a website  determine which multiple-choice answers the machines in the installation select  to fill in. At this website, users can watch the machines respond to their input  via a streaming video feed from the installation - <a href="http://itp.nyu.edu/shows/winter2007/the-is-our-machines-learning-machines-20/">Link</a>  &amp; <a href="http://www.xncroft.com/projects/machine.html">more.</a></p>
<hr /><img src="http://blog.makezine.com/2111834992_ac03703306.jpg" alt="2111834992 Ac03703306" border="0" height="394" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2080_2120574979_0d87017356.jpg" alt=" 2080 2120574979 0D87017356" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Pusher/Puller</strong><br />
Sound/Space is a  architecturally-inspired physical interface for pushing and pulling sound &#8212; an  interactive architecture prototype. The device is meant to both stand on its  own, reacting to what it hears, and provide control over the audio environment  for the users. By pushing and pulling the points along the shape&#8217;s exterior, users will be  able to change the parameters of filters, delays, buffers, etc., allowing them  to &#8220;play&#8221; the sounds around them as music- <a href="http://itp.nyu.edu/shows/winter2007/pusherpuller/">Link</a> &amp; <a href="http://www.doryexmachina.com/projects/pusherpuller/">more.</a><br />
<hr /><img src="http://blog.makezine.com/2120581881_50b90a5168_b.jpg" alt="2120581881 50B90A5168 B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2030_2100093750_ee8dd53011.jpg" alt=" 2030 2100093750 Ee8Dd53011" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
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<strong>momo : a haptic navigation  device</strong><br />
A haptic navigational device that requires only the sense of  touch to guide a user. No maps, no text, no arrows, no lights. momo sits in the  palm of your two hands and navigates you to an end location by leaning and  vibrating. Akin to someone pointing you in the right direction, there is no need  to find your map, you simply follow as the device gravitates to your destination  - <a href="http://itp.nyu.edu/shows/winter2007/momo-a-haptic-navigation-device/">Link</a>  &amp; <a href="http://www.kofriel.com/momo/index.php">more.</a> The <a href="http://bits.blogs.nytimes.com/2007/12/18/object-oriented-objects-at-nyu/index.html?hp">NYTimes</a>  got to this one just a few minutes before I did, ah well.</p>
<hr /><img src="http://blog.makezine.com/_morgen04.jpg" alt=" Morgen04" border="0" height="292" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_morgen05.jpg" alt=" Morgen05" border="0" height="305" hspace="4" vspace="4" width="500" /><br />
<strong>morgen: they&#8217;ll wake you up</strong><br />
Project is based on  the idea that while many people hate their alarm clocks, few hate their mothers.  Morgen is an interface that uses the connections between people to make waking  up a more dynamic and meaningful experience.Via a Facebook application, friends and family can vie for the job of waking  up the Morgen user on a particular day. They create a new message that makes its  way wirelessly to one of Morgen&#8217;s nodes&#8211;an expandable system of networked  objects that the user can place throughout the room. The user knows that each  day, they will receive a new message from someone, but they will not find out  whom until they walk over to their alarm in the morning. At the time the user  wishes to wake up, one of the nodes begins to make sounds, which gradually  increase in volume - <a href="http://itp.nyu.edu/shows/winter2007/morgen-theyll-wake-you-up/">Link</a>  &amp; <a href="http://mymorgen.com/index.html">more.</a><br />
<hr /><img src="http://blog.makezine.com/_2102_2121347102_efb61fa56a_b.jpg" alt=" 2102 2121347102 Efb61Fa56A B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
<strong>Compass Ion Organ</strong><br />
Compass Ion Organ is  a posture and meditation support belt embedded with sensors which track the  curvature of the users spine, and provides feedback for the wearer in the form  of visual and sonic information via a microcontroler to  software(Max/MSP/Jitter). The belt has a calibration button which can be set for  each user in order to give personal readings about their current state of spinal  posture. The information coming from the user influences changes in realtime, to  visual and/or sonic algorithmic compositions. These are displayed on a large  flat panel LCD screen which the user is facing. The compositions for the belt  will explore different mathematical principals about balance and order, such as  Lindenmayer Systems and Fractals, as well as irregularities, dealing with atonal  and chaotic patterns. The feed back of visuals and sound is meant to guide the  user into proper alignment and help them maintain it once they have it. The  algorithms are designed to reflect balance when the spine is straight and  discord when it is not - <a href="http://itp.nyu.edu/shows/winter2007/compass-ion-organ/">Link.</a></p>
<hr /><img src="http://blog.makezine.com/_2046_2120592081_b3e1a681c0_b.jpg" alt=" 2046 2120592081 B3E1A681C0 B" border="0" height="666" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/_2392_2120592893_eaff5db966.jpg" alt=" 2392 2120592893 Eaff5Db966" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
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<strong>Plink Jet</strong><br />
Plink Jet is a  robotic musical instrument made from scavenged ink jet printers. The mechanical  parts of four printers are diverted from their original function,  re-contextualizing the relatively high-tech mechanisms of this typically banal  appliance into a ludic musical performance. Motorized, sliding ink cartridges  and plucking mechanisms play four guitar strings by manipulating both pitch and  strumming patterns like human hands fingering, fretting, and strumming a guitar.  Plink Jet is designed to play itself, be played, or both. The result is an  optionally collaborative performance between both the user and Plink Jet, with  the user choosing varying levels of manual control over the different cartridges  (fretting) and string plucking speeds (strumming) - <a href="http://itp.nyu.edu/shows/winter2007/plink-jet/">Link</a> &amp; <a href="http://www.seseyann.com/plinkjet/">more.</a></p>
<hr /><img src="http://blog.makezine.com/_2107_2120594071_a627ef4b28.jpg" alt=" 2107 2120594071 A627Ef4B28" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Afterimage - Mind Frame II</strong><br />
&#8216;Afterimage  - Mind Frame II&#8217; is a visual installation where the audience discovers and  recreates images in empty picture frames. Physical, mental, and emotional  interactions all come together in this piece. Audiences see an abstract moving  image composed of tiny white blocks projected in a picture frame placed at eye  level in a gallery setting. After the array of blocks stops moving, an  afterimage of a familiar image is revealed in the otherwise blank frame.The array of tiny, moving blocks forms a very vague representation of the  original image and the afterimage it creates is not very clear. But regardless,  the audience perceives a well-defined impression of the subject. This happens  because the afterimage subconsciously invokes the original image from their  memory, neurologically combining it with the afterimage from the eye. Therefore  audiences don&#8217;t see just the afterimage, but a combination of the afterimage and  the original image from their own memory which fills in the details more fully  as they remember the original image. It&#8217;s a surprising experience, and created  entirely in the mind from memories and a grid of glowing blocks! - <a href="http://itp.nyu.edu/shows/winter2007/afterimage-mind-frame-ii/">Link.</a><br />
<hr /><img src="http://blog.makezine.com/2121363756_66f676c418.jpg" alt="2121363756 66F676C418" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<img src="http://blog.makezine.com/2120585427_d40d743009.jpg" alt="2120585427 D40D743009" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Balance Board</strong><br />
This project consists of two  pieces: a platform with embedded sensors and a box giving feedback (via light)  as to how a patient&#8217;s weight is distributed between the left and right feet. It  can be used by a therapist to detect weight bearing &amp; balance issues and  track progress, by the patient to give feedback and positively reinforce correct  weight bearing, or as an aid to exercises that help with weight bearing &amp;  balance. It was developed primarily for use by stroke patients - <a href="http://itp.nyu.edu/shows/winter2007/balance-board/">Link.</a></p>
<hr /><img src="http://blog.makezine.com/_2282_2120598375_f60c091a59.jpg" alt=" 2282 2120598375 F60C091A59" border="0" height="375" hspace="4" vspace="4" width="500" /><br />
<strong>Jabberjockeys</strong><br />
Jabberjockeys consist of  a pair of underwear (one male, one female) which discreetly inform a partner  when the other gets aroused. By sensing subtle changes in temperature, moisture  and pressure the undergarments detect arousal. The underwear automatically  notifies the partner by activating vibrating motors sewn into the fabric of  their underwear, thus enabling them to discreetly share their heightened  emotions. The sensors that are sewn into the underwear are galvonic skin  response sensors, pressure sensorss and a stretch sensor. The ouput consists of  a grid of small vibrating motors. The controllers are Arduino Lilypads.  Communication is achieved via bluetooth to the wearer&#8217;s cellphones - <a href="http://itp.nyu.edu/shows/winter2007/jabberjockeys/">Link.</a></p>
<hr /><strong>More:</strong></p>
<ul>
<li>Project listing - <a href="http://itp.nyu.edu/shows/winter2007/category/projects/">Link.</a></li>
<li>ITP winter show photos here - <a href="http://www.flickr.com/photos/pmtorrone/tags/itpwintershow2007/">Link.</a></li>
<li>More about the ITP winter show - <a href="http://itp.nyu.edu/itp/object/io_1192637486109.html">Link.</a></li>
</ul>
<p id="a017329more">&nbsp;</p>
<p>If you attended the show and have others you enjoy, post up in the  comments! [posted by Phillip Torrone on <a href="http://blog.makezine.com/archive/2007/12/itp_winter_show_highlight.html">MAKE</a>]</p>
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		<title>Constraint City, body as a living map</title>
		<link>http://transition.turbulence.org/blog/2007/11/06/constraint-city-body-as-a-living-map/</link>
		<comments>http://transition.turbulence.org/blog/2007/11/06/constraint-city-body-as-a-living-map/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 17:36:09 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[city]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[networked]]></category>

		<category><![CDATA[presence]]></category>

		<category><![CDATA[body]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[surveillance]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[pyschogeography]]></category>

		<category><![CDATA[wireless]]></category>

		<category><![CDATA[locative]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/11/06/constraint-city-body-as-a-living-map/</guid>
		<description><![CDATA[Gordan Savicic&#8217;s project Constraint City - The Pain of Everyday life, exploits in a brilliant way the electromagnetic waves generated by the wireless networks spread all over the urban territory, mapping them out on his own body thanks to a jacket equipped with servo motors. A work that embodies torture and a playful game of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2007/11/gordo_wired.jpg" alt="gordo_wired.jpg" /><em>Gordan Savicic&#8217;s</em> project <strong><a href="http://www.yugo.at/equilibre/">Constraint City - The Pain of Everyday life</a></strong>, exploits in a brilliant way the electromagnetic waves generated by the wireless networks spread all over the urban territory, mapping them out on his own body thanks to a jacket equipped with servo motors. A work that embodies torture and a playful game of pain, where the digital signals reveal their strength by proportionally tightening in the chest of the jacket wearer. The access points are detected by a wi-fi enabled Nintendo DS Lite console, booted with a Gentoo Linux release, kinetically translating the radio waves.</p>
<p>The interaction pushes the urban networks intangible reality to the individual&#8217;s body, letting it physically experiencing the codes of the new digital architectures. The maps detected by the system are acquired also by a GIS (Geographic Information System), which keeps tracks of the former routes, and assigns values to the different signal strengths and so to the intensity of the consequent bondage. This is certainly a new way of experiencing the city in its most invisible manifestations, following the playful movement of a libertine psychogeographic derive. The conceptual load here implies alternative interpretations, such as cyber Christological visions, viae crucis made by wireless checkpoints which inflict &#8216;media-eval&#8217; tortures along the way to our daily Golghota. Actually Constraint City seems to show us how city life is like cattles&#8217; lives, where we get branded according to the place we are passing by. A life actually made out of surveillance, where the panopticon has become a wearable device and at the same time a map of the territory carved and bordered onto our bodies. - Tony Canonico, <a href="http://www.neural.it/art/2007/11/constraint_city_body_as_a_livi.phtml">Neural</a>.</p>
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		<title>Beat wartime empathy device</title>
		<link>http://transition.turbulence.org/blog/2007/11/02/beat-wartime-empathy-device/</link>
		<comments>http://transition.turbulence.org/blog/2007/11/02/beat-wartime-empathy-device/#comments</comments>
		<pubDate>Fri, 02 Nov 2007 19:23:54 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[activist]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[interaction]]></category>

		<category><![CDATA[wearable]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/11/02/beat-wartime-empathy-device/</guid>
		<description><![CDATA[Look at this beat wartime  empathy device by Dominic Muren. As he explained me in his email: Though it’s not the most traditional interface design, I feel more and more that really functional interfaces in our world of mediation, will need to be physical. And what more complicated topic to give physicality than war, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/blog/images/2007/11/empathy.jpg' alt='empathy.jpg' />Look at this <a href="http://peoplesdesignaward.cooperhewitt.org/2007/nominee/1383">beat wartime  empathy device</a> by Dominic Muren. As he explained me in his email: <em>Though it’s not the most traditional interface design, I feel more and more that really functional interfaces in our world of mediation, will need to be physical. And what more complicated topic to give physicality than war, and  the civilian relationship to it. The <strong>Beat wartime empathy device</strong> is actually a pair of dogtag-like receiver and transmitter, one worn by a soldier, and the other anonymously “adopted” by a civilian. The soldier’s heartbeat is recorded, and transmitted, real time, to the civilian, where it is physically thumped against their chest, another heartbeat next to theirs. They feel the soldier’s fear, calm, or, god forbid, death. With such an intimate connection, it takes a  hard heart indeed to ignore the true cost of war.</em> [blogged by Nicolas on <a href="http://liftlab.com/think/nova/2007/11/02/beat-wartime-empathy-device/">pasta and vinegar</a>]</p>
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		<title>Live Stage: Urban Sensoria [Barcelona]</title>
		<link>http://transition.turbulence.org/blog/2007/11/01/live-stage-urban-sensoria-barcelona/</link>
		<comments>http://transition.turbulence.org/blog/2007/11/01/live-stage-urban-sensoria-barcelona/#comments</comments>
		<pubDate>Thu, 01 Nov 2007 21:03:56 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[workshop]]></category>

		<category><![CDATA[city]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[video]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[locative]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/11/01/live-stage-urban-sensoria-barcelona/</guid>
		<description><![CDATA[Urban Sensoria by Alejandro Jaimes-Larrate :: November 2, 2007; 8 pm :: until December 1 :: Workshop with Jürgen Scheible - December 1-3, 2007 :: @ Serial Artist, Barcelona.
Urban Sensoria is an experimental method of experiencing and exploring the city. It is also a theoretical inquiry into cities, culture, memory, experience, and how it relates [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/blog/images/2007/11/sensoria.jpg' alt='sensoria.jpg' /><strong><a href="http://www.urbansensoria.com">Urban Sensoria</a></strong> by <em><a href="http://www.jaimes-larrarte.com">Alejandro Jaimes-Larrate</a></em> :: November 2, 2007; 8 pm :: until December 1 :: Workshop with <a href="http://www.mobilenin.com">Jürgen Scheible</a> - December 1-3, 2007 :: @ <a href="http://www.almazen.net">Serial Artist</a>, Barcelona.</p>
<p><strong>Urban Sensoria</strong> is an experimental method of experiencing and exploring the city. It is also a theoretical inquiry into cities, culture, memory, experience, and how it relates to traditional media and new technologies. The exhibition includes photography, video made with a wearable system, sounds, and an interactive camera-projection piece. More information and photographs at: <a href="http://www.urbansensoria.com/">http://www.urbansensoria.com</a></p>
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		<title>Azra Akšamija</title>
		<link>http://transition.turbulence.org/blog/2007/10/22/azra-aksamija/</link>
		<comments>http://transition.turbulence.org/blog/2007/10/22/azra-aksamija/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 22:56:00 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[architecture]]></category>

		<category><![CDATA[relational]]></category>

		<category><![CDATA[activist]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[public/private]]></category>

		<category><![CDATA[mobile]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[performance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/blog/2007/10/22/azra-aksamija/</guid>
		<description><![CDATA[Azra Akšamija was our guest at Upgrade! Boston last Thursday. She gave such a fascinating presentation that I began writing a summary of her talk. But Regine Debatty posted a comprehensive survey and interview with Azra on we - make - money - not - art today, so I&#8217;ve reblogged it instead. [Images: Azra demonstrating [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://transition.turbulence.org/blog/images/2007/10/azra.jpg" alt="azra.jpg" height="224" width="299" /><strong>Azra Akšamija</strong> was our guest at <a href="http://turbulence.org/upgrade/archives/10_18_07AA.html">Upgrade! Boston</a> last Thursday. She gave such a fascinating presentation that I began writing a summary of her talk. But Regine Debatty posted a comprehensive survey and interview with Azra on <a href="http://www.we-make-money-not-art.com/archives/009790.php">we - make - money - not - art</a> today, so I&#8217;ve reblogged it instead. [Images: Azra demonstrating her <em>Wearable Mosque</em> at Upgrade! Boston in RL, above right, and in Second Life, below] Also see her <a href="http://dictionaryofwar.org">Dictionary of War</a> presentation <a href="http://dictionaryofwar.org/en-dict/v2v/Pro-vocation_-_Azra_Aksamija">here</a>.</p>
<p><img src="http://transition.turbulence.org/blog/images/2007/10/azra_secondlife.jpg" alt="azra_secondlife.jpg" /></p>
<p><strong><a href="http://www.we-make-money-not-art.com/archives/009790.php">Several ways to wear a mosque</a></strong><br />
by Regine Debatty</p>
<p><img src="http://transition.turbulence.org/blog/images/2007/10/0aaauntandedba.jpg" alt="0aaauntandedba.jpg" /></p>
<p><a href="http://www.mit.edu/%7Eazra/SurvivalMosque.htm">Survival Mosque</a> is  a kit containing elements for the self protection of Muslims living in the USA  today: an American-flag pattern that communicates patriotism, an umbrella that  surveys one’s back, washing solution for ablution and for cleaning when a Muslim  get spit on, ear plugs against insults, American constitution proofing rights of  American Muslims, a loud-speaker with speech on tolerance held by President  George W. Bush, educative books, communication devices, etc. The mosque is  self-sufficient; the prayer rug is supplying its own energy source via  photo-voltaic solar cells. The <em>Survival Mosque</em> can be transformed and  camouflaged into bags, which communicate with each other via bluetooth. The  bag-speakers reflect paranoia spreading messages regarding terrorism, but they  can also function as muezzins; calling for prayer at prayer times. The kit  challenges the way diverse prejudices and fears to Muslims could be  reversed.<a href="http://www.mit.edu/%7Eazra/SurvivalMosque.htm"><br />
</a></p>
<p><em>Survival Mosque</em> is only one of the many projects developed by <a href="http://www.mit.edu/%7Eazra/">Azra Akšamija</a> to explore <em>ways of  negotiating spatial relationships of Islamic religious practices and identities  in a secular and contemporary context</em>. Born in Sarajevo, <a href="http://www.mit.edu/%7Eazra/">Azra</a> is an Austrian artist and architect  based in Cambridge, USA. Since fall 2004 she is a Ph.D. candidate in the <a href="http://architecture.mit.edu/">Department of Architecture</a> (History  Theory and Criticism Section / Aga Khan Program for Islamic Architecture) at  MIT. She is currently researching her dissertation on contemporary mosque  architecture in post-socialist Bosnia and Herzegovina.</p>
<p>Azra Akšamija´s mosque projects address states and needs of a cosmopolitan  generation of Muslims, and provide a reinterpretation of the underlying  histories and cultural traditions. Whether they take the form of a <a href="http://www.mit.edu/%7Eazra/Kunstmoschee.htm">landscape</a> of prayer-rugs  installed in public space or the form of a series of Wearable Mosques, her  projects reveal the variable typology of the mosque, which can adapt itself to  the different contexts and cultures. One of Akšamija´s aims is to shift the  focus from the biased and politicized representations of Islam in favor of the  beauty of artifacts from Islamic aesthetic culture.</p>
<p>I found so many fascinating elements in each of her works (attention to  details, crucial contemporary issues and originality in the way she engages with  them, references to both traditional and modern culture, etc.) that i had to  bother her with my many questions:</p>
<p><strong>Do you see the items of clothing related to your <a href="http://www.mit.edu/%7Eazra/Nomadic%20Mosque.htm">Nomadic Mosque </a>project  as garments that could be really used and worn or more as a mean to trigger  discussion? </strong></p>
<p><img src="http://www.we-make-money-not-art.com/yyy/0aaajesaiso7.jpg" alt="0aaajesaiso7.jpg" height="191" width="229" /> <img src="http://www.we-make-money-not-art.com/yyy/0aajesaisp.jpg" alt="0aajesaisp.jpg" height="191" width="192" /><br />
<em>The <a href="http://www.mit.edu/%7Eazra/Nomadic%20Mosque.htm">Nomadic Mosque</a>, clothes  that can be transformed into prayer-rugs</em></p>
<p>The “wearable mosques” are meant both to provoke discussions and to be used  for prayer. My intention was to question and deconstruct the established  categories that define mosque architecture, which, as a form of representation,  designates Islamic cultures. If I call a suit or a jacket a mosque, I had to  design them to fulfill liturgical necessities, as well as other important social  functions that mosques usually provide. Otherwise, these objects could not be  called mosques. However, these clothes also show that mosques do not have to be  designed as buildings. Different kinds of spaces, such as apartments or sports  halls, can also be reused to become mosques and provide prayer space and social  services. By designing wearable mosques I not only investigate formal limits of  the mosque architecture, but also propose a novel way of communicating Islamic  presence and identity on an individual level.</p>
<p><img src="http://www.we-make-money-not-art.com/yyy/0adindllllr.jpg" alt="0adindllllr.jpg" align="left" height="242" width="290" /><em>The Dirndl, a traditional Austrian dress inspired the <a href="http://www.mit.edu/%7Eazra/Dirndl.htm">Dirndlmoschee</a> which can be  transformed into an Islamic prayer environment that provides a prayer space for  3 people </em></p>
<p><strong>How did people from various religious beliefs react to them? Which  kind of discussion do these works give rise to? </strong></p>
<p>The wearable mosques function as communicators with and between Muslims and  non-Muslims. My first interaction involving these clothes happened on the beach  in Boston, when I was filming a video about prayer and ablution at different  places. I coincidentally met a passerby Muslim woman there, whom asked to pray  with me. Unexpectedly, she was not even surprised my proposal, and she agreed to  help me with the video. The nicest moment during this action was that she  started helping me to unfold the clothes, and this, for me, represented an act  of bonding through the mosque itself.</p>
<p>Since then, I have been showing the wearable mosques to varied people, such  as the students of the Muslim Student Association at MIT, high school children,  the Grand Mufti of Bosnia-Herzegovina, as well as mixed art audiences at various  venues. Once, I was also invited to talk to children at a Unitarian Church in  Boston as a part of their religious education, and we laughed the fact that a  mosque came to visit a church, literally. In all these cases, people reacted to  my projects very positively. Themes that come up in such events and discussions  regard the position of religion and spirituality within secular contexts,  understanding of the mosque as ephemeral space, necessity of domes and minarets  for mosques, gendered spaces in Islam and position of women in the mosque, as  well as issues of cultural identity.</p>
<p>It seems that the wearable mosques allow for discussion of these themes in a  novel way. Most recently, I have also been contemplating about them becoming a  product. My intention is to create an online shop for wearable mosques and other  religious equipment, which would bring together designers, producers and  consumers from different cultures and age groups with an economic concept.  “Mosque as a product” could fulfill various charitable functions, give work to  unemployed women, and act as a social binder across cultural, political, and  geographic boundaries.</p>
<p><strong>Your garments &#8211;such as the <a href="http://www.mit.edu/%7Eazra/Dirndl.htm">Dirndlmoschee</a> dress or the  Frontier Vest, seem to be very carefully designed and crafted, yet your  background is not in fashion design but in architecture. Which kind of  relationship do you perceive between architecture and fashion design?  </strong></p>
<p><img src="http://transition.turbulence.org/blog/images/2007/10/0alakjuive22.jpg" alt="0alakjuive22.jpg" /><br />
<em>The <a href="http://www.mit.edu/%7Eazra/FrontierVest.htm">Frontier Vest</a> hybridizes  different religious equipment and a contemporary vest design </em></p>
<p>My projects show that fashion design can also be understood as wearable  architecture. The mosque could be described by the space a worshipper occupies  while praying towards Mecca. This means, that the minimal volume of the mosque  is actually defined by the human body. In that sense , my wearable mosques  represent customized architectural expressions of an individual identities.  Although they are clothes, I consider them not only as fashion, but as  “statements to wear”.</p>
<p><img src="http://transition.turbulence.org/blog/images/2007/10/0aadavesst.jpg" alt="0aadavesst.jpg" /><br />
<em>The Frontier Vest</em></p>
<p><strong>Did you have to get some help from a fashion designer or follow some  fashion courses? </strong></p>
<p>I do occasionally get professional help with the more complicated garment  parts or if I have no time for sewing. However, I prefer to produce all the  prototypes myself, because the very process of making clothes involves  conceptual decision making. I have learned to saw when I was 12 years old. I  took a basic sewing course for factory workers in Sarajevo, where I come from,  where I learned to take sew from sewing patterns. I mostly take patterns from  magazines or from existing clothes and then change and appropriate these  according to my own sketches and ideas.</p>
<p><strong>There&#8217;s a strong sense  of humor in Survival Mosque. How much do you think that humor can stimulate or  hinder the understanding of a critical art work? </strong></p>
<p>I think humor could be very stimulating to the understanding of a critical  art work, it can also help avoid moralizing, which allows for a better  receptivity on the part of the viewer. However, there is a fine line between  being funny and being humorous, but taken seriously. That is why I invest a lot  of time in developing my projects, adding ideas and taking them out again, until  I feel I have reached the right balance. For me it is important that the project  remains respectful to the viewer and to its subject matter, and this can be  achieved by communicating depth of knowledge about the subject and allowing for  its multiple readings.</p>
<p><img src="http://www.we-make-money-not-art.com/yyy/0adddddingli.jpg" alt="0adddddingli.jpg" height="441" width="425" /><br />
<em>Dirndlmoschee [Dirndl Dress Mosque]</em></p>
<p><strong>Several designers, artists and architects have worked on the idea of  wearable architecture. Is there anyone in particular whose work in that field  you admire or who has influenced your own research? </strong></p>
<p><a href="http://architecture.mit.edu/people/profiles/prwodicz.html">Krzysztof  Wodiczko</a>’s interventionist art projects, and <a href="http://www.studio-orta.com/">Lucy Orta</a>’s transformable clothes have  informed my work. They are among artists who I highly admire and see as  teachers. Krzysztof Wodiczko was my professor at MIT and I developed my fist  prototype for the “Nomadic Mosque” within his class “Interrogative Design  Workshop” that dealt with the notion “fearless speech” in public space. Prof.  Wodiczko and my classmates have greatly contributed to the development of my  projects.</p>
<p><strong>Thanks Azra!</strong></p>
<p>The work of <a href="http://www.mit.edu/%7Eazra/">Azra Aksamija</a> is part of  the group show <em>Encounters</em> which runs at the <a href="http://www.stadsgalerijheerlen.nl/">Stadsgalerij Heerlen</a> (NL) through  November 11, 2007. The works presented in <em>Encounters</em> examine <em>the  tension between the dominant visual culture, often confirmed by the ‘official’  media, and possible alternative visions</em>. They <em>function as a starting  point for people to ask questions about themes such as democratisation,  emancipation, and globalisation. </em></p>
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