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Economies of the Commons 2 [nl Amsterdam]

Economies of the Commons 2 :: November 11-13 2010 :: De Balie & Hilversum – Nederlands Instituut voor Beeld en Geluid, Amsterdam.

Economies of the Commons 2 is a critical examination of the economics of on-line public domain and open access resources of information, knowledge, and media (the ‘digital commons’). The past 10 years have seen the rise of a variety of such open content resources attracting millions of users, sometimes on a daily basis. The impact of projects such as …Wikipedia, Images of the Future, and Europeana testify to the vibrancy of the new digital public domain. No longer left to the exclusive domains of digital ‘insiders’, open content resources are rapidly becoming widely used and highly popular.

While protagonists of open content praise its low-cost accessibility and collaborative structures, critics claim it undermines the established “gate keeping” functions of authors, the academy, and professional institutions while lacking a reliable business model of its own. Continue reading

Nov 7, 13:12
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Live Stage: Plausible Artworlds: [us PA + online]

Plausible Artworlds: — Potluck and Skype Conversation :: August 17, 2010; 6:00 – 8:00 pm :: skype “basekamp” and/ or 723 Chestnut St, 2nd floor, Philadelphia, PA.

The project is a result of the efforts of from Berlin, the Alternative Law Forum from Bangalore, and three organizations from Mumbai: Majlis, Point of View and Chitrakarkhana/CAMP., short for Public Access Digital Media Archive, is an interpretative web-based video archive, which works primarily with footage rather than “finished” films. provides access to material that is easily lost in the editing process as well as in the filmmaking economy, and in changes of scale brought about by digital technology. Continue reading

Aug 17, 10:52
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Reblogged “The Old Spice Guy”: Presencing & Synthapticism In Action

mez breeze wrote: In 2008, several articles here at Augmentology examined the concepts of Synthetic Presencing and Synthapticism. Both concepts are part of a theoretical framework that attempts to explain developing cultural > augmentological patterns. Presencing embodies a rethink of conventional entertainment modes:

Fiction and non-fiction classifications are designed to map to boundaries of known forms [think: cinema, literature, television and music]. They are so designed to provoke audience responses introspectively and externally. Current synthetic practices are refashioning this entertainment base via the perpetuation of types of unintentional and deliberately augmented recreation. These recreation types are reliant on immediacy of response, play, and Pranksterism. Continue reading

Jul 18, 13:18
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Everyone is a Designer In the Age of Social Media

Everyone is a Designer In the Age of Social Media by Mieke Gerritzen and Geert Lovink, BIS Publishers.

Everyone is a Designer, Manifest for the Design Economy presents the Choice
Generation of 2010. Looking back at the first edition (2000), when we proposed the idea of democratization of design, a decade later this programmatic statement has become reality. We are designing our social lives, make our own choices, and create it all together! This book signals a new aesthetic movement of collaborism: a combination of socially, technologically and economically driven systematically generated visuals. A hierarchy of levels and layers, pulldown menus, buttons and blogrolls that give us access and possibilities to create visuals using style sheets, templates, renderings and frameworks for the look & feel of today’s design. Continue reading

Jul 15, 21:15
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Technology Changes How Art is Created and Perceived

[Image: Collaborative art illustrating how culture has become collaborative especially with the Internet. (Wes Bausmith Laila / Los Angeles Times)] Technology changes how art is created and perceived by Neal Gabler, Special to the Los Angeles Times — Through the Internet, video games, YouTube, Twitter, et al, original art is sampled and re-envisioned by anyone who can master the computer skills. But where does art end and amateurism begin?

It used to be so simple. A book had an author; a film, a screenwriter and director; a piece of music, a composer and performer; a painting or sculpture, an artist; a play, a playwright. You could assume that the work actually erupted more or less full-blown from these folks. Continue reading

Jul 15, 16:21
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Live Stage: New Modes of Language-Driven Mediated Research [uk Surrey]

[Image: Two Textual Instruments by Noah Wardrip-Fruin with Brion Moss, David Durand, and Elaine Froehlich] From the Page to the Screen to Augmented Reality: New Modes of Language-Driven Technology-Mediated Research :: July 12, 2010; 9:00 am – 6:00 pm :: Faculty of Arts and Social Sciences, Rooms JG3002 and JG3003, John Galsworthy Building, Kingston University, Penrhyn Road, Kingston upon Thames, Surrey KT1 2EE.

Keynote Speaker: Jay David BolterElite and Popular: Digital Art and Literature in an Era of Social and Locative Media: The relationship between digital literature and the literary mainstream has always been complicated. Despite a growing body of creative work, digital authors still have difficulty attracting the attention of traditional readers and critics. Continue reading

Jul 4, 12:07
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Technology and ‘the death of Art History’ [uk London]

chart.jpgThe 26th Annual CHArt Conference: Technology and ‘the death of Art History’ :: November 10-11, 2010 :: London, UK :: Call for Papers — Deadline Extended: June 30, 2010.

In recent decades the traditional practices of Art History have come increasingly under attack. This has led to changes so extreme that some have talked of the ‘death of Art History’. The CHArt 2010 Conference wishes to explore the role of digital technologies in the disruption of Art History and the profound changes in the way that we display, consume and study art.

In 1985, when CHArt was founded, new technologies only had a minimal impact on Art History. Twenty-five years on they have transformed the entire artistic process, from the creation and presentation of art, to its reception, dissemination and research. Reflecting on these changes, we will consider how Art History has evolved and in what ways digital technologies will continue to affect and transform the discipline in the future. Continue reading

Jun 16, 11:29
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Artist commits suicide online as a work of art (well, sort of)

via Olia Lialina (nettime)

May 11, 16:04
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Mashup Cultures

[Image: ‘Nine Steps to Collaborative Composites’ qthomasbower @flickr] Mashup Cultures, Sonvilla-Weiss. Stefan (Ed.), Springeren: This volume brings together cutting-edge thinkers and scholars together with young researchers and students, proposing a colourful spectrum of media-theoretical, -practical and -educational approaches to current creative practices and techniques of production and consumption on and off the web. Along with the exploration of some of the emerging social media concepts, the book unveils some of the key drivers leading to participatory engagement of the User.

Mashup Cultures presents a broader view of the effects and consequences of current remix practices and the recombination of existing digital cultural content. Continue reading

Apr 28, 21:14
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Wiki Art Videos from CPoV Conference


calls + opps performance livestage exhibition installation networked mobile writings participatory locative media augmented/mixed reality event new media video interactive public net art conference virtual intervention distributed second life sound political technology narrative festival tactical lecture art + science conversation social networks social games history surveillance dance music workshop urban mapping collaboration live upgrade! reblog activist wearable immersive public/private data architecture platform body collective aesthetics environment systems city identity film visualization culture telematic wireless web 2.0 site-specific ecology place webcast open source tool software text research intermedia space community audio radio nature hybrid 3-D avatar e-literature audio/visual responsive presence pyschogeography interdisciplinary media object interview physical global/ization ubiquitous theory theater biotechnology relational play code archive bioart generative news DIY robotic light place-specific hacktivism synthetic p2p cinema remix education agency interface language im/material live cinema algorithmic labor copyright simulation mashup animation perception image free/libre software multimedia artificial motion tracking voice convergence streaming reenactment gift economy machinima emergence webcam cyberreality glitch DJ/VJ tv censorship ARG nonlinear tag transdisciplinary touch recycle asynchronous fabbing semantic web hypermedia chance synesthesia biopolitics tangible app social choreography gesture unconference forking 1
1 3-D activist aesthetics agency algorithmic animation app architecture archive ARG art + science artificial asynchronous audio audio/visual augmented/mixed reality avatar bioart biopolitics biotechnology body calls + opps censorship chance cinema city code collaboration collective community conference convergence conversation copyright culture cyberreality dance data distributed DIY DJ/VJ e-literature ecology education emergence environment event exhibition fabbing festival film forking free/libre software games generative gesture gift economy glitch global/ization hacktivism history hybrid hypermedia identity im/material image immersive installation interactive interdisciplinary interface intermedia intervention interview labor language lecture light live live cinema livestage locative media machinima mapping mashup media mobile motion tracking multimedia music narrative nature net art networked new media news nonlinear object open source p2p participatory perception performance physical place place-specific platform play political presence public public/private pyschogeography radio reblog recycle reenactment relational remix research responsive robotic second life semantic web simulation site-specific social social choreography social networks software sound space streaming surveillance synesthesia synthetic systems tactical tag tangible technology telematic text theater theory tool touch transdisciplinary tv ubiquitous unconference upgrade! urban video virtual visualization voice wearable web 2.0 webcam webcast wireless workshop writings



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Turbulence Works

These are some of the latest works commissioned by's net art commission program.
[ openspace ] wilderness [] A More Subtle Perplex A Temporary Memorial Project for Jobbers' Canyon Built with ConAgra Products A Travel Guide A.B.S.M.L. Ars Virtua Artist-in-Residence (AVAIR) (2007) Awkward_NYC besides, Bonding Energy Bronx Rhymes Cell Tagging Channel TWo: NY Condition:Used Constellation Over Playas Data Diaries Domain of Mount GreylockVideo Portal Eclipse Empire State Endgame: A Cold War Love Story Flight Lines From the Valley of the Deer FUJI spaces and other places Global Direct Google Variations Gothamberg Grafik Dynamo Grow Old Handheld Histories as Hyper-Monuments html_butoh I am unable to tell you I'm Not Stalking You; I'm Socializing iLib Shakespeare (the perturbed sonnet project) INTERP Invisible Influenced iPak - 10,000 songs, 10,000 images, 10,000 abuses iSkyTV Journal of Journal Performance Studies Killbox L-Carrier Les Belles Infidles look art Lumens My Beating Blog MYPOCKET No Time Machine Nothing Happens: a performance in three acts Nothing You Have Done Deserves Such Praise Oil Standard Panemoticon Peripheral n2: KEYBOARD Playing Duchamp Plazaville Psychographics: Consumer Survey Recollecting Adams School of Perpetual Training Searching for Michelle/SFM Self-Portrait Shadow Play: Tales of Urbanization of China ShiftSpace Commissions Program Social Relay Mail Space Video Spectral Quartet Superfund365, A Site-A-Day text_ocean The Xanadu Hijack This and that thought. Touching Gravity 2/Tilt Tumbarumba Tweet 4 Action Urban Attractors and Private Distractors We Ping Good Things To Life Wikireuse Without A Trace WoodEar Word Market You Don't Know Me
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