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A Day in a Life: Call for Participation

dial.jpgBuilding Bridges is the motto of Munich’s 850th birthday. The project A Day in a Life is going to establish virtual bridges: Munich is linked via livestreaming with some parts of the world. The public place Wittelsbacher Platz is connected via image and sound with – since now - the following cities: Curitiba / Brazil, Skopje / Macedonia, Wellington / New Zealand, London / England, Sendai / Japan.

Artists of diverse backgrounds are involved, working mainly through performative strategies. Sceneries involving the passers-by in every city are created. For example you may see four people of four countries at the same time on four screens, communicating via webcam their wishes oder questions as a sort of statement. Continue reading


Apr 16, 15:55
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Reblogged 2.4Ghz, Detourned Surveillance

selfportrait5.jpgThe new project by RECYCLISM ™ is hitting, as many media artists are doing yet, the prosperous muse of wireless technologies. 2.4Ghz™ exploits wireless netcams populating the urban space in a very simple but interesting way. BNJMN™ GAULON (alias Benjamin Gaulon) has been riding the streets of a few European cities with a wireless video receiver, like the ones used by parents to remotely watch over their babies. His aim was to detect and record the floating video signals emitted by those network cameras like in the historical work Life’s a User’s Manual by Michelle Teran. Continue reading


Feb 26, 13:46
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"One the puppet of the other" by Abrahams + Frespech

onepuppet.jpgFree video download of L’un la poupée de L’autre / One the puppet of the other (26 min. French spoken, subtitles in English) until February 15, 2008 - Video composed of the webcam streams captured during the performance of Annie Abrahams and Nicolas Frespech on May 26, 2007 during the Webflash Festival in Centre Georges Pompidou, Paris.

On the scene two igloo tents. Two spaces in the shape of a sphere shelter two artists who devote themselves to a play in which they are the others living doll. Inside their tents they are face to face via a system of two webcams. The public is able to follow the hidden face to face via an interface, developed by Clément Charmet, that permits to project the webcam images of the two artists side by side on the wall behind the tents. Continue reading


Jan 16, 15:36
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"Eigenvekil" by Ali Miharbi

eigenvekil.jpgEigenvekil: A Metaphor of Representative Democracy (2007) by Ali Miharbi - Eigenvekil (”Eigenrepresentative”) is an installation consisting of an LCD screen, a PC, a webcam and a digital print. When viewers look at the screen they see a real-time projection of their captured face image on the statistically calculated face features of all 550 members of the Turkish National Assembly. The viewer looks at the screen as if looking at a mirror, only to realize how limited he or she is represented. For the sake of generalization, political representation, mathematical representation and artistic representation all blur the features of the subject represented. Using these different types of representations, Eigenvekil points out a problem in representative democracy. Continue reading


Jan 11, 16:22
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Priva(te)cy: ContainerArt [it Rome]

container.jpgPriva(te)cy: ContainerArt Rome - Jerusalem :: November 22 - December 2, 2007 :: Piazza del Risorgimento, Rome.

ContainerArt, co-produced with Enzimi, organizes in Rome an itinerant exposition of contemporary and avant-garde art. Displaying – in various containers scattered through the city – art installations, pictures, videoworks and sculptures of the most innovative artists. For this occasion some members of nITroStudio in collaboration with Javier Ideami realized Priva(te)cy

Virtual Narcissus: interconnected faces :: Art does not reproduce the visible, it makes visible (Paul Klee) Continue reading


Nov 30, 17:03
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N3krozoft Ltd: 1904-2007 [ae Dubai Internet City]

blackbox.jpgN3krozoft Ltd: 1904-2007 :: exhibition until January 27, 2008 :: Dubai Digital Art Centre (DUDAC), Dubai Internet City, United Arab Emirates :: Live performances: BLACKBOX:DXB November 30 - December 2, 2007 - Realtime video performance by the N3krozoft Media Ensemble, accompanied by the Dubai Chamber Orchestra :: KASPAROV 9000 :: December 7-9, 2007 - explores the confrontation between human and machine intelligence, based on the historical match between chess world champion Garry Kasparov and IBM’s software opponent Deep Blue in 1997. Continue reading


Nov 28, 12:47
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Travelling without Moving [Montreal]

nocinema.jpgnocinema.org: Travelling without Moving :: Oboro Center, Montreal (CAN - QC) :: curated by Suzanne Jaschko :: November 3 - December 8, 2007 :: Works by Heman Chong (SP), Angela Detanico / Rafael Lain (BR), Jérôme Joy (FR), radioqualia (NZ/GB), Sascha Pohflepp / Jakob Schillinger (DE), Marius Watz (NO).

Nocinema.org (1999-2007) is an automatic process, drawing upon strings of live streaming webcams across the world, transmitting live scenes collected from different locations with added panoramic movements and temporized on-line editing, into which some black shots are inserted (listening without visual). The sound, each time offering a different sequenced overlay, comes from a shared sound files database which is fed and updated by a team of sound artists / partners, including Continue reading


Nov 5, 16:36
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Breaking Solitude: Aya Karpinska

breakingsol.jpgBreaking Solitude [Season Two]: a series of 6 Net performances presents imaginary friend - amie imaginaire a performance by Aya Karpinska :: November 12, 2007; 8 PM GMT+1 (Paris local time).

imaginary friend - amie imaginaire is a webcam adaption for lala. “In this performance piece, I use my childhood doll as an interface for engaging with text projected on a screen. The language is inspired by the relationship between a child and her doll or imaginary friend. Continue reading


Nov 5, 14:55
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Reblogged levelHead

levelhead.jpglevelHead is an interactive game that uses a cube, a webcam, and pattern recognition. When the cube is rotated or tilted in front of the camera the user will be able to see ‘inside’ the cube and guide a small avatar through six different rooms.

Pattern recognition has already been used in several other projects, but this is a new way of using it, and a new way of thinking of the technology. The idea behind the game itself is rather simple. When the cube is tilted the avatar moves in the corresponding direction. The goal of the game is to guide him through a maze of rooms connected by doors, and lead him to the outside world. Continue reading


Oct 25, 19:14
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Networked Performance (N_P) is a research blog that focuses on emerging network-enabled practice.
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Turbulence Works

These are some of the latest works commissioned by Turbulence.org's net art commission program.
Ars Virtua Artist-in-Residence (AVAIR) (2007) Bonding Energy Cell Tagging (2006) Gothamberg (2007) Grafik Dynamo (2005) Handheld Histories as Hyper-Monuments (2007) html_butoh (2007) Invisible Influenced by Will Pappenheimer and Chipp Jansen iPak - 10,000 songs, 10,000 images, 10,000 abuses by Ajaykumar My Beating Blog (2006) MYPOCKET by Burak Arikan No Time Machine by Daniel C. Howe and Aya Karpinska Nothing Happens: a performance in three acts (2006) Oil Standard (2006) Peripheral n°2: KEYBOARD (2006) Self-Portrait (2006) ShiftSpace Superfund365, A Site-A-Day (2007) Urban Attractors and Private Distractors (2007) [meme.garden] (2006)
More commissions

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