Wi: Journal of Mobile Media
Welcome to the inaugural edition of : Wi: Journal of Mobile Media (formerly known as Wi: Journal of the Mobile Digital Commons Network) addresses the latest in international scholarship, artistic productions and design research on mobility, wireless technologies, and digital media. The theme of this first issue, “Pedestrian Traffic,” reaffirms the centrality of mobilities research and practice to the journal. Continue reading




In February 2004 the EAF presented Art of the Biotech Era – an exhibition, symposium & workshop. Since 2004 the EAF has expanded the Art of the Biotech Era project through various undertakings such as Eduardo Kac’s Biotech Art workshop in 2005 involving leading national and international artists and theorists presenting works exploring biotechnology and genomics and discussing the influence of this techno-scientific change of society, the ethical implications of genetic engineering and the concept of aesthetics in biotech arts.
[Image Left: Anthony Townsend] “[I]t should be clear that telepathy is historically linked to numerous other tele-phenomena: it is part of the establishment of tele-culture in general. It is necessarily related to other nineteenth-century forms of communication from a distance through new and often invisible channels, including the railway, telegraphy, photography, the telephone and the gramophone. It is this part of a culture which is still in the process of being articulated, and in this respect perhaps the question “Do you believe in telepathy?” need not be regarded as categorically or essentially distinguishable from questions such as “Do you believe in the telephone?” or “Do you believe in television?”
“Abstract: This paper analyzes the relationships between creative design and the field of information visualization, with a focus on historical connotations and newest developments that show great potential. Empirical evidence shows how designers often employ information visualization as a creative concept capable of significantly determining the design outcome, and vice versa, how information visualization can be enhanced by exploring interdisciplinary concepts, such as design cognition, user engagement, aesthetics and art. Several symbiotic dependencies are explained and demonstrated, including the first conceptual cyberspace and information architecture definitions.
“[…] The idea of this work more than its execution is the compelling element. Anyone who has clipped articles out of a newspaper, saved snippets of poetry or edited together their own home videos has experienced the process that is re-created in “Dolls”. But (Kate) Armstrong cleverly nurtures a circumstance of wry tension that illustrates the fraying tether between traditional literary and neo-digital expression. The same page never appears twice but the user can capture and save a favorite page. This is an intriguing re-enactment of the experience of reading a narrative book where particular passages haunt the imagination and are saved to our cognitive hard drive.
For a sickening moment he tried to retain his old up-and-down orientation, his body attempting to right itself, searching for the gravity that wasn’t there. Then he forced himself to change his view. He was hurtling toward a wall. That was down. And at once he had control of himself. – Orson Scott Card, Ender’s Game
The Iowa Review-Web [TIR-W] Volume 9 no. 1:
“Abstract: The text discusses cultural and political implications of the subjective aspects of software and the 
Pat Kane wrote: A general, not-too-technical 




















![[meme.garden] (2006)](http://turbulence.org/index_files/meme.jpg)