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Freq2

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Body as Audible Instrument within Sonic Composition

Freq2, by Squidsoup, uses your whole body to control the precise nature of a sound – a form of musical instrument. The mechanism used is to trace the outline of a person’s shadow, using a webcam, and transform this line into an audible sound. Any sound can be described as a waveform – essentially a line – and so these lines can be derived from one’s shadow. What you see is literally what you hear, as the drawn wave is immediately audible as a realtime dynamic drone.

Freq2 adds to this experience by adding a temporal component to the mix; a sonic composition in which to frame the instrument. The visuals, an abstract 3-dimensional landscape, extrudes in realtime into the distance, leaving a trail of the interactions that have occurred. This ‘memory’ of what has gone before is reflected in the sounds, with long loops echoing passed interactions. The sounds, all generated in realtime from the live waveform, have also been built into more of a compositional soundscape, with the waveform being played at a range of pitches and with a rhythmic component.
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Jul 31, 2006
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Locus Sonus Audio Streaming Project

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OPEN CALL

August 2006 :: This is a call from the French based Audio in art research group Locus Sonus to participate in their streamed soundscapes open web-mike project. Open an ogg audio stream from your home or garden (no pre-recorded playlists please) and become a remote member of the Locus Sonus orchestra.

Locus Sonus is a research group specialized in audio art (Ecole Superieure d’Art d’Aix-en-Provence, Ecole Nationale Superieure d’Art de Nice Villa Arson). Its objective is to experiment and evaluate the innovative and transdisciplinary nature of audio art forms in a lab-type context. It is also concerned with in the communal, collective or multi-user aspects inherent in many emerging audio practices and which necessitate working as a group. Two main thematics define this research – audio in it’s relation to space and networked audio systems.
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Jul 31, 2006
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Radio Vehicles

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radio.territories urban intervention

Radio Vehicles with Darius James (USA/DE) and Peter Dennett, Art Yard (UK) :: Aliens Am Alex: radio.territories urban intervention at: TV Tower, Alexanderplatz, Berlin :: On Air 95,2 FM or online http://radioeinszueins.de :: July 30, 2006, 16:00 – 18:00.

Apocalypso: The Cosmic War Dance of Sun Ra’s Army of Anthropodial Transistors :: When the composer and mystic, Sun Ra, returned to his native Saturn on May 30th, 1993, he left behind him a vast and varied body of recorded musical works. Up until now, much of this music was unreleased and unavailable to the public. But, through a series of séances conducted in the studios of Radio 1:1, with Dr. Snakeskin acting as medium, Mister Ra informed us that he will be returning to this planet in his astral form on Sunday, July 30th, 2006. He will not be alone. He is bringing his army of Anthropoidal Transistors. “We are going to invade Berlin!!!” he chuckled, “Our first target is the TV Tower in Alexanderplatz! My weapons?!! Two full hours of sonic attack—or acoustical magic — taken from a secret library of unreleased recordings. We will dance a cosmic dance. A cosmic WAR dance. It’s the Apocalypso!
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Jul 30, 2006
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Reblogged Satellite Jockey

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djing Goggle Earth

“If music is about time, Satellite Jockey by Rick Silva is music sparked off space. The perceptive revolution enabled by Goggle Earth is the one of being able to visually navigate most part of the world (including your own neighborhood) through satellite photos. This overwhelming new perspective (a sort of ‘God’ omnipresent view) is rewriting in the users of this software the spatial coordinates, and the awareness of being in one place, that becomes the center of the universe of choice. Satellite Jockey is a performance that uses Goggle Earth navigating the world’s surface through the Google’s generated stream of data using it as a source material for audio visual performances. The represented territory, in the software various forms, is then the (infinite) stage on which the performance take place, zooming, flying over, turning around pixel corners or drowning into abstract minutiae. The music follows the visuals, strengthen the vague mood of being ubiquitous and lonely. The author is performing regularly and a preview of one of his latest remixes debuted at the last Futuresonic.” [posted on Neural]


Jul 24, 2006
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BUMP!

bump.gifArtist Jaygo Bloom has been commissioned by folly, a media arts organisation based in Lancaster, to develop the sound work BUMP! for this year’s Futuresonic festival, in partnership with Manchester based digital signage organisation Pixel Inspiration. Futuresonic is the UK’s leading electronic and media arts festival, and takes place in Manchester in July 2006. According to Jaygo Bloom, the commissioned artist, “As computer technology becomes more sophisticated, the technology itself will fade into the background of human activities, becoming far less intrusive than is the case today.

Jaygo Bloom suspects the invisible, therefore he seeks to reverse the need for this technological transparency. BUMP! reinstates the virtual world with an offline voice. BUMP! is an online project that translates an online keystroke into an actual real time and physical event. BUMP! will reinstate the presence of this technological intervention over its environment via the quick shot, rapidfire, 8bit sounds emanating out of its location based folly sound modules located throughout participating venues of Futuresonic 2006. BUMP! presents an interesting view of networked interaction and social performance. Continue reading


Jul 21, 2006
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Turbulence Commission: SWM05: Distributed Bodies of Musical-Visual Form

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SWM05: Distributed Bodies of Musical-Visual Form [SWM05] — by Troy Innocent and Ollie Olsen with the Shaolin Wooden Men and Harry Lee — features the distributed bodies of musical-visual form that are inhabited by the Shaolin Wooden Men (SWM), a virtual band, a ‘gang of numbers’ — me(a)tacodeflesh. SWM require your assistance to manifest as media creatures. They invite you to send them images of your local environment in which they can appear. Sending images unlocks access to the SWM05 mobile site which consists of downloadable micromusic ringtones and small screen machinima performances. The SWM are everywhere. In a meshwork of wireless entities, they are media creatures seeking a fragmented existence to be consumed in the nanoseconds of play-time in the emerging wireless net. SWM05 will transfigure the SWM by embodying them in a new materiality.

SWM05: Distributed Bodies of Musical-Visual Form is a 2005 commission of New Radio and Performing Arts, Inc., (aka Ether-Ore) for its Turbulence web site. It was made possible with funding from the Andy Warhol Foundation for the Visual Arts.
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Jul 18, 2006
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GLOWLAB 09: july :: august 2006

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Networks, Mobility, Interventions

The projects in Glowlab 09 examine urban architecture by investigating the social spaces enabled by public networks, mobile communication devices and direct intervention. In viewing the work, one might re-imagine the city as space which is defined through the nature of the interactions that take place within it.

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Public Broadcast Cart by Ricardo Miranda Zuñiga: Transforms a shopping cart into a mobile radio station, transmitting via miniFM and the Internet. The Public Broadcast Cart is designed to enable any pedestrian to become an active producer of a radio broadcast by reversing the usual role of the public from audience to producer.

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Hundekopf by Brian House and Sue Huang (Knifeandfork): A location-based narrative project utilizing SMS text-messaging to explore the experience of riding the Berlin Ringbahn.
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Jul 13, 2006
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Simon Elvins’ Silent London

060628_mapping_sound.jpgSimon Elvins is concerned with sound as an ubiquitous force. Through a series of projects he has been documenting how sound is an often ignored dimension of our physical environment. Silent London plots quiet spaces in the English capitol using noise level data. An embossed print shows quiet areas raised up from the paper, bringing them to the attention of the viewer, while noise areas become blanked out valleys. noisy areas raised up from the paper while quiet areas become blank areas of peace. His FM Radio Map serves a dual purpose. On the one hand it plots the physical locations of commercial and pirate FM radio stations broadcasting in London. But circuits conductive pencil lines placed on the back of the map also turns it into a physical interface. Using a modified radio the map can be aurally “navigated” by placing metal contacts on points on the map. Continue reading


Jul 11, 2006
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Chasing Pools and Sampling Ghats

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HIDRAZONE ISSUE 002 X 2

Chasing the Pools is an immersive performance/installation working with integra-ting the live presence of dancers into the landscape of a multi-channel live-mix video installation. Often the two present very different viewing circumstances that remain independent of one another.

Through live-feed cameras the movement of dancers was mixed into the alpha channel of 3 video mixes. Their lit bodies became one moving image, dematerializing or re-materializing the body, while the background remained another. The dancers were able to monitor how they were affecting the composited image, essentially dancing with the image.
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Jul 10, 2006
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Hyper-Instruments and Immersive Spaces

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VIRTUAL MUSIC COMPOSITION: Unsatisfied with just creating virtual plant life, a provactive multiplayer game, and ambitious machinima, Robbie Dingo has also been hard at work creating virtual world musical instruments that actually play in-world in real time. He extensively documents the creation of his “Hyper-Instruments” on his blog here and here, and recently sent me word of a song-writing contest for music composed to be performed on his new SL cello.

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ADVENTURES IN IMMERSION: Seasoned RL/SL architect Jauani Wu takes us on a personal tour of successfully immersive spaces in Second Life, accompanied by a 3D designer’s manifesto written e.e. cummings style: immersion requires depth. it’s not sufficient for one enclosed space to be finely constructed. it requires that the next space be so as well. and the space after that. immersion works better when the surface of one space frames the next. it reinforces the notion of world. By my lights, mandatory reading for builders looking to truly transform the world according to their vision. Read it all here. [posted on New World Notes]


Jul 6, 2006
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Interviews

Current interview:
Robin Meier, Ali Momeni and the sound of insects

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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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NMR Commissions

NMR commissioned the following artists to create new sound art works. More...
More NMR Commissions

Net_Music_Weekly

"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
Previous N_M_Weeklies

Bloggers

Guest Bloggers:

F.Y.I.

Feed2Mobile
Massachusetts Cultural Council
networked_performance
Networked: a (networked_book) about (networked_art)
New American Radio
New Radio and Performing Arts, Inc.
New York State Council on the Arts, a State agency
New York State Music Fund
Turbulence
Upgrade! Boston

Turbulence Works