q3apd @ lovebytes06
q3apd - by Steven Pickles and Julian Oliver - is an experimental work that takes the events and spatial dynamics of combat and uses this information to make live computer music. It was last shown at the LoveBytes exhibition in 2006.
q3apd was presented for two weeks during which the ‘game’ autoplayed continuously - ie there was no human input. Four bots fight each other, dying and respawning, over and over again. One of the four bots sends all of it’s control data to the program PureData where this data is used to drive a score.
It’s through the ears of this bot that we hear the composition, driven by elements such as global-position in the map, weapon-state, damage-state and jump-pad events. For this reason game-objects and architectural elements were carefully positioned so that the flow of combat would produce common points of return (phrases) and the orchestration sounded right overall.
The scene was heavily graphically reduced so as to prioritise sound within the sensorial mix.





















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