Thursday Club: Artemis Papageorgiou: Wii/nd Chime + Ryan Jordan: Sensory Response Systems :: January 15, 2009; 6 -8 pm :: Seminar Rooms, Ben Pimlott Building, Goldsmiths, University of London, New Cross, South East London.
Artemis Papageorgiou will discuss Wii/nd Chime’s collaborative development as an instrument of reminiscence. Wii/nd Chime signifies a shift from the physical realm to the virtual and the simulated. The sonic languages of both wind chimes and the 8-bit video-game sounds are combined into a system of interaction, which invites people to discover the potential of this new, hybrid object.
In an attempt to address the issue of the fake entering the realm of the real, Artemis turned towards the notion of the simulacrum and the process of simulation leading to a reality without reference to real signs (Jean Baudrillard, 1994). In Wii/nd Chime the simulation takes places in the faking of the appearance and the mechanism of the original wind chime. However, the actual medium used (Wii Remote) is being explored in order to reveal its nature and history. In that sense, Wii/nd Chime forms a hybrid object, partly faking the original object, partly underpinning the medium’s history and potential.
Wii/nd Chime was developed in the context of a hybrid Interactivos workshop-exhibition held in Eyebeam (New York 2008), partly funded by the Department of Computing, Goldsmiths.
ARTEMIS PAPAGEORGIOU is an architect who works in the intersection between urban design and computational media and focuses on building spatial installations. Her professional practice includes suburban/ rural residential design in studios in Athens, Greece and collaboration with METALOCUS magazine in Madrid Spain. Her main interest revolves around landscape (infrastructural, hybrid, transitional) as an active, over-time, re/inter-active ingredient of urban life. Artemis is currently an MFA candidate in Computational Studio Arts, at Goldsmiths Department of Computing, University of London (2008-09). Her work has been presented in exhibitions such as the Double Take (Eyebeam 2008), EASA2007 (Elefsina 2007) and AthensVideoArtFestival (Athens 2006).
Ryan Jordan’s Sensory Response Systems is an exploration into audiovisual performance using an array of sensors responsive to physical movements in order to control the audiovisual output in programs such as Pd, SuperCollider, Processing, etc. It also looks at reshaping and replicating the body through the use of fabric, textiles and technology. This work uses DIY hardware to build a new interface for live computer music performance, aiming to turn the performers body and clothes into an instrument allowing them to embody new technologies and computational devices.
RYAN JORDAN is a UK based artist working with home brew interfaces for musical expression and DIY hardware. He is concerned with making computer performance, which incorporates human physical movements as an essential foundation. Ryan also curates several noise, experimental and computer arts events and concerts in the UK, such as hac… and noise=noise. He is an active member of London based open source collective, OpenLab; and has released music on Bad Sekta, Anithematica/CovenH, and AntiGen. Ryan has performed his work in many places such as galleries, squats, pub cellars, theatres, the odd town hall, festivals, academic institutions and an occasional beach. He is currently living in London studying MFA Computational Studio Arts at Goldsmiths.