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<channel>
	<title>Networked Music Review</title>
	<link>http://transition.turbulence.org/networked_music_review</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Thu, 03 Jul 2008 16:32:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>
	<language>en</language>
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		<title>Bill Orcutt Plays the NY Times</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/28/bill-orcutt-plays-the-ny-times/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/28/bill-orcutt-plays-the-ny-times/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 13:59:50 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[auralization]]></category>

		<category><![CDATA[data]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/28/bill-orcutt-plays-the-ny-times/</guid>
		<description><![CDATA[




Finally found a use for the NY Times from Bill Orcutt on Vimeo.
Ever wondered what a web site sounds like? Not the words, but the actual data on the site itself? Here&#8217;s a Lily application that let&#8217;s you &#8220;play&#8221; the data in a web page like an instrument.
When the patch starts, the browser enters a [...]]]></description>
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<p><a href="http://www.vimeo.com/625460/l:embed_625460">Finally found a use for the NY Times</a> from <a href="http://www.vimeo.com/billorcutt/l:embed_625460">Bill Orcutt</a> on <a href="http://vimeo.com/l:embed_625460">Vimeo</a>.</p>
<p>Ever wondered what a web site sounds like? Not the words, but the actual data on the site itself? Here&#8217;s a Lily application that let&#8217;s you &#8220;play&#8221; the data in a web page like an instrument.</p>
<p>When the patch starts, the browser enters a DOM inspection mode and mousing over a DOM element highlights the node. Clicking on a node writes the element&#8217;s data (its innerHTML value if it&#8217;s a text element or the binary data if it&#8217;s an image) as a sound file and the file is then loaded in a quicktime player in the patch. The sounds can then be triggered using OSC messages. While a DOM element is &#8220;playing&#8221;, the browser scrolls to and highlights the element with a thick black border.</p>
<p>In the video, I&#8217;m spazzing out on the NY Times homepage using the monome controller, but the demo should work with any OSC enabled controller. Sound conversion code based in part on a javascript port of the baudio project.</p>
<p>More information available at <a href="http://www.lilyapp.org/">lilyapp.org</a></p>
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		<item>
		<title>Subtle Vibrations</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/14/subtle-vibrations/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/14/subtle-vibrations/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 21:26:10 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[audio]]></category>

		<category><![CDATA[platform]]></category>

		<category><![CDATA[object]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[ambient]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/14/subtle-vibrations/</guid>
		<description><![CDATA[Duncan Wilson created OTTO with Manolis Kelaidis at the Royal College of Art. 
OTTO (Greek for ‘ear’) is a device that makes hidden sounds audible. This is achieved via a thin polymer piezoelectric contact that senses weak vibrations and plays them as a sound through an integrated speaker. OTTO can be positioned on almost any [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/01/otto_03_small.jpg' alt='otto_03_small.jpg' /><a href="http://www.duncan-wilson.com/">Duncan Wilson</a> created <strong>OTTO</strong> with Manolis Kelaidis at the Royal College of Art. </p>
<p><strong>OTTO</strong> (Greek for ‘ear’) is a device that makes hidden sounds audible. This is achieved via a thin polymer piezoelectric contact that senses weak vibrations and plays them as a sound through an integrated speaker. <strong>OTTO</strong> can be positioned on almost any surface through a combination of suction and magnets. By placing several units on different objects, one can select and create a new sonic experience and a form of ambient music appreciation, thereby utilising our space as a multidirectional audio platform.</p>
<p>Every object and surface in our environment has a whisper; subtle tremors and vibrations that are usually undetectable to the human ear, produced by the activity and movement of daily life. What if these sounds were audible? How would that change our aural awareness, perception of space and attitude towards objects? Would it be possible to ‘compose’ our own soundtrack using our walls and objects as a new form of instruments? Madsounds is a proposal for a different appreciation of our environment, space and objects by making it possible to identify, combine and manipulate these sounds.</p>
<p><a href="http://architectradure.blogspot.com/search/label/RCA">More projects</a> from the RCA. [blogged by Cati Vaucelle on <a href="http://architectradure.blogspot.com">Architectradure</a>]</p>
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		<item>
		<title>Visualized and Sonified DNA</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/14/visualized-and-sonified-dna/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/14/visualized-and-sonified-dna/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 17:03:57 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[visualization]]></category>

		<category><![CDATA[sonification]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[art + science]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/14/visualized-and-sonified-dna/</guid>
		<description><![CDATA[Visit pank.tv (click on DNA)to see a video and hear the sonification of GENE - LUXR :: ORGANISM - VIBRIO :: FISCHERI   TRANSLATION - CNA :: It&#8217;s a one-minute sample and quite beautiful.  
According to the very limited information on the site, DNA, mRNA and Protein sequences are translated into MIDI to [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/01/dna1.png' alt='dna1.png' />Visit <a href="http://pank.tv/a">pank.tv</a> (click on <strong>DNA</strong>)to see a video and hear the sonification of GENE - LUXR :: ORGANISM - VIBRIO :: FISCHERI   TRANSLATION - CNA :: It&#8217;s a one-minute sample and quite beautiful.  </p>
<p>According to the very limited information on the site, DNA, mRNA and Protein sequences are translated into MIDI to generate the sound and control the image variables in realtime. When presented in live performance a MIDI controller is used. The gene information and sequences are available <a href="http://www.brenda-enzymes.info/index.php4?page=sequences/seq.php4?AC=Q9BZ23">here</a>. Other audio samples are available <a href="http://pank.tv/a">here</a>.</p>
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		<item>
		<title>Micro Performance</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/11/26/micro-performance/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/11/26/micro-performance/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 23:39:34 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[video]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[found]]></category>

		<category><![CDATA[electromagnetic]]></category>

		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/11/26/micro-performance/</guid>
		<description><![CDATA[Mikro is a series of improvised performances using the immediate surroundings as raw material: A microscope captures everyday objects and surfaces like wallpaper, coins, clothing, furniture, newspapers and transforms it into an explosive universe of textures. Contact microphones and electromagnetic sniffers pick up unhearable sounds to create the live soundtrack. Mikro is a collaboration between [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/11/2042497731_0312862d32.jpg' alt='2042497731_0312862d32.jpg' /><a href="http://www.flickr.com/photos/hcgilje/2042497731/">Mikro</a> is a series of improvised performances using the immediate surroundings as raw material: A microscope captures everyday objects and surfaces like wallpaper, coins, clothing, furniture, newspapers and transforms it into an explosive universe of textures. Contact microphones and electromagnetic sniffers pick up unhearable sounds to create the live soundtrack. Mikro is a collaboration between HC Gilje (video) and Justin Bennett (sound). Performances so far: Paradiso (Amsterdam), IMAL (Brussels), TAG (den Haag), DNK (Amsterdam), Bergen Kunsthall Landmark (Bergen), Laznia (Gdansk) [posted on <a href="http://hcgilje.wordpress.com/2007/11/18/mikro-performance/">HC Gilje blog</a>]</p>
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		<title>Ground Breaking + Live Algorithms</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/11/15/ground-breaking-live-algorithms/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/11/15/ground-breaking-live-algorithms/#comments</comments>
		<pubDate>Thu, 15 Nov 2007 16:07:30 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[environment]]></category>

		<category><![CDATA[visualization]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[algorithmic]]></category>

		<category><![CDATA[art + science]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/11/15/ground-breaking-live-algorithms/</guid>
		<description><![CDATA[Ground Breaking - Experience Past Landscapes in Grains and Pixels by Paul Adderley &#038; Michael Young: In this installation, a computer explores and represents nearly 10,000 years of soil records, revealing them in different colours and perspectives. 
Landscapes reflect the lives and histories of the people who live in them. Scientific analysis of the soil [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/11/185757-groundbreakingc.jpg' alt='185757-groundbreakingc.jpg' /><a href="http://www.sbes.stir.ac.uk/groundbreaking/documents/leaflet.pdf"><strong>Ground Breaking - Experience Past Landscapes in Grains and Pixels</strong></a> by <a href="http://www.sbes.stir.ac.uk/people/adderley.html">Paul Adderley</a> &#038; Michael Young: In this installation, a computer explores and represents nearly 10,000 years of soil records, revealing them in different colours and perspectives. </p>
<p>Landscapes reflect the lives and histories of the people who live in them. Scientific analysis of the soil can be used to examine how people lived in the past and provide lessons for future management of landscapes in extreme or fragile environments. We invite you to become part of the shifting scenes of the Sahel in image and sound and reflect upon its presence and history&#8230; </p>
<p>Soils can store information recording the way people have affected the land over thousands of years. Microscopic fragments of different objects found in the soil can tell us about past landscapes. The colour, size and number of fragments offer further clues about the management of landscapes. The latest advances in visual and sonic technologies allow us to illuminate and make audible these ancient landscapes. Sounds of the Sahel, and sounds made afresh are recalled and shaped by the computer using scientific information taken from the soil itself. The Sahel in Africa is an area at the fringe of the Sahara desert. It is one of the world’s most marginal environments yet is home to over 50 million people. With a dry season lasting eight months of the year and unreliable rainfall, survival is hard for farming communities. Climate change is keenly felt in the Sahel. Understanding how people managed this landscape during past periods of climate change is essential in developing successful responses to future changes.</p>
<p><a href="http://homepage.mac.com/oobop/lam/Assets/texts/AISB.pdf"><strong>Live Algorithms</strong></a> [PDF] by <em>Tim Blackwell</em> and <em>Michael Young</em>, Depts Computing and Music, Goldsmiths College, London: </p>
<p>&#8220;The EPSRC-funded <a href="http://www.livealgorithms.org/">Live Algorithms for Music</a> (LAM) <a href="http://doc.gold.ac.uk/%7Emas01mc/LAM/">research network</a> is establishing an inter-disciplinary community of musicians, software engineers and cognitive scientists. Our aim is to investigate autonomous computers in music.</p>
<p>The use of computers in live music is not new; the fields of generative (algorithmic) composition and live electronics are of particular interest to LAM. A key discriminator between these is the degree of interaction with the performer. Interaction is intrinsic to live electronics: a performer may jam with commercial or custom software; a ‘laptop-as-instrument’ paradigm, in which the computer is controlled directly. Another approach links players of traditional instruments with computers: incoming sound or data is analysed by software and a resultant reaction (e.g. a new sound event) is determined by pre-arranged processes. Such ‘reflex-systems’ can accompany performance but might also utilise stochasticity to effect surprise; as determined by organizational decisions made by the composer /designer. We would term such a system ‘weakly interactive’ because there is only an illusion of integrated performer-machine interaction, feigned by the designer. Algorithmic composition generates music off-line, although can be used in real-time. </p>
<p>Algorithms from such fields as fractals, chaos theory, neural networks and evolutionary computing have been exploited by composers for their patterning properties.1 Such systems are not interactive, since all the parameters needed for sound generation are pre-determined. In contrast, strong interaction is exemplified in the human-only practice of ‘free’ improvisation. This music rejects top-down organisation (a priori agreements, explicit or tacit) in favour of open, developing patterns of behaviour.2 Social theories describe experiences with a sense of certainty, and with a unified artistic intent, as ‘becoming situated’. An ‘interactional semiotics’ has been proposed, stemming from Meade’s idea of emergence: an ensemble as single entity exhibiting self-organising behaviours (see 1. for references).</p>
<p>LAM is interested in computer systems that might interact strongly with musicians, in both a supportive and a creative capacity and the research agenda is a marrying of algorithmic music, live electronics and free improvisation. Properties of human performance – and therefore of a live algorithm (LA) - include strong interactivity, autonomy, innovation, idiosyncrasy and comprehensibility. Strong interactivity depends on instigation and surprise as well as response. Individual decision-making is immediate, necessary and basic: when to play or not, when to modify activity in any number of parameters (loudness, pitch, tone quality), when to imitate or ignore another participant, when to ‘agree’ the performance is concluding. When to make a decision. And why. Without the capacity to innovate, listeners would lose the belief that the LA was truly engaged with the performance instead of merely accompanying it. The iterative, generative, idiosyncratic world of algorithmic organisation must be accessed, but the mechanical and the predictable must be avoided. It is the ability to innovate that distinguishes automation from autonomy. It is not hard to generate music of great complexity. Harder, though, is to ensure that these contributions are comprehensible to fellow performers in real-time who might be hearing these ideas for the first time. (But an incomprehensible, opaque system can be contrasted with a transparent one where the association between input and output is too trivial.)</p>
<p>Such considerations show the research goal is prescient, but there are reasons to believe that it is imminent too. The authors&#8217; own Swarm Music/Granulator systems implement a model of interactivity derived from the organisation of social insects.3 These systems embody our idea of a proxy environment which holds meaningless sonic events. The system (human or machine) explores the environment, discovering and manipulating found sonic objects. Long term organisation can develop, just as it does in termite nest construction. Within this framework, we envisage a modular system comprising of analysis (P) and synthesis (Q) functions which interface and interpret the sonic environment and relay parameters to a hidden patterning algorithm (F) (analogous to listening, playing and musical thinking enjoyed by a human performer). This picture integrates interaction with algorithmic composition and exploits recent developments in real time music analysis/synthesis.</p>
<p>The network has some 70 members, including representatives from France, Portugal, USA and Australia. Activities include an open meeting and two network workshops each year. Each event features invited speakers, contributions from LAM project teams and performances. The next meeting will be December 19-20 2005, with an international conference in December 2006. LAM warmly encourages AISB readers to participate: please see <a href="http://www.livealgorithms.org">www.livealgorithms.org</a>.&#8221;</p>
<p>1. E. Miranda. Composing Music With Computers. Focal Press, 2001<br />
2. T.M.Blackwell and M.Young. Self-Organised Music. Organised Sound 9(2): 123–136, 2004.<br />
3. T.M.Blackwell T.M. and M.Young. Swarm Granulator. Applications of Evolutionary Computing EuroWorkshops 2004, Proceedings, LNCS 3005, Springer-Verlag (2004) 399-408</p>
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		<title>Pixels into Music</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/11/13/pixels-into-music/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/11/13/pixels-into-music/#comments</comments>
		<pubDate>Tue, 13 Nov 2007 17:50:50 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[image]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/11/13/pixels-into-music/</guid>
		<description><![CDATA[RGB musiclab: pixels into music - There&#8217;s a downloadable freeware application that converts the RGB (Red, Green &#038; Blue) values of an image to chromatic scale sounds. The program reads RGB value of pixels from the top left to the bottom right of an image. 1 pixel makes a harmony of three note of RGB [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/11/rgb_musiclab.jpg' alt='rgb_musiclab.jpg' /><strong><a href="http://kenjikojima.com/rgbmusiclab/index.html">RGB musiclab</a></strong>: <strong><em>pixels into music</em></strong> - There&#8217;s a downloadable freeware application that converts the RGB (Red, Green &#038; Blue) values of an image to chromatic scale sounds. The program reads RGB value of pixels from the top left to the bottom right of an image. 1 pixel makes a harmony of three note of RGB value, &#038; the length of note is determined by brightness of the pixel.</p>
<p>&#8220;it is not an impression of paintings or photographs of a composer. it reads a score from an image data directly.&#8221;</p>
<p>You can listen to the Mona Lisa music and other compositions <a href="http://kenjikojima.com/compositions/RGBMonaLisa/index.html">here</a>. There are instructions on the site &#8212; How to create your RGB Music.</p>
<p>Thanks to <a href="http://http://infosthetics.com/">http://infosthetics.com</a>.</p>
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		<title>Music of the Dunes</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/08/30/music-of-the-dunes/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/08/30/music-of-the-dunes/#comments</comments>
		<pubDate>Thu, 30 Aug 2007 13:33:28 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[nature]]></category>

		<category><![CDATA[auralization]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/08/30/music-of-the-dunes/</guid>
		<description><![CDATA[In an August 24th post on Short Sharp Science, David Cohen, New Scientist features editor, speaks of the strange missions on which New Scientist writers can be sent. He goes on to tell the story of how one morning early this August he got up at the crack of dawn and drove down Death Valley [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/08/dunes6_thumb.jpg' alt='dunes6_thumb.jpg' />In an August 24th post on <a href="http://www.newscientist.com/blog/shortsharpscience/2007/08/music-of-dunes.html">Short Sharp Science</a>, David Cohen, <em>New Scientist</em> features editor, speaks of the strange missions on which <em>New Scientist</em> writers can be sent. He goes on to tell the story of how one morning early this August he got up at the crack of dawn and drove down Death Valley highway to the Dumont Dunes (CA) – &#8220;<em>one of only 33 known sites worldwide where dunes have been known to sing</em>.&#8221; His mission: to hear the singing. Once there</p>
<blockquote>
<p>I sat down, dug my hands into the sand and started inching down the slope, feet-first like a giant caterpillar. Nothing happened. Sure, sand was moving, but all I could hear were gentle burping noises emanating from the sand beneath my feet with every push. I checked no-one was watching (imagine the humiliation of coming all this way and not hearing a thing) then dug my arms deeper into the sand and sped up. This sucker was going to sing if I had to dig up half the dune.</p>
<p>Thankfully, it didn’t come to that. I had shuffled just a metre further down the slope with a good sand avalanche going, when it began. The burping sound suddenly transformed into a low growl, as if a thousand yogis hidden beneath the dune had started chanting “Om”. It felt like the ground itself was vibrating with the sound and it grew louder and louder.
</p></blockquote>
<p>You can listen to the sound on the video below. There are different opinions about what makes the dunes sing. Nathalie Vriend and Melany Hunt, at the California institute of Technology, Pasadena, have been  working on an explanation. In a paper published this week in <a href="http://www.agu.org/journals/gl/gl0716/2007GL030276/">Geophysical Research Letters</a>, they outline their theory, &#8220;suggesting that sand acts like a wave guide in which individual vibrations constructively interfere to produce a louder tone. The surface of a dune then amplifies the vibrations, like a giant loudspeaker.&#8221; </p>
<p>But two French researchers, Stéphane Douady and his former PhD student Bruno Andreotti, have competing theories about singing sand dunes. Vriend and Hunt’s theory refutes theirs&#8230; so let&#8217;s just say the music of the dunes is a subject still up in the air.</p>
<p><a href="http://www.youtube.com/watch?v=Sw2V0CHgQV8">http://www.youtube.com/watch?v=Sw2V0CHgQV8</a></p>
<p>With thanks to Geoff Manaugh and <a href=""http://bldgblog.blogspot.com/2007/08/acoustic-planetology.html">BLDG BLOG</a>. </p>
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		<title>Net_Music_Weekly: Cheryl E. Leonard</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/08/29/net_music_weekly-cheryl-e-leonard/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/08/29/net_music_weekly-cheryl-e-leonard/#comments</comments>
		<pubDate>Wed, 29 Aug 2007 21:43:08 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[installation]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[environment]]></category>

		<category><![CDATA[nature]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[net_music_weekly]]></category>

		<category><![CDATA[auralization]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/08/29/net_music_weekly-cheryl-e-leonard/</guid>
		<description><![CDATA[Glass shards, glaciers, trees, hyenas, and whales Cheryl E. Leonard’s music finds its raw materials just about anywhere. Her works embrace the spectrum of musical possibilities: improvised to composed, acoustic to electronic, diaphanous to bombastic, notes to noise. These investigations often include the creation of new instruments, primarily from found materials. 
In Music for Rocks [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/08/cpinebranch2.jpg' alt='cpinebranch2.jpg' />Glass shards, glaciers, trees, hyenas, and whales <a href="http://www.allwaysnorth.com"><strong>Cheryl E. Leonard’s</strong></a> music finds its raw materials just about anywhere. <em>Her works embrace the spectrum of musical possibilities: improvised to composed, acoustic to electronic, diaphanous to bombastic, notes to noise. These investigations often include the creation of new instruments, primarily from found materials.</em> </p>
<p>In <em><strong>Music for Rocks and Water</strong></em> three performers play water and a variety of rocks, which are dripped, drizzled, poured, rolled, rocked, brushed, rubbed, stacked and even tickled. Sometimes the rocks are played underwater. Listen:</p>
<p><br />
<strong>Jiku</strong> (excerpt) - for wobbling rocks and air bubbles in water</p>
<p><br />
<strong>Umi</strong> (excerpt) - for sand and granite rocks</p>
<p>Leonard will premiere a new work from her forthcoming <em><a href="http://www.allwaysnorth.com/newcurrentprojects.html">Tides: Estuary</a></em> project at the <em><a href="http://www.nweamo.org/Home.html">2007 International Festival of Electro-Acoustic Music</a></em> in Boulder, CO on October 13, 2007. A collaboration with visual artist <strong>Rebecca Haseltine</strong>, the installation and compositions are based on tidal flows in estuaries; the instruments include water, sand, mud, seaweed, rocks, and shells.</p>
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		<title>Live Stage: Jacob Kirkegaard [Copenhagen]</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/07/30/live-stage-jacob-kirkegaard-copenhagen/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/07/30/live-stage-jacob-kirkegaard-copenhagen/#comments</comments>
		<pubDate>Mon, 30 Jul 2007 20:43:03 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[sound]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[body]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/07/30/live-stage-jacob-kirkegaard-copenhagen/</guid>
		<description><![CDATA[Premiere of Labyrinthitis by Jacob Kirkegaard :: September 2, 2007 (times to be announced) :: Part of the Art and Biomedicine: Beyond the Body conference :: University of Copenhagen, Nørregade 10, DK-1017 København K, Denmark :: afn[at]adm.ku.dk :: +45 35 32 26 25.
The Medical Museion has invited the sound artist Jacob Kirkegaard to create a [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/07/jacobkirkegaard.jpg' alt='jacobkirkegaard.jpg' />Premiere of <a href="http://secretsounds.dk/nada/labyrinthitis/LABYRINTHITIS_english.pdf"><strong>Labyrinthitis</strong></a> by <a href="http://fonik.dk/">Jacob Kirkegaard</a> :: September 2, 2007 (times to be announced) :: Part of the <a href="http://www.ku.dk/satsning/biocampus/artandbiomedicine/conference.htm">Art and Biomedicine: Beyond the Body conference</a> :: University of Copenhagen, Nørregade 10, DK-1017 København K, Denmark :: afn[at]adm.ku.dk :: +45 35 32 26 25.</p>
<p>The Medical Museion has invited the sound artist <strong>Jacob Kirkegaard </strong>to create a new work, which will focus on the problematic arising in <em>Art and Biomedicine: Beyond the body</em>. Kirkegaard has turned his listening ear inwards – to his own ear – and by using specially developed listening equipment, he has captured the micro activity which the hair cells of the ear broadcasts. Listen to some of his music <a href="http://myspace.com/jacobkirkegaard">here</a>.</p>
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		<title>Sound Economy</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/06/15/sound-economy/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/06/15/sound-economy/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 17:11:08 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[visualization]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[algorithmic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/06/15/sound-economy/</guid>
		<description><![CDATA[Sound Economy is Stanley Ruiz&#8217;s  &#8220;audio-visual approach to economics.&#8221; He used the Philippines&#8217; Gross Domestic Product (GDP per capita) as his source to create sounds and manipulate video. GDP values were converted to MIDI data using a gesture-based sensor interface (the data is being sent as he moves his hand). Converted MIDI values were [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/06/soundeco_blog.jpg' alt='soundeco_blog.jpg' /><a href="http://blip.tv/file/248495?filename=Skonto-soundEconomy740.swf"><strong>Sound Economy</strong></a> is <a href="http://skonto.blogspot.com/2007/05/sound-economy.html">Stanley Ruiz&#8217;s</a>  &#8220;<em>audio-visual approach to economics</em>.&#8221; He used the Philippines&#8217; Gross Domestic Product (GDP per capita) as his source to create sounds and manipulate video. GDP values were converted to MIDI data using a gesture-based sensor interface (the data is being sent as he moves his hand). Converted MIDI values were then processed in a custom program written in <a href="http://en.wikipedia.org/wiki/Max_%28software%29">Max/MSP</a>. He used <a href="http://www.ladyada.net/make/midisense/index.html">MIDIsense</a> as sensor interface. The output is an algorithmically composed music, as well as manipulated video (in this instance the video&#8217;s frame rate and contrast were manipulated). <strong>Sound Economy</strong> was the first in the series to be shown in public at the <a href="http://mlab.uiah.fi/www/news/asef">4th Asia-Europe Art Camp</a> in Helsinki, Finland (June 2006). </p>
<p>Ruiz is planning to create more using GDP data from other countries. When played side by side - the disparity in sounds and images will be heard and seen. Countries with higher GDP will generally have higher notes or pitches, while countries will low GDP will sound bassy with low frequencies. Brighter video and faster frame rate will also be exhibited by more affluent countries, while the reverse is true for less affluent nations.</p>
<p>Stanley Ruiz is a media artist, industrial designer, and part-time musician working at the intersection of art, design, media,and technology. His recent works deal mainly with the manipulation of sounds using a participatory approach through human and object interaction. He holds a BFA degree in Industrial Design from the University of the Philippines and a Graduate Diploma in Performance and Interactive Media Arts from Brooklyn College, the City University of New York. </p>
<p>Other links:</p>
<p>Sound Economy on <a href="http://www.youtube.com/watch?v=QW5lOTexhzo">youtube</a><br />
Sound Economy <a href="http://putstuff.putfile.com/83975/5583388">powerpoint presentation</a><br />
Sound Economy <a href="http://putstuff.putfile.com/83969/501935">PDF</a><br />
<a href="http://en.wikipedia.org/wiki/Algorithmic_music">Algorithmic Composition</a> on wikipedia</p>
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