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<channel>
	<title>Networked Music Review</title>
	<link>http://transition.turbulence.org/networked_music_review</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Thu, 03 Jul 2008 16:32:43 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Live Stage: WiiWhorld [Boston, MA]</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/06/23/live-stage-wiiwhorld-boston-ma/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/06/23/live-stage-wiiwhorld-boston-ma/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 16:39:14 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[video]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[open source]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[experimental]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/06/23/live-stage-wiiwhorld-boston-ma/</guid>
		<description><![CDATA[AXIOM presents: A Live Experimental Sound and Video Performance :: June 26, 2008; 8:00 pm :: AXIOM, Green Street Subway (&#8221;T&#8221;) station on the Orange line, at the corner of Amory and Green Streets, Boston.
Brian Dudak, Frank W. Carroccino and WiiWhorld - presented by Chris Korda, Jeff Mission, and Jen Rosselli: WiiWhorld translates human movement [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/06/axiom.jpg' alt='axiom.jpg' />AXIOM presents: A Live Experimental Sound and Video Performance :: June 26, 2008; 8:00 pm :: <a href="http://www.axiomart.org">AXIOM</a>, Green Street Subway (&#8221;T&#8221;) station on the Orange line, at the corner of Amory and Green Streets, Boston.</p>
<p><em><strong>Brian Dudak</strong></em>, <em><strong>Frank W. Carroccino</strong></em> and <strong>WiiWhorld</strong> - presented by <em>Chris Korda, Jeff Mission</em>, and <em>Jen Rosselli</em>: <strong>WiiWhorld</strong> translates human movement into digital art - using the Nintendo Wiimote as a real-time controller for the visual software <em>synth Whorld</em>. The <strong>WiiWhorld</strong> project, which is built upon the principles of free, open-source software and low-cost, readily available technologies, empowers people to explore modern technology as a means of personal expression.</p>
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		<item>
		<title>Live Stage: Resident Show at LEMUR [Brooklyn, NY]</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/30/live-stage-resident-show-at-lemur-brooklyn-ny/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/30/live-stage-resident-show-at-lemur-brooklyn-ny/#comments</comments>
		<pubDate>Wed, 30 Apr 2008 19:54:03 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[dance]]></category>

		<category><![CDATA[wearable]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[robotic]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[improvisation]]></category>

		<category><![CDATA[algorithmic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/30/live-stage-resident-show-at-lemur-brooklyn-ny/</guid>
		<description><![CDATA[April ReSiDeNt Show: New Works, New Instruments, New Artists :: Featuring new works by Dafna Naphtali, Andrew Schneider and Simon Morris :: at LEMURplex, 461 3rd Avenue, Brooklyn, between 9th &#038; 10th Streets :: Friday, May 2nd :: 8 pm - 11 pm :: $5 at the door
Dafna Naphtali is a sound-artist and improviser-composer from [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/cropped1.jpg' alt='cropped1.jpg' />April ReSiDeNt Show: New Works, New Instruments, New Artists :: Featuring new works by <strong>Dafna Naphtali</strong>, <strong>Andrew Schneider</strong> and <strong>Simon Morris</strong> :: at LEMURplex, 461 3rd Avenue, Brooklyn, between 9th &#038; 10th Streets :: Friday, May 2nd :: 8 pm - 11 pm :: $5 at the door</p>
<p><strong>Dafna Naphtali</strong> is a sound-artist and improviser-composer from an eclectic musical background. As singer/guitarist/electronic-musician she performs and composes using custom sound processing of voice and other instruments. Besides her composing and improvised projects, she co-leads the digital chamber punk ensemble What is it Like to be a Bat? with Kitty Brazelton (<a href="http://www.whatbat.org">http://www.whatbat.org</a>) and has collaborated/performed with Lukas Ligeti, David First, Joshua Fried, Ras Moshe, Alexander Waterman, Kathleen Supové and Hans Tammen, among others and done sound design and programming for Jin Hi Kim, Shelley Hirsch, Pamela Z, Phoebe Legere, Fred Frith, Jim Staley, Henry Threadgill, Steve Coleman, Chico Freeman and others. Dafna can be heard with Mechanique(s) on a forthcoming release on In-situ, and was featured vocalist on José Halac&#8217;s CD &#8220;Dance of 1000 Heads&#8221; (Tellus), as well as on her acclaimed release with What is it Like to be a Bat? on Tzadik/Oracles. </p>
<p>Dafna&#8217;s residency involved dynamically controlled algorithmic improvisation, using vocal cues, Morse code and Wii controllers  to elicit beat frequencies, trigger and manipulate LEMUR percussion robots and shred on Guitar bot.</p>
<p><strong>Andrew Schneider</strong> is a multimedia designer and performer whose work investigates human/technological interdependence. He is the co-founder and Associate Artistic Director of the Chicago-based theatre company, BigPictureGroup. His solo performance work has been seen at P.S.122, Monkeytown, The Prelude Festival, and The Tank. His multimedia devices have been featured in Art Review, Wired, TimeOut NY, Maker Faire, SIGGRAPH, Dorkbot, the Telfair Art Museum, and at the Center Pompidou in Paris. His Solar Bikini has been featured internationally and is slated to be featured in the next Sports Illustrated swimsuit edition. His latest projects include Experimental Devices for Performance (.com) and Acting Stranger (.com). Andrew Holds a Masters Degree in Interactive Telecommunications from NYU. He is currently working with The Wooster Group. (<a href="http://andrewjs.com">http://andrewjs.com</a>)</p>
<p>Doing musical theatre with robots used to be Andrew&#8217;s standard joke answer to the question &#8220;So what do you want to do with your life?&#8221; Finally, a life-long dream comes true. He plans to start with a dance number, interfacing his movements with the robots via custom-built wearable controllers.</p>
<p>Born in New York City, <strong>Simon Morris</strong> (US/France) is a new media artist exploring urban landscapes, new musical interfaces and skateboarding. Investigating new forms of musical expression, his work examines technology  and its role as a socially engaged art practice. He has conducted live performances at Eyebeam, NYC, the Article Biennale 2006 in Stavanger, Norway, the KiasmaMuseum in Helsinki, Finland and the Barker Theatre in Turku, Finland.</p>
<p>Simon is planning an interactive musical performance orchestrated by the movements of three skateboards.</p>
<p>By subway:</p>
<p>Take the F/M/R to 4th Ave. and walk one block down either 9th or 10th St. to 3rd Ave. LEMURplex is on 3rd Ave. between 9th &#038; 10th Sts. Or, take the F/G to Smith &#038; 9th Sts. and walk two blocks up 9th. Cross and then turn right onto 3rd Ave.</p>
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		<item>
		<title>Net_Music_Weekly: &#8220;AutoSync&#8221; by Peter Sinclair</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 22:47:59 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[mobile]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[net_music_weekly]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[algorithmic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/</guid>
		<description><![CDATA[&#8220;We all love driving down a open road with music on the car radio, at times there seems to be an almost magical synchronization between the music playing and the passing landscape, the speed, the hum of the motor, sounds harmonize with the machine&#8230;&#8221; This was the impetus for Peter Sinclair&#8217;s AutoSync. With AutoSync, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/autosync.jpg' alt='autosync.jpg' /><em>&#8220;We all love driving down a open road with music on the car radio, at times there seems to be an almost magical synchronization between the music playing and the passing landscape, the speed, the hum of the motor, sounds harmonize with the machine&#8230;&#8221;</em> This was the impetus for <a href="http://nujus.net/peterhomepage/">Peter Sinclair&#8217;s</a> <strong><a href="http://nujus.net/peterhomepage/autosync/autosync.html">AutoSync</a></strong>. With <strong>AutoSync</strong>, the music played on the car HiFi is generated entirely by the car itself: vibrations of the car on the road, recognizable movements (accelerations, gear changes, bends etc.) and the passing landscape. </p>
<p>The program (<a href="http://puredata.info/">Pure Data</a>) runs on a mini PC which is plugged into the aux jack of the car HiFi. Information about the drive is captured by a <em>Wiimote</em> controller, fixed with a suction cup inside the windshield, which continuously sends data concerning the XYZ movements of the car. The Infra Red sensor has been adapted (the filter taken out), so that it detects position and size of any luminous objects (headlamps or tail lights of other cars, areas of sunlight or shade etc).</p>
<p>The vibrations from the Wii are continuously written into lookup tables (one for each axis), then read as audio (wavetable oscillators). This means that while pitch (the tune) is defined algorithmically within the program, the timbre of the sounds varies according to vibrations of the motor and other movements of the car. These movements are analyzed and categorized to distinguish bends, accelerations, decelerations, bumps in the road and standstill. These events are used to trigger variations on sequences which are automatically generated whenever the car stops. </p>
<p><strong>AutoSync</strong> will soon be available for sale. The version of the program demonstrated in the <a href="http://nujus.net/peterhomepage/autosync/autosync.html">video</a> (scroll down) is progressing on a daily basis to provide more and more varied sounds and compositions. In the future, other composers and artists will be invited to work on different setups for the program so that eventually the user will be able to choose between musics generated from programs by these collaborators.</p>
<p><em>Peter Sinclair</em> is a member of the research group <a href="http://nujus.net/~locusonus/site/index.php">Locus Sonus</a> audio in art and professor at <a href="http://www.ecole-art-aix.fr/">L&#8217;Ecole Superieur d&#8217;Art d&#8217;Aix-en Provence</a>. The idea for the project <strong>AutoSync</strong> originated in a conversation with Lydwine Van der Hulst (at that time member of Locus Sonus).</p>
<p>With thanks to G. H. Hovagimyan.</p>
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		<item>
		<title>Hands-on, Interview: Stribe Multi-Touch Controller</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/26/hands-on-interview-stribe-multi-touch-controller/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/26/hands-on-interview-stribe-multi-touch-controller/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 19:23:37 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[interview]]></category>

		<category><![CDATA[hacktivism]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[diy]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/26/hands-on-interview-stribe-multi-touch-controller/</guid>
		<description><![CDATA[Once the domain of the few, creating and customizing sophisticated DIY controllers is now more accessible than ever. That means, if you can’t find what you want, and you’re ambitious and knowledgeable enough, you go make your own. Josh Boughey was impressed by the Monome enough to buy one — but the Monome, a grid [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/2276257092_e1695a19a4.jpg' alt='2276257092_e1695a19a4.jpg' />Once the domain of the few, creating and customizing sophisticated DIY controllers is now more accessible than ever. That means, if you can’t find what you want, and you’re ambitious and knowledgeable enough, you go make your own. Josh Boughey was impressed by the Monome enough to buy one — but the Monome, a grid of on/off buttons, doesn’t provide any kind of variable control. So Josh built his own, combining a series of parallel touch strips with LED indicators.  (The lights are the tricky part, requiring an obscene number of connections.)</p>
<p>The creation, dubbed “Stribe” by Josh, could have been a one-off. But  instead, he’s working on making it into a tool for others, with completely open  source hardware and software. The whole system is built on the popular Arduino platform, making it uncommonly easy to modify. It’s a work in progress, as you can see lacking an enclosure. But ten have made it out into the wild, people are already programming custom software, and more are coming.</p>
<p>I got to hang out with Josh while he was in town this weekend. Luckily, he’s a fan of early music, meaning we met at a concert of a <a href="http://en.wikipedia.org/wiki/Viol" target="_blank">viol</a> consort that was  playing my music — an unusual collision of 15th and 21st Century music technology.</p>
<p>Josh gave a demo of the Stribe, for myself plus Phil Torrone of Make and Limor Fried (<a href="http://www.ladyada.net/rant/" target="_blank">aka lady  ada</a>), creator of the <a href="http://www.ladyada.net/make/x0xb0x/" target="_blank">x0xb0x</a> open-source 303 clone. It’s still a project in process–  there’s more to be done in firmware and support software and documentation — but  it already shows some real promise. I snapped some shots, studied the Max  patches, and mostly listened to Limor and Josh talk about the challenges of  starting a DIY hardware business. (I hope that DIY builders start to share  experiences, even informally, as they work to make the business end work so they  can keep building.)&#8230;&#8221; continue reading <strong><a href="http://createdigitalmusic.com/2008/02/18/hands-on-interview-stribe-multi-touch-controller/">Hands-on, Interview: Stribe Multi-Touch Controller</a></strong> by Peter Kirn.</p>
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		<item>
		<title>Visualized and Sonified DNA</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/14/visualized-and-sonified-dna/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/14/visualized-and-sonified-dna/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 17:03:57 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[visualization]]></category>

		<category><![CDATA[sonification]]></category>

		<category><![CDATA[auralization]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[art + science]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/14/visualized-and-sonified-dna/</guid>
		<description><![CDATA[Visit pank.tv (click on DNA)to see a video and hear the sonification of GENE - LUXR :: ORGANISM - VIBRIO :: FISCHERI   TRANSLATION - CNA :: It&#8217;s a one-minute sample and quite beautiful.  
According to the very limited information on the site, DNA, mRNA and Protein sequences are translated into MIDI to [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/01/dna1.png' alt='dna1.png' />Visit <a href="http://pank.tv/a">pank.tv</a> (click on <strong>DNA</strong>)to see a video and hear the sonification of GENE - LUXR :: ORGANISM - VIBRIO :: FISCHERI   TRANSLATION - CNA :: It&#8217;s a one-minute sample and quite beautiful.  </p>
<p>According to the very limited information on the site, DNA, mRNA and Protein sequences are translated into MIDI to generate the sound and control the image variables in realtime. When presented in live performance a MIDI controller is used. The gene information and sequences are available <a href="http://www.brenda-enzymes.info/index.php4?page=sequences/seq.php4?AC=Q9BZ23">here</a>. Other audio samples are available <a href="http://pank.tv/a">here</a>.</p>
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		<item>
		<title>LEMUR ReSiDeNt: Call for Submissions</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/11/27/lemur-resident-call-for-submissions/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/11/27/lemur-resident-call-for-submissions/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 21:14:16 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[video]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[telematic]]></category>

		<category><![CDATA[calls + opps]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[robotic]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[motion tracking]]></category>

		<category><![CDATA[residency]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/11/27/lemur-resident-call-for-submissions/</guid>
		<description><![CDATA[LEMUR announces ReSiDeNt, a major new residency and performance/installation series :: Open Call for Submissions: Deadline: December 17, 2007. Artists from all performing and installation disciplines are encouraged to apply, including musicians, composers, dancers, choreographers, video artists, interactive installation artists, performance artists, multimedia artists and others.
In January 2008, LEMUR will inaugurate ReSiDeNt, a unique new [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/11/lemurbots.jpg' alt='lemurbots.jpg' /><a href="http://www.lemurbots.org/">LEMUR</a> announces <strong>ReSiDeNt</strong>, a major new residency and performance/installation series :: <strong>Open Call for Submissions</strong>: <em>Deadline:</em> December 17, 2007. Artists from all performing and installation disciplines are encouraged to apply, including musicians, composers, dancers, choreographers, video artists, interactive installation artists, performance artists, multimedia artists and others.</p>
<p>In January 2008, LEMUR will inaugurate <strong>ReSiDeNt</strong>, a unique new creator-in-residence program, hosted at LEMUR&#8217;s Brooklyn space in Park Slope. Each month, we will award three artists a month-long residency at LEMUR, enabling them to create a work utilizing LEMUR&#8217;s resources, including robotic musical instruments, MIDI audio/video controllers, video projection and tracking system and more. Each group of residencies will culminate in a public show at LEMUR at the end of the month.</p>
<p>LEMUR&#8217;s staff will provide technical support to residents for learning and utilizing our resources. For early residencies, we will give preference to artists with a reasonable degree of technical skill with computer art. As the year progresses, we will be able to give a higher level of technical support, possibly including programming, electronic design and more.</p>
<p>The deadline to apply for January&#8217;s residencies is Monday, December 17th. Announcement of January&#8217;s residency awards will be announced the following week.</p>
<p>Subsequent deadlines will be rolling, allowing artists to submit applications to be considered for future residencies throughout the year. The application process is outlined below and will also be posted to LEMUR&#8217;s web site shortly.</p>
<p><strong>Applying to ReSiDeNt</strong></p>
<p>The application process is designed to be easy. Mainly, we want to see your qualifications and past work and get a sense of the type of work you would do at a LEMUR residency.</p>
<p>All applications are accepted via email to resident [at] lemurbots.org. Please include the following information in your email.</p>
<p>Part 1: Contact Information</p>
<p>Name<br />
Address<br />
Email<br />
Cell number<br />
Alt number</p>
<p>Part 2: Work Samples</p>
<p>Send URLs of video, audio, photos and text documenting your past projects. Please indicate which works you would like us to view, in which order, and what role you had in creating the work.</p>
<p>We prefer to receive all work samples online. You may also attach files up to 1 MB total. If you need to email larger files which you can not put online, please contact us in advance for ftp information. If you must mail hard copy of work, you can send it to LEMUR, 461 3rd Avenue, Brooklyn, NY, 11215, attn: ReSiDeNt.</p>
<p>Part 3: Artist Resume/CV</p>
<p>Send us your artist resume or CV in plain text, Word or PDF format. Important - please make sure to include a list of your technical skills relevant to the residency.</p>
<p>Part 4: Proposal Sketch</p>
<p>Send us your idea or ideas for what you might do during a LEMUR residency. Include which instruments and resources you envision working with (see below). Your project does not need to be conceived in full at this time, but please instill in us the confidence that you have a reasonable plan in mind and that you can realize a work in a month&#8217;s time.</p>
<p>FAQ</p>
<p><em>What instruments, systems and other resources will be available to me?</em></p>
<p>GuitarBot, XyloBot, ModBots (percussion bots), HydroBots (water-based bots), Slime-o-trons (slime controllers), Chime-o-tron (MIDI wind chimes), Slink-o-trons (slinky controllers), Sonic Banana (bend controller), Ascension Flock of Birds 6-DOF tracking system with 3 trackers, sensors, MidiTron and MidiTron Wireless sensor interfaces, floor-projected video with video tracking overlay, wall-projected video, PA, PTZ camera, broadband internet, Mac and PC computers, MIDI keyboard, software (Max/MSP/Jitter, Isadora, Digital Performer, etc.). In addition, LEMUR is constantly working on new instruments, which will be made available as they are created.</p>
<p><em>How much time will I be able to spend at LEMUR working on my project?</em></p>
<p>You can spend as much time as you want, subject to scheduling with LEMUR staff. Generally, someone is there Monday through Friday from 10 am until 8 pm, and weekend times can be arranged as necessary.</p>
<p><em>Does my work have to utilize LEMUR&#8217;s instruments and equipment?</em></p>
<p>Yes. A major goal of this residency program is to partner with a variety of artists to create new work for LEMUR instruments.</p>
<p><em>What length is my work expected to be?</em></p>
<p>For performances, we would like a minimum of 20 minutes of work. For music, a 40-45 minute set would be highly desirable. Installations would normally be ongoing, though we would hope that any one user would be engaged for 5 minutes or more.</p>
<p><em>Is there any stipend or other support money?</em></p>
<p>This is an unfunded residency program, so there is no stipend or support money. The support we provide is in the form of in-kind<br />
donations of our time, space and resources.</p>
<p><em>Do I have to do a performance, or is an installation ok?</em></p>
<p>Installations are fine and encouraged. Preference will be given to interactive installations over non-interactive ones.</p>
<p><em>To realize my work, I want to create new software/Max patches/electronics but I don&#8217;t know how. Can someone at LEMUR help me?</em></p>
<p>Not at this time. We don&#8217;t have the resources to develop custom technology outside the scope of our own work. However, if you have a technologist that will commit to partnering with you, you are welcome to propose this.</p>
<p><em>I have a great idea but I&#8217;ve never done computer art before? Should I apply?</em></p>
<p>At the early stages of this program, we will probably not be able to support artists who do not have reasonable skills in implementing their work.</p>
<p><em>I live outside of New York City. Can you provide room and board?</em></p>
<p>We can&#8217;t, but you probably already have a friend with a sofa in New York City.</p>
<p><em>Will there be future opportunities to show the work I create after the end-of-month show?</em></p>
<p>The best work to come out of ReSiDeNt will likely have future opportunities to be shown. LEMUR stages performances and<br />
installations around the world, and we are always looking to incorporate new work.</p>
<p><em>What are some examples of projects you will consider?</em></p>
<p>Compositions for the robots<br />
Interactive performances with the robots and/or controllers<br />
Interactive installations with the robots and/org controllers<br />
Interactive dance with the robots<br />
Theater pieces or performance art with the robots<br />
Interactive video installations incorporating the robots</p>
<p><em>My discipline doesn&#8217;t fall into your listed categories. Can I still apply?</em></p>
<p>Definitely. These are simply examples, and we will consider work from any discipline if we feel it is possible to realize at our space.</p>
<p><em>Do I have to come in with a project idea from the beginning?</em></p>
<p>You do not have to come in with a fully formed project, but you should have an idea of what you want to do and should outline this in your application. You can develop the specifics of your project within the time frame of the residency. Also, feel free to bounce ideas off us before applying.</p>
<p><em>What if my work will take longer than a month to complete?</em></p>
<p>We can only devote one month of work time to each artist. If you need more time but can do your preliminary work off-site prior to the residency month, we will consider this.</p>
<p>Please feel free to contact us with any other questions you may have.</p>
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		<title>Arduino Sound</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/11/23/arduino-sound/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/11/23/arduino-sound/#comments</comments>
		<pubDate>Fri, 23 Nov 2007 21:47:02 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[sound]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[diy]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/11/23/arduino-sound/</guid>
		<description><![CDATA[Arduino Sound - Part 1: This is the first in a series of articles about generating sound with an Arduino. The goals are to generate good quality sound which can be used to play simple tones, stored music, sampled sound, and even act as a MIDI synthesizer. I will cover the basic design, including code [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/11/arduinosoundpart3bb-3.jpg' alt='arduinosoundpart3bb-3.jpg' /><strong><a href="http://www.uchobby.com/index.php/2007/11/11/arduino-sound-part-1/">Arduino Sound - Part 1</a></strong>: This is the first in a series of articles about generating sound with an Arduino. The goals are to generate good quality sound which can be used to play simple tones, stored music, sampled sound, and even act as a MIDI synthesizer. I will cover the basic design, including code and hardware that anyone can use to add sound to Arduino microcontroller projects.</p>
<p><strong><a href="http://www.uchobby.com/index.php/2007/11/14/arduino-sound-part-2-hello-world/">Arduino Sound Part 2: Hello World</a></strong>: This is the second in a series of articles about generating sound with an Arduino. In this article we take a small step; “Hello World” for Arduino sound. We prepare for our future experiments by hooking up a PC or powered speaker so we can hear the Arduino sing. Also see <strong><a href="http://www.uchobby.com/index.php/2007/11/22/arduino-sound-part-3-playing-a-melody/">Arduino Sound Part 3: Playing a Melody</a></strong>.</p>
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		<item>
		<title>Ingrid Bachmann</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/11/05/ingrid-bachman/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/11/05/ingrid-bachman/#comments</comments>
		<pubDate>Mon, 05 Nov 2007 14:33:56 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[installation]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[site-specific]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/11/05/ingrid-bachman/</guid>
		<description><![CDATA[Ingrid Bachmann (Canada) is an interdisciplinary artist who explores the complicated relationship between the material and virtual realms. Bachmann uses redundant, as well as new technologies, to create generative and interactive artworks, many of which are site-specific. 
Symphony for 54 Shoes is a kinetic artwork that involves 27 pairs of shoes collected from a variety [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/11/54shoes-02.jpg' alt='54shoes-02.jpg' /><a href="http://www.ingridbachmann.com/"><strong>Ingrid Bachmann</strong></a> (Canada) is an interdisciplinary artist who explores the complicated relationship between the material and virtual realms. Bachmann uses redundant, as well as new technologies, to create generative and interactive artworks, many of which are site-specific. </p>
<p><strong>Symphony for 54 Shoes</strong> is a kinetic artwork that involves 27 pairs of shoes collected from a variety of second hand and thrift stores. Each shoe has a toe and heel tap used in tap dancing attached to it. The shoes move or dance independently of each other. The mechanical motion of tapping is created using solenoids (tubular magnetic sensors) that move up and down when activated by a switch. Each switch, 52 in total, is controlled by a microcontroller and software that activates the sequence of the tapping of the shoes. </p>
<p><em>This project continues my exploration of non-screen based computer technology to create works that interact with, confront and/or incorporate the physical world. I try to bring the complexity of the real world and experience into the digital experience, to complicate the relations between the virtual and material realms, to create works that situate themselves in the world in rich sensory, tactile and sonic ways. I am interested in the idea of tender, even pathetic, technology, to use technology for ends that are not necessarily productive in the usual sense of the word.</em></p>
<p><img src="http://transition.turbulence.org/blog/images/2007/11/wade_04.jpg" alt="wade_04.jpg" /><em>wade</em> is a public art project that is presented within an existing network of over 100 wading pools in Toronto, Canada. <strong>Sonar</strong> consists of a large sculptural cloud of mist in which the public is invited to enter. Sound is activated as people move through the mist and played back on speakers situated outside the perimeter of the wading pool area. These live sounds are amplified, modulated and delayed in real time. </p>
<p>The concept of this artwork is conveyed by its title <em>Sonar</em> - an apparatus that transmits high-frequency sound waves through water and registers the vibrations reflected from an object. In Sonar we invite the members of the extended Toronto community to re-experience these social spaces in order to reinvest in the notion of shared public experience. </p>
<p>Bachmann is the co-editor (with Ruth Scheuing) of <em>Material Matters</em>, a critical anthology on the relation of material and culture and has a chapter in a new anthology, <em>The Object of Labor</em> (ed. Joan Livingstone and John Ploof), published by MIT Press, 2007. Ingrid is a founding member of the <em>Interactive Textiles and Wearable Computing Lab of Hexagram</em> and is the Head of <em>The Institute of Everyday Life</em>. She is currently Associate Dean, Research and International Relations in the Faculty of Fine Arts at Concordia University in Montreal, Quebec. Bachmann is currently a guest on <a href="http://transition.turbulence.org/blog/2007/11/05/empyre-memory-errors-in-the-technosphere/">-empyre-</a>.</p>
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		<title>i3L - iPhone as Wireless Touchscreen Midi Controller</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/10/31/i3l-iphone-as-wireless-touchscreen-midi-controller/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/10/31/i3l-iphone-as-wireless-touchscreen-midi-controller/#comments</comments>
		<pubDate>Wed, 31 Oct 2007 22:40:26 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[open source]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[controller]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/10/31/i3l-iphone-as-wireless-touchscreen-midi-controller/</guid>
		<description><![CDATA[Aside from it’s wii-like accelerametor ( movement gestures as data for  controlling software ), the iPhone’s touchscreen interface and hard-drive with  internal operating system, makes it a potentially awesome device for  manipulating software. Say hello then, to the i3L MIDI BRIDGE for the iPhone by artificialeyes.tv, software developed to work with their [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/10/iphone_i3l_vdmx.jpg' alt='iphone_i3l_vdmx.jpg' />Aside from it’s wii-like accelerametor ( movement gestures as data for  controlling software ), the iPhone’s touchscreen interface and hard-drive with  internal operating system, makes it a potentially awesome device for  manipulating software. Say hello then, to the <a href="http://www.artificialeyes.tv/node/543" onclick="javascript:urchinTracker ('/outbound/article/www.artificialeyes.tv');">i3L MIDI BRIDGE for the iPhone by artificialeyes.tv</a>, software developed to work with their upcoming <a href="http://www.skynoise.net/2007/10/29/3l-software-by-artificial-eyes/">3D  software 3L (‘thrill’)</a>. Software that translates the sliding and pressing on  the touchscreen into midi information, which is sent wirelessly to a small piece  of software on the desktop, which in turn can be routed to the software  application of your choice. In my case below, this was <a href="http://www.vidvox.net/" onclick="javascript:urchinTracker ('/outbound/article/www.vidvox.net');">VDMX</a>. Is it fun to use? Hell yeah!</p>
<p>Though they developed it to work on their upcoming app, full credit to <a href="http://www.artificialeyes.tv/node/543" onclick="javascript:urchinTracker ('/outbound/article/www.artificialeyes.tv');">artificialeyes.tv</a> for releasing it as freeware to work with any software. More details and download over at <a href="http://www.artificialeyes.tv/node/543" onclick="javascript:urchinTracker ('/outbound/article/www.artificialeyes.tv');">artificialeyes.tv</a>. [posted on <a href="http://www.skynoise.net/2007/10/31/i3l-iphone-as-wireless-touchscreen-midi-controller/">Skynoise</a>]</p>
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		<item>
		<title>WiiWiiWiiWii</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/10/25/wiiwiiwiiwii/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/10/25/wiiwiiwiiwii/#comments</comments>
		<pubDate>Thu, 25 Oct 2007 22:57:56 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[motion tracking]]></category>

		<category><![CDATA[sensor]]></category>

		<category><![CDATA[writings]]></category>

		<category><![CDATA[synesthesia]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/10/25/wiiwiiwiiwii/</guid>
		<description><![CDATA[Sometimes a keyboard for control is not enough, you require a tangible interface to communicate with your parameters. Recently the importance of the midi controller with generative systems has been proven, but a new kid on the block is the Wii controller (Wiimote). Designed for gaming but easily hackable to control your favourite software – [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/10/wii.jpg' alt='wii.jpg' />Sometimes a keyboard for control is not enough, you require a tangible interface to communicate with your parameters. Recently the importance of the midi controller with generative systems has been proven, but a new kid on the block is the Wii controller (Wiimote). Designed for gaming but easily hackable to control your favourite software – be it Processing, Max/Msp or VVVV. Its motion sensing capability in 3D space is perfect for mapping into your X, Y and Z’s resulting in a fun and novel way of controlling your animations</p>
<p>Bringing together 3 Software’s - VVVV, Max/MSP and Reason the <a href="http://de.posi.to/wiiwiiwiiwii/">WiiWiiWiiWii</a> thesis project provides a system allowing for a set of Wiimotes to become a syneasthetic musical instruments. <strong>WiiWiiWiiWii</strong> looks like fun – it uses the Wiimote and Nunchuk to produce sounds and their graphical counterparts. The representation of sound comes in the form of a branch like structure with ‘notes’ growing from it – a kind of real time evolving organic score. [blogged on <a href="http://dataisnature.com/?p=399">dataisnature</a>]</p>
<p><strong>WiiWiiWiiWii</strong> was produced by Claudio Midolo, Edgar Castellanos, Natan Sinigaglia &#038; Pedro Mari.</p>
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