<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="wordpress/2.1" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Networked Music Review</title>
	<link>http://transition.turbulence.org/networked_music_review</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Fri, 18 Jul 2008 19:59:17 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>
	<language>en</language>
			<item>
		<title>Live Stage: L   I   V   E  sound &#038; image [Brooklyn]</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/07/17/live-stage-l-i-v-e-brooklyn/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/07/17/live-stage-l-i-v-e-brooklyn/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 21:44:11 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[sound]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[VJ/DJ]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[improvisation]]></category>

		<category><![CDATA[algorithmic]]></category>

		<category><![CDATA[image]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/07/17/live-stage-l-i-v-e-brooklyn/</guid>
		<description><![CDATA[LIVE sound &#038; image :: July 18, 2008; 8:00 pm :: East Coast Aliens Salon, 216 Franklin Street, Greenpoint, Brooklyn, NY.
An evening of innovative approaches to sound and image, featuring three duos that each take distinctive approaches with roots in past practices. DRAW creates immersive live sets of video and sound collage, LoVid links sound [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/07/cinematage.jpg' alt='cinematage.jpg' /><strong>LIVE sound &#038; image</strong> :: July 18, 2008; 8:00 pm :: <a href="http://www.eastcoastaliens.com/SALON/">East Coast Aliens Salon</a>, 216 Franklin Street, Greenpoint, Brooklyn, NY.</p>
<p>An evening of innovative approaches to sound and image, featuring three duos that each take distinctive approaches with roots in past practices. <strong>DRAW</strong> creates immersive live sets of video and sound collage, <strong>LoVid</strong> links sound and image synthesis, and <strong>Cinemage</strong> draws on Chris Marker&#8217;s La Jetée as inspiration. With a live set by Amsterdam based turntablist <strong>dj sniff</strong> and <strong>Keir Neuringer</strong>. </p>
<p><strong><a href="http://www.drawnyc.com/">DRAW</a></strong> is the live video and sound project of Nisi Jacobs and Michael Schumacher. They create compositions that form the basis for improvisations involving multi-screen video, algorithmically generated sound and live musicians. They make work that retains the spontaneity of improvisation while exploring in depth the relation between sound and image. Their practice involves a number of strategies to achieve this end, such as coupling specific sound and image sequences, using multi-channel setups for both video and sound, role-switching, and exploring notational techniques. </p>
<p><strong><a href="http://www.lovid.org/">LoVid</a></strong> is an interdisciplinary artist duo composed of Tali Hinkis and Kyle Lapidus. Our work includes live video installations, sculptures, digital prints, patchworks, media projects, performances, and video recordings. We combine many opposing elements in our work, contrasting hard electronics with soft patchworks, analog and digital, or handmade and machine produced objects. This multidirectional approach is also reflected in the content of our work: romantic and aggressive, wireless and wire-full. We are interested in the ways in which the human body and mind observe, process, and respond to both natural and technological environments, and in the preservation of data, signals, and memory. </p>
<p><strong><a href="http://www.djsniff.com/">dj sniff</a></strong> (Takuro Mizuta Lippit) believes in the instrumental autonomy of the turntable and the musicianship of the DJ. He is a turntable musician working in the field of improvised and experimental music. His music focuses on the live reconstruction and narratization of the phonographically amplified - the music, the sound, the technology and the past. To achieve this, he uses a unique setup consisting of hand-made hardware interfaces and a custom Max/MSP software along with one turntable and DJ mixer. He is also a concert/event curator for electronic music and a researcher of music technology.</p>
<p><strong><a href="http://homepage.mac.com/keirneuringer/bio.html">Keir Neuringer</a></strong> was born in New York in 1976 and has lived in Europe since 1999. He is active as an improvising saxophonist and a composer of electronic and acoustic music. He also writes texts and makes videos and installations critical of the destructive behavior exhibited and accepted by the dominant culture. He studied in the US, UK, Poland and The Netherlands. </p>
<p><strong><a href="http://www.akionda.net/">Cinemage</a></strong> is Aki Onda&#8217;s audio-visual project, which performances are composed of slide projections of still photographs and guitar improvisation. Cinemage means &#8220;images for cinema,&#8221; or &#8220;homage for cinema.&#8221; The visual images in Cinemage are snapshots taken from Onda&#8217;s daily life. By documenting fragments of his personal life, something is revealed in their accumulation&#8211;the particulars within lose significance. What emerges is the architecture, and the essence, of memory. The sensibility of Cinemage is essentially filmic. The photos are more like moving images than stills and the style is similar to Chris Marker&#8217;s La Jetee. Projected on a screen, the images have the eerie familiarity of an out-of-focus memory and evoke a feeling of déjà vu. On this occasion, Alan Licht plays guitar along with Onda&#8217;s visual images. </p>
<p><strong><a href="http://en.wikipedia.org/wiki/Fred_Worden">Fred Worden</a></strong>, filmmaker, has been involved in experimental cinema since the 1970s. His work has been screened at The Museum of Modern Art, in the 2002 Whitney Biennial, The Centre Pompidou, in Paris, The Pacific Film Archive, The New York Film Festival, The London Film Festival, The Rotterdam International Film Festival, The Toronto Film Festival, and The Hong Kong International Film Festival. He was an editor for Criss-Cross Art Communications form the 70&#8217;s through the 80&#8217;s and his writings have appeared in Cinematograph. His work is included in in the Stan Brakhage Collection and the collection of the Centre Pompidou and others. Worden’s interest in intermittent projection: how a stream of still pictures passing through a projector resonates with a viewer on a level beyond representation. Fred teaches film and video production classes as well as film history and theory courses at the University of Maryland. </p>
<p><a href="http://diapasongallery.org/">Diapason</a> gallery for sound and intermedia is a non-profit performance and exhibition space that invites the public, artists and composers to engage with contemporary music and sound practices. Established in 2001 by composer Michael J. Schumacher and choreographer Liz Gerring, Diapason continues to be the sole venue in New York City (and one of few internationally) that is dedicated to both presenting multichannel sound installations and providing space for composers and sound artists to experiment, exhibit and perform.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/07/17/live-stage-l-i-v-e-brooklyn/feed/</wfw:commentRss>
		</item>
		<item>
		<title>The Sound of eBay</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/06/20/the-sound-of-ebay/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/06/20/the-sound-of-ebay/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 16:10:23 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[networked]]></category>

		<category><![CDATA[participatory]]></category>

		<category><![CDATA[sonification]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[data]]></category>

		<category><![CDATA[net art]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/06/20/the-sound-of-ebay/</guid>
		<description><![CDATA[The Sound of eBay by UBERMORGEN.COM &#8230; enjoy the silence!
First there was silence&#8230;
Then there was data&#8230;
But there was no story&#8230;
Just images and sounds&#8230;
We love it! The Sound of eBay is our affirmative low-tech contribution to the ATOMIC soundtrack of the peer-to-peer hyper-catastrophic shock-capitalism.
&#8220;Beautiful project! Especially the scary parts about sensitive data. Very well worded, too. [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/06/ebay.jpg' alt='ebay.jpg' /><strong><a href="http://www.Sound-of-eBay.com">The Sound of eBay</a></strong> by <a href="http://UBERMORGEN.COM">UBERMORGEN.COM</a> &#8230; enjoy the silence!</p>
<p>First there was silence&#8230;<br />
Then there was data&#8230;<br />
But there was no story&#8230;<br />
Just images and sounds&#8230;</p>
<p>We love it! <strong>The Sound of eBay</strong> is our affirmative low-tech contribution to the ATOMIC soundtrack of the peer-to-peer hyper-catastrophic shock-capitalism.</p>
<p>&#8220;<em>Beautiful project! Especially the scary parts about sensitive data. Very well worded, too. I can&#8217;t wait to see some fear trickle through the datasphere&#8230;</em>&#8221; Douglas Ruskoff</p>
<p>How it really works:</p>
<p>We generate unique songs by using eBay user-data. You simply enter any eBay username (your own or someone else&#8217;s), add your email address so we can notify you as soon as the song is ready for downloading. Then click „generate“ and our robots sprawl out into the net to collect data.</p>
<p>After about 2-3 minutes the robots bring back all kind of user-data (creditcard information, bank details, passwords and non-sensitive user-data such as bought and sold items, prices, comments, ratings, etc) to our sc3 supercollider soundgeneration-engine.</p>
<p>Finally, the complex software-machine starts generating a score-file which is then transformed into your unique but uniform song and presented in teletext porn style! We sell out your human needs digitally&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/06/20/the-sound-of-ebay/feed/</wfw:commentRss>
		</item>
		<item>
		<title>NMR Commission: &#8220;Trace Aureity&#8221; by Adam Nash</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/05/19/nmr-commission-trace-aureity-by-adam-nash-aka-adam-ramona/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/05/19/nmr-commission-trace-aureity-by-adam-nash-aka-adam-ramona/#comments</comments>
		<pubDate>Mon, 19 May 2008 13:43:55 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[installation]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[avatar]]></category>

		<category><![CDATA[immersion]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[body]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[second life]]></category>

		<category><![CDATA[field recording]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[nmr_commission]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/05/19/nmr-commission-trace-aureity-by-adam-nash-aka-adam-ramona/</guid>
		<description><![CDATA[Trace Aureity by Adam Nash (aka Adam Ramona) [Needs Second Life account and client (free)] - Trace Aureity is an interactive, immersive, audiovisual sculpture located in the 3-D synthetic world Second Life. There are eighty-eight manipulated field recordings &#8212; from city streets, birdsong, to talkback radio &#8212; and ninety-six nested rotating objects densely arranged in [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/05/trace_aureity_logo_300x95.jpg' alt='trace_aureity_logo_300×95.jpg' /><a href="http://turbulence.org/works/adamnash"><strong>Trace Aureity</strong></a> by Adam Nash (aka Adam Ramona) [Needs Second Life account and client (free)] - <strong>Trace Aureity</strong> is an interactive, immersive, audiovisual sculpture located in the 3-D synthetic world <a href="http://secondlife.com">Second Life</a>. There are eighty-eight manipulated field recordings &#8212; from city streets, birdsong, to talkback radio &#8212; and ninety-six nested rotating objects densely arranged in a three dimensional grid. Avatars, either solo or in groups, generate sounds by moving through the installation. Some of the innermost nested objects, colored red, also spawn glowing spheres which fly out and bounce around inside the work, triggering sounds as they pass through other objects. Because the playable space is so dense, players are rewarded by slowing down their movements as much as possible, since even miniscule movements create differences in sonic output. The contingencies of time-based interaction by people-as-avatars creates a dynamic audiovisual composition, always unique to that moment and those interactors. This may be seen to represent an evolution of the aleatoric composition techniques of <em>John Cage</em> and <em>Brian Eno</em>, as well as an enactment of the objets sonore of <em>Pierre Schaeffer</em>. </p>
<p>Adam Nash will lead a tour of his work on Thursday, May 22, 2008 between 6:00 p.m. and 10:00 p.m. US EDT. If you would like to take part in the tour, please contact adam at yamanakanash dot net.</p>
<p><strong>Trace Aureity</strong> is a 2007 commission of <a href="http://new-radio.org">New Radio and Performing Arts, Inc.</a>, for <em>Networked Music Review</em>. It was made possible with funding from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors.</p>
<p>BIOGRAPHY</p>
<p><a href="http://yamanakanash.net/">Adam Nash</a> is a new media artist, composer, programmer, performer and writer. He works primarily in networked real-time 3D spaces, exploring them as live audiovisual performance spaces. His sound/composition and performance background strongly informs his approach to creating works for virtual environments, embracing sound, time and the user as elements equal in importance to vision. Adam’s work has been presented in galleries, festivals and online in Australia, Europe, Asia and the Americas, including SIGGRAPH, ISEA, and the Venice Biennale. He also works as composer and sound artist with “Company in Space” (AU) and “Igloo” (UK), exploring the integration of motion capture into real-time 3D audiovisual spaces. He is currently undertaking a Master of Arts by Research at the “Centre for Animation and Interactive Media” at RMIT University, Melbourne, researching multi-user 3D cyberspace as a live performance medium; and he’s a Lecturer in “Computer Games and Digital Art” in the School of Creative Media at RMIT University. Read an interview <a href="http://transition.turbulence.org/networked_music_review/2007/12/13/interview-adam-nash/">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/05/19/nmr-commission-trace-aureity-by-adam-nash-aka-adam-ramona/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Net_Music_Weekly: &#8220;AutoSync&#8221; by Peter Sinclair</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 22:47:59 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[mobile]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[net_music_weekly]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[algorithmic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/</guid>
		<description><![CDATA[&#8220;We all love driving down a open road with music on the car radio, at times there seems to be an almost magical synchronization between the music playing and the passing landscape, the speed, the hum of the motor, sounds harmonize with the machine&#8230;&#8221; This was the impetus for Peter Sinclair&#8217;s AutoSync. With AutoSync, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/autosync.jpg' alt='autosync.jpg' /><em>&#8220;We all love driving down a open road with music on the car radio, at times there seems to be an almost magical synchronization between the music playing and the passing landscape, the speed, the hum of the motor, sounds harmonize with the machine&#8230;&#8221;</em> This was the impetus for <a href="http://nujus.net/peterhomepage/">Peter Sinclair&#8217;s</a> <strong><a href="http://nujus.net/peterhomepage/autosync/autosync.html">AutoSync</a></strong>. With <strong>AutoSync</strong>, the music played on the car HiFi is generated entirely by the car itself: vibrations of the car on the road, recognizable movements (accelerations, gear changes, bends etc.) and the passing landscape. </p>
<p>The program (<a href="http://puredata.info/">Pure Data</a>) runs on a mini PC which is plugged into the aux jack of the car HiFi. Information about the drive is captured by a <em>Wiimote</em> controller, fixed with a suction cup inside the windshield, which continuously sends data concerning the XYZ movements of the car. The Infra Red sensor has been adapted (the filter taken out), so that it detects position and size of any luminous objects (headlamps or tail lights of other cars, areas of sunlight or shade etc).</p>
<p>The vibrations from the Wii are continuously written into lookup tables (one for each axis), then read as audio (wavetable oscillators). This means that while pitch (the tune) is defined algorithmically within the program, the timbre of the sounds varies according to vibrations of the motor and other movements of the car. These movements are analyzed and categorized to distinguish bends, accelerations, decelerations, bumps in the road and standstill. These events are used to trigger variations on sequences which are automatically generated whenever the car stops. </p>
<p><strong>AutoSync</strong> will soon be available for sale. The version of the program demonstrated in the <a href="http://nujus.net/peterhomepage/autosync/autosync.html">video</a> (scroll down) is progressing on a daily basis to provide more and more varied sounds and compositions. In the future, other composers and artists will be invited to work on different setups for the program so that eventually the user will be able to choose between musics generated from programs by these collaborators.</p>
<p><em>Peter Sinclair</em> is a member of the research group <a href="http://nujus.net/~locusonus/site/index.php">Locus Sonus</a> audio in art and professor at <a href="http://www.ecole-art-aix.fr/">L&#8217;Ecole Superieur d&#8217;Art d&#8217;Aix-en Provence</a>. The idea for the project <strong>AutoSync</strong> originated in a conversation with Lydwine Van der Hulst (at that time member of Locus Sonus).</p>
<p>With thanks to G. H. Hovagimyan.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/feed/</wfw:commentRss>
		</item>
		<item>
		<title>NMR Commission: &#8220;I Can’t Go On, I’ll Go On&#8221; by Haeyoung Kim (a.k.a Bubblyfish)</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/23/nmr-commission-i-can%e2%80%99t-go-on-i%e2%80%99ll-go-on-by-haeyoung-kim/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/23/nmr-commission-i-can%e2%80%99t-go-on-i%e2%80%99ll-go-on-by-haeyoung-kim/#comments</comments>
		<pubDate>Sun, 23 Mar 2008 20:00:10 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[generative]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[multimedia]]></category>

		<category><![CDATA[net art]]></category>

		<category><![CDATA[nmr_commission]]></category>

		<category><![CDATA[e-literature]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/23/nmr-commission-i-can%e2%80%99t-go-on-i%e2%80%99ll-go-on-by-haeyoung-kim/</guid>
		<description><![CDATA[I Can’t Go On, I’ll Go On by Haeyoung Kim (a.k.a Bubblyfish) [Needs Flash Player and Speakers On] - I Can’t Go On, I’ll Go On is an interactive art piece inspired by Samuel Beckett&#8217;s short novel, &#8220;Molloy.&#8221; The work is presented in two parts: a blog for you to contribute your thoughts about Beckett&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/logo_300.jpg' alt='logo_300.jpg' /><a href="http://turbulence.org/works/cant_will/index.php"><strong>I Can’t Go On, I’ll Go On</strong></a> by <em>Haeyoung Kim</em> (a.k.a Bubblyfish) [Needs Flash Player and Speakers On] - <strong>I Can’t Go On, I’ll Go On</strong> is an interactive art piece inspired by Samuel Beckett&#8217;s short novel, &#8220;Molloy.&#8221; The work is presented in two parts: a blog for you to contribute your thoughts about Beckett&#8217;s writing; and the multimedia generated by your entries.</p>
<p><em>&#8220;In 2007 I began to learn to ride a bicycle. This for me was a choice not so much determined by reasons of pleasure but as a way of manifesting my need to literally move on with my life. Around the same time, I began to read Beckett&#8217;s famous Three Novels, and was moved in particular by &#8220;Molloy.&#8221; Bicycles are a very important metaphor in this book.&#8221;</em> Haeyoung Kim</p>
<p><em>&#8220;To escape their lack of freedom, Beckett&#8217;s characters travel, taking with them a few private possessions, which reflect their personality. Of these emblematic items, by far the most important is the bicycle: it is a moving man-powered machine made for traveling (which can be both easy and difficult, according to the conditions prevailing); and it is also a prized possession through which an owner may express his personality. In this respect the bicycle is like the plot.&#8221;</em> Janet Menzies</p>
<p><strong>I Can’t Go On, I’ll Go On</strong> is a 2007 commission of <a href="http://new-radio.org">New Radio and Performing Arts, Inc.</a>, for <em>Networked Music Review</em>. It was made possible with funding from the New York State Music Fund, established by the New York State Attorney General at Rockefeller Philanthropy Advisors.</p>
<p>BIOGRAPHY</p>
<p>A sound artist, composer, and audio engineer, <a href="http://www.bubblyfish.com/"><strong>Haeyoung Kim</strong></a> explores the territory of sounds in electronic music. Currently, under the name <em>Bubblyfish</em>, she has been creating 8-bit and experimental sound works. Haeyoung has collaborated with many respected sound and visual artists such as Malcolm McLaren, the founder of Sex Pistols, Hans Jochim Rodelius, and the Brussels based media art group, Lab[au]. Her work has been presented in art venues, clubs, festivals, and galleries internationally including The American Museum of the Moving Image, Pompidou Center, Kunsthalle Wien, MUTEK, LABoral, Lincoln Center Walter Reed Theater, and The New Museum. </p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/03/23/nmr-commission-i-can%e2%80%99t-go-on-i%e2%80%99ll-go-on-by-haeyoung-kim/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Islands of Consciousness</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/01/islands-of-consciousness/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/01/islands-of-consciousness/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 23:28:17 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[cinema]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[soundtrack]]></category>

		<category><![CDATA[net art]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/01/islands-of-consciousness/</guid>
		<description><![CDATA[Generative Cinema - Oleg Marakov Islands + Mario Klingemann Flickeur = Islands of Consciousness.
The result of this fusion - Islands of Consciousness - is not a simple combination of the two concepts but a great advancement. Sound and Images enter a very close relationship in which the randomly arranged musical phrases are taking direct influence [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/klingman2.jpg' alt='klingman2.jpg' /><strong>Generative Cinema</strong> - <em>Oleg Marakov</em> <a href="http://www.corpuscul.net/#Islands">Islands</a> + <em>Mario Klingemann</em> <a href="http://incubator.quasimondo.com/flash/flickeur.php">Flickeur</a> = <a href="http://incubator.quasimondo.com/flash/islands_of_consciousness.php">Islands of Consciousness</a>.</p>
<p>The result of this fusion - <a href="http://incubator.quasimondo.com/flash/islands_of_consciousness.php"><strong>Islands of Consciousness</strong></a> - is not a simple combination of the two concepts but a great advancement. Sound and Images enter a very close relationship in which the randomly arranged musical phrases are taking direct influence on the visual outcome. So when you look at this piece keep in mind that all the visuals are assembled in realtime using photos downloaded from Flickr.com. All the transitions and effects are entirely random and only happening on you screen. Other people will see a movie and hear a soundtrack that is totally different from yours.</p>
<p>The infinite soundtrack is built upon <em>Oleg Marakov’s</em> idea to run multiple mp3 players parallel in shuffle mode just like musicians playing different instruments. In this case the instruments are not only pianos or synths but also natural atmospheres and sound effects. <strong>Islands of Consciousness</strong> consists of four parallel layers: Layer one plays synth background pads, layer two is the piano track, layer three holds ambient atmospheres and layer four contains all kinds of different sounds and effects. Just like in a regular composition the sounds vary in length and in fidelity and a very important part is also the space in between the notes - the pauses of different duration. [posted by Luca on <a href="http://www.ecopolis.org/generative-cinema/">Ecopolis</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/02/01/islands-of-consciousness/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Live Stage: Tez&#8217;s PV868 [Amsterdam]</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/18/live-stage-tezs-pv868-amsterdam/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/18/live-stage-tezs-pv868-amsterdam/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 14:15:17 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[experimental]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/18/live-stage-tezs-pv868-amsterdam/</guid>
		<description><![CDATA[Tez&#8217;s PV868 - creative investigations on stroboscopic light, binaural sound and interference patterns - is an experimental creation and performance aimed to produce an audiovisual feed/stimulus which would allow a peculiar effect of moving visual patterns to emerge directly in the brain of the viewer/listener. This stimulus will be generated in real-time by a combination [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/01/tez.jpg' alt='tez.jpg' /><strong><em><a href="http://www.tez.it">Tez&#8217;s</a></em> PV868</strong> - creative investigations on stroboscopic light, binaural sound and interference patterns - is an experimental creation and performance aimed to produce an audiovisual feed/stimulus which would allow a peculiar effect of moving visual patterns to emerge directly in the brain of the viewer/listener. This stimulus will be generated in real-time by a combination of flickering video, in the form of abstract lights and color gradients, coupled with synchronized synthetic sounds (binaural beats) distributed in a surround quadrophonic system. These elements will always be recombined in different ways by means of “ad-hoc” created generative software. Finally this can be considered as “re-generative creation” for the brain. <strong>EXP-O-LAB&#8230;2</strong> :: January 19, 2008; 8:30 pm :: <a href="http://www.meneerdewit.com/page=site.home">Meneer de Wit</a>, Postjesweg 2 Amsterdam :: Curator / productie: Wim Jongedijk.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/01/18/live-stage-tezs-pv868-amsterdam/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Net_Music_Weekly: Unidentified Sound Object</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/16/net_music_weekly-unidentified-sound-object/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/16/net_music_weekly-unidentified-sound-object/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 22:15:51 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[theater]]></category>

		<category><![CDATA[cinema]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[net_music_weekly]]></category>

		<category><![CDATA[streaming]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[electroacoustic]]></category>

		<category><![CDATA[electronic]]></category>

		<category><![CDATA[experimental]]></category>

		<category><![CDATA[algorithmic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/16/net_music_weekly-unidentified-sound-object/</guid>
		<description><![CDATA[Unidentified Sound Object (U.S.O.) is an experimental electroacoustic evolving organism. It builds on cinematic scale to create an abstract theatrical experience in which electronic floes replace the traditional performer.
Born from the fusion of works by two experimental electronic musicians &#8212; Matteo Milani and Federico Placidi &#8212; U.S.O.&#8217;s sound spans highly abstract digital music, to electroacoustic [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/01/uso_live.jpg' alt='uso_live.jpg' /><a href="http://www.usoproject.com/">Unidentified Sound Object</a> (U.S.O.) is an experimental electroacoustic evolving organism. It builds on cinematic scale to create an abstract theatrical experience in which electronic floes replace the traditional performer.</p>
<p>Born from the fusion of works by two experimental electronic musicians &#8212; <em><a href="http://www.symbolicsound.com/cgi-bin/bin/view/User/MatteoMilani">Matteo Milani</a></em> and <em><a href="http://www.symbolicsound.com/cgi-bin/bin/view/User/FedericoPlacidi">Federico Placidi</a></em> &#8212; <strong>U.S.O.&#8217;s</strong> sound spans highly abstract digital music, to electroacoustic music. U.S.O. develops through the exploration of elementary particles arranged and organized in clouds of discrete and punctiform events, until they compose structures of extensive polymorphic and spatial complexity.</p>
<p>
<script type="text/javascript">
<!--
var ourTags='';
ourTags+='<OBJECT CLASSID="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" WIDTH="320" HEIGHT="10" CODEBASE="http://www.apple.com/qtactivex/qtplugin.cab">';
ourTags+='<PARAM name="SRC" VALUE="http://www.usoproject.com/USO_excerpt.mp3" />';
ourTags+='<PARAM name="CONTROLLER" VALUE="true" />';
ourTags+='<PARAM name="AUTOPLAY" VALUE="false" />';
ourTags+='<PARAM name="SCALE" VALUE="ASPECT" />';
ourTags+='<EMBED ';
ourTags+='SRC="http://www.usoproject.com/USO_excerpt.mp3" CONTROLLER="true"';
ourTags+=' WIDTH="320" HEIGHT="27" AUTOPLAY="false" SCALE="ASPECT" PLUGINSPAGE="http://www.apple.com/quicktime/download/"></EMBED>';
ourTags+='</OBJECT>';
if (typeof(writeTags) == "undefined") { document.write(ourTags);} else {writeTags(ourTags);
}//-->
</script>
<noscript>
<OBJECT CLASSID="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" WIDTH="320" HEIGHT="10" CODEBASE="http://www.apple.com/qtactivex/qtplugin.cab">
<PARAM name="SRC" VALUE="http://www.usoproject.com/USO_excerpt.mp3" />
<PARAM name="CONTROLLER" VALUE="true" />
<PARAM name="AUTOPLAY" VALUE="false" />
<PARAM name="SCALE" VALUE="ASPECT" />
<EMBED 
SRC="http://www.usoproject.com/USO_excerpt.mp3" CONTROLLER="true"
 WIDTH="320" HEIGHT="27" AUTOPLAY="false" SCALE="ASPECT" PLUGINSPAGE="http://www.apple.com/quicktime/download/"></EMBED>
</OBJECT>

</noscript>
</p>
<p>The <em>Aural Streaming</em> of the Performance defines a bi-directional vector where space and time become elastic variables subjected to generative and structural contingencies of every single &#8220;Event&#8221;, where every phenomenon re-arranges itself through a form of algorithmic interdependence &#8220;ab originem&#8221;.</p>
<p><a href="http://www.youtube.com/watch?v=LrzJNHfLtyY">http://www.youtube.com/watch?v=LrzJNHfLtyY</a><br />
<em>U.S.O. Project @ <a href="http://www.giardinosonoro.com/">Giardino Sonoro</a>, Florence</em></p>
<p><a href="http://www.youtube.com/watch?v=dm-ZiF5CSzg">http://www.youtube.com/watch?v=dm-ZiF5CSzg</a><br />
<em>U.S.O. Project - Prelude Of Noises</em></p>
<p>By exploring <strong>U.S.O.</strong>, listeners will have the chance to submerge themselves in a real-time generative course, where the contingency of the experience will dynamically vary from infinitesimal to immense. Travelling through the reference Vector, they will observe both simple and complex phenomena, which consequently define wider portions of known and unknown perceptible universe. <strong>U.S.O.</strong> is undergoing a continuous evolution. More <a href="http://www.usoproject.com/USO_performance.pdf">here</a> [PDF]</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2008/01/16/net_music_weekly-unidentified-sound-object/feed/</wfw:commentRss>
<enclosure url='http://www.usoproject.com/USO_excerpt.mp3' length='14269196' type='audio/mpeg'/>
		</item>
		<item>
		<title>&#8220;Frotzophone&#8221; by Adam Parrish</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/12/07/frotzophone-by-adam-parrish/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/12/07/frotzophone-by-adam-parrish/#comments</comments>
		<pubDate>Fri, 07 Dec 2007 21:44:35 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[networked]]></category>

		<category><![CDATA[play]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[virtual]]></category>

		<category><![CDATA[game]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[space]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[e-literature]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/12/07/frotzophone-by-adam-parrish/</guid>
		<description><![CDATA[Frotzophone by Adam Parrish [at the ITP Winter Show and  NIME @ Exit Art on December 13, 2007] - Maps, games, music: what do they have in common? Interactive fiction has its roots in maps: Will Crowther&#8217;s original Adventure was a faithful simulation of an actual cave in the Colossal Cave system. Some say [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/12/1196048012_zorkmapsmall.png' alt='1196048012_zorkmapsmall.png' /><strong><a href="http://itp.nyu.edu/~ap1607/frotzophone/">Frotzophone</a></strong> by <em><a href="http://itp.nyu.edu/~ap1607/">Adam Parrish</a></em> [at the <a href="http://itp.nyu.edu/show/winter2007/">ITP Winter Show</a> and  <a href="http://itp.nyu.edu/nime/show/">NIME @ Exit Art</a> on December 13, 2007] - Maps, games, music: what do they have in common? Interactive fiction has its roots in maps: Will Crowther&#8217;s original Adventure was a faithful simulation of an actual cave in the Colossal Cave system. Some say that the entire genre consists of &#8220;interactive maps,&#8221; and mapping as a process often serves as the foundation for both designing and playing interactive fiction.</p>
<p>The <strong>Frotzophone</strong> hijacks a <em>Z-Machine</em> interpreter (a virtual machine originally designed in the 1980s for running interactive fiction on many platforms, and still used today) and extracts information relating to the map that the game is simulating. This information, along with a record of the player&#8217;s movement through the map, is used to generate music. The music follows the underlying structure of the game, revealed gradually as the player progresses through it; the branching, recursive, rhizomatic structure of the game is recapitulated in the generated sound.</p>
<p>
<script type="text/javascript">
<!--
var ourTags='';
ourTags+='<OBJECT CLASSID="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" WIDTH="320" HEIGHT="10" CODEBASE="http://www.apple.com/qtactivex/qtplugin.cab">';
ourTags+='<PARAM name="SRC" VALUE="http://transition.turbulence.org/networked_music_review/audio/zork-sample.mp3" />';
ourTags+='<PARAM name="CONTROLLER" VALUE="true" />';
ourTags+='<PARAM name="AUTOPLAY" VALUE="false" />';
ourTags+='<PARAM name="SCALE" VALUE="ASPECT" />';
ourTags+='<EMBED ';
ourTags+='SRC="http://transition.turbulence.org/networked_music_review/audio/zork-sample.mp3" CONTROLLER="true"';
ourTags+=' WIDTH="320" HEIGHT="27" AUTOPLAY="false" SCALE="ASPECT" PLUGINSPAGE="http://www.apple.com/quicktime/download/"></EMBED>';
ourTags+='</OBJECT>';
if (typeof(writeTags) == "undefined") { document.write(ourTags);} else {writeTags(ourTags);
}//-->
</script>
<noscript>
<OBJECT CLASSID="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" WIDTH="320" HEIGHT="10" CODEBASE="http://www.apple.com/qtactivex/qtplugin.cab">
<PARAM name="SRC" VALUE="http://transition.turbulence.org/networked_music_review/audio/zork-sample.mp3" />
<PARAM name="CONTROLLER" VALUE="true" />
<PARAM name="AUTOPLAY" VALUE="false" />
<PARAM name="SCALE" VALUE="ASPECT" />
<EMBED 
SRC="http://transition.turbulence.org/networked_music_review/audio/zork-sample.mp3" CONTROLLER="true"
 WIDTH="320" HEIGHT="27" AUTOPLAY="false" SCALE="ASPECT" PLUGINSPAGE="http://www.apple.com/quicktime/download/"></EMBED>
</OBJECT>

</noscript>
</p>
<p>Among the goals of the <strong>Frotzophone</strong> is to explore the dual meanings of the words &#8220;play&#8221; and &#8220;map.&#8221; Is &#8220;playing&#8221; an instrument the same as &#8220;playing&#8221; a game? What happens when the act of playing the game is the same act as playing the instrument? Is the &#8220;mapping&#8221; of interface to action the same as the &#8220;mapping&#8221; of a virtual space? What happens when the map of the space itself serves as the basis of the interface mapping?</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2007/12/07/frotzophone-by-adam-parrish/feed/</wfw:commentRss>
<enclosure url='http://transition.turbulence.org/networked_music_review/audio/zork-sample.mp3' length='3182967' type='audio/mpeg'/>
		</item>
		<item>
		<title>&#8220;Lifeforms&#8221; by Stanza</title>
		<link>http://transition.turbulence.org/networked_music_review/2007/11/28/lifeforms-by-stanza/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2007/11/28/lifeforms-by-stanza/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 23:00:08 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[biotechnology]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[net art]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2007/11/28/lifeforms-by-stanza/</guid>
		<description><![CDATA[Lifeforms, by Stanza, are a series of generated paintings, based on the artists sampled and sequenced DNA profile. &#8220;My DNA was sequenced originally in 2003. I have made some slight changes and incorporated more data from my DNA sequences. The audio is playing along sequences of my DNA string.&#8221;
Stanza is a UK based artist who [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2007/11/d.jpg' alt='d.jpg' /><a href="http://www.soundtoys.net/toys/lifeforms-by-stanza"><strong>Lifeforms</strong></a>, by <a href="http://www.stanza.co.uk"><em>Stanza</em></a>, are a series of generated paintings, based on the artists sampled and sequenced DNA profile. &#8220;<em>My DNA was sequenced originally in 2003. I have made some slight changes and incorporated more data from my DNA sequences. The audio is playing along sequences of my DNA string.</em>&#8221;</p>
<p><strong>Stanza</strong> is a UK based artist who specialises in net art, multimedia, and electronic music. His award winning online projects have been invited for exhibition in digital festivals around the world, and Stanza also travels extensively to present his net art, giving performances of his audiovisual interactions, and making exhibitions. Stanza is interested in the engagement of the public/audience as a creative user across a variety of formats, from the web to cd rom and gallery installation.</p>
]]></content:encoded>
			<wfw:commentRss>http://transition.turbulence.org/networked_music_review/2007/11/28/lifeforms-by-stanza/feed/</wfw:commentRss>
		</item>
	</channel>
</rss>
