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<channel>
	<title>Networked Music Review</title>
	<link>http://transition.turbulence.org/networked_music_review</link>
	<description>Emerging networked musical and sound explorations</description>
	<pubDate>Mon, 01 Dec 2008 23:06:33 +0000</pubDate>
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	<language>en</language>
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		<title>Nina Katchadorian&#8217;s &#8220;The Marfa Jinges&#8221;</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/09/26/nina-katchadorians-the-marfa-jinges/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/09/26/nina-katchadorians-the-marfa-jinges/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 21:38:15 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[radio]]></category>

		<category><![CDATA[public]]></category>

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		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/09/26/nina-katchadorians-the-marfa-jinges/</guid>
		<description><![CDATA[Suzan Sherman: In the past your work has focused on the natural world, and toying with the intricate and seemingly set systems within that world. But for this project, The Marfa Jingles, you&#8217;ve honed in on Marfa, Texas — the systems of shops and business and organizations that are this tiny town&#8217;s glue. Like some [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/09/9242008-nk1.jpg' alt='9242008-nk1.jpg' /><strong>Suzan Sherman:</strong> In the past your work has focused on the natural world, and toying with the intricate and seemingly set systems within that world. But for this project, The Marfa Jingles, you&#8217;ve honed in on Marfa, Texas — the systems of shops and business and organizations that are this tiny town&#8217;s glue. Like some of your other work, your jingles seem to be an attempt at organizing and arranging (you&#8217;re literally arranged the music and the lyrics for them). At the same time, I would have never expected you to come up with a project of writing and producing a series of audio advertisements. How did this idea come about for you? </p>
<p><strong>Nina Katchadourian:</strong> I&#8217;m often looking at the natural world, but just as often I&#8217;m looking at the human and social world. The Marfa Jingles looks at the town as a social structure — as a place where people live, work, and run businesses and organizations. I&#8217;ve kind of collected Marfa, and used the project as a vehicle to get to know the town. I think of it as not so far from my project Office Semaphore, and other public pieces that I&#8217;ve done that look at the rather mundane fixtures of everyday life. The jingles I&#8217;ve made are now being played on Marfa Public Radio — they&#8217;re in the public space, which is on the airwaves, where the people of Marfa and all of west Texas can hear this stuff. </p>
<p>And although I do use the term jingle, which is a form that we associate with advertising, when you hear the songs I think that it becomes evident that they aren&#8217;t ads at all. I&#8217;m using the term very loosely. The jingles are more like little sound-songs portraits of various public-service clubs, organizations, and stores. I&#8217;m doing something that when taken collectively provides a cross-section of this tiny place in Texas. I don&#8217;t really feel like I&#8217;ve been writing advertising; I feel like I&#8217;ve been writing songs and cross-pollinating them with the jingle form. &#8220;From <strong><a href="http://www.nyfa.org/nyfa_current_detail.asp?id=17&#038;fid=1&#038;curid=722">An Interview with Nina Katchadourian: by Suzan Sherman</a></strong>, NYFA Current.</p>
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		<item>
		<title>Net_Music_Weekly: Roulette &#124; UbuWeb TV</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/08/27/net_music_weekly-roulette-ubuweb-tv/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/08/27/net_music_weekly-roulette-ubuweb-tv/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 20:48:36 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[resource]]></category>

		<category><![CDATA[net_music_weekly]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[experimental]]></category>

		<category><![CDATA[tv]]></category>

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		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/08/27/net_music_weekly-roulette-ubuweb-tv/</guid>
		<description><![CDATA[Roulette TV 2008 -  David Behrman ::  Marilyn Crispell with Lotte Anker :: Andrew Cyrille with Bob Stewart and Roy Campbell :: Joan La Barbara :: Oliver Lake :: Phoebe Legere :: Margaret Leng Tan :: Kathleen Supové :: Blue Gene Tyranny :: Lois V Vierk.
Roulette TV is an on-going, innovative video series [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/08/roulettetvcover.jpg' alt='roulettetvcover.jpg' /><strong><a href="http://roulette.org/tv/index.html">Roulette TV 2008</a></strong> -  <em>David Behrman</em> ::  <em>Marilyn Crispell</em> with Lotte Anker :: <em>Andrew Cyrille</em> with Bob Stewart and Roy Campbell :: <em>Joan La Barbara</em> :: <em>Oliver Lake</em> :: <em>Phoebe Legere</em> :: <em>Margaret Leng Tan</em> :: <em>Kathleen Supové</em> :: <em>Blue Gene Tyranny</em> :: <em>Lois V Vierk</em>.</p>
<p><strong>Roulette TV</strong> is an on-going, innovative video series which presents unique contemporary music in compelling and engaging performances given by the creators themselves. Each performance is followed by an insightful interview which offers the opportunity to get close to the artists who range from those who often speak about the rich associations and ideas they have developed during the course of their work to those who are revealing their creative processes for the first time. The wealth of concepts, personalities, real-world experience, sonic and visual beauty available from this <strong>Roulette TV</strong> series builds a springboard of inspiration and information for students, and creates enlivening, deep musical encounters for the enterprising viewer.</p>
<p><strong>Roulette TV</strong> is presented in partnership with <a href="http://www.ubu.com/film/roulette.html"><strong>UbuWeb</strong></a>.</p>
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		<title>Tobias c. van Veen Interview by Greg Smith</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/11/tobias-c-van-veen-interview-by-greg-smith/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/11/tobias-c-van-veen-interview-by-greg-smith/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 17:22:19 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[networked]]></category>

		<category><![CDATA[music]]></category>

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		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/11/tobias-c-van-veen-interview-by-greg-smith/</guid>
		<description><![CDATA[Last fall I posted about espaceSONO, a sound art show at the SAT in Montreal curated by Tobias c. van Veen. Tobias is an old friend who is active as a musician and DJ, curator and critic and in his spare time he plugs away on his Ph.D in communication &#38; philosophy at McGill. I [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/van-veen-placard.jpg' alt='van-veen-placard.jpg' />Last fall I <a href="http://serialconsign.com/node/130">posted about</a> espaceSONO, a sound art show at the <a href="http://www.sat.qc.ca/index.php?lang=en">SAT</a> in Montreal curated by <a href="http://quadrantcrossing.org/blog/">Tobias c. van Veen</a>. Tobias is an old friend who is active as a musician and DJ, curator and critic and in his spare time he plugs away on his Ph.D in communication &amp; philosophy at McGill. I have wanted to interview Tobias about his creative practice for a while, but we have held off having this dialog for several months so we could  specifically address his new <a href="http://turbulence.org/">turbulence</a>-commissioned project, <a href="http://transition.turbulence.org/Works/earos/">&#8217;til death do us a part</a>. Tobias will be performing this piece and participating in the <a href="http://csis.pace.edu/digitalgallery/ProgrammableMedia/2008.html">Programmable Media II</a> symposium in New York City (today) at Pace University.</p>
<p>Greg Smith: <strong>Your recently launched turbulence piece &#8217;til death do us a part is decidely lo-tech. Not only is underlying reel-to-reel technology slightly archaic but even your references are coated with a fine layer of dust. Listening through the piece, it feels very much like an autopsy for &#8220;dead media.&#8221; Could you talk about the inspiration for the piece?</strong> Continue reading on <a href="http://serialconsign.com/node/201">Serial Consign</a>.</p>
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		<title>sparkin’ it up</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 23:01:20 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[video]]></category>

		<category><![CDATA[cinema]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[VJ/DJ]]></category>

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		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/</guid>
		<description><![CDATA[London’s audiovisual Howlin’ Wolf (it’s a sideburn thing), Toby Harris (aka *spark), has been steadily building strong  live video performances since the turn of the century, exploring his real-time video skills at countless festivals, sophisticated audiovisual performances and most recently on giant touchscreen plasmas within motor shows. He also founded  AVIT, the real [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/sparkx.jpg' alt='sparkx.jpg' />London’s audiovisual Howlin’ Wolf (it’s a sideburn thing), Toby Harris (aka <a href="http://www.sparkav.co.uk/" onclick="javascript:urchinTracker ('/outbound/article/www.sparkav.co.uk');">*spark</a>), has been steadily building strong  live video performances since the turn of the century, exploring his real-time video skills at countless festivals, sophisticated audiovisual performances and most recently on giant touchscreen plasmas within motor shows. He also founded  <a href="http://www.avit.info/" onclick="javascript:urchinTracker ('/outbound/article/www.avit.info');">AVIT</a>, the real world spin-off of <a href="http://www.vjforums.com/" onclick="javascript:urchinTracker ('/outbound/article/www.vjforums.com');">vjforums.com</a> that prompted festivals around the world, so it was a pleasure to meet him @ <a href="http://www.flickr.com/photos/jeanpoole/884671677/in/set-72157600354676272/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">Sonar  in Barcelona</a> mid 2007, as well as get his reflections on audiovisual possibility. Lotta words to follow, but worth the read for the pixel-inclined…</p>
<p><strong>What appeals about real-time video manipulation, about ‘live cinema’?</strong></p>
<p>The world is catching up with vjs in enjoying a spot of real-time video manipulation: just watch people using PhotoBooth on any modern Mac. It’s compulsive, it’s fun! That term ‘Live Cinema’ is something close to my heart though: I reckon you can specifically and deliberately combine a lot of whats good in established cinema and clubbing to give a completely new way of expressing yourself as a VJ-esque  performer while engaging with audiences’s own creative thoughts. The key to it  is an improvisational use of narrative, rather than forcing a fixed story down  their throats, you could be a cinematic incarnation of the oral storytellers of  old, weaving tales on the fly, or providing the scenarios and juxtapositions  that people find themselves compulsively mapping their own narratives onto.  Stepping back from that, I’m interested in anything that uses media to make  people interact or think in unexpected ways, which has taken me from playing  with the conventions of one-man theatre to storytelling installations. And the  tools are really hotting up at the moment, things are getting  <em>interesting</em>.</p>
<p><strong>Describe the live show you’ve developed and have been playing at  various festivals…</strong></p>
<p>‘rbn<em>esc’ is a project fusing cinema and live  experimental visuals. Presenting a series of character scenarios, it invites the  audience to construct narrative and cultural critique: rbn</em>esc &gt;&gt;  urban escape. So its about the urban condition; whats happening, the forces  acting on it, whether we should be accepting it. Some of this is overt, such as  pasting up provocative quotes, some of it you can’t miss, given my visual  obsession with CCTV cameras (hard not to living in the UK) and some is for the  audience to map their own actions and consequences from the loose narrative arc  I present. I hope they wonder whether the escape in rbn_esc is a valid  solution…</p>
<p><strong>How  does it come together technically ?</strong></p>
<p>I use <a href="http://www.ableton.com/" onclick="javascript:urchinTracker ('/outbound/article/www.ableton.com');">Ableton Live</a> talking to Vidvox’s <a href="http://www.vidvox.net/" onclick="javascript:urchinTracker ('/outbound/article/www.vidvox.net');">VDMX</a> on a macbook pro, with two behringer  control surfaces. It allows a sophisticated audio-visual mix, and a template for  the performance means I can somewhat improvise the mixing while keeping it  together as a whole. I’m really happy that we’re at a point where an ‘engine’ to  churn it out in realtime is clearly achievable, but boil it down and its only  semi-live, its <em>far</em> from my ideal of being that proverbial oral  storyteller, drawing on an archive of memories to make something new every time.  Still haven’t seen the kind of interface to be able to truly improvise a fresh  take each time. Well, ironically enough, that is except at the cinema in films  such as Minority Report.</p>
<p>If you can produce content and have an ear for a soundtrack, it really isn’t  that difficult to make an audio-visual setup for yourself with a modern laptop  that can quite adequately get you to a ‘semi-live, semi-meaningful’ state, akin  to rbn_esc as-is. Get some kind of audio sequencer that you can program in the  building blocks of a DJ mix and sound effects, load the shots of your ‘film’  into a vj program that can perform your editing and montage on the fly, and tie  it all together with as much midi and ‘knobs and sliders’ as you see fit.</p>
<p><strong>What lead you to dedicate such efforts exploring narrative within  live video?</strong></p>
<p>Even starting out as a VJ, I found myself dividing a  night of club visuals into discrete sets, each with some kind of theme, playing  with hook and flow. Then I got involved in a little theatre outfit, and we  explored how my responsiveness onstage with laptop and camera could enhance the  act of a stand-up storyteller. Soon enough, we were delving into tv-like  documentary sections with b-roll footage edited live to the storyteller’s  semi-improvisational speech, we were having the storyteller interact with  pre-filmed snippets of his other characters, not to mention many a coup de  théâtre switching live cameras with staged pre-recorded chunks… it was a fun  time, and really showed the potential of live, improvisational audio-visual  media.</p>
<p><strong>What differences emerge from playing similar set of audiovisual  material, as opposed to playing a similar set of music again?</strong></p>
<p>You  can listen to that cd seemingly ad-infinitum, but the dvd will only get a play or two. there’s just something different in the way we experience a film to music. i don’t have the answers here, but thats kinda the point: there’s space  between these two forms and that’s what we’re exploring. it could be that the film’s devotion to a all-consuming narrative and its set up to deliver an exact  experience to you as you watch it means it leaves nothing to interest you on a second viewing, or it could be that the visual image is literal rather than abstract and once you’ve seen it, well, you’ve seen it. at the moment, I can only perform one route through my live-cinema piece, and so i have to rely on fresh audiences - not so hard given its a niche entertainment form - but my next big project is about giving me the tools as a performer to truly start exploring  this.</p>
<p><strong>As though to prove the live video performer is not checking their email, you were involved with an innovative trade show presentation with large  touch screen technology, can you explain that?</strong></p>
<p>I was asked to work  with a production company developing a vj installation to be used as a central  attraction of a motor show stand. A groundbreaking project as a whole, working on three 65” touchscreen plasmas surrounded by the public was quite something.  Imagination, the production company, created a bespoke application that allowed us to playlist content submitted from the public around us, which we then published and imported into the vj setup I created on the central screen. The real innovation though was in the project’s raison d’être: interacting with the audience to create films that embrace them, putting the audience up alongside the über-produced brand films playing on the mighty LED walls. For that, and for realising it was vjs who could make the magic there, Imagination deserve a lot  of praise.</p>
<p><strong>How did it feel to VJ in that kind of spotlight?</strong></p>
<p>We were  making a five minute mix every twenty, all day, every day, in front of people  who’d never seen anything like it. It was quite something, especially when they saw themselves on the six meter high led wall we were outputting to, or heard  their voice booming over the stand’s PA. What really impressed me, was how working on that kind of surface really transforms the act of performance - arms flailing everywhere - and how an interface designed specially for it can really communicate to the public just what it is you’re doing.</p>
<p><strong>Relentlessly, digital tools are making it easier to make music or video. Who are VJs producing work you admire, and why do they stand out?</strong></p>
<p>- the <a href="http://www.thelightsurgeons.co.uk/" onclick="javascript:urchinTracker ('/outbound/article/www.thelightsurgeons.co.uk');">Light Surgeons</a> for so early on  nailing the idea of an audio-visual performance broken out of the screen and  into the fabric of the venue.<br />
- <a href="http://www.bauhouse.de/" onclick="javascript:urchinTracker ('/outbound/article/www.bauhouse.de');">bauhouse</a> for so perfectly realising what I  see as the vj/av approach in their high-end ‘montage on the beat’ productions.<br />
- <a href="http://www.labmeta.net/" onclick="javascript:urchinTracker ('/outbound/article/www.labmeta.net');">visualnaut</a>, a good friend and collaborator  over the years first with avit and then with narrative lab. Simply put, he’s a  genius.<br />
and I recently bumped back into ameoba, whose been trailblazing  crazy-yet-superrefined a/v for years now. A welcome meeting, he’s a true  original.</p>
<p><strong>What attracts you to Quartz Composer?</strong></p>
<p>If you look at a  modern Mac desktop running Motion, you soon realise we’ve reached some kind of threshold in the development of all this realtime stuff: we can proverbially vj  with after effects. Translating that to the realities of what you need as a  performer, Vidvox’s <a href="http://www.vidvox.net/" onclick="javascript:urchinTracker ('/outbound/article/www.vidvox.net');">VDMX</a> combined with <a href="http://en.wikipedia.org/wiki/Quartz_Composer" onclick="javascript:urchinTracker ('/outbound/article/en.wikipedia.org');">Quartz Composer</a> seems the dream ticket. Still in beta, and with an interface that is yet far from streamlined, it does the magic trick of handing you the keys to the studio, where every bit of kit is free. Want another preview monitor? There you do sir. And if there’s some visual trick or bit of interactivity it can’t do, chances are you can make it yourself in quartz composer and it will load in as if it were coded by Vidvox themselves. At the high-end, thats pretty empowering. And if your needs are more specific still, you can take your “plug-in” QC knowledge  and make native Mac apps yourself with a bare minimum of code, or if you’re  willing to take the plunge (and its <em>well</em> worth it), then you’re extending QC itself with custom coded plug-ins or partnering QC based rendering  engines with bespoke interfaces. If you’re on a PC and feel the ninja-fu, go immerse yourself in the world of <a href="http://vvvv.org/" onclick="javascript:urchinTracker ('/outbound/article/vvvv.org');">VVVV</a>. You won’t have the system-wide integration  enabling things like VJ apps using it for plug-ins, but you’ll get a much richer environment to build your own castle with.</p>
<p><strong>Video content and improvisational abilities are important for Vjs, but beyond those aspects, what ways have you enjoyed video artists involving  themselves in simple or sophisticated ways within events / environments?</strong></p>
<p>The ford project certainly grabs a handle on the  future we were promised, where it isn’t just about ever bigger tvs broadcasting  ever more channels with ever fancier graphics: its embracing of the audience through user-generated content and face-to-face interactivity really changes the relationship between media and the masses at events. The VJ set that was the most pleasant surprise to see last year was a beautifully simple operation from exyzt, who took a little wireless camera and ran around the clubspace and stage with it, always getting nice motion and feeding it into a framebuffer on a laptop, controlled by a playstation controller. So their performance was the two of them dancing, one with controller and one with camera, sampling and triggering on the fly and wiggling the joysticks to overlay graphics on the  action. Fun and a consistent visual flow that fed the club back onto itself in  the best way. As <a href="http://www.exyzt.net/tiki-index.php" onclick="javascript:urchinTracker ('/outbound/article/www.exyzt.net');">exyzt</a> are a bunch of  supertalented renegade architects with a string of huge installations and  production pedigree to their name, it was doubly interesting to expect some mapped space super production and instead see something so simple. And of course, they hit the same theme of embracing the audience there.</p>
<p><strong>What’d you learn from your AVIT experiences, and how do you feel about the global network of VJs today?</strong></p>
<p><a href="http://www.avit.info/" onclick="javascript:urchinTracker ('/outbound/article/www.avit.info');">AVIT</a> marked the moment in time when VJing transitioned from people-inventing-vjing-in-isolation to VJing being a recognised term and vjs being networked up in their home towns and beyond. Fuelled by the internet, there was a mounting pressure for VJs to meet each  other and actually see VJ practice that wasn’t their own, and avit was one of the main releases for that: it started as the physical spin-off or incarnation of the then-new and skyrocketing <a href="http://www.vjforums.com/" onclick="javascript:urchinTracker ('/outbound/article/www.vjforums.com');">vjforums.com</a>. In the UK, three years after our first event we produced a week long symposium that really hit home to us that we’d met our objectives and the vj world was established: the work was good, the networks were in place, organisations were forming and taking up the  baton. So now, for me, the focus has to be delivering on the potential of VJ practice, which means groundbreaking works, which means putting rocket boosters on interesting projects and talented people. Who and how, that&#8217;s an interesting  project, and a continuing one. [posted by Sean Healy aka Jean Poole on <a href="http://www.skynoise.net/2008/03/13/sparkin-it-up/">Sky Noise</a>]</p>
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		<title>David McCallum Interview</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 22:46:07 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[locative media]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[performance]]></category>

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		<category><![CDATA[hacktivism]]></category>

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		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/</guid>
		<description><![CDATA[I often describe people I write about here at Serial Consign as friends and peers and both of these terms definitely apply to David McCallum. David is a Toronto-based artist and musician whose subverts electronic hardware, software and networks towards playful and performative ends. He has a background in  physics and music and received [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-warbike.jpg' alt='mccallum-warbike.jpg' />I often describe people I write about here at Serial Consign as friends and peers and both of these terms definitely apply to <a href="http://sintheta.blogware.com/">David McCallum</a>. David is a Toronto-based artist and musician whose subverts electronic hardware, software and networks towards playful and performative ends. He has a background in  physics and music and received a Masters in Art and Technology from Chalmers University of Technology in Göteborg, Sweden.</p>
<p>I met David in 2006 at <a href="http://mutek.ca/">Mutek</a>, and got to know him and his work through his excellent curation of our Vague Terrain <a href="http://www.vagueterrain.net/content/archives/journal06/journal06.html">issue on locative media</a>. David&#8217;s creative practice is quite varied, and perusal of his recent work reveals interests in <a href="http://www.mentalfloss.ca/sintheta/projects/auld%2520lang%2520syne.html">improv performance</a>, <a href="http://www.mentalfloss.ca/sintheta/projects/auld%2520lang%2520syne.html">modified timepieces</a> and <a href="http://www.mentalfloss.ca/sintheta/projects/cricket%2520farm.html">insect orchestras</a>.</p>
<p>A shorter version of this interview was previously published on <a href="http://viewoncanadianart.com/2008/02/22/david-mccallum-speaks/">View on Canadian Art</a>.</p>
<p><strong>Your <a href="http://www.mentalfloss.ca/sintheta/projects/warbike.html">Warbike</a> project (pictured above) takes the commonplace activity of cycling through the city and monitors telecommunications signals to transform the modified-bicycle  into an instrument. Could you talk about the history of this project and how it relates to your perception of sound and the city? </strong></p>
<p>It&#8217;s funny, to call cycling &#8220;commonplace&#8221; is a pretty urban perspective, and specific to cities with a vibrant downtown. I grew up in the suburbs of Toronto where bicycles certainly weren&#8217;t something that were commonplace outside of recreation and a mode of transportation for children. One of the interesting  things I think about this project - and other bike projects - is that it gets  people on bikes who wouldn&#8217;t normally be there. The downside, of course, is that some people have spent too long off a bike to feel comfortable trying the artwork. It doesn&#8217;t do much good to say, &#8220;Don&#8217;t worry, it&#8217;s just like riding a  bike&#8221;.</p>
<p>The project started as an experiment exploring <a href="http://en.wikipedia.org/wiki/Wardriving">wardriving </a>software when I  had just acquired a wireless network card in 2003. A popular wardriving software for some reason had <a href="http://en.wikipedia.org/wiki/MIDI">MIDI</a> options in the preferences, which is kind of bizarre for a networking program. I had written a simple program to turn that MIDI data into sound and would ride to and from my school building with my laptop on and the speakers up in my backpack.</p>
<p>What I found was that on my rides, my perception of the space had changed. This was a route that I took several times a day, so I thought I understood the spaces. But the backpack was screaming at me something different, that there was something else going on here that I couldn&#8217;t perceive.</p>
<p>The experience of hearing aspects of a space, or learning something about them in a tangible sense, is far more powerful than being told explicitly, which is an abstract way of knowing something and removed from direct perception through one&#8217;s own senses.</p>
<p>The Warbike was my effort to share that experience with people. I thought that my changing relationship to the space was fascinating, and I&#8217;d hoped that others&#8217; experiences would be as well.</p>
<p><strong>Well, on the topic of other peoples experience, how did you find that people responded to the project at the <a href="http://www.interaccess.org/exhibitions/index.php?id=64">Sound Cycles and Mobile City</a> exhibition at <a href="http://www.interaccess.org/">Interacess</a>? I imagine an artwork that you take for a ride may have proven a bit challenging for some people.</strong></p>
<p>Well, interaction is an interesting challenge. Just because you as an artis  find an activity that is incredibly fun, doesn&#8217;t mean that the public will react in the same way. The hardest hurdle is just making people feel comfortable to interact with the work. Artists and children are already accustomed to touching interactive art, but others aren&#8217;t. We&#8217;re raised to do things we have permission  for, and it&#8217;s hard to convince people that they have permission to touch something.</p>
<p>The second is making sure that the audience is comfortable with the method of interaction. Bikes, it turns out, are not one of the comfortable methods. If the Warbike was exhibited in the country, maybe people would be more comfortable with it. But there aren&#8217;t many networks on country roads, so the Warbike is fundamentally an urban cycling project (Although, come to think of it, using it  in areas with fewer networks is a little more rewarding. You do feel like you&#8217;re discovering something secret). Many people are afraid to bike in the city (and for good reason!).</p>
<p>There wasn&#8217;t a lack of people wanting to ride it, but there definitely was a type of person who was just happy knowing what it did without feeling the need to ride it. Some were uncomfortable cycling, others it seemed just didn&#8217;t think they would get more out of the work by experiencing it. You can&#8217;t win &#8216;em  all.</p>
<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-swallow.jpg' alt='mccallum-swallow.jpg' />[david mccallum performs <a href="http://www.mentalfloss.ca/sintheta/projects/i%2520swallow.html">i  swallow</a>]</p>
<p><strong>I know that you frequently work in software environments like <a href="http://www.cycling74.com/">Max/MSP</a> and <a href="http://puredata.info/">Pure Data</a>. How has being fluent with code affected how you address technology in your work?</strong></p>
<p>I wish that I were fluent! I think that what I do is more hacking than programming: I use my limited skill set to bash other people&#8217;s tools into submission for my own purposes.</p>
<p>I&#8217;m a strong believer in the craft of new media. Contemporary art seems to have divorced itself from the artisan history of the arts, and I don&#8217;t think that because the tools in new media are abstract that it&#8217;s somehow a field where it&#8217;s okay that the designers are also not craftspeople. There are aspects of a medium that you can only understand by experience. If you don&#8217;t understand the medium, the work itself risks being naiïve. This isn&#8217;t guaranteed, but the risk is higher. I also think in some sense all artwork, despite the content, is also  a comment on the form and medium - and how can you comment on something you  don&#8217;t really understand?</p>
<p>You also run the risk of been seduced by aspects of the tool. Early new media was fascinated with technology and the technology became the end, and not just the means. It was an important process to go through, but I&#8217;m certainly glad we&#8217;ve outgrown that. Now that we have a better understanding of technology we can hopefully divorce ourselves from the fetishism and appreciate it as what it is: a tool. Not understanding the medium runs a dangerous risk of falling into the gee-whizardry of technology. I&#8217;ve seen too many middle-aged artists making astoundingly boring art works exploring virtual reality and computer-rendered  spaces. The sooner that artists stop using <a href="http://secondlife.com/">Second Life</a>, the better.</p>
<p>By all this of course I also mean to say that working with technology is fun! I learn much more about myself and the work by working through the problems myself.</p>
<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-pants.jpg' alt='mccallum-pants.jpg' />[david mccallum, <a href="http://www.mentalfloss.ca/sintheta/projects/attack%20of%20the%20pants.html">personal art noise thing</a> (PANT), 2005]</p>
<p><strong>I&#8217;m a bit less weary of virtual worlds than you are, but I certainly agree that &#8220;craft&#8221; is something to strive towards in any medium. That said, could you perhaps point out a few examples of media artists whose engagement with technology falls into line with your ideals? What are some artists an projects that have directly informed your work?</strong></p>
<p>I&#8217;ll try&#8230; People like <a href="http://www.we-make-money-not-art.com/archives/2006/03/this-afternoon.php">Garnet Hertz</a>, <a href="http://homepage.mac.com/davidrokeby/home.html">David  Rokeby</a>, <a href="http://www.realtechsupport.org/">Mark Böhlen</a>, Leah Buchley, <a href="http://www.cheapmeat.net/kengregoryTop.html">Ken Gregory</a>,  <a href="http://www.subtletechnologies.com/">Jim Ruxton</a>, <a href="http://artengine.ca/darsha/">Darsha Hewitt</a> and Stephanie Brodeur, <a href="http://www.robcruickshank.net/">Rob Cruickshank</a>, just to name a few. These artists make beautiful work that also comments on the medium of technology and our relationship to it, which I think is tough to do if you don&#8217;t engage the medium</p>
<p>I used to say that a conceptual artist is someone who doesn&#8217;t understand the medium that they work in. Now I&#8217;m starting to wonder if conceptual artists actual believe that conceptual art is itself a medium, which is kind of terrifying; even philosophers need to learn to write. [posted by Greg Smith on <a href="http://www.serialconsign.com/node/194">Serial Consign</a>]</p>
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		<title>Vague Terrain 09: Rise of the VJ</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/05/vague-terrain-09-rise-of-the-vj/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/05/vague-terrain-09-rise-of-the-vj/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 22:29:50 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[live]]></category>

		<category><![CDATA[immersion]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[VJ/DJ]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[writings]]></category>

		<category><![CDATA[synesthesia]]></category>

		<category><![CDATA[interviews/other]]></category>

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		<description><![CDATA[&#8220;The energy behind the growing practice of audiovisual performance is intriguing; what is it that sparks the passions for creators and theorists working within this art form? The diversity of the concepts, techniques, and aesthetic qualities is remarkable, suggesting that this practice is not rooted in any one particular mindset, but instead, emerges from a [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/frontis.jpg' alt='frontis.jpg' />&#8220;The energy behind the growing practice of audiovisual performance is intriguing; what is it that sparks the passions for creators and theorists working within this art form? The diversity of the concepts, techniques, and aesthetic qualities is remarkable, suggesting that this practice is not rooted in any one particular mindset, but instead, emerges from a wide range of trajectories that are converging within a contemporary form of media based performance art. However, live video mixing performances certainly address a hunger for immersive and synaesthetic sensory experiences where aural and visual elements work together to create a whole that is something beyond the sum of the parts. To experience the live performance of a talented VJ (or live cinema artist, if you prefer) alongside the talent of an innovative sound artist is a treat indeed; the senses are enveloped and the mind is tantalized into a world being spun into existence on the spot. Perhaps it is this feeling of immediacy and immersion that is so rewarding for performers and audiences alike. Perhaps it is the intense bombardment of the senses that does it. Or perhaps it is the richness of the dialogue between technology, spatial architecture, and human expression that speaks to us so powerfully. At any rate, I am pleased to present to you a carefully selected sampling of a few of the brightest creators and theorists working within live audiovisual performance today. Some of these artists define themselves as VJs and some do not, but they are united with their passionate innovation, critical thinking, and attention to detail. I have been impressed and moved by the work within this issue, and I am delighted to be able to share some of the fruit of their labours with you&#8230;&#8221; From the <a href="http://www.vagueterrain.net/content/archives/journal09/journal09.html">Introduction to Vague Terrain 09: Rise of the VJ</a> by <em>Carrie Gates</em>.</p>
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		<title>An Interview with Masayuki Akamatsu</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 22:36:22 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[software]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[electronic]]></category>

		<category><![CDATA[circuit bending]]></category>

		<category><![CDATA[interviews/other]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/</guid>
		<description><![CDATA[Masayuki Akamatsu has taught  sound/media arts at IAMAS (Institute of Advanced Media Arts and Sciences/Institute of Advanced Media Arts  and Sciences, Gifu, Japan) since 1997. He has exhibited multimedia electronic installations and performed throughout the world, and is also a member of The Breadboard Band, a group that performs electronic music made from [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/aka.jpg' alt='aka.jpg' /><a href="http://www.iamas.ac.jp/%7Eaka/">Masayuki Akamatsu</a> has taught  sound/media arts at <a href="http://www.iamas.ac.jp/E/index.html">IAMAS</a> (Institute of Advanced Media Arts and Sciences/Institute of Advanced Media Arts  and Sciences, Gifu, Japan) since 1997. He has exhibited multimedia electronic installations and performed throughout the world, and is also a member of <a href="http://www.breadboardband.org/">The Breadboard Band</a>, a group that performs electronic music made from circuits on solderless breadboards. His numerous installations incorporate sound, visual manipulations, and many other forms of mixed media. He has written several books on the Max / MSP / Jitter sound / visual processing program, and he has also written quite a few of his own objects for use with Max / MSP / Jitter. His software creations incorporate  unconventional applications for interfacing existing hardware functions in unexpected ways (for example, using the Sudden Motion Sensor on a PowerBook as a way to control parameters in Max, interfacing the Wii Remote and iPhone with Max, etc.). Lately his work has focused on writing software applications that exploit the possibilities of the iPhone, a device that he sees as being an  important step in the evolution of computing. In <a href="http://blog.makezine.com/archive/2008/02/made_in_japan_vol_1.html">Made in  Japan Vol. 1</a> we showcased his ever-growing collection of iPhone apps, and  this week Mr. Akamatsu was gracious enough to agree to an interview, so the  following interview was conducted via email and translated from Japanese. Continue reading <a href="http://blog.makezine.com/archive/2008/03/made_in_japan_interview_m.html"><strong>Makers from Japan: An Interview with Masayuki Akamatsu</strong></a> by <em>Mike Dixon</em>, <a href="http://blog.makezine.com">Make:Blog</a>.</p>
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		<title>Interview with Kim Cascone by Jeremy Turner</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/29/interview-with-kim-cascone-by-jeremy-turner/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/29/interview-with-kim-cascone-by-jeremy-turner/#comments</comments>
		<pubDate>Fri, 29 Feb 2008 22:24:35 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[performance]]></category>

		<category><![CDATA[laptop]]></category>

		<category><![CDATA[interviews/other]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/29/interview-with-kim-cascone-by-jeremy-turner/</guid>
		<description><![CDATA[Kim Cascone received his formal training in electronic music at the Berklee College of Music in the early 1970&#8217;s, and in 1976 continued his studies with Dana McCurdy at the New School in New York City. In the 1980&#8217;s, after moving to San Francisco and gaining experience as an audio technician, Cascone worked with David [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/kim.jpg' alt='kim.jpg' /><strong>Kim Cascone</strong> received his formal training in electronic music at the Berklee College of Music in the early 1970&#8217;s, and in 1976 continued his studies with Dana McCurdy at the New School in New York City. In the 1980&#8217;s, after moving to San Francisco and gaining experience as an audio technician, Cascone worked with David Lynch as Assistant Music Editor on both <em>Twin Peaks</em> and <em>Wild at Heart</em>. He has worked for Thomas Dolby&#8217;s company Headspace and as Director of Content for Staccato Systems. Since 1980, Kim has released more than 15 albums of electronic music and has worked / performed with Keith Rehberg, Oval, Scanner, Carsten Nicolai, Doug Aitken, and David Toop among others. Cascone was one of the co-founders of the <a href="http://www.microsound.org">microsound</a> list and writes for <em>Computer Music Journal</em> and Artbyte Magazine.</p>
<p>CTHEORY: You have mentioned before that the problem with some realtime performances of laptops is that the result(s) can be easily dismissed by the listening public as &#8220;spacebar music&#8221;. Do you feel that performing your own compositions from your laptop is a sufficient way to engage a concert audience?&#8221; Continue reading <a href="http://www.ctheory.net/articles.aspx?id=322">The Microsound Scene - An Interview with Kim Cascone</a> by Jeremy Turner, <a href="http://www.ctheory.net">CTheory</a>, 2001.</p>
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		<title>Hands-on, Interview: Stribe Multi-Touch Controller</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/26/hands-on-interview-stribe-multi-touch-controller/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/26/hands-on-interview-stribe-multi-touch-controller/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 19:23:37 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[hacktivism]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[diy]]></category>

		<category><![CDATA[interviews/other]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/26/hands-on-interview-stribe-multi-touch-controller/</guid>
		<description><![CDATA[Once the domain of the few, creating and customizing sophisticated DIY controllers is now more accessible than ever. That means, if you can’t find what you want, and you’re ambitious and knowledgeable enough, you go make your own. Josh Boughey was impressed by the Monome enough to buy one — but the Monome, a grid [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/2276257092_e1695a19a4.jpg' alt='2276257092_e1695a19a4.jpg' />Once the domain of the few, creating and customizing sophisticated DIY controllers is now more accessible than ever. That means, if you can’t find what you want, and you’re ambitious and knowledgeable enough, you go make your own. Josh Boughey was impressed by the Monome enough to buy one — but the Monome, a grid of on/off buttons, doesn’t provide any kind of variable control. So Josh built his own, combining a series of parallel touch strips with LED indicators.  (The lights are the tricky part, requiring an obscene number of connections.)</p>
<p>The creation, dubbed “Stribe” by Josh, could have been a one-off. But  instead, he’s working on making it into a tool for others, with completely open  source hardware and software. The whole system is built on the popular Arduino platform, making it uncommonly easy to modify. It’s a work in progress, as you can see lacking an enclosure. But ten have made it out into the wild, people are already programming custom software, and more are coming.</p>
<p>I got to hang out with Josh while he was in town this weekend. Luckily, he’s a fan of early music, meaning we met at a concert of a <a href="http://en.wikipedia.org/wiki/Viol" target="_blank">viol</a> consort that was  playing my music — an unusual collision of 15th and 21st Century music technology.</p>
<p>Josh gave a demo of the Stribe, for myself plus Phil Torrone of Make and Limor Fried (<a href="http://www.ladyada.net/rant/" target="_blank">aka lady  ada</a>), creator of the <a href="http://www.ladyada.net/make/x0xb0x/" target="_blank">x0xb0x</a> open-source 303 clone. It’s still a project in process–  there’s more to be done in firmware and support software and documentation — but  it already shows some real promise. I snapped some shots, studied the Max  patches, and mostly listened to Limor and Josh talk about the challenges of  starting a DIY hardware business. (I hope that DIY builders start to share  experiences, even informally, as they work to make the business end work so they  can keep building.)&#8230;&#8221; continue reading <strong><a href="http://createdigitalmusic.com/2008/02/18/hands-on-interview-stribe-multi-touch-controller/">Hands-on, Interview: Stribe Multi-Touch Controller</a></strong> by Peter Kirn.</p>
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		<title>Sound Lathe</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/22/sound-lathe/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/22/sound-lathe/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 22:52:12 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[sound]]></category>

		<category><![CDATA[nature]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[interviews/other]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/22/sound-lathe/</guid>
		<description><![CDATA[http://www.youtube.com/watch?v=p1-NWopxPVM
Sound Lathe by The Owl Project. Read Regine Debatty&#8217;s Interview with Antony Hall.
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			<content:encoded><![CDATA[<p><a href="http://www.youtube.com/watch?v=p1-NWopxPVM">http://www.youtube.com/watch?v=p1-NWopxPVM</a><br />
<em><a href="http://www.variableg.org.uk/owlweb/Sound%20lathe.htm">Sound Lathe</a> by <a href="http://www.owlproject.com/">The Owl Project</a>.</em> Read Regine Debatty&#8217;s <a href="http://www.we-make-money-not-art.com/archives/2008/02/interview-with-anthony-hall.php">Interview with Antony Hall</a>.</p>
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