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<channel>
	<title>Networked Music Review</title>
	<link>http://transition.turbulence.org/networked_music_review</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Thu, 15 May 2008 14:23:34 +0000</pubDate>
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		<title>&#8220;Untitled Sound Objects&#8221; by Pe Lang and Zimoun</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/18/untitled-sound-objects-by-pe-lang-and-zimoun/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/18/untitled-sound-objects-by-pe-lang-and-zimoun/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 16:17:56 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[installation]]></category>

		<category><![CDATA[object]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[physical]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/18/untitled-sound-objects-by-pe-lang-and-zimoun/</guid>
		<description><![CDATA[Untitled Sound Objects by Pe Lang and Zimoun is a series of works displayed as installation, performance and autonomous objects. Physical materials are made to generate sound by vibrating them using computer controlled motors, machines and robots.
One example of this (shown in the top two images above) is as follows:
Vibrating motors cause glass plates, on [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/untitled-sound.jpg' alt='untitled-sound.jpg' /><a href="http://www.untitled-sound-objects.ch/"><strong>Untitled Sound Objects</strong></a> by <em>Pe Lang</em> and <em>Zimoun</em> is a series of works displayed as installation, performance and autonomous objects. Physical materials are made to generate sound by vibrating them using computer controlled motors, machines and robots.</p>
<p>One example of this (shown in the top two images above) is as follows:</p>
<p><em>Vibrating motors cause glass plates, on which various materials are placed, to oscillate. The vibrations move the materials and the frictions caused by this generate sounds, which are amplified via contact microphones and edited through DSP (Digital Signal Processing). Through a multiple channel speaker system amplified sounds are projected and reassembled into new sound architectures.</em></p>
<p>The artists&#8217; aim is to selectively:</p>
<p>&#8230;<em>mix between living structures continuously generated or evolving by chance and chain reactions on the one hand, contrasting with specifically delimited and contained space, in which these events are allowed to happen. Our compositional intentions are manifesting themselves through our deliberate containment and cautious monitoring. Thus, we are not busying ourselves with chance factors and generative systems in order to discover unexpected results, but rather to attain the vitality aspired in the compositions.</em></p>
<p><strong>Untitled Sound Objects as an installation</strong><br />
<a href="http://www.youtube.com/watch?v=6P4FJxbS3GM">http://www.youtube.com/watch?v=6P4FJxbS3GM</a></p>
<p><strong>Untitled Sound Objects as a performance</strong><br />
<a href="http://www.youtube.com/watch?v=FoB1zvJupY4">http://www.youtube.com/watch?v=FoB1zvJupY4</a></p>
<p><strong>Untitled Sound Objects exhibited autonomously</strong><br />
<a href="http://www.youtube.com/watch?v=PiiIb_ki8Tc">http://www.youtube.com/watch?v=PiiIb_ki8Tc</a></p>
<p>[blogged by Garrett Lynch on <a href="http://www.asquare.org/networkresearch/?p=662">Network Research</a>]</p>
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		</item>
		<item>
		<title>Before the Bonus Round</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/16/before-the-bonus-round/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/16/before-the-bonus-round/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 22:05:13 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[sound]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[mapping]]></category>

		<category><![CDATA[political]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[site-specific]]></category>

		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/16/before-the-bonus-round/</guid>
		<description><![CDATA[The Olympics are not simply a matter of fun and games. They are a multi-national media spectacle that&#8211;as we&#8217;ve seen in recent protests&#8211;can  arouse and galvanize political action. The event&#8217;s organizers pitch it as a zone outside of politics, but of course issues of national identity, human rights, autonomy, economic might, and foreign policy [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/olympic_sounds2.jpg' alt='olympic_sounds2.jpg' />The Olympics are not simply a matter of fun and games. They are a multi-national media spectacle that&#8211;as we&#8217;ve seen in recent <a href="http://www.nytimes.com/2008/04/08/world/europe/08torch.html">protests</a>&#8211;can  arouse and galvanize political action. The event&#8217;s organizers pitch it as a zone outside of politics, but of course issues of national identity, human rights, autonomy, economic might, and foreign policy all coalesce around the Olympics. While much of the current attention to these matters is directed at Beijing, groups in Montreal and London are already forming to address the impact that the arrival of the famous torch (ceremoniously relayed in a <a href="http://news.bbc.co.uk/2/hi/europe/7330949.stm">model</a> invented by the Nazis to promote a strong image of the Third Reich around the 1936 Berlin games) will have upon local communities.</p>
<p>The London art space, <a href="http://www.eventnetwork.org.uk/">E:vent</a>, is among the first to chime-in with an exhibition addressing these issues. Their show, <a href="http://www.eventnetwork.org.uk/programme/exhibitions/1655">&#8220;Sound  Proof&#8221;</a> (open April 19-May 11), features six artists &#8220;using sound materials, drawings, and annotations [to create] audio and visual maps that preserve observations of transformation.&#8221; These site-specific works focus on the <a href="http://en.wikipedia.org/wiki/Lower_Lea_Valley">Lower Lea Valley</a>, below London, which will be virtually <a href="http://www.london2012.com/plans/olympic-park/getting-ready/the-lower-lea-valley.php">reinvented</a> for London 2012. In a way, they will function as aural time capsules&#8211;records or &#8220;proof&#8221; of a space and culture if not doomed for demolition, then certainly slated for overhaul. The valuable question raised by the show is that of preservation&#8211;what is deemed worthy of saving (memories, relics, cultural  practices) and what is the responsible, effective way to do so. This form of ethnographic programming takes &#8220;game art&#8221; to another level. - Marisa Olson, <a href="http://rhizome.org/editorial/fp/blog.php/653">Rhizome</a>.</p>
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		<item>
		<title>sparkin’ it up</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 23:01:20 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[video]]></category>

		<category><![CDATA[cinema]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[VJ/DJ]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[electronic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/</guid>
		<description><![CDATA[London’s audiovisual Howlin’ Wolf (it’s a sideburn thing), Toby Harris (aka *spark), has been steadily building strong  live video performances since the turn of the century, exploring his real-time video skills at countless festivals, sophisticated audiovisual performances and most recently on giant touchscreen plasmas within motor shows. He also founded  AVIT, the real [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/sparkx.jpg' alt='sparkx.jpg' />London’s audiovisual Howlin’ Wolf (it’s a sideburn thing), Toby Harris (aka <a href="http://www.sparkav.co.uk/" onclick="javascript:urchinTracker ('/outbound/article/www.sparkav.co.uk');">*spark</a>), has been steadily building strong  live video performances since the turn of the century, exploring his real-time video skills at countless festivals, sophisticated audiovisual performances and most recently on giant touchscreen plasmas within motor shows. He also founded  <a href="http://www.avit.info/" onclick="javascript:urchinTracker ('/outbound/article/www.avit.info');">AVIT</a>, the real world spin-off of <a href="http://www.vjforums.com/" onclick="javascript:urchinTracker ('/outbound/article/www.vjforums.com');">vjforums.com</a> that prompted festivals around the world, so it was a pleasure to meet him @ <a href="http://www.flickr.com/photos/jeanpoole/884671677/in/set-72157600354676272/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">Sonar  in Barcelona</a> mid 2007, as well as get his reflections on audiovisual possibility. Lotta words to follow, but worth the read for the pixel-inclined…</p>
<p><strong>What appeals about real-time video manipulation, about ‘live cinema’?</strong></p>
<p>The world is catching up with vjs in enjoying a spot of real-time video manipulation: just watch people using PhotoBooth on any modern Mac. It’s compulsive, it’s fun! That term ‘Live Cinema’ is something close to my heart though: I reckon you can specifically and deliberately combine a lot of whats good in established cinema and clubbing to give a completely new way of expressing yourself as a VJ-esque  performer while engaging with audiences’s own creative thoughts. The key to it  is an improvisational use of narrative, rather than forcing a fixed story down  their throats, you could be a cinematic incarnation of the oral storytellers of  old, weaving tales on the fly, or providing the scenarios and juxtapositions  that people find themselves compulsively mapping their own narratives onto.  Stepping back from that, I’m interested in anything that uses media to make  people interact or think in unexpected ways, which has taken me from playing  with the conventions of one-man theatre to storytelling installations. And the  tools are really hotting up at the moment, things are getting  <em>interesting</em>.</p>
<p><strong>Describe the live show you’ve developed and have been playing at  various festivals…</strong></p>
<p>‘rbn<em>esc’ is a project fusing cinema and live  experimental visuals. Presenting a series of character scenarios, it invites the  audience to construct narrative and cultural critique: rbn</em>esc &gt;&gt;  urban escape. So its about the urban condition; whats happening, the forces  acting on it, whether we should be accepting it. Some of this is overt, such as  pasting up provocative quotes, some of it you can’t miss, given my visual  obsession with CCTV cameras (hard not to living in the UK) and some is for the  audience to map their own actions and consequences from the loose narrative arc  I present. I hope they wonder whether the escape in rbn_esc is a valid  solution…</p>
<p><strong>How  does it come together technically ?</strong></p>
<p>I use <a href="http://www.ableton.com/" onclick="javascript:urchinTracker ('/outbound/article/www.ableton.com');">Ableton Live</a> talking to Vidvox’s <a href="http://www.vidvox.net/" onclick="javascript:urchinTracker ('/outbound/article/www.vidvox.net');">VDMX</a> on a macbook pro, with two behringer  control surfaces. It allows a sophisticated audio-visual mix, and a template for  the performance means I can somewhat improvise the mixing while keeping it  together as a whole. I’m really happy that we’re at a point where an ‘engine’ to  churn it out in realtime is clearly achievable, but boil it down and its only  semi-live, its <em>far</em> from my ideal of being that proverbial oral  storyteller, drawing on an archive of memories to make something new every time.  Still haven’t seen the kind of interface to be able to truly improvise a fresh  take each time. Well, ironically enough, that is except at the cinema in films  such as Minority Report.</p>
<p>If you can produce content and have an ear for a soundtrack, it really isn’t  that difficult to make an audio-visual setup for yourself with a modern laptop  that can quite adequately get you to a ‘semi-live, semi-meaningful’ state, akin  to rbn_esc as-is. Get some kind of audio sequencer that you can program in the  building blocks of a DJ mix and sound effects, load the shots of your ‘film’  into a vj program that can perform your editing and montage on the fly, and tie  it all together with as much midi and ‘knobs and sliders’ as you see fit.</p>
<p><strong>What lead you to dedicate such efforts exploring narrative within  live video?</strong></p>
<p>Even starting out as a VJ, I found myself dividing a  night of club visuals into discrete sets, each with some kind of theme, playing  with hook and flow. Then I got involved in a little theatre outfit, and we  explored how my responsiveness onstage with laptop and camera could enhance the  act of a stand-up storyteller. Soon enough, we were delving into tv-like  documentary sections with b-roll footage edited live to the storyteller’s  semi-improvisational speech, we were having the storyteller interact with  pre-filmed snippets of his other characters, not to mention many a coup de  théâtre switching live cameras with staged pre-recorded chunks… it was a fun  time, and really showed the potential of live, improvisational audio-visual  media.</p>
<p><strong>What differences emerge from playing similar set of audiovisual  material, as opposed to playing a similar set of music again?</strong></p>
<p>You  can listen to that cd seemingly ad-infinitum, but the dvd will only get a play or two. there’s just something different in the way we experience a film to music. i don’t have the answers here, but thats kinda the point: there’s space  between these two forms and that’s what we’re exploring. it could be that the film’s devotion to a all-consuming narrative and its set up to deliver an exact  experience to you as you watch it means it leaves nothing to interest you on a second viewing, or it could be that the visual image is literal rather than abstract and once you’ve seen it, well, you’ve seen it. at the moment, I can only perform one route through my live-cinema piece, and so i have to rely on fresh audiences - not so hard given its a niche entertainment form - but my next big project is about giving me the tools as a performer to truly start exploring  this.</p>
<p><strong>As though to prove the live video performer is not checking their email, you were involved with an innovative trade show presentation with large  touch screen technology, can you explain that?</strong></p>
<p>I was asked to work  with a production company developing a vj installation to be used as a central  attraction of a motor show stand. A groundbreaking project as a whole, working on three 65” touchscreen plasmas surrounded by the public was quite something.  Imagination, the production company, created a bespoke application that allowed us to playlist content submitted from the public around us, which we then published and imported into the vj setup I created on the central screen. The real innovation though was in the project’s raison d’être: interacting with the audience to create films that embrace them, putting the audience up alongside the über-produced brand films playing on the mighty LED walls. For that, and for realising it was vjs who could make the magic there, Imagination deserve a lot  of praise.</p>
<p><strong>How did it feel to VJ in that kind of spotlight?</strong></p>
<p>We were  making a five minute mix every twenty, all day, every day, in front of people  who’d never seen anything like it. It was quite something, especially when they saw themselves on the six meter high led wall we were outputting to, or heard  their voice booming over the stand’s PA. What really impressed me, was how working on that kind of surface really transforms the act of performance - arms flailing everywhere - and how an interface designed specially for it can really communicate to the public just what it is you’re doing.</p>
<p><strong>Relentlessly, digital tools are making it easier to make music or video. Who are VJs producing work you admire, and why do they stand out?</strong></p>
<p>- the <a href="http://www.thelightsurgeons.co.uk/" onclick="javascript:urchinTracker ('/outbound/article/www.thelightsurgeons.co.uk');">Light Surgeons</a> for so early on  nailing the idea of an audio-visual performance broken out of the screen and  into the fabric of the venue.<br />
- <a href="http://www.bauhouse.de/" onclick="javascript:urchinTracker ('/outbound/article/www.bauhouse.de');">bauhouse</a> for so perfectly realising what I  see as the vj/av approach in their high-end ‘montage on the beat’ productions.<br />
- <a href="http://www.labmeta.net/" onclick="javascript:urchinTracker ('/outbound/article/www.labmeta.net');">visualnaut</a>, a good friend and collaborator  over the years first with avit and then with narrative lab. Simply put, he’s a  genius.<br />
and I recently bumped back into ameoba, whose been trailblazing  crazy-yet-superrefined a/v for years now. A welcome meeting, he’s a true  original.</p>
<p><strong>What attracts you to Quartz Composer?</strong></p>
<p>If you look at a  modern Mac desktop running Motion, you soon realise we’ve reached some kind of threshold in the development of all this realtime stuff: we can proverbially vj  with after effects. Translating that to the realities of what you need as a  performer, Vidvox’s <a href="http://www.vidvox.net/" onclick="javascript:urchinTracker ('/outbound/article/www.vidvox.net');">VDMX</a> combined with <a href="http://en.wikipedia.org/wiki/Quartz_Composer" onclick="javascript:urchinTracker ('/outbound/article/en.wikipedia.org');">Quartz Composer</a> seems the dream ticket. Still in beta, and with an interface that is yet far from streamlined, it does the magic trick of handing you the keys to the studio, where every bit of kit is free. Want another preview monitor? There you do sir. And if there’s some visual trick or bit of interactivity it can’t do, chances are you can make it yourself in quartz composer and it will load in as if it were coded by Vidvox themselves. At the high-end, thats pretty empowering. And if your needs are more specific still, you can take your “plug-in” QC knowledge  and make native Mac apps yourself with a bare minimum of code, or if you’re  willing to take the plunge (and its <em>well</em> worth it), then you’re extending QC itself with custom coded plug-ins or partnering QC based rendering  engines with bespoke interfaces. If you’re on a PC and feel the ninja-fu, go immerse yourself in the world of <a href="http://vvvv.org/" onclick="javascript:urchinTracker ('/outbound/article/vvvv.org');">VVVV</a>. You won’t have the system-wide integration  enabling things like VJ apps using it for plug-ins, but you’ll get a much richer environment to build your own castle with.</p>
<p><strong>Video content and improvisational abilities are important for Vjs, but beyond those aspects, what ways have you enjoyed video artists involving  themselves in simple or sophisticated ways within events / environments?</strong></p>
<p>The ford project certainly grabs a handle on the  future we were promised, where it isn’t just about ever bigger tvs broadcasting  ever more channels with ever fancier graphics: its embracing of the audience through user-generated content and face-to-face interactivity really changes the relationship between media and the masses at events. The VJ set that was the most pleasant surprise to see last year was a beautifully simple operation from exyzt, who took a little wireless camera and ran around the clubspace and stage with it, always getting nice motion and feeding it into a framebuffer on a laptop, controlled by a playstation controller. So their performance was the two of them dancing, one with controller and one with camera, sampling and triggering on the fly and wiggling the joysticks to overlay graphics on the  action. Fun and a consistent visual flow that fed the club back onto itself in  the best way. As <a href="http://www.exyzt.net/tiki-index.php" onclick="javascript:urchinTracker ('/outbound/article/www.exyzt.net');">exyzt</a> are a bunch of  supertalented renegade architects with a string of huge installations and  production pedigree to their name, it was doubly interesting to expect some mapped space super production and instead see something so simple. And of course, they hit the same theme of embracing the audience there.</p>
<p><strong>What’d you learn from your AVIT experiences, and how do you feel about the global network of VJs today?</strong></p>
<p><a href="http://www.avit.info/" onclick="javascript:urchinTracker ('/outbound/article/www.avit.info');">AVIT</a> marked the moment in time when VJing transitioned from people-inventing-vjing-in-isolation to VJing being a recognised term and vjs being networked up in their home towns and beyond. Fuelled by the internet, there was a mounting pressure for VJs to meet each  other and actually see VJ practice that wasn’t their own, and avit was one of the main releases for that: it started as the physical spin-off or incarnation of the then-new and skyrocketing <a href="http://www.vjforums.com/" onclick="javascript:urchinTracker ('/outbound/article/www.vjforums.com');">vjforums.com</a>. In the UK, three years after our first event we produced a week long symposium that really hit home to us that we’d met our objectives and the vj world was established: the work was good, the networks were in place, organisations were forming and taking up the  baton. So now, for me, the focus has to be delivering on the potential of VJ practice, which means groundbreaking works, which means putting rocket boosters on interesting projects and talented people. Who and how, that&#8217;s an interesting  project, and a continuing one. [posted by Sean Healy aka Jean Poole on <a href="http://www.skynoise.net/2008/03/13/sparkin-it-up/">Sky Noise</a>]</p>
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		<item>
		<title>David McCallum Interview</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 22:46:07 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[locative media]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[hacktivism]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/</guid>
		<description><![CDATA[I often describe people I write about here at Serial Consign as friends and peers and both of these terms definitely apply to David McCallum. David is a Toronto-based artist and musician whose subverts electronic hardware, software and networks towards playful and performative ends. He has a background in  physics and music and received [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-warbike.jpg' alt='mccallum-warbike.jpg' />I often describe people I write about here at Serial Consign as friends and peers and both of these terms definitely apply to <a href="http://sintheta.blogware.com/">David McCallum</a>. David is a Toronto-based artist and musician whose subverts electronic hardware, software and networks towards playful and performative ends. He has a background in  physics and music and received a Masters in Art and Technology from Chalmers University of Technology in Göteborg, Sweden.</p>
<p>I met David in 2006 at <a href="http://mutek.ca/">Mutek</a>, and got to know him and his work through his excellent curation of our Vague Terrain <a href="http://www.vagueterrain.net/content/archives/journal06/journal06.html">issue on locative media</a>. David&#8217;s creative practice is quite varied, and perusal of his recent work reveals interests in <a href="http://www.mentalfloss.ca/sintheta/projects/auld%2520lang%2520syne.html">improv performance</a>, <a href="http://www.mentalfloss.ca/sintheta/projects/auld%2520lang%2520syne.html">modified timepieces</a> and <a href="http://www.mentalfloss.ca/sintheta/projects/cricket%2520farm.html">insect orchestras</a>.</p>
<p>A shorter version of this interview was previously published on <a href="http://viewoncanadianart.com/2008/02/22/david-mccallum-speaks/">View on Canadian Art</a>.</p>
<p><strong>Your <a href="http://www.mentalfloss.ca/sintheta/projects/warbike.html">Warbike</a> project (pictured above) takes the commonplace activity of cycling through the city and monitors telecommunications signals to transform the modified-bicycle  into an instrument. Could you talk about the history of this project and how it relates to your perception of sound and the city? </strong></p>
<p>It&#8217;s funny, to call cycling &#8220;commonplace&#8221; is a pretty urban perspective, and specific to cities with a vibrant downtown. I grew up in the suburbs of Toronto where bicycles certainly weren&#8217;t something that were commonplace outside of recreation and a mode of transportation for children. One of the interesting  things I think about this project - and other bike projects - is that it gets  people on bikes who wouldn&#8217;t normally be there. The downside, of course, is that some people have spent too long off a bike to feel comfortable trying the artwork. It doesn&#8217;t do much good to say, &#8220;Don&#8217;t worry, it&#8217;s just like riding a  bike&#8221;.</p>
<p>The project started as an experiment exploring <a href="http://en.wikipedia.org/wiki/Wardriving">wardriving </a>software when I  had just acquired a wireless network card in 2003. A popular wardriving software for some reason had <a href="http://en.wikipedia.org/wiki/MIDI">MIDI</a> options in the preferences, which is kind of bizarre for a networking program. I had written a simple program to turn that MIDI data into sound and would ride to and from my school building with my laptop on and the speakers up in my backpack.</p>
<p>What I found was that on my rides, my perception of the space had changed. This was a route that I took several times a day, so I thought I understood the spaces. But the backpack was screaming at me something different, that there was something else going on here that I couldn&#8217;t perceive.</p>
<p>The experience of hearing aspects of a space, or learning something about them in a tangible sense, is far more powerful than being told explicitly, which is an abstract way of knowing something and removed from direct perception through one&#8217;s own senses.</p>
<p>The Warbike was my effort to share that experience with people. I thought that my changing relationship to the space was fascinating, and I&#8217;d hoped that others&#8217; experiences would be as well.</p>
<p><strong>Well, on the topic of other peoples experience, how did you find that people responded to the project at the <a href="http://www.interaccess.org/exhibitions/index.php?id=64">Sound Cycles and Mobile City</a> exhibition at <a href="http://www.interaccess.org/">Interacess</a>? I imagine an artwork that you take for a ride may have proven a bit challenging for some people.</strong></p>
<p>Well, interaction is an interesting challenge. Just because you as an artis  find an activity that is incredibly fun, doesn&#8217;t mean that the public will react in the same way. The hardest hurdle is just making people feel comfortable to interact with the work. Artists and children are already accustomed to touching interactive art, but others aren&#8217;t. We&#8217;re raised to do things we have permission  for, and it&#8217;s hard to convince people that they have permission to touch something.</p>
<p>The second is making sure that the audience is comfortable with the method of interaction. Bikes, it turns out, are not one of the comfortable methods. If the Warbike was exhibited in the country, maybe people would be more comfortable with it. But there aren&#8217;t many networks on country roads, so the Warbike is fundamentally an urban cycling project (Although, come to think of it, using it  in areas with fewer networks is a little more rewarding. You do feel like you&#8217;re discovering something secret). Many people are afraid to bike in the city (and for good reason!).</p>
<p>There wasn&#8217;t a lack of people wanting to ride it, but there definitely was a type of person who was just happy knowing what it did without feeling the need to ride it. Some were uncomfortable cycling, others it seemed just didn&#8217;t think they would get more out of the work by experiencing it. You can&#8217;t win &#8216;em  all.</p>
<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-swallow.jpg' alt='mccallum-swallow.jpg' />[david mccallum performs <a href="http://www.mentalfloss.ca/sintheta/projects/i%2520swallow.html">i  swallow</a>]</p>
<p><strong>I know that you frequently work in software environments like <a href="http://www.cycling74.com/">Max/MSP</a> and <a href="http://puredata.info/">Pure Data</a>. How has being fluent with code affected how you address technology in your work?</strong></p>
<p>I wish that I were fluent! I think that what I do is more hacking than programming: I use my limited skill set to bash other people&#8217;s tools into submission for my own purposes.</p>
<p>I&#8217;m a strong believer in the craft of new media. Contemporary art seems to have divorced itself from the artisan history of the arts, and I don&#8217;t think that because the tools in new media are abstract that it&#8217;s somehow a field where it&#8217;s okay that the designers are also not craftspeople. There are aspects of a medium that you can only understand by experience. If you don&#8217;t understand the medium, the work itself risks being naiïve. This isn&#8217;t guaranteed, but the risk is higher. I also think in some sense all artwork, despite the content, is also  a comment on the form and medium - and how can you comment on something you  don&#8217;t really understand?</p>
<p>You also run the risk of been seduced by aspects of the tool. Early new media was fascinated with technology and the technology became the end, and not just the means. It was an important process to go through, but I&#8217;m certainly glad we&#8217;ve outgrown that. Now that we have a better understanding of technology we can hopefully divorce ourselves from the fetishism and appreciate it as what it is: a tool. Not understanding the medium runs a dangerous risk of falling into the gee-whizardry of technology. I&#8217;ve seen too many middle-aged artists making astoundingly boring art works exploring virtual reality and computer-rendered  spaces. The sooner that artists stop using <a href="http://secondlife.com/">Second Life</a>, the better.</p>
<p>By all this of course I also mean to say that working with technology is fun! I learn much more about myself and the work by working through the problems myself.</p>
<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-pants.jpg' alt='mccallum-pants.jpg' />[david mccallum, <a href="http://www.mentalfloss.ca/sintheta/projects/attack%20of%20the%20pants.html">personal art noise thing</a> (PANT), 2005]</p>
<p><strong>I&#8217;m a bit less weary of virtual worlds than you are, but I certainly agree that &#8220;craft&#8221; is something to strive towards in any medium. That said, could you perhaps point out a few examples of media artists whose engagement with technology falls into line with your ideals? What are some artists an projects that have directly informed your work?</strong></p>
<p>I&#8217;ll try&#8230; People like <a href="http://www.we-make-money-not-art.com/archives/2006/03/this-afternoon.php">Garnet Hertz</a>, <a href="http://homepage.mac.com/davidrokeby/home.html">David  Rokeby</a>, <a href="http://www.realtechsupport.org/">Mark Böhlen</a>, Leah Buchley, <a href="http://www.cheapmeat.net/kengregoryTop.html">Ken Gregory</a>,  <a href="http://www.subtletechnologies.com/">Jim Ruxton</a>, <a href="http://artengine.ca/darsha/">Darsha Hewitt</a> and Stephanie Brodeur, <a href="http://www.robcruickshank.net/">Rob Cruickshank</a>, just to name a few. These artists make beautiful work that also comments on the medium of technology and our relationship to it, which I think is tough to do if you don&#8217;t engage the medium</p>
<p>I used to say that a conceptual artist is someone who doesn&#8217;t understand the medium that they work in. Now I&#8217;m starting to wonder if conceptual artists actual believe that conceptual art is itself a medium, which is kind of terrifying; even philosophers need to learn to write. [posted by Greg Smith on <a href="http://www.serialconsign.com/node/194">Serial Consign</a>]</p>
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		<title>An Interview with Masayuki Akamatsu</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 22:36:22 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[software]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[electronic]]></category>

		<category><![CDATA[circuit bending]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/</guid>
		<description><![CDATA[Masayuki Akamatsu has taught  sound/media arts at IAMAS (Institute of Advanced Media Arts and Sciences/Institute of Advanced Media Arts  and Sciences, Gifu, Japan) since 1997. He has exhibited multimedia electronic installations and performed throughout the world, and is also a member of The Breadboard Band, a group that performs electronic music made from [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/aka.jpg' alt='aka.jpg' /><a href="http://www.iamas.ac.jp/%7Eaka/">Masayuki Akamatsu</a> has taught  sound/media arts at <a href="http://www.iamas.ac.jp/E/index.html">IAMAS</a> (Institute of Advanced Media Arts and Sciences/Institute of Advanced Media Arts  and Sciences, Gifu, Japan) since 1997. He has exhibited multimedia electronic installations and performed throughout the world, and is also a member of <a href="http://www.breadboardband.org/">The Breadboard Band</a>, a group that performs electronic music made from circuits on solderless breadboards. His numerous installations incorporate sound, visual manipulations, and many other forms of mixed media. He has written several books on the Max / MSP / Jitter sound / visual processing program, and he has also written quite a few of his own objects for use with Max / MSP / Jitter. His software creations incorporate  unconventional applications for interfacing existing hardware functions in unexpected ways (for example, using the Sudden Motion Sensor on a PowerBook as a way to control parameters in Max, interfacing the Wii Remote and iPhone with Max, etc.). Lately his work has focused on writing software applications that exploit the possibilities of the iPhone, a device that he sees as being an  important step in the evolution of computing. In <a href="http://blog.makezine.com/archive/2008/02/made_in_japan_vol_1.html">Made in  Japan Vol. 1</a> we showcased his ever-growing collection of iPhone apps, and  this week Mr. Akamatsu was gracious enough to agree to an interview, so the  following interview was conducted via email and translated from Japanese. Continue reading <a href="http://blog.makezine.com/archive/2008/03/made_in_japan_interview_m.html"><strong>Makers from Japan: An Interview with Masayuki Akamatsu</strong></a> by <em>Mike Dixon</em>, <a href="http://blog.makezine.com">Make:Blog</a>.</p>
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		<title>Tunnel Vision</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/04/tunnel-vision/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/04/tunnel-vision/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 22:26:45 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[installation]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[sound sculpture]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/04/tunnel-vision/</guid>
		<description><![CDATA[Tunnel Vision is an interactive sound and light sculpture inspired by Nikola Tesla, the famous Serbian inventor, physicist, and electrical engineer. Putting you hands inside the sculpture changes the appearance and the sound produced by it.
According to the creator, the shape of the installation is based on an abstraction of the 100Hz tone made by [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/tunnelvision.jpg' alt='tunnelvision.jpg' /><a href="http://www.led-art.nl/Eng/TunnelVision.html">Tunnel Vision</a> is an interactive sound and light sculpture inspired by <a href="http://en.wikipedia.org/wiki/Nikola_Tesla">Nikola Tesla</a>, the famous Serbian inventor, physicist, and electrical engineer. Putting you hands inside the sculpture changes the appearance and the sound produced by it.</p>
<p>According to the creator, the shape of the installation is based on an abstraction of the 100Hz tone made by electrical generators which is known as <a href="http://en.wikipedia.org/wiki/Magnetostriction">magnetostriction.</a> The installation is a 5 metres long sculpture that changes it’s appearance when you put your hands in the opening.</p>
<p>
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<p><strong>Tunnel Vision</strong> was created  by Dutch art engineer <a href="http://www.led-art.nl/Eng/index.html">Paul Klotz.</a> [posted by Jonas Petersen on <a href="http://www.digitalexperience.dk/?p=359">Digital Experience</a>]</p>
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		<title>Recomputing Space</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/22/recomputing-space/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/22/recomputing-space/#comments</comments>
		<pubDate>Fri, 22 Feb 2008 20:47:08 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[pyschogeography]]></category>

		<category><![CDATA[urban]]></category>

		<category><![CDATA[public]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[noise]]></category>

		<category><![CDATA[algorithmic]]></category>

		<category><![CDATA[field recording]]></category>

		<category><![CDATA[language]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/22/recomputing-space/</guid>
		<description><![CDATA[I posted about some work of Rodrigo Derteano’s last week (here) but this third work I omitted as it didn’t quite seem suitable to include with the other two works.
Recomputing Space is a sound installation which employs field recordings as a psychogeographic study of urban sound. &#8220;Following the commands and rhythm imposed by an algorithm, [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/recomputing-space.jpg' alt='recomputing-space.jpg' />I posted about some work of <a href="http://rd.org.pe/" target="_blank">Rodrigo Derteano’s</a> last week (<a href="http://www.asquare.org/networkresearch/?p=619" target="_blank">here</a>) but this third work I omitted as it didn’t quite seem suitable to include with the other two works.</p>
<p><a href="http://rd.org.pe/projects.php?id=12&amp;area=projects" target="_blank">Recomputing Space</a> is a sound installation which employs field recordings as a psychogeographic study of urban sound. &#8220;Following the commands and rhythm imposed by an algorithm, two persons walk around in chosen locations in the city, recording a mix of noise, language, music and the sound of their own steps. The chosen locations are public places, such as public squares, parks, tram stations etc.</p>
<p>The algorithm they follow is composed of a number of simple commands (left, right, forward, back, stop) and a metronome. It is rendered into sound and received on headphones. It tells the two microphone operators how to walk and  provides the walking rhythm which structures their recordings. Both recorded soundtracks are later played back at the soundscape-installation, which consists of 30 loudspeakers ordered in a 5×6 matrix, placed on the floor approximately 2 meters from each other. The sounds “move” from speaker to speaker, reconstructing the paths of the microphone operators at the time of the recording.&#8221; [posted by Garrett on <a href="http://www.asquare.org/networkresearch/?p=634">Network Research</a>]</p>
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		<title>Bernhard Leitner [Berlin]</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/20/bernhard-leitner-tonraumskulptur-berlin/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/20/bernhard-leitner-tonraumskulptur-berlin/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 23:42:19 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[history]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[space]]></category>

		<category><![CDATA[sound sculpture]]></category>

		<category><![CDATA[exhibition]]></category>

		<category><![CDATA[architecture]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/20/bernhard-leitner-tonraumskulptur-berlin/</guid>
		<description><![CDATA[Bernhard Leitner: TonRaumSkulptur / Sound Space Sculpture (1968-1973) :: Hamburger Bahnhof - Museum für Gegenwart - Berlin :: February 1 - March 24, 2008 :: [info] :: [video] :: [bernhard leitner website]
Sound Spaces are not just spaces in which sound can be heard. Rather, it is sound itself that creates the space and its special [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/04_leitner_rhre_2.jpg' alt='04_leitner_rhre_2.jpg' /><strong>Bernhard Leitner: TonRaumSkulptur / Sound Space Sculpture (1968-1973)</strong> :: <a href="http://www.hamburgerbahnhof.de/">Hamburger Bahnhof</a> - Museum für Gegenwart - Berlin :: February 1 - March 24, 2008</strong> :: [<a href="http://www.hamburgerbahnhof.de/cont/conte/">info</a>] :: [<a href="http://www.art-in.tv/videoplaytv.php?id=1362">video</a>] :: [<a href="http://www.bernhardleitner.at/en/">bernhard leitner website</a>]</p>
<p><em>Sound Spaces are not just spaces in which sound can be heard. Rather, it is sound itself that creates the space and its special qualities. Therefore the experience of hearing not only enables us to experience the space around us, they can also make it possible to experience physical space as an “inner” space. Bernhard Leitner’s work leads us to a quality of sound (as space) that remains concealed within stimulus streams. It shows the potentials of sensual experience that we are barely conscious of because they are either lost or have remained unknown as possibilities.</em> - Cathrin Pichler</p>
<p>This exhibition addresses the question of the artistic invention of so-called sound sculpture. During the late 1960s in New York, Austrian architect and artist Bernhard Leitner designed the first sound-space sculpture or architecture – a multi-channel architecture of sound – prior to the advent of the technical possibilities required for its realization. The idea stemmed from Leitner’s interest in space (architecture), classical and modern music, modern dance and the spectrum of technologies at the disposal of twentieth-century art.</p>
<p>Conceived in close collaboration with Bernhard Leitner for the Hamburger  Bahnhof – Museum für Gegenwart, the present exhibition assembles sketches, notations, models, photographs exclusively pertaining to this early field of experimentation whose scope was initially confined to the realm of theory. At the center of the exhibition in the White Cube is the revival of the first  sound-space investigations realized between 1971 and 1973 with the aid of a manual crank-driven circular relay switch and a punchcard programming device. It is not a historical reconstruction, however, but rather a re-inception, on the basis of modern control systems, of the first sound-space-sculpture in the history of the visual arts.</p>
<p>Since 1968 Bernhard Leitner has been designing spaces with sound as material and carrying out theoretical and practical sound-space investigations. Since 1970 Leitner has been exhibiting his sound-space objects and sound-space sculptures in the international context. Leitner’s works have been shown a  P.S.1 New York, Künstlerhaus Wien, ZKM Karlsruhe, Kunsthalle Bremen, at  documenta 7 and the Donaueschingen Music Days among other key venues. In Berlin his works have been exhibited at the Akademie der Künste, the Klangkunstforum  and at sonambiente 1996 and 2006. In 1984 he realized his first permanent public  sound-space installation at the Technical University in Berlin. [posted on <a href="http://www.mediateletipos.net/archives/7317">Mediateletipos</a>]</p>
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		<title>Interactive Computer Music Discussion MP3</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/20/interactive-computer-music-discussion-mp3/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/20/interactive-computer-music-discussion-mp3/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 21:47:59 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[history]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/20/interactive-computer-music-discussion-mp3/</guid>
		<description><![CDATA[[Image: Lifton and Zoline] What a difference a quarter century makes. In a radio program from 1973 about electronically mediated art, various experimenters discuss their ambitions. These include cybernetic figure John Lifton, synthesizer developer Don Buchla, and his colleague, Richard Friedman. Also participating is American painter and writer Pamela Zoline. The discussion was moderated by [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/lifton_zoline.jpg' alt='lifton_zoline.jpg' /><small><em>[Image: Lifton and Zoline]</em></small> What a difference a quarter century makes. In a radio program from 1973 about electronically mediated art, various experimenters discuss their ambitions. These include cybernetic figure <em>John Lifton</em>, synthesizer developer <em>Don Buchla</em>, and his colleague, <em>Richard Friedman</em>. Also participating is American painter and writer <em>Pamela Zoline</em>. The discussion was moderated by <em>Charles Amirkhanian</em> and is available from <a href="http://www.archive.org/details/AM_1973_02_08">archive.org</a>.</p>
<p>Recounts Lifton of an audience’s response to new interactive music projects, “I’ve seen with this last system … people being very suspicious and they stand a few feet away from it and just wiggle the end of one finger slightly to try and test the thing out and see what would happen. Five minutes later you come back and they’d be screaming and dancing all over the floor”.<br />

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[blogged on <a href="http://disquiet.com/category/downstream/">Disquiet</a>]</p>
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		<title>Rhizome News: Music Man</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/02/20/rhizome-news-music-man/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/02/20/rhizome-news-music-man/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 19:38:39 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[immersion]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[interactive]]></category>

		<category><![CDATA[diy]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/02/20/rhizome-news-music-man/</guid>
		<description><![CDATA[Douglas  Repetto is a legend in New York City, where he has fostered a thriving  electronic music and new media community. He is founder of the Dorkbot discussion series (which now has local  branches around the world), the ArtBots Robot Talent Show, and Organism, a  collective of people &#8220;making art with [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/02/2007dl004-0105.jpg' alt='2007dl004-0105.jpg' /><a href="http://music.columbia.edu/%7Edouglas/portfolio/index.shtml">Douglas  Repetto</a> is a legend in New York City, where he has fostered a thriving  electronic music and new media community. He is founder of the <a href="http://dorkbot.org/">Dorkbot</a> discussion series (which now has local  branches around the world), the <a href="http://artbots.org/">ArtBots</a> Robot Talent Show, and <a href="http://music.columbia.edu/organism/">Organism</a>, a  collective of people &#8220;making art with living systems.&#8221; By day, he is Director of Research at Columbia University&#8217;s famous <a href="http://www.music.columbia.edu/cmc/">Computer Music Center</a>, and it&#8217;s unlikely he&#8217;ll ever be able to live down the glory of being deemed <a href="http://www.wired.com/culture/lifestyle/news/2005/12/69907">&#8220;sexiest  geek&#8221;</a> by Wired. But all of Repetto&#8217;s accolades and extracurricular activities unfold from his position as a respected artist whose captivating installations appear deceptively simple, only to convey complex sonic experiences. </p>
<p>Next week, the <a href="http://ubartgalleries.buffalo.edu/pages/home/index.shtml">UB Art Gallery</a>, in Buffalo, NY, will unveil two new installations by Repetto which &#8220;revel in madcap interactivity and DIY technologies.&#8221; The first, <em>action at a  distance</em> (2008) picks up and runs with Repetto&#8217;s knack for making the ramshackle poetic. With materials that include &#8220;a bewitching tangle of motors and pulleys, zigzags of rope, an otter theater, jangling bells, fireflies, switches, breath activators, and rough steel,&#8221; the pieces ensnare visitors as actors &#8212; or perhaps reverse, wireless marionettes &#8212; their gestures triggering  amplified sounds and the movements of the ropes and motors. <em>everything, all at once</em> (2008) is similarly immersive, with hundreds of mirrors, motors, bells, and lights pulsing in response to the enveloped visitor. Repetto&#8217;s work is a great example of how masters of the classical arts of music composition and sculpture are using new media to push their work into an interactive realm. -  Marisa Olson, <a href="http://rhizome.org/news/?timestamp=20080220">Rhizome</a>.</p>
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