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<channel>
	<title>Networked Music Review</title>
	<link>http://transition.turbulence.org/networked_music_review</link>
	<description>Just another WordPress weblog</description>
	<pubDate>Thu, 15 May 2008 14:23:34 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.1</generator>
	<language>en</language>
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		<title>Open Source City Micro- Festival  [Liverpool]</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/05/13/open-source-city-micro-festival-liverpool/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/05/13/open-source-city-micro-festival-liverpool/#comments</comments>
		<pubDate>Tue, 13 May 2008 18:47:19 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[open source]]></category>

		<category><![CDATA[livestage]]></category>

		<category><![CDATA[concert]]></category>

		<category><![CDATA[festival]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/05/13/open-source-city-micro-festival-liverpool/</guid>
		<description><![CDATA[LIVERPOOL will host the Open Source City Micro- Festival:: a micro-festival of open source practice in the production of media art and music ::  June 20th to 22nd 2008 :: 40-42 Slater St, Liverpool L1 4BX. 
folly and SoundNetwork are kicking off the Summer with an exciting collaboration bringing a micro-festival of art and [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/05/opensourcecity.jpg' alt='opensourcecity.jpg' />LIVERPOOL will host the <strong>Open Source City Micro- Festival</strong>:: a micro-festival of open source practice in the production of media art and music ::  June 20th to 22nd 2008 :: 40-42 Slater St, Liverpool L1 4BX. </p>
<p>folly and SoundNetwork are kicking off the Summer with an exciting collaboration bringing a micro-festival of art and music to Liverpool, as part of the European Capital of Culture. </p>
<p>Liverpool has a strong history of doing innovative things with electricity, from the birth of the power grid (Sebastian Ferranti) to the early computer games industry (Psygnosis, Ocean, and ZTT). Liverpool also has a formidable musical legacy inevitably centered around the pop phenomenon of The Beatles but which spans every musical genre from classical to electro. </p>
<p>Open Source City tips its hat to Liverpool&#8217;s pioneering spirit by offering a program of art, workshops, master classes, talks and concerts that shed light on the growing impact of Free/Libre Open Source Software on the creative practices of today, in particular in media art and music. </p>
<p>&#8220;FLOSS&#8221; offers opportunities to users, and developers at every skill level to participate in the creative process, starting from the writing of code all the way up to the final mix of your masterpiece. These are tools that have the power to bring people together through creativity, collaboration, knowledge sharing and, importantly, technology. So, how will Open Source play a part in the music and art scenes of the future? Maybe the answer lies in your hands&#8230;.take part. </p>
<p>Artists and speakers involved include goto10, Access Space, Polytechnic, Simon Blackmore, Tom Chance, MediaShed and 64 Studio&#8230; Talks include &#8220;The role of FOSS in urban regeneration&#8221; and a brief philosophical tour of &#8220;Copyright and Freedom&#8221;. The hub of the festival is at Mello Mello in the heart of Liverpool&#8217;s creative quarter; 40-42 Slater St, Liverpool L1 4BX. </p>
<p>To view the whole programme for the festival, please download the pdf Festival Programme, and to book a paid workshop, download the workshop booking form. Both available from folly&#8217;s website at http://www.folly.co.uk/click/1060/9 </p>
<p>Open Source City is a Liverpool European Capital of Culture Commission - a micro-festival of open source practice in media art and music presented by folly and SoundNetwork. </p>
<p>A Cultural Commission for Liverpool 2008 European Capital of Culture. Supported by Arts Council England and P H Holt Trust.</p>
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		<item>
		<title>pure:dyne News + pure:dyne for everyone</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/22/puredyne-news-puredyne-for-everyone/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/22/puredyne-news-puredyne-for-everyone/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 16:56:06 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[video]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[open source]]></category>

		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/22/puredyne-news-puredyne-for-everyone/</guid>
		<description><![CDATA[pure:dyne News - Who is pure:dyne for? pure:dyne is for everyone! pure:dyne has been adopted by artists, schools, media arts centers and their local communities as a common, complete GNU / Linux platform for Free / Libre / Open Source Software (FLOSS) art production and education. pure:dyne is used by communities across Europe and the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/puredyne.jpg' alt='puredyne.jpg' /><strong>pure:dyne News</strong> - Who is <em>pure:dyne</em> for? <strong>pure:dyne is for everyone</strong>! <em>pure:dyne</em> has been adopted by artists, schools, media arts centers and their local communities as a common, complete GNU / Linux platform for Free / Libre / Open Source Software (FLOSS) art production and education. <em>pure:dyne</em> is used by communities across Europe and the world for recording and manipulating sound, making live visuals, creating interactive media in installations, and more.</p>
<p>Through <strong>pure:dyne for everyone</strong>, <em>pure:dyne</em> will reach out to more people - noobs, artists, local users - in a year-long programme of system development, documentation, user support and special public events with partnering media arts centers across the UK. <strong>pure:dyne for everyone</strong> is a project by GOTO10 and friends. With partners Access Space, MediaShed and Folly, <strong>pure:dyne for everyone</strong> is supported by the Creative Partnerships programme of Arts Council England.</p>
<p><strong>2. upcoming pure:dyne public events</strong></p>
<p>* <em>Introduction to Video Editing, Processing and Streaming</em>: May 9-10, 2008, LoveBytes - Sheffield, with Access Space. Info: jake-at-access-space-dot-org, info-at-lovebytes-dot-org-dot-uk<br />
* <em>Free Software for Music Making and Home Studios</em>: June 20, 2008, Open Source City - Liverpool, with Folly. Info: enquiries-at-folly-dot-co-dot-uk<br />
* <em>Pure Data for Live Music</em>: June 21, Open Source City - Liverpool, with Folly. Info: enquiries-at-folly-dot-co-dot-uk<br />
* <em>pure:dyne Presentation and FLOSS+Art book launch</em>: TBA, Fall 2008 -   London, with Mute magazine<br />
* <em>pure:dyne Workshop</em>: TBA, Fall 2008 - London/Southend-on-sea, with MediaShed and Mongrel</p>
<p><strong>3. pure:dyne code sprints in 2008</strong></p>
<p>April 28 - May 2, 2008, secret base inside a volcano<br />
June 23 - 27, 2008, underwater mobile power plant autumn 2008, TBA </p>
<p>As part of <strong>pure:dyne for everyone</strong>, <em>pure:dyne&#8217;s</em> core developer team (plus friends) will stage three code sprints in 2008 to develop all aspects of the system and documentation. Be a lurker and join our IRC channel #pure:dyne on irc.goto10.org to check what&#8217;s being cooked. <a href="http://puredyne.goto10.org">pure:dyne</a> is currently developed by <em>Rob Canning, Heather Corcoran, Antonios Galanopoulos, Karsten Gebbert, Claude Heiland-Allen, Aymeric Mansoux, Chun Lee,</em> and <em>Marloes de Valk</em>.</p>
<p><strong>4. A new, Debian based pure:dyne!</strong></p>
<p>Starting 2008, pure:dyne will be based on the Debian operating system. While we aim to provide the same features as before and a live distribution in the form of a live CD, live DVD and live USB, we will be able to build up on top of the great Debian community and provide a larger range of software and develop much more advanced functionalities. At the same time we are quite happy to give back in return our efforts to this community and make available the software we package for most Debian based distros around.</p>
<p><strong>5. find out more</strong></p>
<p>Mailing list: http://lists.goto10.org/cgi-bin/mailman/listinfo/puredyne</p>
<p>IRC: #pure:dyne on irc.goto10.org</p>
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		<title>Net_Music_Weekly: &#8220;AutoSync&#8221; by Peter Sinclair</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/#comments</comments>
		<pubDate>Mon, 14 Apr 2008 22:47:59 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[mobile]]></category>

		<category><![CDATA[music]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[net_music_weekly]]></category>

		<category><![CDATA[generative]]></category>

		<category><![CDATA[controller]]></category>

		<category><![CDATA[algorithmic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/04/14/net_music_weekly-autosync-by-peter-sinclair/</guid>
		<description><![CDATA[&#8220;We all love driving down a open road with music on the car radio, at times there seems to be an almost magical synchronization between the music playing and the passing landscape, the speed, the hum of the motor, sounds harmonize with the machine&#8230;&#8221; This was the impetus for Peter Sinclair&#8217;s AutoSync. With AutoSync, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/04/autosync.jpg' alt='autosync.jpg' /><em>&#8220;We all love driving down a open road with music on the car radio, at times there seems to be an almost magical synchronization between the music playing and the passing landscape, the speed, the hum of the motor, sounds harmonize with the machine&#8230;&#8221;</em> This was the impetus for <a href="http://nujus.net/peterhomepage/">Peter Sinclair&#8217;s</a> <strong><a href="http://nujus.net/peterhomepage/autosync/autosync.html">AutoSync</a></strong>. With <strong>AutoSync</strong>, the music played on the car HiFi is generated entirely by the car itself: vibrations of the car on the road, recognizable movements (accelerations, gear changes, bends etc.) and the passing landscape. </p>
<p>The program (<a href="http://puredata.info/">Pure Data</a>) runs on a mini PC which is plugged into the aux jack of the car HiFi. Information about the drive is captured by a <em>Wiimote</em> controller, fixed with a suction cup inside the windshield, which continuously sends data concerning the XYZ movements of the car. The Infra Red sensor has been adapted (the filter taken out), so that it detects position and size of any luminous objects (headlamps or tail lights of other cars, areas of sunlight or shade etc).</p>
<p>The vibrations from the Wii are continuously written into lookup tables (one for each axis), then read as audio (wavetable oscillators). This means that while pitch (the tune) is defined algorithmically within the program, the timbre of the sounds varies according to vibrations of the motor and other movements of the car. These movements are analyzed and categorized to distinguish bends, accelerations, decelerations, bumps in the road and standstill. These events are used to trigger variations on sequences which are automatically generated whenever the car stops. </p>
<p><strong>AutoSync</strong> will soon be available for sale. The version of the program demonstrated in the <a href="http://nujus.net/peterhomepage/autosync/autosync.html">video</a> (scroll down) is progressing on a daily basis to provide more and more varied sounds and compositions. In the future, other composers and artists will be invited to work on different setups for the program so that eventually the user will be able to choose between musics generated from programs by these collaborators.</p>
<p><em>Peter Sinclair</em> is a member of the research group <a href="http://nujus.net/~locusonus/site/index.php">Locus Sonus</a> audio in art and professor at <a href="http://www.ecole-art-aix.fr/">L&#8217;Ecole Superieur d&#8217;Art d&#8217;Aix-en Provence</a>. The idea for the project <strong>AutoSync</strong> originated in a conversation with Lydwine Van der Hulst (at that time member of Locus Sonus).</p>
<p>With thanks to G. H. Hovagimyan.</p>
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		<title>Yuri&#8217;s Night: Call for Works</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/28/call-futuristic-music-design-challenge/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/28/call-futuristic-music-design-challenge/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 21:58:55 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[calls + opps]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[instrument]]></category>

		<category><![CDATA[hacktivism]]></category>

		<category><![CDATA[diy]]></category>

		<category><![CDATA[interface]]></category>

		<category><![CDATA[physical]]></category>

		<category><![CDATA[hardware]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/28/call-futuristic-music-design-challenge/</guid>
		<description><![CDATA[CALL FOR WORKS: Futuristic Music Design Challenge - A live competition at Yuri&#8217;s Night Bay Area presented by createdigitalmusic.com :: Deadline: April 7, 11:59 PM EST (No exceptions!)
Online submission: Web entries accepted from around the world for the Web showcase. Limited entries will be chosen to compete live &#8212; To compete for the prizes, those [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/yuri.jpg' alt='yuri.jpg' />CALL FOR WORKS: Futuristic Music Design Challenge - A live competition at <strong><a href="http://yurisnightbayarea.net/">Yuri&#8217;s Night Bay Area</a></strong> presented by <strong><a href="http://createdigitalmusic.com">createdigitalmusic.com</a></strong> :: Deadline: April 7, 11:59 PM EST (No exceptions!)</p>
<p>Online submission: Web entries accepted from around the world for the Web showcase. Limited entries will be chosen to compete live &#8212; To compete for the prizes, those entries must be present at <strong>Yuri&#8217;s Night Bay Area</strong>, Saturday, April 12. Submit DIY music performance projects – using custom software and/or hardware – for a live performance battle at the Yuri&#8217;s Night Bay Area party on April 12, sponsored by Yuri&#8217;s Night and <a href="http://createdigitalmusic.com">createdigitalmusic.com</a>. Compete for awards including a Yamaha Tenori-On grand prize.</p>
<p>BACKGROUND: In science fiction and science fact, music has been central to finding a common language to speak to the universe. Music from Bach to gamelan has traveled into space on the Voyager spacecraft. In the digital age, musical interfaces are also often the best way to understand how to interface with technology and information.</p>
<p>Musicians have led many of the most innovative digital technological breakthroughs — the first digital synthesizer (at Bell Labs in the 50s), breakthroughs in modular electronic systems (modular synthesizers of the 60s), pioneering advances in digital storage and processing, unusual wireless interfaces and gestural controls decades ahead of the Nintendo Wii, and touch- and multi-touch tools years before the iPhone and Microsoft Surface. But that&#8217;s all in the past. This is a design challenge for the future. We want to hear the best, most forward-thinking, generally coolest, Second Space Age-worthy instruments and digital music interfaces. If aliens land — as they did when met by a classic ARP synthesizer in Close Encounters — we want to be able to give them a great show.</p>
<p>How to enter: We&#8217;re looking for designs of &#8220;instruments&#8221; — whether self-contained, electrically-powered devices or hardware interfaces for computers. That can include tangible interfaces, physical computing, hacked hardware, custom-built synths and electronics, and other gadgets. These must use at least some custom software and/or hardware.</p>
<p>You are limited to one computer and one input device — but the &#8220;input device&#8221; can be as complex as an interactive table. If that sounds vague, just remember — ultimately, the judges and audience decide. Wow them, and all will be well.</p>
<p>Artists must sign up in advance. We will have a limited number of slots. The best proposals will be chosen by the staff of createdigitalmusic.com to compete in San Francisco at Yuri&#8217;s Night.</p>
<p>Set up, plug in. You&#8217;ll have a limited set up time.</p>
<p>Play. You have three minutes to perform.</p>
<p>JUDGING: A panel of judges with expertise in music and interaction design will judge the entries — and are encouraged to be biased by crowd response. (If you&#8217;ve got friends, tell them to cheer really loudly.)</p>
<p>AWARDS: Winners will be announced at Yuri&#8217;s Night, with a grand prize winner and honorable mention awards for each category.</p>
<p><a href="http://yuricdm.com">http://yuricdm.com</a><br />
<a href="http://yuricdm.com/2008/03/19/futuristic-music-design-challenge/">http://yuricdm.com/2008/03/19/futuristic-music-design-challenge/</a><br />
<a href="http://yurisnightbayarea.net/">http://yurisnightbayarea.net/</a></p>
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		<title>Net_Music_Weekly: Song of Solomon</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/18/net_music_weekly-song-of-solomon/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/18/net_music_weekly-song-of-solomon/#comments</comments>
		<pubDate>Tue, 18 Mar 2008 19:24:09 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[music]]></category>

		<category><![CDATA[installation]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[net_music_weekly]]></category>

		<category><![CDATA[remix]]></category>

		<category><![CDATA[mashup]]></category>

		<category><![CDATA[copyright]]></category>

		<category><![CDATA[sample]]></category>

		<category><![CDATA[composer]]></category>

		<category><![CDATA[chance]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/18/net_music_weekly-song-of-solomon/</guid>
		<description><![CDATA[[Image: Solomon Linda and the Evening Birds, ca. 1941]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/sos_1.jpg' alt='sos_1.jpg' /><small><em>[Image: Solomon Linda and the Evening Birds, ca. 1941]</em</small> <a href="http://ralphborland.net/sos/index.html"><strong>Song of Solomon</strong></a> &#8212; by <a href="http://ralphborland.net">Ralph Borland</a> and <a href="http://liberationchabalala.net/">Julian Jonker</a> &#8212; is an aleatoric audio collage and 8-channel installation that samples many versions of <em>Mbube</em>, aka <em>Wimoweh</em> aka <em>The Lion Sleeps Tonight</em>, in a sonic tribute to the song&#8217;s dead author <em>Solomon Linda</em>. <em>By fragmenting and reordering compositional fragments of this &#8217;song of songs&#8217;, the installation questions the assumptions about compositional innovation and imitation that inform Western intellectual property law. In this jungle of sounds, the dead Author rests.</em></p>
<p></p>
<p>In 1939, the Evening Birds recorded Solomon Linda&#8217;s <em>Mbube</em> in Johannesburg, South Africa for ten shillings. It was a hit for years, selling as many as 100 000 copies. Ten years after its release, <em>Pete Seeger</em> made a recording of the song as <em>Wimoweh</em>, which went to number 6 on the charts. Then, in 1961, songwriter <em>George David Weiss</em> added ten words and a new arrangement, and the song was reborn once again as <em>The Lion Sleeps Tonight</em>. The song also became, to a large extent, Weiss&#8217; intellectual property. <em>Solomon Linda</em> died a pauper in 1962, and his struggling daughters received none of the almost $15 million that the song is estimated to have generated in its career. It was only in 2006 that Weiss&#8217; publisher agreed, under threat of legal suit, to pay royalties to Linda&#8217;s estate.</p>
<p>This narrative of the lineage of <em>Mbube / Wimoweh / A Lion Sleeps Tonight</em>, with its focus on originality, ownership and theft, is framed by the international discourse of intellectual property law that emanates from the global North. This framework privileges stories of individual authorship and original genius, obscuring other, more complex stories of collective authorship, cultural flow and genre formation. Indeed, &#8216;mbube&#8217;, which is both the name of a song and the name of a generic style of performance, participates in complex lineages of cultural flow across the Black Atlantic, such as the importation to South Africa of African-American practices of jubilee singing and minstrels by Orpheus MacAdoo in the 1890&#8217;s.</p>
<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/sos_2.jpg' alt='sos_2.jpg' />For  <strong>Song of Solomon</strong>, <em>Jonker</em> and <em>Borland</em> drew on the estimated 400 recorded versions of <em>Mbube / Wimoweh / A Lion Sleeps Tonight</em>, as well as other examples of the mbube genre and older ancestral forms. &#8216;Morpheus&#8217;, a custom-built software application, samples these musical texts, continually arranging and rearranging &#8216;original&#8217; and &#8216;imitated&#8217; compositional elements across the installation space. </p>
<p>Read more about the project on Borland&#8217;s <a href="http://ralphborland.net/sos/index.html">website</a>.</p>
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<enclosure url='http://ralphborland.net/audio/sos_3min.mp3' length='4259320' type='audio/mpeg'/>
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		<title>sparkin’ it up</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 23:01:20 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[video]]></category>

		<category><![CDATA[cinema]]></category>

		<category><![CDATA[live]]></category>

		<category><![CDATA[audio/visual]]></category>

		<category><![CDATA[VJ/DJ]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[electronic]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/14/sparkin%e2%80%99-it-up/</guid>
		<description><![CDATA[London’s audiovisual Howlin’ Wolf (it’s a sideburn thing), Toby Harris (aka *spark), has been steadily building strong  live video performances since the turn of the century, exploring his real-time video skills at countless festivals, sophisticated audiovisual performances and most recently on giant touchscreen plasmas within motor shows. He also founded  AVIT, the real [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/sparkx.jpg' alt='sparkx.jpg' />London’s audiovisual Howlin’ Wolf (it’s a sideburn thing), Toby Harris (aka <a href="http://www.sparkav.co.uk/" onclick="javascript:urchinTracker ('/outbound/article/www.sparkav.co.uk');">*spark</a>), has been steadily building strong  live video performances since the turn of the century, exploring his real-time video skills at countless festivals, sophisticated audiovisual performances and most recently on giant touchscreen plasmas within motor shows. He also founded  <a href="http://www.avit.info/" onclick="javascript:urchinTracker ('/outbound/article/www.avit.info');">AVIT</a>, the real world spin-off of <a href="http://www.vjforums.com/" onclick="javascript:urchinTracker ('/outbound/article/www.vjforums.com');">vjforums.com</a> that prompted festivals around the world, so it was a pleasure to meet him @ <a href="http://www.flickr.com/photos/jeanpoole/884671677/in/set-72157600354676272/" onclick="javascript:urchinTracker ('/outbound/article/www.flickr.com');">Sonar  in Barcelona</a> mid 2007, as well as get his reflections on audiovisual possibility. Lotta words to follow, but worth the read for the pixel-inclined…</p>
<p><strong>What appeals about real-time video manipulation, about ‘live cinema’?</strong></p>
<p>The world is catching up with vjs in enjoying a spot of real-time video manipulation: just watch people using PhotoBooth on any modern Mac. It’s compulsive, it’s fun! That term ‘Live Cinema’ is something close to my heart though: I reckon you can specifically and deliberately combine a lot of whats good in established cinema and clubbing to give a completely new way of expressing yourself as a VJ-esque  performer while engaging with audiences’s own creative thoughts. The key to it  is an improvisational use of narrative, rather than forcing a fixed story down  their throats, you could be a cinematic incarnation of the oral storytellers of  old, weaving tales on the fly, or providing the scenarios and juxtapositions  that people find themselves compulsively mapping their own narratives onto.  Stepping back from that, I’m interested in anything that uses media to make  people interact or think in unexpected ways, which has taken me from playing  with the conventions of one-man theatre to storytelling installations. And the  tools are really hotting up at the moment, things are getting  <em>interesting</em>.</p>
<p><strong>Describe the live show you’ve developed and have been playing at  various festivals…</strong></p>
<p>‘rbn<em>esc’ is a project fusing cinema and live  experimental visuals. Presenting a series of character scenarios, it invites the  audience to construct narrative and cultural critique: rbn</em>esc &gt;&gt;  urban escape. So its about the urban condition; whats happening, the forces  acting on it, whether we should be accepting it. Some of this is overt, such as  pasting up provocative quotes, some of it you can’t miss, given my visual  obsession with CCTV cameras (hard not to living in the UK) and some is for the  audience to map their own actions and consequences from the loose narrative arc  I present. I hope they wonder whether the escape in rbn_esc is a valid  solution…</p>
<p><strong>How  does it come together technically ?</strong></p>
<p>I use <a href="http://www.ableton.com/" onclick="javascript:urchinTracker ('/outbound/article/www.ableton.com');">Ableton Live</a> talking to Vidvox’s <a href="http://www.vidvox.net/" onclick="javascript:urchinTracker ('/outbound/article/www.vidvox.net');">VDMX</a> on a macbook pro, with two behringer  control surfaces. It allows a sophisticated audio-visual mix, and a template for  the performance means I can somewhat improvise the mixing while keeping it  together as a whole. I’m really happy that we’re at a point where an ‘engine’ to  churn it out in realtime is clearly achievable, but boil it down and its only  semi-live, its <em>far</em> from my ideal of being that proverbial oral  storyteller, drawing on an archive of memories to make something new every time.  Still haven’t seen the kind of interface to be able to truly improvise a fresh  take each time. Well, ironically enough, that is except at the cinema in films  such as Minority Report.</p>
<p>If you can produce content and have an ear for a soundtrack, it really isn’t  that difficult to make an audio-visual setup for yourself with a modern laptop  that can quite adequately get you to a ‘semi-live, semi-meaningful’ state, akin  to rbn_esc as-is. Get some kind of audio sequencer that you can program in the  building blocks of a DJ mix and sound effects, load the shots of your ‘film’  into a vj program that can perform your editing and montage on the fly, and tie  it all together with as much midi and ‘knobs and sliders’ as you see fit.</p>
<p><strong>What lead you to dedicate such efforts exploring narrative within  live video?</strong></p>
<p>Even starting out as a VJ, I found myself dividing a  night of club visuals into discrete sets, each with some kind of theme, playing  with hook and flow. Then I got involved in a little theatre outfit, and we  explored how my responsiveness onstage with laptop and camera could enhance the  act of a stand-up storyteller. Soon enough, we were delving into tv-like  documentary sections with b-roll footage edited live to the storyteller’s  semi-improvisational speech, we were having the storyteller interact with  pre-filmed snippets of his other characters, not to mention many a coup de  théâtre switching live cameras with staged pre-recorded chunks… it was a fun  time, and really showed the potential of live, improvisational audio-visual  media.</p>
<p><strong>What differences emerge from playing similar set of audiovisual  material, as opposed to playing a similar set of music again?</strong></p>
<p>You  can listen to that cd seemingly ad-infinitum, but the dvd will only get a play or two. there’s just something different in the way we experience a film to music. i don’t have the answers here, but thats kinda the point: there’s space  between these two forms and that’s what we’re exploring. it could be that the film’s devotion to a all-consuming narrative and its set up to deliver an exact  experience to you as you watch it means it leaves nothing to interest you on a second viewing, or it could be that the visual image is literal rather than abstract and once you’ve seen it, well, you’ve seen it. at the moment, I can only perform one route through my live-cinema piece, and so i have to rely on fresh audiences - not so hard given its a niche entertainment form - but my next big project is about giving me the tools as a performer to truly start exploring  this.</p>
<p><strong>As though to prove the live video performer is not checking their email, you were involved with an innovative trade show presentation with large  touch screen technology, can you explain that?</strong></p>
<p>I was asked to work  with a production company developing a vj installation to be used as a central  attraction of a motor show stand. A groundbreaking project as a whole, working on three 65” touchscreen plasmas surrounded by the public was quite something.  Imagination, the production company, created a bespoke application that allowed us to playlist content submitted from the public around us, which we then published and imported into the vj setup I created on the central screen. The real innovation though was in the project’s raison d’être: interacting with the audience to create films that embrace them, putting the audience up alongside the über-produced brand films playing on the mighty LED walls. For that, and for realising it was vjs who could make the magic there, Imagination deserve a lot  of praise.</p>
<p><strong>How did it feel to VJ in that kind of spotlight?</strong></p>
<p>We were  making a five minute mix every twenty, all day, every day, in front of people  who’d never seen anything like it. It was quite something, especially when they saw themselves on the six meter high led wall we were outputting to, or heard  their voice booming over the stand’s PA. What really impressed me, was how working on that kind of surface really transforms the act of performance - arms flailing everywhere - and how an interface designed specially for it can really communicate to the public just what it is you’re doing.</p>
<p><strong>Relentlessly, digital tools are making it easier to make music or video. Who are VJs producing work you admire, and why do they stand out?</strong></p>
<p>- the <a href="http://www.thelightsurgeons.co.uk/" onclick="javascript:urchinTracker ('/outbound/article/www.thelightsurgeons.co.uk');">Light Surgeons</a> for so early on  nailing the idea of an audio-visual performance broken out of the screen and  into the fabric of the venue.<br />
- <a href="http://www.bauhouse.de/" onclick="javascript:urchinTracker ('/outbound/article/www.bauhouse.de');">bauhouse</a> for so perfectly realising what I  see as the vj/av approach in their high-end ‘montage on the beat’ productions.<br />
- <a href="http://www.labmeta.net/" onclick="javascript:urchinTracker ('/outbound/article/www.labmeta.net');">visualnaut</a>, a good friend and collaborator  over the years first with avit and then with narrative lab. Simply put, he’s a  genius.<br />
and I recently bumped back into ameoba, whose been trailblazing  crazy-yet-superrefined a/v for years now. A welcome meeting, he’s a true  original.</p>
<p><strong>What attracts you to Quartz Composer?</strong></p>
<p>If you look at a  modern Mac desktop running Motion, you soon realise we’ve reached some kind of threshold in the development of all this realtime stuff: we can proverbially vj  with after effects. Translating that to the realities of what you need as a  performer, Vidvox’s <a href="http://www.vidvox.net/" onclick="javascript:urchinTracker ('/outbound/article/www.vidvox.net');">VDMX</a> combined with <a href="http://en.wikipedia.org/wiki/Quartz_Composer" onclick="javascript:urchinTracker ('/outbound/article/en.wikipedia.org');">Quartz Composer</a> seems the dream ticket. Still in beta, and with an interface that is yet far from streamlined, it does the magic trick of handing you the keys to the studio, where every bit of kit is free. Want another preview monitor? There you do sir. And if there’s some visual trick or bit of interactivity it can’t do, chances are you can make it yourself in quartz composer and it will load in as if it were coded by Vidvox themselves. At the high-end, thats pretty empowering. And if your needs are more specific still, you can take your “plug-in” QC knowledge  and make native Mac apps yourself with a bare minimum of code, or if you’re  willing to take the plunge (and its <em>well</em> worth it), then you’re extending QC itself with custom coded plug-ins or partnering QC based rendering  engines with bespoke interfaces. If you’re on a PC and feel the ninja-fu, go immerse yourself in the world of <a href="http://vvvv.org/" onclick="javascript:urchinTracker ('/outbound/article/vvvv.org');">VVVV</a>. You won’t have the system-wide integration  enabling things like VJ apps using it for plug-ins, but you’ll get a much richer environment to build your own castle with.</p>
<p><strong>Video content and improvisational abilities are important for Vjs, but beyond those aspects, what ways have you enjoyed video artists involving  themselves in simple or sophisticated ways within events / environments?</strong></p>
<p>The ford project certainly grabs a handle on the  future we were promised, where it isn’t just about ever bigger tvs broadcasting  ever more channels with ever fancier graphics: its embracing of the audience through user-generated content and face-to-face interactivity really changes the relationship between media and the masses at events. The VJ set that was the most pleasant surprise to see last year was a beautifully simple operation from exyzt, who took a little wireless camera and ran around the clubspace and stage with it, always getting nice motion and feeding it into a framebuffer on a laptop, controlled by a playstation controller. So their performance was the two of them dancing, one with controller and one with camera, sampling and triggering on the fly and wiggling the joysticks to overlay graphics on the  action. Fun and a consistent visual flow that fed the club back onto itself in  the best way. As <a href="http://www.exyzt.net/tiki-index.php" onclick="javascript:urchinTracker ('/outbound/article/www.exyzt.net');">exyzt</a> are a bunch of  supertalented renegade architects with a string of huge installations and  production pedigree to their name, it was doubly interesting to expect some mapped space super production and instead see something so simple. And of course, they hit the same theme of embracing the audience there.</p>
<p><strong>What’d you learn from your AVIT experiences, and how do you feel about the global network of VJs today?</strong></p>
<p><a href="http://www.avit.info/" onclick="javascript:urchinTracker ('/outbound/article/www.avit.info');">AVIT</a> marked the moment in time when VJing transitioned from people-inventing-vjing-in-isolation to VJing being a recognised term and vjs being networked up in their home towns and beyond. Fuelled by the internet, there was a mounting pressure for VJs to meet each  other and actually see VJ practice that wasn’t their own, and avit was one of the main releases for that: it started as the physical spin-off or incarnation of the then-new and skyrocketing <a href="http://www.vjforums.com/" onclick="javascript:urchinTracker ('/outbound/article/www.vjforums.com');">vjforums.com</a>. In the UK, three years after our first event we produced a week long symposium that really hit home to us that we’d met our objectives and the vj world was established: the work was good, the networks were in place, organisations were forming and taking up the  baton. So now, for me, the focus has to be delivering on the potential of VJ practice, which means groundbreaking works, which means putting rocket boosters on interesting projects and talented people. Who and how, that&#8217;s an interesting  project, and a continuing one. [posted by Sean Healy aka Jean Poole on <a href="http://www.skynoise.net/2008/03/13/sparkin-it-up/">Sky Noise</a>]</p>
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		<title>David McCallum Interview</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 22:46:07 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[locative media]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[performance]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[hacktivism]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/14/david-mccallum-interview/</guid>
		<description><![CDATA[I often describe people I write about here at Serial Consign as friends and peers and both of these terms definitely apply to David McCallum. David is a Toronto-based artist and musician whose subverts electronic hardware, software and networks towards playful and performative ends. He has a background in  physics and music and received [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-warbike.jpg' alt='mccallum-warbike.jpg' />I often describe people I write about here at Serial Consign as friends and peers and both of these terms definitely apply to <a href="http://sintheta.blogware.com/">David McCallum</a>. David is a Toronto-based artist and musician whose subverts electronic hardware, software and networks towards playful and performative ends. He has a background in  physics and music and received a Masters in Art and Technology from Chalmers University of Technology in Göteborg, Sweden.</p>
<p>I met David in 2006 at <a href="http://mutek.ca/">Mutek</a>, and got to know him and his work through his excellent curation of our Vague Terrain <a href="http://www.vagueterrain.net/content/archives/journal06/journal06.html">issue on locative media</a>. David&#8217;s creative practice is quite varied, and perusal of his recent work reveals interests in <a href="http://www.mentalfloss.ca/sintheta/projects/auld%2520lang%2520syne.html">improv performance</a>, <a href="http://www.mentalfloss.ca/sintheta/projects/auld%2520lang%2520syne.html">modified timepieces</a> and <a href="http://www.mentalfloss.ca/sintheta/projects/cricket%2520farm.html">insect orchestras</a>.</p>
<p>A shorter version of this interview was previously published on <a href="http://viewoncanadianart.com/2008/02/22/david-mccallum-speaks/">View on Canadian Art</a>.</p>
<p><strong>Your <a href="http://www.mentalfloss.ca/sintheta/projects/warbike.html">Warbike</a> project (pictured above) takes the commonplace activity of cycling through the city and monitors telecommunications signals to transform the modified-bicycle  into an instrument. Could you talk about the history of this project and how it relates to your perception of sound and the city? </strong></p>
<p>It&#8217;s funny, to call cycling &#8220;commonplace&#8221; is a pretty urban perspective, and specific to cities with a vibrant downtown. I grew up in the suburbs of Toronto where bicycles certainly weren&#8217;t something that were commonplace outside of recreation and a mode of transportation for children. One of the interesting  things I think about this project - and other bike projects - is that it gets  people on bikes who wouldn&#8217;t normally be there. The downside, of course, is that some people have spent too long off a bike to feel comfortable trying the artwork. It doesn&#8217;t do much good to say, &#8220;Don&#8217;t worry, it&#8217;s just like riding a  bike&#8221;.</p>
<p>The project started as an experiment exploring <a href="http://en.wikipedia.org/wiki/Wardriving">wardriving </a>software when I  had just acquired a wireless network card in 2003. A popular wardriving software for some reason had <a href="http://en.wikipedia.org/wiki/MIDI">MIDI</a> options in the preferences, which is kind of bizarre for a networking program. I had written a simple program to turn that MIDI data into sound and would ride to and from my school building with my laptop on and the speakers up in my backpack.</p>
<p>What I found was that on my rides, my perception of the space had changed. This was a route that I took several times a day, so I thought I understood the spaces. But the backpack was screaming at me something different, that there was something else going on here that I couldn&#8217;t perceive.</p>
<p>The experience of hearing aspects of a space, or learning something about them in a tangible sense, is far more powerful than being told explicitly, which is an abstract way of knowing something and removed from direct perception through one&#8217;s own senses.</p>
<p>The Warbike was my effort to share that experience with people. I thought that my changing relationship to the space was fascinating, and I&#8217;d hoped that others&#8217; experiences would be as well.</p>
<p><strong>Well, on the topic of other peoples experience, how did you find that people responded to the project at the <a href="http://www.interaccess.org/exhibitions/index.php?id=64">Sound Cycles and Mobile City</a> exhibition at <a href="http://www.interaccess.org/">Interacess</a>? I imagine an artwork that you take for a ride may have proven a bit challenging for some people.</strong></p>
<p>Well, interaction is an interesting challenge. Just because you as an artis  find an activity that is incredibly fun, doesn&#8217;t mean that the public will react in the same way. The hardest hurdle is just making people feel comfortable to interact with the work. Artists and children are already accustomed to touching interactive art, but others aren&#8217;t. We&#8217;re raised to do things we have permission  for, and it&#8217;s hard to convince people that they have permission to touch something.</p>
<p>The second is making sure that the audience is comfortable with the method of interaction. Bikes, it turns out, are not one of the comfortable methods. If the Warbike was exhibited in the country, maybe people would be more comfortable with it. But there aren&#8217;t many networks on country roads, so the Warbike is fundamentally an urban cycling project (Although, come to think of it, using it  in areas with fewer networks is a little more rewarding. You do feel like you&#8217;re discovering something secret). Many people are afraid to bike in the city (and for good reason!).</p>
<p>There wasn&#8217;t a lack of people wanting to ride it, but there definitely was a type of person who was just happy knowing what it did without feeling the need to ride it. Some were uncomfortable cycling, others it seemed just didn&#8217;t think they would get more out of the work by experiencing it. You can&#8217;t win &#8216;em  all.</p>
<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-swallow.jpg' alt='mccallum-swallow.jpg' />[david mccallum performs <a href="http://www.mentalfloss.ca/sintheta/projects/i%2520swallow.html">i  swallow</a>]</p>
<p><strong>I know that you frequently work in software environments like <a href="http://www.cycling74.com/">Max/MSP</a> and <a href="http://puredata.info/">Pure Data</a>. How has being fluent with code affected how you address technology in your work?</strong></p>
<p>I wish that I were fluent! I think that what I do is more hacking than programming: I use my limited skill set to bash other people&#8217;s tools into submission for my own purposes.</p>
<p>I&#8217;m a strong believer in the craft of new media. Contemporary art seems to have divorced itself from the artisan history of the arts, and I don&#8217;t think that because the tools in new media are abstract that it&#8217;s somehow a field where it&#8217;s okay that the designers are also not craftspeople. There are aspects of a medium that you can only understand by experience. If you don&#8217;t understand the medium, the work itself risks being naiïve. This isn&#8217;t guaranteed, but the risk is higher. I also think in some sense all artwork, despite the content, is also  a comment on the form and medium - and how can you comment on something you  don&#8217;t really understand?</p>
<p>You also run the risk of been seduced by aspects of the tool. Early new media was fascinated with technology and the technology became the end, and not just the means. It was an important process to go through, but I&#8217;m certainly glad we&#8217;ve outgrown that. Now that we have a better understanding of technology we can hopefully divorce ourselves from the fetishism and appreciate it as what it is: a tool. Not understanding the medium runs a dangerous risk of falling into the gee-whizardry of technology. I&#8217;ve seen too many middle-aged artists making astoundingly boring art works exploring virtual reality and computer-rendered  spaces. The sooner that artists stop using <a href="http://secondlife.com/">Second Life</a>, the better.</p>
<p>By all this of course I also mean to say that working with technology is fun! I learn much more about myself and the work by working through the problems myself.</p>
<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/mccallum-pants.jpg' alt='mccallum-pants.jpg' />[david mccallum, <a href="http://www.mentalfloss.ca/sintheta/projects/attack%20of%20the%20pants.html">personal art noise thing</a> (PANT), 2005]</p>
<p><strong>I&#8217;m a bit less weary of virtual worlds than you are, but I certainly agree that &#8220;craft&#8221; is something to strive towards in any medium. That said, could you perhaps point out a few examples of media artists whose engagement with technology falls into line with your ideals? What are some artists an projects that have directly informed your work?</strong></p>
<p>I&#8217;ll try&#8230; People like <a href="http://www.we-make-money-not-art.com/archives/2006/03/this-afternoon.php">Garnet Hertz</a>, <a href="http://homepage.mac.com/davidrokeby/home.html">David  Rokeby</a>, <a href="http://www.realtechsupport.org/">Mark Böhlen</a>, Leah Buchley, <a href="http://www.cheapmeat.net/kengregoryTop.html">Ken Gregory</a>,  <a href="http://www.subtletechnologies.com/">Jim Ruxton</a>, <a href="http://artengine.ca/darsha/">Darsha Hewitt</a> and Stephanie Brodeur, <a href="http://www.robcruickshank.net/">Rob Cruickshank</a>, just to name a few. These artists make beautiful work that also comments on the medium of technology and our relationship to it, which I think is tough to do if you don&#8217;t engage the medium</p>
<p>I used to say that a conceptual artist is someone who doesn&#8217;t understand the medium that they work in. Now I&#8217;m starting to wonder if conceptual artists actual believe that conceptual art is itself a medium, which is kind of terrifying; even philosophers need to learn to write. [posted by Greg Smith on <a href="http://www.serialconsign.com/node/194">Serial Consign</a>]</p>
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		<title>An Interview with Masayuki Akamatsu</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 22:36:22 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[software]]></category>

		<category><![CDATA[interview]]></category>

		<category><![CDATA[reblog]]></category>

		<category><![CDATA[electronic]]></category>

		<category><![CDATA[circuit bending]]></category>

		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/03/04/an-interview-with-masayuki-akamatsu/</guid>
		<description><![CDATA[Masayuki Akamatsu has taught  sound/media arts at IAMAS (Institute of Advanced Media Arts and Sciences/Institute of Advanced Media Arts  and Sciences, Gifu, Japan) since 1997. He has exhibited multimedia electronic installations and performed throughout the world, and is also a member of The Breadboard Band, a group that performs electronic music made from [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/03/aka.jpg' alt='aka.jpg' /><a href="http://www.iamas.ac.jp/%7Eaka/">Masayuki Akamatsu</a> has taught  sound/media arts at <a href="http://www.iamas.ac.jp/E/index.html">IAMAS</a> (Institute of Advanced Media Arts and Sciences/Institute of Advanced Media Arts  and Sciences, Gifu, Japan) since 1997. He has exhibited multimedia electronic installations and performed throughout the world, and is also a member of <a href="http://www.breadboardband.org/">The Breadboard Band</a>, a group that performs electronic music made from circuits on solderless breadboards. His numerous installations incorporate sound, visual manipulations, and many other forms of mixed media. He has written several books on the Max / MSP / Jitter sound / visual processing program, and he has also written quite a few of his own objects for use with Max / MSP / Jitter. His software creations incorporate  unconventional applications for interfacing existing hardware functions in unexpected ways (for example, using the Sudden Motion Sensor on a PowerBook as a way to control parameters in Max, interfacing the Wii Remote and iPhone with Max, etc.). Lately his work has focused on writing software applications that exploit the possibilities of the iPhone, a device that he sees as being an  important step in the evolution of computing. In <a href="http://blog.makezine.com/archive/2008/02/made_in_japan_vol_1.html">Made in  Japan Vol. 1</a> we showcased his ever-growing collection of iPhone apps, and  this week Mr. Akamatsu was gracious enough to agree to an interview, so the  following interview was conducted via email and translated from Japanese. Continue reading <a href="http://blog.makezine.com/archive/2008/03/made_in_japan_interview_m.html"><strong>Makers from Japan: An Interview with Masayuki Akamatsu</strong></a> by <em>Mike Dixon</em>, <a href="http://blog.makezine.com">Make:Blog</a>.</p>
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		<title>Digital Artists Handbook</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/28/digital-artists-handbook/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/28/digital-artists-handbook/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 22:32:17 +0000</pubDate>
		<dc:creator>jo</dc:creator>
		
		<category><![CDATA[platform]]></category>

		<category><![CDATA[sound]]></category>

		<category><![CDATA[tool]]></category>

		<category><![CDATA[software]]></category>

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		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/28/digital-artists-handbook/</guid>
		<description><![CDATA[The Digital Artists Handbook [see Working with Sound]  is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.
The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/01/ardour.png' alt='ardour.png' />The <a href="http://www.digitalartistshandbook.org/"><strong>Digital Artists Handbook</strong></a> [see <a href="http://www.digitalartistshandbook.org/?q=sound">Working with Sound</a>]  is an up to date, reliable and accessible source of information that introduces you to different tools, resources and ways of working related to digital art.</p>
<p>The goal of the Handbook is to be a signpost, a source of practical information and content that bridges the gap between new users and the platforms and resources that are available, but not always very accessible. The Handbook will be slowly filled with articles written by invited artists and specialists, talking about their tools and ways of working. Some articles are introductions to tools, others are descriptions of methodologies, concepts and technologies.</p>
<p>When discussing software, the focus of this Handbook is on Free / Libre Open Source Software. The Handbook aims to give artists information about the available tools but also about the practicalities related to Free Software and Open Content, such as collaborative development and licenses. All this to facilitate exchange between artists, to take away some of the fears when it comes to open content licenses, sharing code, and to give a perspective on various ways of working and collaborating.</p>
<p>The digital artist handbook is brought to you by <strong>folly</strong> and has developed out of ongoing consultation with artists working with technology,  which has shown a need for removing the barriers for artists to use digital tools.  The project is supported by Arts Council England.</p>
<p>From August 2007 until January 2008, the editors of the Handbook were <em>Marloes de Valk</em> and <em>Aymeric Mansoux</em> of GOTO10.</p>
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		<title>Live Stage: Moving Forest [Berlin]</title>
		<link>http://transition.turbulence.org/networked_music_review/2008/01/28/live-stage-moving-forest-insurgency-berlin/</link>
		<comments>http://transition.turbulence.org/networked_music_review/2008/01/28/live-stage-moving-forest-insurgency-berlin/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 15:12:57 +0000</pubDate>
		<dc:creator>helen</dc:creator>
		
		<category><![CDATA[mobile]]></category>

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		<guid isPermaLink="false">http://transition.turbulence.org/networked_music_review/2008/01/28/live-stage-moving-forest-insurgency-berlin/</guid>
		<description><![CDATA[Moving Forest: Insurgency - presented by AKA the castle @ CONSPIRE, Transmediale08, House of World Cultures, Berlin :: February 1, 2008.
Moving Forest of the PEOPLE&#8217;S FRONT is conspiring with KEIN.ORG and INURA (International Network for Urban Research and Action) in a call for an INSURGENCY act. The Russians took Moltke bridge. The prisoners took JVA [...]]]></description>
			<content:encoded><![CDATA[<p><img src='http://transition.turbulence.org/networked_music_review/wp-content/uploads/2008/01/movingforest.jpg' alt='movingforest.jpg' /><strong><a href="http://richair.waag.org/movingforest/">Moving Forest: Insurgency</a></strong> - presented by <em>AKA the castle</em> @ CONSPIRE, Transmediale08, House of World Cultures, Berlin :: February 1, 2008.</p>
<p><strong>Moving Forest</strong> of the PEOPLE&#8217;S FRONT is conspiring with KEIN.ORG and INURA (International Network for Urban Research and Action) in a call for an INSURGENCY act. The Russians took Moltke bridge. The prisoners took JVA Moabit. We take the prisoners. We are all 129a. The walls are blasted. The data are mined.  The phones are tapped. The lives of others. We listen through walls. The cities of others. We walk through walls. </p>
<p><a href="http://www.movingforest.net"><strong>Moving Forest</strong></a>, conceived by <em>Shu Lea Cheang</em> (Plenum, nodeLondon06) and <em>Martin Howse</em> (xxxxx, nodeLondon06), is a 12 hour 5 act sonic performance operating with public wifi and mobile technology - an expandable citywide operatic manoeuvre / intervention. Derived from Kurosawa&#8217;s film version of Macbeth, Spider Web Castle, <strong>Moving Forest</strong> renders the film&#8217;s final sequences (12 minutes in length) into a 12-hour &#8217;sonica&#8217; of grand scale. <strong>Moving Forest</strong> reinvents a modern edition of a Castle Central (here: the House of World Cultures) and a city in revolt. Inside the castle, the downfall of the assumed power; outside in the city, the mobilised urbanites march with generated sounds of insurgence towards the imaginary Centre. <strong>Moving Forest</strong> collaborates with sound artists to compose acts and scores, at the same time, drafts a PD (pure data) conspiracy scheme, performing live with citywide performance transmitted by wifi.</p>
<p>[AKA the castle] is a temporal performance troop bringing together visual artists, writers, soundists, silk threaders, codedecoders,<br />
macromikro, boombox mass, mobile agents, wifi fielders and urbanites to realize the 12 hour <strong>Moving Forest</strong>.</p>
<p>CALL for <a href="http://scrying.org/doku.php?id=movingforest:%20go_northwest_20_allied_clearing_house">DS Revolt: go northwest 20 Allied Clearing House</a> :: CALL for <a href="http://scrying.org/doku.php?id=movingforest:symphony_of_noise">Radio Gun Revolt: Symphony of noise</a> :: CALL for <a href="http://scrying.org/doku.php?id=movingforest:gameovertakeoverover">AIR: GAMEoverTAKEoverOVER</a> :: CALL for <a href="http://scrying.org/doku.php?id=movingforest:autonomous_transmitting_units">transmission: autonomous transmitting units</a> :: CALL for <a href="http://scrying.org/doku.php?id=movingforest:conspire_and_take_remote_control">netstreams: Conspire and take remote control</a></p>
<p><a href="http://www.transmediale.de">CONSPIRE Transmediale08</a>, Das Haus der Kulturen der Welt, Berlin.<br />
<a href="http://www.kein.tv">KEIN.TV</a> is a virtual, adhoc video production unit with a mobile internet connection via satellite<br />
<a href="http://www.inura.org">INURA</a> a network of people in action and research in urban environments.</p>
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