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Category: virtual

Live Stage: Papageorgiou + Jordan [uk London]

windchime.jpgThursday Club: Artemis Papageorgiou: Wii/nd Chime + Ryan Jordan: Sensory Response Systems :: January 15, 2009; 6 -8 pm :: Seminar Rooms, Ben Pimlott Building, Goldsmiths, University of London, New Cross, South East London.

Artemis Papageorgiou will discuss Wii/nd Chime’s collaborative development as an instrument of reminiscence. Wii/nd Chime signifies a shift from the physical realm to the virtual and the simulated. The sonic languages of both wind chimes and the 8-bit video-game sounds are combined into a system of interaction, which invites people to discover the potential of this new, hybrid object. Continue reading


Jan 12, 2009
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A Philosophonics of Space: Sound, Futurity and the End of the World

sound-transmission.jpg“… In contemporary discussions of the body in space, of information highways and virtual realities, radiant sound establishes a `ground’ in the discourse of the future – be it utopian or dystopian – built from sound’s long history of transmission (telephony, radiophony) and `spirit’ (electrified by composers such as Cage, Varese and Stockhausen). This ‘ground’ has also been adopted to some extent by the contemporary philosophers Derrida, Baudrillard and Lyotard, who use aural, spatial and incinderal metaphors to raise questions about being, technology, and the future. Thus radiant sound becomes a figure in different but related cultural fields: as a trope for many of the great modernist reconciliations, its history in organicism, romanticsm and individualism, provides a model for the individual dispersed across the electronic field. Continue reading


Dec 1, 2008
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Live Stage: 21st Century Color Organ [us Santa Barbara]

n101284900857_2957.jpgThe 21st Century Color Organ and the Gridjam — A Lecture by Jack Ox :: November 20, 2008; 7:00 – 10:00 pm :: University of California, Santa Barbara, Studio Xenakis (Music 2215), Santa Barbara, CA.

Gridjam is an experimental project that brings together a visual artist, composer, musicians and computer and cyber-infrastructure scientists to produce a real-time, geographically distributed multimedia event utilizing the new high-speed international LambdaRail fiber optic network. It will demonstrate the artistic potential and power of instantaneous interactive distance computing and its application in a complex 4-D, scored and improvised, visual / musical performance. Continue reading


Nov 10, 2008
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Reblogged Physical Heart in a Virtual Body

amit31.png[Amit changing the physical heart of his guitar] My friend Amit Zoran, from the Ambient Intelligence group at MIT Media Lab, continued his work on structural innovation, re-designing acoustic musical instrument according to the abilities and characteristics of rapid prototype materials. Together with Pattie Maes and Marco Coppiardi, they created a new generation of physical instruments by tailoring wooden hearts. The wooden pieces are inserted in the body of the guitar to give the instrument the desired sound identity. Continue reading


Aug 7, 2008
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Reblogged Un-Dead-Link, physical death of a computer game

a_080602_01.jpgJapanese media art unit Exonemo’s latest work focuses on the differences between two worlds – the real, physical and our increasingly information-based, virtual. Citations of doubt in the real world itself among the two artists (Sembo Kensuke and Yae Akaiwa) led to an identification and consideration of a gap between the two worlds, namely one of “death.” For the duo, “death” in the real world has no relation to a death in the proposed imaginary world of information. Un-Dead-Link (exhibited at Plug-In, Basel till August 24) works to connect the different realities and blur such a boundary by relying on a pre-programmed software with electronic goods Exonemo bought in Basel. “We modified the game Half-Life2 by using Garry’s mod. The game is connected to the piano while all electrical goods are connected by midi/dmx (protocol) with custom devices.” With that, the audience can see, feel and hear the effects of a symbolic death in a computer game in an actual physical environment, bridging the gap. The gallery has two contrasting spaces- the ground floor is bright and open while the basement floor is dark and closed; reflecting the two worlds in the space. — Vicente Gutierrez, Neural.


Jul 18, 2008
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Live Stage: The Avatar Orchestra [us NYC + Second Life]

avatorch.jpgThe Avatar Orchestra will be performing at the Deep Listening Institute Women and Identity Festival Concert :: April 17, 2008; 7:30 PM :: Emily Harvey Foundation, 537 Broadway (at Spring Street), New York, New York.

Avatar Orchestra Metaverse is a group of composers, performers, and media artists living in Europe, East Asia and North America who explore together the interactive possibilities of the Second Life online virtual reality platform to create works with open, interactive and possibly “infinite” elements. The Orchestra works with ideas that challenge conventional practices of creating and performing music, and finds new ways to conceive of and erase notions of identity, place, social, cultural and sexual identity, and the roles of composer, performer and listener. Continue reading


Apr 15, 2008
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Synapse and Sonic Landscapes

synapse.jpgSynapse: Collaboration between the arts and sciences has the potential to create new knowledge, ideas and processes beneficial to both fields. Artists and scientists approach creativity, exploration and research in different ways and from different perspectives; when working together they open up new ways of seeing, experiencing and interpreting the world around us. For the past decade, the Australian Network for Art & Technology (ANAT) has provided opportunities for artists and scientists to work together. Through Synapse, and in partnership with the Australia Council for the Arts, ANAT offers residencies, the Synapse Database and now ANAT is pleased to announce its latest initiative: a moderated elist discussion on contemporary art and science collaborations in fields including bioart, artificial intelligence, robotics, climate change and space, amongst others. You can subscribe here. Continue reading


Feb 28, 2008
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Poeme Electronique | Virtual Electronic Poem

[youtube]http://www.youtube.com/watch?v=QBQsym_G82Q[/youtube] Continue reading


Jan 16, 2008
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LOCUSTREAM

soundmap.jpgOver the last 18 months the Locus Sonus Lab has been focusing on a process which revolves around a network of live audio streams. The audio source for each stream is simply an open microphone which continually uploads to a server – and from there available from anywhere via the WWW – chosen (or given) soundscapes or sound environments, as playable material.

Our intention being to provide a permanent (and somewhat emblematic) resource to tap into as raw material for our artistic experimentation. We have now established a worldwide community of streamers each person being responsible for the installation and maintenance of his mike. Several different art forms have developed from this project: Continue reading


Dec 10, 2007
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“Frotzophone” by Adam Parrish

1196048012_zorkmapsmall.pngFrotzophone by Adam Parrish [at the ITP Winter Show and NIME @ Exit Art on December 13, 2007] – Maps, games, music: what do they have in common? Interactive fiction has its roots in maps: Will Crowther’s original Adventure was a faithful simulation of an actual cave in the Colossal Cave system. Some say that the entire genre consists of “interactive maps,” and mapping as a process often serves as the foundation for both designing and playing interactive fiction.

The Frotzophone hijacks a Z-Machine interpreter (a virtual machine originally designed in the 1980s for running interactive fiction on many platforms, and still used today) and extracts information relating to the map that the game is simulating. Continue reading


Dec 7, 2007
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Interviews

Current interview:
Robin Meier, Ali Momeni and the sound of insects

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What is this?

Networked_Music_Review (NMR) is a research blog that focuses on emerging networked musical explorations.

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NMR commissioned the following artists to create new sound art works. More...
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"Two Trains" by Data-Driven DJ aka Brian Foo

Two Trains: Sonification of Income Inequality on the NYC Subway by Data-Driven DJ aka Brian Foo: The goal of this song is to emulate a ride on the New York City Subway's 2 Train ... Read more
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