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Category: wireless device

Summoned Voices

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Interactionfields

Summoned Voices–by Iain Mott and Marc Raszewski–acts as a living memory of people and place. It consists of a series of door installations each with an intercom, sound system and a computer that is networked to a central file and database server. The design metaphor of the door presents a familiar scenario, that of announcing oneself at a doorway and waiting for a response from persons unknown. Signage instructs the public to speak, make sounds or sing into the intercom. Their voice is stored and interpreted, and results in local playback composed of the individual’s voice with those that have gone before. Summoned Voices acts as an interpreter of sound, a message board and an imprint of a community - a place for expression, reflection and surprise.

Summoned Voices is one of the 22 projects catalogued by Mirjam Struppek for her thesis Interactionfield - Public Space in the Digital Age (2002): “The public space is a field, which is created and becomes alive through various forms of interaction.
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Dec 9, 2004
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Cell Phone Drum Machine

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Collaborative Rhythm Generator with an SMS Interface

Cell Phone Drum Machine is a rhythm generator that can be controlled by users with their phones by sending text messages. Here’s how it works: the operator links his/her phone to the computer and starts the drum sequencer. Users can then send special SMS commands to the operator’s phone that controls the rhythm. The on-screen display shows from which phones commands originated.

Matt Hall and John Watkinson will present the project at dorkbot-nyc on Wednesday, November 3rd, 7pm at Location One in SoHo.


Oct 28, 2004
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The Wireless Invisible

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Sound Tracks and Data Footprints

“Stalking the footfalls and echoes of the wireless invisible” by Tobias C. van Veen, Horizonzero, Issue 15: New Movements in Digital Music

When what is “useful” is defined in terms of its market, when GPS directions lead to the nearest McDonald’s, then wireless art becomes yet another pervasive intrusion, a one-way dictation. The ephemeral terrain of wireless art in all its forms is a floating, multicast struggle where the century old battles of radio are being re-played out. Yet - this time with Open Source software and technologies; with artist-driven hardware development; with a programmer’s technique and a hacker’s verve; and, like a hive, with a collective approach to anticipating the enemy’s moves on the global level. This machine aims to engage the participant in the game: encouraging the step of becoming a content-creator rather than just a passive receptor, disrupting the sender/receiver of communication, the fortress of static/noise, of what defines efficiency and usability. The target of producing ever new and publicly-oriented ways of engaging life through the tendrils of technology is in sight. This disruptive yet productive desire has been a persistent dream since the avant-garde encountered radio one hundred years ago. Read article.


Oct 7, 2004
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Tactical Sound Garden [ TSG ] Toolkit

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Shaping Space Through Sound

The TSG Toolkit is an open source platform for cultivating public “sound gardens” within urban environments. The TSG offers the urban dweller a participatory role in shaping the soundscape of contemporary public space: it enables anyone with a WiFi enabled mobile device (handheld, laptop, etc) to “plant” sounds within a networked, 3D audio environment. These “plantings” are mapped onto the coordinates of a physical location, overlaying a collaboratively constructed soundscape onto a specific urban space. Wearing headphones connected to a WiFi enabled device, participants drift though virtual sound gardens planted by others as they move through the city.


Sep 20, 2004
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Work by Usman Haque

Usman Haque designs interactive architecture systems and researches how people relate to each other and their spaces. “The domain of architecture has been transformed by developments in interaction research, wearable computing, mobile connectivity, people-centered design, contextual awareness, RFID systems and ubiquitous computing. These technologies alter our understanding of space and change the way we relate to each other. We no longer think of architecture as static and immutable; instead we see it as dynamic, responsive and conversant. Our projects explore some of this territory.” Performative works include:

spread2.gifSky Ear, 2004: This non-rigid “cloud”, made up of several hundred glowing helium balloons will be embedded with mobile phones. As visitors to the event call into the cloud to listen to the distant electromagnetic sounds of the sky (including whistlers and spherics), their mobile phone calls will change the local hertzian topography; these disturbances in the electromagnetic fields inside the cloud will alter the glow intensity of that part of the balloon cloud. Quicktime video: 19 MB
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Sep 5, 2004
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where are we eating?

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Digesting Sound

where are we eating? is a translocal radio feast. Site-specific dining at ISEA 2004 and around the world. This is a project which aims to nourish. “We are interested in exploring hybrid transmission spaces dispersed and mobile modes of exchange, eating as a particpatory performance, cooking as a collaborative creation.”

where are we eating? radio feast will be broadcast on 21-22 August 2004 on ÄÄNIRADIO 103.1 FM, online and on the streets of Helsinki where Grilli Radio will explore the local foodscape.


Aug 20, 2004
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Networked Local Performances

Three Performances: 2001-03: A Comment

The three location-specific performances Dialtones: A Telesymphony, Flip Flop, and Texterritory –you had to be there to experience them–introduced in the last posts were produced between 2001 and 2003 They made use of networked technologies–mobile phones, video/audio relayed by wireless broadband–to involve their audiences in the creation of the performances. Each has done this successfully in its own way, while maintaining control, in the case of Dialtones, a tight control, over the performance itself.


Jul 30, 2004
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Networked Local Performance

Dialtones: A Telesymphony

Dialtones, as described on Golan Levin�s web site, “is a large-scale concert performance whose sounds are wholly produced through the carefully choreographed dialing and ringing of the audience’s mobile phones. Because the exact location and tone of each participant’s mobile phone can be known in advance, Dialtones affords a diverse range of unprecedented sonic phenomena and musically interesting structures.”
Preparatory to the concert, members of the audience register their wireless telephone numbers at secure Web kiosks located in the performance space. In exchange for this information, they then receive seating assignment tickets for the concert venue. New “ringtones” are then automatically downloaded to their handsets. During the concert, a small group of musicians perform the phones en masse by dialing them up with a specially designed, visual-musical software instrument. “Because the audience’s positions and sounds are known to the Dialtones computer system, the performers can create spatially-distributed melodies and chords, as well as novel textural phenomena like waves of polyphony which cascade across the crowd; these musical structures, moreover, are visualized by a large projection system connected to the performers’ interfaces. Towards the end of its half-hour composition, Dialtones builds to a remarkable crescendo in which nearly two hundred mobile phones peal simultaneously.”


Jul 29, 2004
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